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Journal : Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control

Mental Disorder Detection via Social Media Mining using Deep Learning Binti Kholifah; Iwan Syarif; Tessy Badriyah
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 5, No. 4, November 2020
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v5i4.1120

Abstract

Due to the imperceptible nature of mental disorders, diagnosing a patient with a mental disorder is a challenging task. Therefore, detection in people with mental disorders can be done by looking at the symptoms they experience. One symptom in patients with mental disorders is solitude. Patients with mental disorders feel indifferent to their environment and mainly focus on their own thoughts and emotions. Therefore, the patient looks for a place that can accommodate his feelings. Twitter is one of the most widely used media in measuring one's personality through everyday statements. The symptoms as suggested by psychologists can be explored more broadly using Natural Languages Processing. The process involves taking a lexicon containing keywords that could indicate symptoms of depression. This study uses five criteria as a measure of mental health in a statement: sentiment, basic emotions, the use of personal pronouns, absolutist words, and negative words. The results show that the use of sentiments, emotions, and negative words in a statement is very influential in determining the level of depression. A depressed person more often uses negative words that indicate his self-despair, prolonged sadness, even suicidal thoughts (e.g. "sadly”, “scared”, “die”, “suicide”). In the classification process, LSTM Deep Learning generates an accuracy of 70.89%; precision of 50.24%; recall 70.89%.
Evaluation of Stratified K-Fold Cross Validation for Predicting Bug Severity in Game Review Classification Mustika Kurnia Mayangsari; Iwan Syarif; Aliridho Barakbah
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 8, No. 3, August 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v8i3.1740

Abstract

Steam review data provides a lot of information for the game development team, either positive or negative reviews. It is essential as negative and positive reviews provide crucial information, and 7% of positive reviews contains bug reports. These bug reports were captured after the game was released, and many reports of common problems still exist. If players found an issue in the game, they could report it directly through the review feature provided by the online game platform. However, it took a long time for the development team to manually analyze and classify the reviews. This study proposed a new approach to automatically classify the reviews on Steam based on the bug severity level. Therefore, to solve this problem, we recommend a solution based on the research background indicated above. For this experiment, we analyzed reviews on two popular game titles namely, FIFA 23 and Apex Legends. We implemented three different classifiers, namely KNN, Decision Tree, and Naïve Bayes, which would be used to train a dataset to classify the bug severity level. Due to the imbalanced dataset, we performed cross-validation to reduce bias in the dataset.  Performance in this model would be evaluated using accuracy rate, precision, recall, and F1 score. As a result, the experiment showed that game reviews of different game titles achieved different accuracy scores. The game review classification for FIFA 23 performed better than the game review classification for Apex Legends. The mean accuracy score of FIFA 23 was 72% with Decision Tree and Apex Legend was 64% with KNN.