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Pengembangan Video Profil Sebagai Media Promosi Pada Pondok Pesantren Wahyu Miftakhul Huda; Murhadi Murhadi; Wahju Tjahjo Saputro
INTEK : Jurnal Informatika dan Teknologi Informasi Vol. 6 No. 1 (2023)
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/intek.v6i1.3153

Abstract

This study focuses on the development of profile videos. Where the research location of the education field had several attempts at promotion that had been applied by the society, including the creation of brochures, banners, and pamphlets. But some of the efforts made are still less effective. This is because promotion efforts already undertaken have a broader range and are easily accessible to the public.The issues of this study are solved using a voice-corrections application, adobe lightroom desktop for photo editing, shotcut software for video editing, and Windows 7 ultimate operating system. Hardware with a tripod, a DSLR camera, a handy camp, and a laptop. Primary data: the boarding house promotion at the Muhammadiyah junior high school village of Jono neighborhood graft district Purworejo.The results of the study were measured in terms of three aspects: social attraction, visualization of profile video content, and profiling media benefits. Public interest aspect assessments were achieved 78% of the 35 respondents. The visualizing aspect of the video profile of 76% of the 35 respondents. The visualizing aspect of the video profile of 76% of the 35 respondents. Of the 14 percent more than the average.
Virtual Reality Sebagai Media Promosi Wisata Kuliner Halal Di Solo Baru Sukoharjo Aisyah Mutia Dawis; Murhadi Murhadi; Rahmad Ardhani
INTEK : Jurnal Informatika dan Teknologi Informasi Vol. 6 No. 1 (2023)
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/intek.v6i1.3161

Abstract

Nowadays technology is increasingly advanced and modern. Virtual Reality (VR) is starting to be used as a medium for promoting halal culinary tourism to be relevant and important. Virtual reality (VR) is a technology that allows users to interact with a digital environment that is created in such a way that it feels real. By using VR, potential travelers can experience eating at a halal restaurant or cafe in a more immersive and realistic way before they actually visit the place. In addition, VR can also be used to introduce the menu and promote the various halal culinary dishes available. With the use of virtual reality technology, tourists or the general public can easily identify which food places are halal clearly, because currently in Solo Baru Sukoharjo there are several places to eat that are not halal because they contain non-halal food ingredients that have begun to spread, besides that tourists can also experience halal culinary experiences directly and learn about the process of making and cleaning food that is explained in de-tail. This experience can be an added value that allows the promotion of halal culinary tourism to be more effective and efficient. Through this research, it is hoped that the promotion of halal culinary tourism in Solobaru Sukoharjo can become wider and reach more tourists.
PENGEMBANGAN UMKM KERIPIK TALAS DI DESA PUCANG AGUNG UNTUK MENGHADAPI ERA INDUSTRI 4.0 Murhadi Murhadi; Ade Kurniawan; Sandi Saputra; Fera Wahyu Fitriastuti; Ivana Murdiyani; Afifa Mauza; Neny Kennesthy Anggraeni; Sekar Nutty Wijayanti; Neni Tri Novanti; Triwin Sthil; Naufal Rifqi Faiq
JAMAS : Jurnal Abdi Masyarakat Vol. 1 No. 1 (2023)
Publisher : Forind Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (174.203 KB)

