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Pembelajaran Pendidikan Jasmani, Olahraga dan Kesehatan di Masa Pandemi Virus Corona Irvan Chamdani; Irvan Sir; Atmam Amir
Jurnal Profesi Kependidikan Vol 2, No 2 Okt (2021)
Publisher : Jurnal Profesi Kependidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pandemi virus corona sangat mengganggu kehidupan manusia. Salah satunya adalah dunia pendidikan. Proses belajar mengajar tidak bisa berjalan dengan semestinya memaksa pendidik memodifikasi cara mereka dalam menyampaikan materi yang akan mereka sampaikan kepada siswa. Pembelajaran di masa pandemi ini lebih banyak menggunakan pembelajaran dalam jaringan. Khusus untuk pelajaran Pendidikan Jasmani, Olahraga dan Kesehatan adalah yang paling mengalami kesulitan dikarenakan fokus pelajaran ini untuk usia sekolah dasar adalah memperbanyak khasanah gerak sedangkan pembelajaran dalam jaringan siswa hanya duduk di depan perangkat elektronik. Selain itu pembelajaran dalam jaringan sering terkendala jaringan internet. Untuk pelajaran Pendidikan Jasmani, Olahraga dan Kesehatan sebaiknya menggunakan perpaduan antara pembelajaran dalam jaringan dan tatap muka.Kata kunci: Pandemi, pembelajaran dalam jaringan, khasanah gerak anak
Practice of Audio-Visual Learning Media to Grow the Motivation of MI Kenongomulyo Students' Learning Wahyu Nur Aprianto; Irvan Sir; Atmam Amir
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (853.803 KB) | DOI: 10.51574/ijrer.v1i2.271

Abstract

The development of science and technology today has a very significant impact on many aspects of life, including education. The use of IT media will attract more students' attention in a lesson. This study aims to see whether or not there is an effect of applying audio-visual learning media to foster learning motivation. This research uses an experimental method. The analysis of the data used is to perform a prerequisite test of normality test analysis using the Shapiro-Wilk test. The results of data analysis show that the t count is 7.725 and the t table is 2.110. The conclusion is that there is an effect on the application of audio-visual learning media to foster learning motivation for the fifth-grade students of MI Kenongomulyo PJOK.
Rounders Game Learning for Class V Mis Bustanul Ulum Badas: A Study Basic Skill Level Muhammad Aang Chunaifi; Irvan Sir; Atmam Amir
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (897.606 KB) | DOI: 10.51574/ijrer.v1i2.272

Abstract

Physical education, sports, and health are some of the most popular subjects for elementary school children. In addition, through learning physical education, sports and health, children can learn while playing, because many of the materials taught are related to games. The rounders game is a material in the fifth-grade elementary school learning curriculum. So, research on basic skills in learning the rounders game is very necessary to understand the learning process and the development of students' skills. This research is descriptive research with a survey method that aims to determine the level of basic skills, especially in the rounders game material. The data obtained through the test of practice and practice was analyzed using descriptive statistical techniques in the form of percentages. The instruments used to collect data through skill tests are ball throwing, catching, and hitting ball tests with a validity level of 0.413, with a throwing reliability level of 0.765, a hitting reliability level of 0.723, and a catching reliability level of 0.785. The results of the research on the basic skills of playing rounders are divided into several categories: "very high, high, medium, low, and very low." The results of the research on the basic skills of the rounders game from 26 students were found to be 11.5% very high, 23.0% high, 30.7% medium, 26.4% low, and 7.6% very low.
The Effects of the Team-Game-Tournaments Learning Model on Primary School: Basic Dribble Moves in Basketball Games Tri Prasetyo; Irvan Sir; Atmam Amir
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (694.918 KB) | DOI: 10.51574/ijrer.v1i2.274

