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Otto Fajarianto
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INDONESIA
JTP - Jurnal Teknologi Pendidikan
ISSN : 14112744     EISSN : 26203081     DOI : -
Core Subject : Education,
Jurnal Teknologi Pendidikan (JTP) Diterbitkan sebagai upaya untuk mempublikasikan hasil-hasil penelitian dan temuan di bidang Teknologi Pendidikan. Jurnal ini terbit 3 kali setahun pada bulan April, Agustus dan Desember. Memuat hal kajian, analisis, dan penelitian tentang perancangan, pengembangan, pengelolaan, pemanfaatan, evaluasi, dan penelitian dalam bidang pendidikan yang berkaitan dengan peningkatan kinerja dan memfasilitasi belajar di lembaga pendidikan formal, non-formal dan informal serta lembaga-lembaga pelatihan.
Arjuna Subject : -
Articles 7 Documents
Search results for , issue "Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan" : 7 Documents clear
Exploring Needs of Academic Writing Course for LMS in the New Normal Hanna Sundari; Leonard Leonard
JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v22i3.16073

Abstract

Along with the university policy for remote learning during the Covid-19 pandemic and the new normal era, learning management system (LMS) become one of various alternative system to handle online learning. However, its application needs to be well-prepared and well-designed. This present study was a need analysis as an initial stage in developing Moodle LMS-based EFL Materials for academic writing course at university. The participants were 67 students from academic writing course. A questionnaire was major instrument to find out the learning needs and context, accompanied by documentation to seek the activities and materials on the existing course. The results show the needs of academic writing course and the proposed EFL materials through Moodle LMS. Student-participants revealed that the course should be able to improve students’ writing skill in developing academic texts through essay development and research article. Moreover, process writing approach and genre-based approach become the most preferable approach for teaching with plenty of sample texts in PDF format. The students-participants also thought that teacher-feedback, individual project-based assessment, and real-time online session or synchronous mode are the best for online learning through LMS. The proposed Moodle LMS-based EFL materials apparently adopts the steps of process genre-based approach and a framework of Bloom’s digital taxonomy.
The Influence of Computer-Based Learning Media Tutorials on Students' Spatial Abilities In Mathematics Kamid Kamid; Sofnidar Sofnidar; Wardi Syafmen; Mujahidawati Mujahidawati; Roseli Theis; Khairul Anwar
JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v22i3.16536

Abstract

Abstract: In 21st century learning students is required to be more active in learning than teachers, therefore this study aims to determine whether there is an influence between computer-based learning media tutorials and students' spatial abilities in mathematics. Using quantitative descriptive. Where, the number of samples in this study were 240 students from SMP 11 Jambi City who used purposive sampling technique. Data were then analyzed with the help of the SPSS 21 application to find descriptive statistics in the form of mean, min, max, and category as well as inferential statistics using simple regression. The results obtained in this study are dominant in both the spatial abilities of students in mathematics. With this reinforced by the existence of a relationship and influence between computer-based learning media tutorials with students' spatial abilities in mathematics as seen from the sig value below 0.025, which is 0.016 and has a contribution of 72.6%.
Adopting Indonesian Folklore as an Instructional Media Through Cards Games Komang Redy Winatha; Ni Putu Suci Meinarni; Ayu Gede Willdahlia
JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v22i3.17428

Abstract

Psychologically, humans tend to love games compared to learning. Therefore, learning should be delivered through fun ways and not boring just like a game. This research aims to develop card games as learning media of Interpersonal Skill Course at STMIK STIKOM Indonesia. This course was chosen based on the availability of minimum teaching materials, the level of material abstractness which is high enough, and there is still no innovative learning that can support the learning. Beside easing the students in comprehending the materials of Interpersonal Skill through fun ways, this card game at once also reminds the students about deep philosophy contained in Indonesian folklores. The chosen folklores cover the stories developing and frequently told in the society such as Timun Emas, Malin Kundang, and so on. The research design used research and development method referring to ADDIE model which is limited until the developing stage. The result of this research is learning media the card game which is an innovation in learning process replacing conventional learning. Based on the results of expert test conducted, the learning media in the form of card games adopting Indonesian folklores is valid and successfully developed.
How Flipped Classroom Helps the Learning in the Times of Covid-19 Era? Anugrah Anugrah; Nurdin Ibrahim; Moch. Sukardjo
JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v22i3.17555

