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PERSEPSI MAHASISWA TERHADAP MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATA KULIAH ENGLISH FOR SPECIFIC PURPOSE Ray Suryadi; Alifiah Pratiwi; Rahedin Suwo; Syamsinar
EPIGRAM (e-journal) Vol 20 No 1 (2023): Epigram Volume 20 Nomor 1 Tahun 2023
Publisher : Politeknik Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/epi.v20i1.5568

Abstract

One technology that is currently gaining traction is Augmented Reality (AR). Augmented Reality (AR) is a technology used to combine the virtual world and the real world, this system is closer to the real environment, so that the boundary between them becomes thin. Augmented Reality serves the purpose of developing new technology that allows for real-time interaction. This technology allows users to view 3D objects in real time by using a smartphone. Based on observations and feedback from students during the process of learning English at a private school, students believe that the education they receive is inadequate because it is solely based on text/modules. Teaching modules often used are only material summaries, besides that the availability of authentic materials is very limited. As a result of this, a new interactive learning medium based on Augmented Reality has been developed to teach and learn English in the ESP curriculum for Jasmani students. The goal of this research is to learn about students’ perceptions of Phisyc Education toward Augmented Reality-based learning media in English. According to the findings of the study, 93% of the population is interested in using Augmented Reality applications, and this include in category as very agree.
The Impact of Kadatua Dialect on Students' English Pronunciation Ray Suryadi; Rohima Nur Aziza Al Hakim; La Ode Muhammad Idrus Hamid Basri; Bimas Reskiawan
Lingual: Journal of Language and Culture Vol 15 No 1 (2023): Lingual: Journal of Language and Culture
Publisher : English Department, Faculty of Humanities, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/LJLC.2023.v15.i01.p08

Abstract

This paper presents descriptive quantitative research investigating how the Kadatua dialect can influence the English pronunciation of second-grade students of SMPN 1 Maginti. The subjects of this study were 8 second-grade students at SMPN 1 Maginti with Kadatua ethnic background. The research instrument used was an interview and a test. The test was done by asking students to read a list of several English words to record and analyse their pronunciation. The results show that Kadatua dialect influenced students’ pronunciation of the following sounds: /?/, /æ/, /??/, /??/, /a?/, /??/, /e?/, /??/, /ð/, /?/, and /?/. Although some sounds cannot be pronounced correctly, it does not mean they are affected because these sounds do not exist in the Kadatua dialect alone. This would mean that the Kadatua dialect does not affect the overall students' English pronunciation. Some of the sounds that are not influenced by the Kadatua dialect are as follow: /?/, /?/, /i?/, /u?/, /??/, /??/ /e/, /e?/, /a?/, /??/, /p/, /b/, /t/, /d/, /k/, /g/, /t?/,/d?/, /f/, /s/, /z/, /?/, /h/, /m/, /n/, /?/, /l/, /r/, /j/, and /w/. Although these sounds can be pronounced properly and correctly, it does not mean that all these sounds are only found in the Kadatua dialect. This ease of pronunciation is identified because of the dialect features similarity of Kadatua with English language.
An Interactive Preposition Game to Improve the Usage of Preposition of Place Among Grade 4 Students Sultan Sultan; Ray Suryadi
Berumpun: International Journal of Social, Politics, and Humanities Vol 5 No 2 (2022): Berumpun: International Journal Of Social, Politics, and Humanities
Publisher : Faculty of Social and Political Sciences University of Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/berumpun.v5i2.88

Abstract

The purpose of this research was to enhance students' grasp of grammar, focusing particularly on prepositions of place, by utilizing the Interactive Preposition Game (IPG) as a method for teaching and learning.. The study involved fourth-grade students from an elementary school as participants, with the researcher who carried out the action research in the classroom also serving as the teacher. The intervention cycle was executed a single time. The gathered information consisted of tests, along with interviews, and the teacher's reflective journal. The data revealed progress, as evidenced by a rise in average scores from the second test (25%) to the first test (82%). Furthermore, it was discovered that the Interactive Preposition Game (IPG) was able to improve students' comprehension, motivation, and foster an enjoyable learning atmosphere within the classroom. The study's outcomes revealed that the students exhibited favorable behaviors and reactions when the Interactive Preposition Game (IPG) was employed as a tool for learning grammar.
Program Penataan Kawasan Kumuh Kampung Bajo Anaiwoi Kabupaten Kolaka Menggunakan Sistem Informasi Geografis (SIG) Nur Ihsan Halil; Alifiah Pratiwi; Ray Suryadi; Hendri Yawan; I Gede Purwana Edi Saputra; Agus Nasir; Raslan Riadi
Dedikasi Sains dan Teknologi (DST) Vol. 3 No. 1 (2023): Dedikasi Sains dan Teknologi : Volume 3 Nomor 1, Mei 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/dst.v3i1.2808