Abstract

The objective of this study should be to examine how MIS Islamiyah Nidhomiyah students in Pasuruan, East Java, can enhance their basketball dribbling skills. This research approach involves collaborating with collaborators, researchers, and students in a classroom setting to undertake action research. Cycle II is where actions are taken. The students' average score was 65 after assessing the data on the results of the pre-action ball dribbling test in a basketball game using the Team Games Tournament (TGT) method, 10 students completed the test and five did not. Cycle I had an average score of 73 students, with 9 students finishing and 6 students failing. In Cycle II, the average number of students is 81, with as many as 14 students completing and one student failing to complete. Based on the findings of the implementation of the TGT cooperative learning model in basketball dribbling from pre-action, cycle I, and cycle II, it is reasonable to conclude that learning outcomes improved greatly in students of MIS Islamiyah Nidhomiyah, Rejoso District, Pasuruan.
Learning Innovations in Physical Education, Sports, and Health During the Covid-19 Pandemic Adhi Prasetyo; Irvan Sir; Atmam Amir
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (689.718 KB) | DOI: 10.51574/ijrer.v1i2.280

Abstract

The COVID-19 pandemic has altered our lives forever. The realm of education is one of them. The learning process is disrupted, yet as a result of this, new educational innovations have evolved, which indirectly drive education down a more advanced path by incorporating technology. As a result, during the COVID-19 pandemic, this study takes a qualitative method with good learning analytic tools and learning innovations. Furthermore, data for this study was gathered through tracking numerous learning sources, with an emphasis on online learning that makes use of technology, particularly the internet network. Students have the most trouble with online learning in physical education, sports, and health since they emphasize movement activities, but online learning has more students just sitting in front of the electronic devices used. Furthermore, learning on the network is frequently hampered by a sluggish internet connection, which might obstruct the learning process. When learning takes place in person, various hurdles arise. The most significant of these is the time limit for face-to-face sessions at school, which forces educators to condense the material to be delivered. In practice, students must create video recordings in order to obtain the psychomotor value of students in the worksheet because the primary goal of this subject for elementary school students is to promote children's movement activities.
Learning Innovations in Physical Education, Sports, and Health During the Covid-19 Pandemic Adhi Prasetyo; Irvan Sir; Atmam Amir
ETDC: Indonesian Journal of Research and Educational Review Vol. 1 No. 2 (2022): March
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (689.718 KB) | DOI: 10.51574/ijrer.v1i2.280

Abstract

The COVID-19 pandemic has altered our lives forever. The realm of education is one of them. The learning process is disrupted, yet as a result of this, new educational innovations have evolved, which indirectly drive education down a more advanced path by incorporating technology. As a result, during the COVID-19 pandemic, this study takes a qualitative method with good learning analytic tools and learning innovations. Furthermore, data for this study was gathered through tracking numerous learning sources, with an emphasis on online learning that makes use of technology, particularly the internet network. Students have the most trouble with online learning in physical education, sports, and health since they emphasize movement activities, but online learning has more students just sitting in front of the electronic devices used. Furthermore, learning on the network is frequently hampered by a sluggish internet connection, which might obstruct the learning process. When learning takes place in person, various hurdles arise. The most significant of these is the time limit for face-to-face sessions at school, which forces educators to condense the material to be delivered. In practice, students must create video recordings in order to obtain the psychomotor value of students in the worksheet because the primary goal of this subject for elementary school students is to promote children's movement activities.
Sosialisai Penelitian Tindakan Kelas Dalam Proses Persiapan Penyelesaian Studi Di Era Pandemik Covid-19 Irvan Irvan; M. Racmat Kasmad; Sufitriyono Sufitriyono
PENGABDI PENGABDI : VOL. 1, NO. 1 (2020)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/pengabdi.v1i1.15723

Abstract

Penelitian Tindakan Kelas adalah salah satu penelitian praktis yang di tujukan untuk memperbaiki system pembelajaran baik di dalam kelas maupun di lapangan. Penelitian ini adalah upaya mahasiswa dalam merancang sebuah kegiatan pembelajaran baik untuk memperbaiki sebuah system pembelajaran maupun meningkatkan kualitas kualitas pembalajaran di dalam kelas maupun dilapangan. Masalahnya adalah dalam dunia pendidikan terkhusus bagi mahasiswa proses pelaksanaan penelitian tindakan kelas masih sangat jarang di laksanakan karena kurang pahamnya mahasiswa tentang pelaksanaan penelitian tindakan kelas. Beberapa upaya dilaksanakan agar para mahasiswa dapat memahami proses pelaksanaan penelitian tindakan kelas. Metode yang digunakan dalam kegiatan ini adalah ceramah dan tanya jawab yang dilaksanakan selama 1 hari kegiatan. Kegiatan ini sangat bermanfaat bagi mahasiswa karena mampu memberikan informasi terbaru dalam penulisan karya tulis penelitian tindakan kelas.  Hasil yang dicapai adalah (1) mitra memiliki pengetahuan tentang penelitian tindakan kelas, (2) mitra memiliki kemampuan untuk merancang penelitian tindakan kelas.
Peran Guru Dalam Mengatasi Perilaku Bullying Adiyono Adiyono; Irvan Irvan; Rusanti Rusanti
Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 6, No. 3 (Juli 2022)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v6i3.1050