Abstract

In 2020, online learning rapidly grows due to the pandemic of COVID-19 that affected the changes in global conditions. All learners and educators have to be ready for online learning. This research was aimed to explore the implementation of the flipped classroom during the Covid-19 pandemic outbreak in 2020. This research setting was at Universitas Negeri Jakarta, one of the campuses that eliminated campus activities due to the high Covid-19 spread in Jakarta. Referring to the learning standards of AECT, the researchers used qualitative descriptive methods. The techniques of collecting data were observation, interviews, and questionnaires to all students who took E-Learning Design courses at the Master of Educational Technology, Postgraduate Program, Universitas Negeri Jakarta. The research results proved that learning during the Covid-19 pandemic using flipped classrooms in the E-Learning Design course has met ten online learning standards by AECT and provides satisfaction for students and lecturers. In addition, according to research results, the use of technology does not need to be grandiose. Accordingly, it should optimize the platform often used on daily basis to utilize the flipped classroom.
Development of Learning Media Based on Autoplay Chemistry to Improve Students’ Communicative Characters on Chemistry Maria Erna; Irfandi Irfandi; Rasmiwetti Rasmiwetti
JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v22i3.17823

Abstract

The implementation of learning media based on ICT (Information and Communication Technology) on chemistry was found to be very low. For this reason, ICT-based chemistry learning media which utilized autoplay application were developed in this research. The validated product of the learning media based by autoplay on chemistry can be implemented as a learning medium to improve students' communicative character. This research was designed by using the Plomp model in the form of Research and Development (R&D). Data of this research were collected by validation sheets, questionnaire responses (teachers and students), and communicative observation sheets with descriptive statistical analyses and independent sample t test. The validity results showed that the average percentage from media expert and material expert judgment were 88.25% and 91.69% with a category of valid. Moreover, the results of the response of teachers and students respectively obtained an average percentage score of 85% and 81% with a category of very interesting. Then, the results of the independent sample t test for 0,000 <0.05 indicated that there were significant differences in the communicative character of students before and after the use of learning media based on autoplay on chemistry with a percentage of 72.25%.
Increasing HOTS of High School Students Using Mobile Technology and Scaffolding Approach: Study on Physics Learning Singgih Hutomo Aji; Suparno
JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v22i3.17845

Abstract

Improvement, development, and growth of a country cannot be separated from the quality of its human resources. This is even more so for a country that will face a population demographic bonus like Indonesia, which requires excellent and increasing quality of human resources so that they are always able to compete. Education is one of the factors that plays an important role in advancing the quality of human resources. This study aims to develop an Android-based learning media application on simple harmonic motion physics material and is used to improve the HOTS ability of students by learning using the scaffolding approach. This study is an R&D with a 4D model consisting of the Defining, Designing, Developing, and Disseminating stages. The operational test at the Developing stage was carried out using an experiment with the Pretest-Posttest Control Group design. The product in this study is an Android-based physics learning media application on simple harmonic motion material that has been tested for its feasibility for use in physics learning. Then, the product was tested in the field by being implemented in learning. The experimental results in the experimental class using android media and the scaffolding approach and the control class using conventional learning showed a significant difference in HOTS abilities. The implementation of Android-based physics mobile learning media and the scaffolding learning approach has a positive effect on the HOTS ability of students.
Improving The Competency of Automotive Vocational Teachers with Partnership-Based Training Model (PBK) Bambang Sudarsono; Budi Santosa; Herminarto Sofyan
JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v22i3.18690

Abstract

Entering the XXI Century, Industrial Revolution 4.0, and Society 5.0. Improving the quality of human resources is a top priority in meeting the demands of the workforce and the automotive industry. Produce the competencies needed by automotive vocational teachers who master these competencies and are by the needs of the industrial world. This research is designed to produce a partnership-based training model that can be applied and can improve the competence of automotive teachers according to the needs of the automotive industry. This development research consists of two stages, namely the development and validation stages involving vocational education experts, automotive vocational teachers, and industrial practitioners in interviews, Focus Group Discussion activities, and filling out questionnaires. The research subjects were 72 automotive vocational school teachers in Central Java and West Java. The application of this model was carried out in three national automotive industries (the sole agent of the brand holders). The partnership-based training model consists of 6 stages: (1) Information and Communication Learning Activities; (2) Facilitation; (3) Assistance; (4) Monitoring; (5) Process Evaluation and (6) Results Evaluation. A partnership-based training model can be applied and has received a very good response from automotive participants/ teachers. Based on the questionnaire responses, participants / automotive vocational teachers strongly agree that partnership-based training is applied in the training program. While the competency aspects of attitudes, knowledge, and work skills were achieved with 80% of participants achieving good criteria.

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