Abstract

Kegiatan Pengabdian kepada Masyarakat ini difokuskan pada pendampingan perencanaan penataan  kawasan  kumuh  Kampung  Bajo  Kabupaten  Kolaka  yang  dilaksanakan  secara kolaboratif oleh Dinas Perumahan dan Kawasan Pemukiman Kabupaten Kolaka bersama Universitas Sembilanbelas November Kolaka. Penentuan kegiatan pengabdian ini didasari oleh permintaan kolaborasi dari Dinas Perumahan dan Kawasan Pemukiman Kabupaten Kolaka kepada Universitas Sembilanbelas November Kolaka untuk memberikan sumbangan pikiran dan tenaga di sektor pendidikan khususnya pasca pembangunan fisik penataan kawasannya. Tujuan yang ingin dicapai dalam kegiatan pengabdian ini adalah (1) Melakukan koordinasi dalam penyusunan dan sinkronisasi kegiatan-kegiatan dalam mendukung sektor pendidikan untuk masyarakat Kampung Bajo Anaiwoi Kabupaten Kolaka pasca pembangunan fisik penataan kawasannya, (2) 2.          Melakukan pendataan warga masyarakat suku Bajo untuk menjadikan lingkungan pemukiman menjadi kawasan yang indah dan menarik guna terwujudnya misi dan prioritas pembangunan pemerintah Kabupaten Kolaka sesuai Peraturan Bupati Kolaka No. 14 Tahun 2022. Metode yang dilakukan untuk dapat menentukan dan merencanakan kegiatan-kegiatan sektor pendidikan yang tepat sesuai kebutuhan masyarakat di sana adalah (1) melakukan kunjungan secara langsung ke lokasi Kampung Bajo Anaiwoi, (2) melakukan diskusi terkait penentuan kegiatan-kegiatan pendidikan apa saja yang dapat tim pelaksana lakukan dalam mendukung dan menyukseskan kegiatan pendidikan di kalangan masyarakat Kampung Bajo Anaiwoi. Kegiatan pengabdian kolaboratif ini secara umum berhasil dengan baik. Hal-hal yang dicapai dari kegiatan pengabdian ini antara lain (1) tercapainya target kolaborasi dengan pihak luar, dalam hal ini pihak pemerintah, (2) Tercapainya tujuan dalam memberikan pengabdian dan kontribusi kepada masyarakat, khususnya kepada masyarakat Kampung Bajo Anaiwoi Kabupaten Kolaka untuk memberikan hasil yang postif.
USING DICTOGLOSS AS AN EFFECTIVE METHOD TO IMPROVE STUDENT’S SKILL IN LISTENING NARRATIVE STORY Ray Suryadi; Serly Serly; Rais Abin; Hodairiyah Hodairiyah
JOEEL: Journal of English Education and Literature Vol 4, No 1 (2023)
Publisher : English Language Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38114/joeel.v4i1.276

Abstract

This research was conducted at SMP Negeri 1 Tinondo. The research purpose is to find out whether there is a significant effect of Dictogloss method on Listening skill of Narrative text at the second grade students of SMPN 1 Tinondo. The population of this research consists of 43 students. From the population, there were 22 students were taken as a sample of experimental class and 21 students were control class. The sample was taken using saturation sampling. The research method used in this research is a quantitative method using quasi experimental method. The data collected through pre-test and post-test. This aims to determine whether there is an effect of Dictogloss Method on the students' listening skill of narrative texts. The data analyzed by using t-test which showed that the value of t-test (to) was higher than t-table (tt), to > tt = 32.023 > 1,717 in a significant degree of 0,05 %. It means that the alternative hypothesis (ha) was accepted and the Null hypothesis (ho) was rejected. In conclusion, The Dictogloss method has an effect on students' listening skill.