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SISTEM INFORMASI GEOGRAFIS TEMPAT PARIWISATA BERSEJARAH DI WILAYAH BANDAR LAMPUNG BERBASIS WEB Ferdiansyah, Muhammad
Jurnal Cendikia Vol 21 No 1 (2021)
Publisher : LPPM AMIK Dian Cipta Cendikia

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Abstract

Aplikasi dengan pemanfaatan sistem informasi berbasis komputer, salah satunya adalah Sistem Informasi Geografis (SIG) berbasis Web, Sistem Informasi Geografis mampu memberikan informasi-informasi yang dibutuhkan mengenai pemetaan tempat bersejarah sehingga seseorang akan mudah mengetahui informasi geografis tersebut karena dapat diakses melalui jaringan internet. Tujuan penelitian ini untuk menghasilkan aplikasi sistem informasi geografis pemetaan tempat bersejarah di wilayah Lampung berbasis web. Pengembangan aplikasi ini menerapkan rancangan dalam bentuk Use Case, Class Diagram, Activity Diagram dan mengimplementasikan rancangan tersebut ke Bahasa Pemograman PHP dan Database menggunakan MySql. Hasil dari penelitian ini menghasilkan aplikasi sistem informasi geografis pemetaan tempat bersejarah di wilayah Lampung berbasis web, sebagai media untuk mempermudah dan memperoleh informasi kepada pengguna dalam menemukan titik lokasi tempat bersejarah di Lampung.
Students' Effective Communication Experiences in Friends: A Phenomenological Study Ferdiansyah, Muhammad; Kalfahny, Rara Collin; Putri, Amelia; Putry, Willy Ade; Luvitasari, Vivit; Sintia, Bella
International Research-Based Education Journal Vol 6, No 2 (2024)
Publisher : Faculty of Education Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um043v6i2p281-288

Abstract

Abstract: Along with advances in science and technology, more and more women are starting to play roles in the public sector, one of which is by working. In this context, married women who work are said to have a dual role because apart from being wives and housewives, mothers also act as career women. The aim of this research is to analyze students' experiences of communicating in friendships, with a focus on effective communication. Using qualitative methods with a phenomenological approach, data was collected through observation, in-depth interviews and documentation. The research results show that there are four main keys to communicating effectively in friendship, namely regulating emotions and adjusting communication style, not forcing your will and being sensitive to the atmosphere, preparing feedback strategies and overcoming communication difficulties, and using expressions and body movements. 
SISTEM INFORMASI MANAJEMEN DATA MURID BERBASIS WEBSITE INTRANET PADA SMA MANBA’UL ULUM TANGERANG Ferdiansyah, Muhammad; Heriyanto, Heriyanto
Scientica: Jurnal Ilmiah Sains dan Teknologi Vol. 3 No. 1 (2024): Scientica: Jurnal Ilmiah Sains dan Teknologi
Publisher : Komunitas Menulis dan Meneliti (Kolibi)

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Abstract

Di era saat ini, sistem informasi memiliki pengaruh besar, termasuk di SMA Manba'ul Ulum di kota Tangerang. Saat ini, sekolah tersebut belum memanfaatkan teknologi informasi. Dalam menangani berbagai masalah di SMA Manba'ul Ulum, seperti pendataan siswa, pendataan wali kelas, pembuatan nilai rapor, absensi siswa, serta penilaian ujian semester dan tugas harian, data masih dikelola secara manual dan belum efisien. Oleh karena itu, diperlukan sebuah sistem informasi pengolahan data siswa berbasis web dengan menggunakan metode waterfall serta metode pengumpulan data melalui observasi, wawancara, dan studi pustaka.Berdasarkan hasil penelitian yang telah dilakukan, sistem informasi pengolahan data siswa di SMA Manba'ul Ulum ini dapat memberikan kemudahan dalam mencari data siswa dan nilai siswa secara akurat, mudah, dan efisien.
RANCANG BANGUN SISTEM INFORMASI MADING DIGITAL BERBASIS WEB PADA SMK BANII SAALIM BANDAR LAMPUNG Ferdiansyah, Muhammad; Andriasari, Sevi
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 1 (2023): Januari
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i1.152

