cover
Contact Name
Firdiyan Syah
Contact Email
dinamikainformatika@upy.ac.id
Phone
+6285856635257
Journal Mail Official
dinamikainformatika@upy.ac.id
Editorial Address
Jl. PGRI I Sonosewu No. 117 Daerah Istimewa Yogyakarta 55182 Indonesia
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Dinamika Informatika (JDI)
ISSN : 19781660     EISSN : 25498517     DOI : 10.31316
Core Subject : Science,
Enterprise Systems (ES) Enterprise Resource Planning Business Process Management Customer Relationship Management Marketing Analytics System Dynamics E-business and e-Commerce Marketing Analytics Supply Chain Management and Logistics Business Analytics and Knowledge Discovery Production Management Task Analysis Process Mining Discrete Event Simulation Service Science and Innovation Innovation in the Digital Economy Information Systems Management (ISM) Software Engineering Software Design Pattern System Analysis and Design Software Quality Assurance Green Technology Strategies Strategic Information Systems IT Governance and Audits E-Government IT Service Management IT Project Management Information System Development Research Methods of Information Systems Adoption and Diffusion of Information Technology Health Information Systems and Technology Accounting Information Systems Human Behavior in Information System Social Technical Issues and Social Inclusion Domestication of Information Technology ICTs and Sustainable Development Information System in developing countries Software metric and cost estimation IT/IS audit IT Risk and Management Data Acquisition and Information Dissemination (DAID) Open Data Social Media Knowledge Management Social Networks Big Data Web Services Database Management Systems Semantics Web and Linked Data Visualization Information Social Information Systems Social Informatics Spatial Informatics Systems Geographical Information Systems Data Engineering and Business Intelligence (DEBI) Business Intelligence Data Mining Intelligent Systems Artificial Intelligence Autonomous Agents Intelligent Agents Multi-Agent Systems Expert Systems Pattern Recognition Machine Learning Soft Computing Optimization Forecasting Meta-Heuristics Computational Intelligence Decision Support Systems IT Infrastructure and Security (ITIS) Information Security and Privacy Digital Forensics Network Security Cryptography Cloud and Virtualization Emerging Technologies Computer Vision and Image Ethics in Information Systems Human Computer Interaction Wireless Sensor Networks Medical Image Analysis Internet of Things Mobile and Pervasive Computing Real-time Systems and Embedded Systems Parallel and Distributed Systems
Articles 86 Documents
DESIGN OF WIRELESS SENSOR NETWORK SYSTEM FOR LAND FIRE DETECTION Apriyaldi Lukman; Suhirman Suhirman; Wibawa Wibawa
Jurnal Dinamika Informatika Vol 9 No 1 (2020): Jurnal Dinamika Informatika
Publisher : Universitas PGRI Yogyakarta

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Abstract

Wireless Sensor Network is one of the new technology for monitoring a system that is widespread enough and does not allow data communication through the usual cable network. By utilizing the sensors MQ-2 officers can monitor the Android application already installed on Android phones and in case of land fires, the officer is more efficient to perform extinguishing actions so that the fire is not widespread. Then the system can produce land fire information. The research is aimed at knowing the information of land fires anywhere, using the Waterfall method. The software used is Android Studio, