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Journal : Jurnal Ilmu Pendidikan dan Sosial

The Effect Of Photography Media On Students’ Writing Ability In Hortatory Exposition Text At Grade Eleven Of SMK GKPI 1 Pematang Siantar Mely Christi Sihotang; Mungkap Mangapul Siahaan; Melda Veby Ristella Munthe
Jurnal Ilmu Pendidikan dan Sosial Vol. 2 No. 3 (2023): Oktober
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/jipsi.v2i3.448

Abstract

The objective of this research was to find out the effect of photography media to writing ability on hortatory exposition text at eleven grade students of SMK GKPI 1 Pematang Siantar. This research focuses on the students’ writing ability in hortatory exposition text using photography media. This research used quantitative research with a quasi-experimental research design. The population of this study was the eleven grade students of SMK GKPI 1 Pematang Siantar with a total of 159 students. The sample of this study was divided into two classes, namely the experimental class (XI Kewirausahaan) consisting of 25 students who used photography media and the control class (XI TKJ) consisting of 25 students who used conventional media. Data collection instruments used writing tests for pre-test and post-test. Jacob et. al's writing assessment rubric was used in this research, which includes several aspects: content, organization, vocabulary, language use, and mechanics. The result of this research showed that at the 5% significance level (a=0.05), t-test was higher than t-table in which t-test= 3,514>t-table= 1,677. As a result, HO is rejected while Ha is accepted. Therefore, it can be concluded that photography media significantly affects the ability of students at SMK GKPI 1 Pematang Siantar in writing hortatory exposition text.
The Effect Of Crossword Puzzle Game On Students' Vocabulary Mastery At Grade Eight Of SMP GKPS 3 Pematang Siantar Citra Julivera Nainggolan; Christian Neni Purba; Melda Veby Ristella Munthe
Jurnal Ilmu Pendidikan dan Sosial Vol. 2 No. 4 (2024): Januari
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/jipsi.v2i4.465

Abstract

The aim of this study is to find out whether crossword puzzle game is an effective media to improve students’ vocabulary mastery of descriptive text, and comparing with the students who were taught by using the conventional media. This study is a quantitative research using quasi-experimental as the method of collecting data. In this study, the data were taken from the pre-test and post-test. The Excel program was used to analyze the validity. The result shows that the mean of pre-test from the experimental group was 55,33, and the control group was 42,33. Then the mean of post-test from the experimental group was 82,5, and the score of the control group was 63,16 Based on the t-test calculation of post-test from both classes shows that the result of the t-value (3,666) was higher than the t-table (2.001). Since the t-test was higher than the t-table, it could be stated that there was a significant difference between the students’ achievement who were taught by using crossword puzzle game and those who were taught by using conventional learning media in improving vocabulary of descriptive text. The students who were taught by using crossword puzzle game have higher achievement. In other words, crossword puzzle game is effective to improve students’ vocabulary mastery. Based on this result, it is recommended that teachers use crossword puzzle in English classes because this game is very helpful for students in improving their vocabulary mastery.