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Journal : J-SAKTI (Jurnal Sains Komputer dan Informatika)

Klasifikasi Penanganan Keluhan Masyarakat Kota Probolinggo Menggunakan Algoritma Naive Bayes Dyah Ariyanti; Kurnia Iswardani; Silvia Rafidah
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 4, No 2 (2020): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v4i2.234

Abstract

Handling public complaints of Probolinggo city, known as “Laporo Rek”, requires more time to provide the report to the relevant office. Its caused by the administrators sometimes doesn't know where the Public complaints to addressed. Using the naïve Bayes algorithm in Text Mining for Public Complaints of Probolinggo city can help the administrators to work more effectively and efficiently. The processing data of Public Complaints of Probolinggo city through several stages of text mining, which are token, filter, steaming, and analyzing. After completed the stage, the data will be classified using the naïve Bayes algorithm. The naïve Bayes algorithm calculation will view the result of each data class of Public Complaints of Probolinggo city, which is entered by phone, text message complaints. The research using this method has resulted in accuray 95%; it means each public complaints of Probolinggo city can be classified by each government agency in Probolinggo.
Perancangan dan Implementasi Aplikasi Pendaftaran Online PORKOTA Berbasis Client Server Menggunakan Web dan Android Dyah Ariyanti
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 1 (2019): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (962.325 KB) | DOI: 10.30645/j-sakti.v3i1.94

Abstract

Comitte nasional sports of Indonesia is the organization that focus on sport. Every two years, Probolinggo's KONI hold city sports week activity that specially for elementary and junior hight school students. In every registration process Porkota's participant currently it is still done manually which causes the registration process to occur a lot of error and requirs a longer time. Along with the development of technology, an online registration system is needed to simplify the registration process and prevent errors from occurring. The PORKOTA registration application consists of web and android applications. The android application is used by the school to register and the web application is used by KONI to make data changes, delete data and print data. Design of PORKOTA registration process system is described in the Unified Modeling Language (UML). Then develop a client server based application using web and android with the System Development Life Cycle (SDLC) method as a solution to these problems. The results of this study is the creation of a client server-based PORKOTA online registration application using web and android. This application is expected to help the school and the Probolinggo's KONI in facilitating the PORKOTA registration process