Abstract

Wall magazine (Maiding) is a means of dissemination of information in the educational world. Despite the urgent need for fast and accurate information, today's media security is still poorly maintained, affecting the ability of students to receive information. Therefore, schools need information media and media to disseminate information quickly and accurately. Digital learning media help manage information so students receive more up-to-date information. The research methodology was carried out in three phases. In the preliminary phase, data collection was conducted through literature surveys, direct observations, and journal archives from similar surveys. The analysis phase includes a system analysis of the current bulletin board system and any bulletin boards to be created. The system development model uses the Extreme Programming Model or XP. The system is designed using the Unified Modeling Language (UML). The results of the research have led to a digital madding system that allows schools to more easily communicate information, allowing students to submit information directly through his website for Digital Wall Magazine. Meanwhile, schools can control the information coming in and decide what information is made public. Information is updated her once a week or as needed to ensure students have the most up-to-date information.
PENGARUH KONTROL DIRI TERHADAP MOBILE LEGENDS ADDICTION PADA SISWA SMP NEGERI 22 KOTA JAMBI Artita, Exsa; Rasimin, Rasimin; Ferdiansyah, Muhammad
Jurnal Mahasiswa BK An-Nur : Berbeda, Bermakna, Mulia Vol 10, No 2 (2024)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al-Banjari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/jmbkan.v10i2.13881

Abstract

This mobile legends game is usually played by anyone from children to the elderly. This phenomenon can be seen from the large number of children who play Mobile Legends in every game center, both in cities and villages. This research aims to find out how much self-control students have when they are addicted to mobile legends, to find out the level of mobile legends addiction in students and to find out whether there is a significant influence between self-control and addiction to mobile legends. for students in class VII and VIII of SMP Negeri 22 Jambi City. Data collected from 69 respondents was determined using a purposive sampling technique. The data was processed using percentage techniques and simple regression analysis. Research conducted by researchers using ex post facto methods is classified as quantitative research. This research uses instruments, processing data with numbers. The results of the research show that the level of self-control of students at SMP Negeri 22 Jambi City is in the high category with a percentage of 66.92%. The level of mobile legends addiction among students at SMP Negeri 22 Jambi City is in the high category with a percentage of 62.55%. The research results of the R square table show that the value obtained is 0.051, which means that the Self Control variable (X) contributes to Mobile Legends Addiction (Y) in students by 5.1% with the interpretation "Low but certain". with a calculation of (0.051 x 100%) apart from that being influenced by other variables not studied. The regression model obtained shows that if self-control (X) increases by 1 unit it will reduce mobile legends addiction (Y) in students by 0.331. This means that the greater the student's self-control, the less addictive the student will be to Mobile Legends.
Analysis of the Relationship Between Information Technology, Integrated Management Information Systems, and Employee Performance at STTN Lampung Ferdiansyah, Muhammad
Jurnal Multidisiplin Madani Vol. 4 No. 6 (2024): June 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/mudima.v4i6.9693

Abstract

Information Technology (IT) and Integrated Management Information System (IMIS) are powerful tools for enhancing employee performance within an institution, necessitating research in this area. This study aims to achieve three primary objectives: 1) to identify the influence of Information Technology on STTN Lampung, 2) to assess the impact of IMIS on the performance of STTN Lampung staff, and 3) to determine the combined effect of IT and IMIS implementation on overall employee performance at STTN Lampung. The research was conducted at STTN Lampung and involved employees proficient in computer operations and knowledgeable in IT. Additionally, the study focused on three main variables: IT, IMIS, and employee performance. Primary data were collected through questionnaires from 84 respondents, selected using the Slovin formula and purposive sampling technique. The analysis revealed positive and significant effects of both IT and IMIS on employee performance at STTN Lampung