Abstract

Pelaksanaan Pengabdian Masyarakat pada kegiatan ini dilakukan di Desa Pucangagung, Kecamatan Bayan dan bekerja sama dengan Usaha Mikro Kecil Menengah (UMKM) yang bergerak dalam bidang produksi makanan keripik talas. Usaha ini belum lama berdiri sehingga dalam kegiatan operasional dan pemasarannya masih dilakukan dengan cara tradisional serta pengelolaan yang kurang profesional, hal ini menyebabkan usaha kurang berkembang. Untuk menunjang kegiatan operasional dan pemasaran yang lebih baik dan memberikan pemahaman serta keterampilan penggunaan digital marketing diperlukan adanya pelatihan. Salah satu bentuk pelatihannya yaitu dengan memberikan bantuan dalam pembuatan akun bisnis media digital di Instagram, beserta cara mengelola akun tersebut secara optimal dan pemberian peralatan yang lebih modern. Selain itu juga memberikan bantuan dalam pembuatan logo dan label kemasan. Luaran yang dihasilkan dalam kegiatan ini yaitu akun Instagram, logo dan label kemasan untuk meningkatkan penjualan, laporan kegiatan, serta artikel ilmiah. Metode yang digunakan adalah dengan memberikan pelatihan dan pendampingan berupa ceramah dilanjutkan dengan diskusi dan praktik pembuatan keripik secara langsung. Hasil yang diperoleh dari kegiatan ini, disarankan untuk dapat ditindaklanjuti sehingga dapat secara efektif dan efisien dalam menunjang proses operasional dan pemasaran yang bisa menjangkau konsumen secara lebih luas dan meningkatkan penjualan.
Menemukan Pola Sebaran Vaksinasi Data Covid-19 di Indonesia Menggunakan Algoritma K-Means Wahju Tjahjo Saputro; Murhadi Murhadi; Hamid Muhammad Jumasa
JURNAL FASILKOM Vol 13 No 02 (2023): Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer)
Publisher : Unversitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jf.v13i02.5551

Abstract

Sejak kasus Covid-19 pertama di Indonesia ditemukn pada 2 Maret 2020, pertumbuhan okupansi positif penderita Covid-19 semakin meningkat. Pemerintah membuat kebijakan dalam meminimalisir tingkat sebaran virus Covid-19, salah satu cara yaitu menggalakkan program vaksinasi untuk menciptakan pembentukan kekebalan tubuh. Program vaksinasi Covid-19 di Indonesia di mulai pada 13 Januari 2021. Pemerintah mencanangkan vaksin di 34 provinsi mulai 13 Januari 2021. Program tersebut ditargetkan selesai Desember 2021. Tujuan penelitian ini yaitu, menemukan pola pengelompokan hasil vaksinasi di Indonesia dengan Algoritma K-Means, yang diselesaikan dengan aplikasi Rapid Miner. Perhitungan Davies Bouldin Index juga dilibatkan dalam penelitian ini. Data yang digunakan vaksinasi 12 Februari 2021 hingga 24 Juli 2022 diambil dari halaman resmi Kementerian Kesehatan. Data vaksinasi yang diamati sebanyak 2.056 record. Dari interval tersebut ditentukan tiga variabel yaitu data dosis I, dosis II dan dosis III pada 416 kabupaten dan 98 kota dengan lima kategori Lansia usia ≥ 60 tahun, tenaga medis, anak 12 – 17 tahun, layanan publik, masyarakat umum dan rentan. Penelitian ini menghasilkan kluster 1 tertinggi sebanyak 1890, kluster 2 sebanyak 141, kluster 3 terendah sebanyak 25. Kemudian nilai Bouldin Index terkecil 0,487.
DIGITAL SIGNAGE SEBAGAI INFORMASI INTERAKTIF MASJID NURUL IMAN BERBASIS WEB RESPONSIVE Aisyah Mutia Dawis; Murhadi Murhadi
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 1 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 1
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i1.1072

Abstract

Information technology is anything that helps humans in creating, changing, storing, communicating or disseminating information. In human life, there are social relationships that cannot be separated from technology, especially information technology media. Presenting information is no longer using print media intermediaries, but has shifted to the use of electronic digital media. Submission of information can be interpreted as an announcement or message conveyed to everyone who is the goal or target of the information in question. This study discusses Digital Signage (announcement information system) which replaces conventional announcement media / wall magazine boards into digital form. This form of Digital Signage is used in computers by connecting to a monitor to display digitally based information in one direction. This announcement information makes the administrators of the Nurul Iman Mosque no longer need to print and paste announcements on the available information boards, but can enter the announcement digitally into the system and then the announcement will automatically appear on the monitor screen available in the Nurul Iman Mosque area. This can make the process of delivering information more effective and efficient when compared to print media as well as more interesting and interactive.