Abstract

Bullying merupakan perilaku sosial yang seringkali terjadi di sekolah. Bullying juga bisa melibatkan siswa sebagai seorang pelaku dan korban. Perilaku bullying juga memberikan beberapa dampak negatif, baik untuk korban maupun untuk pelaku sendiri. Jika tindak bullying ini terjadi di SD/MI, maka peran seorang guru sangat dibutuhkan supaya guru mampu untuk mengenali, mengidentifikasi, dan menanganinya. Tujuan dari penelitian ini adalah untuk mengetahui bagaimana peran guru dalam mengatasi perilaku bullying di sekolah. Pendekatan penelitian ini menggunakan pendekatan penelitian kualitatif, dengan metode studi kasus (case study). Hasil analisis ini menunjukkan bahwa peran guru terhadap bullying pada siswa yaitu sebagai orang yang membimbing atau yang memberi nasehat dan  arahan serta membina siswa sehingga dapat mengatasi kasus atau masalah yang terjadi mengenai bullying supaya dapat meminimalisir bullying yang terjadi disekoloh. Guru juga harus mampu membentuk kepribadian siswa dan membangun hubungan positif dengan siswa, dan guru perlu mewaspadai tindakan kekerasan yang dilakukan siswanya. Untuk itu guru sangat berperan penting dalam mengatasi tindak bullying kepada peserta didik, agar perilaku bullying tidak berlanjut sampai ke usia remaja nanti.
The Effect of The Skills Training Methods Forehand In The Game of Squash Student FIK UNM Makassar Irvan Irvan; Djen Djalal; Iskandar Iskandar
Journal Physical Education, Health and Recreation Vol 1, No 2 (2017): April
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/pjkr.v1i2.7563

Abstract

This study aims to determine the effect of training methods to the skills in the game of squash forehand UNM students FIK Makassar. This study used an experimental method. Subject of this research is the son of FIK UNM students who have not programmed squash courses, majors Penjaskesrek 2016/2017 school year as many as 96 people. Data collection techniques by observation and testing skills forehand in the game of squash. Data analysis techniques used in this research is descriptive and inferential using t-test. Based on the results of the research concluded that: (1) Method of exercise alone has an influence on the skills forehand in the game of squash Students FIK UNM Makassar, (2) Method of exercise in pairs have an influence on the skills forehand in the game of squash Students FIK UNM Makassar, (3) the method of training three people had an influence on the skills in the game of squash forehand FIK UNM Student Makassar, and (4) There are differences between his own training methods, exercises in pairs and methods of exercise three to skills in the game of squash forehand FIK UNM Student Makassar.
DRIBBLING EKSTRAKURIKULER BOLA BASKET PUTRA SMA KARTIKA XX-I MAKASSAR Sufitriyono sufitriyono; Irvan Irvan; Benny Badaru; Reza Mahyuddin; Sudiadharma Sudiadharma
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol 6, No 1 (2022): Maret
Publisher : UNIVERSITAS NEGERI MAKASSSAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/sportive.v6i1.30714

Abstract

Penelitian ini bertujuan untuk mengetahui kecepatan dribbling dalam permaianan bola basket siswa Ekstrakurikuler bola basket putra SMA Kartika XX-I Makassar. Metode yang digunakan adalah survey. Populasi dalam penelitian ini adalah Siswa yang berkegiatan di EKstrakurikuler bola basket putra SMA Katrika XX-I Makassar dengan jumlah sampel 15 orang. Berdasarkan hasil penelitian yang telah dilakukan menunjukkan baahwa kecepatan dribbling Siswa Ektrakurikuler Bola Basket berkategori baik dibuktikan dengan hasil data yang diperoleh sebanyak 12 orang pemain memperoleh hasil Dribbling yang baik dengan persentase 80 %