Laksmi Dewi, Laksmi
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Pengaruh Penggunaan Bahan Ajar Berprogram Tipe Bercabang Berbasis Powerpoint terhadap Kemandirian Belajar Siswa Furqon, Aufa Hilman; Dewi, Laksmi; Setiawati, Linda
Jurnal Penelitian Pendidikan Vol 20, No 2 (2020)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpp.v20i2.27029

Abstract

Bahan ajar sebagai salah satu komponen pembelajaran penting dalam proses pembelajaran. Penggunaannya oleh guru ditujukan agar tercapai tujuan pembelajaran secara efektif. Penelitian ini bermaksud untuk meneliti pengaruh penggunaan bahan ajar berprogram tipe bercabang berbasis PowerPoint terhadap kemandirian belajar siswa pada mata pelajaran IPS. Secara umum tujuan dari penelitian ini untuk mengetahui perbedaan kemandirian belajar antara siswa yang menggunakan bahan ajar berprogram tipe bercabang dengan siswa yang menggunakan bahan ajar buku teks pada mata pelajaran Ilmu Pengetahuan Sosial di MTs Al-Kautsar. Metode penelitian yang digunakan adalah kuasi eksperimen dengan desain penelitian Control Group Posttest Only Design. Instrumen penelitian berupa angket tertutup tentang kemandirian belajar. Sampel penelitian ini adalah siswa kelas VIII A dan B sebanyak 40 orang. Hasil penelitian menunjukan secara umum disimpulkan bahwa kemandirian belajar siswa yang menggunakan bahan ajar berprogram tipe bercabang berbasis PowerPoint lebih tinggi dibandingkan dengan siswa yang menggunakan bahan ajar buku teks pada mata pelajaran IPS siswa kelas VIII MTs Al-Kautsar.
EVALUATION TOWARDS LEARNING PROCESS FOR DIGITAL LEARNING DEVELOPMENT IN CURRICULUM AND INSTRUCTION COURSES Dewi, Laksmi
EDUTECH Vol 20, No 3 (2021)
Publisher : Prodi Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/e.v20i3.40570

Abstract

An effective learning process is conducted through planning, management, implementation, monitoring, and evaluation to result in feedback. Reflection as a form of evaluation is carried out to provide input in improving the further learning process. This study aims to evaluate learning, especially on the components of the objectives, material, process, learning evaluation, faced obstacles during the learning process, and expectations for the next lecture, one of Educational Basic Learning Course (EBLC) called Curriculum and Instruction course. This process is done as the basis for the development of digital learning in online learning in the future. Data were obtained by distributing questionnaires to 24 lecturers teaching in the curriculum and learning courses. It is a group of compulsory courses that all students are necessary to be included in their study at one of the state universities whose core business is in education. Based on the research data, it is found that 1) the learning achievement has been compiled according to the educational competencies listed in the Semester Lecture Design (RPS) used by all lecturers in carrying out the learning process. 2)  the learning material has been systematically set as stated in the RPS to facilitate the organization of material in learning, 3) the learning implementation by lecturers uses various learning methods focusing on student-centered learning, 4). The evaluation performance is done using Computer Based Test (CBT) with developed questions regarding specified learning outcomes, 5) the obstacles faced by administrators of Curriculum and Instruction course are the number of continuously growing classes and lacking the number of lecturers for each semester. Moreover, it is also essential to improve students' learning motivation to achieve maximum learning outcomes. It is expected that learning innovations can assist them in improving the quality of learning by developing digital learning media and supporting blended learning between face-to-face and online learning using the Learning Management System (LMS)
HOW TO DESIGN PODCAST FOR LEARNING WITH THE RAPID PROTOTYPE MODEL Hernawan, Asep Herry; Dewi, Laksmi; Fadlillah, Ahmad Fajar
EDUTECH Vol 20, No 3 (2021)
Publisher : Prodi Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/e.v20i3.40748

Abstract

A podcast is a digital audio recording disseminated over the internet that can be transmitted, played, and downloaded directly to consumer media devices, including portable music players, computers, laptops, and smartphones. It can be categorized as an m-learning strategy for teaching and learning. It allows students to learn independently, easy to use, dynamic content meeting to listeners’ needs, and portable. The categories of using podcasts for learning are as sub-constitutional, supplemental, and integrated. Several things need to be considered in designing a podcast for learning covering its course’ objectives, students’ character, goal, type, writer, correlation to other teaching materials, a style used, duration, media, technology and material, sound used, the image included, and music. In designing a good podcast for learning, it is necessary to apply a systematic learning system's systematic procedure. This article discusses how to design podcasts for learning with The Rapid Prototype Model. This model is an instructional design method used to design and develop models with the stages of needs analysis, content analysis, determining objectives, constructing prototypes, utilizing prototypes, and installing and maintaining the system.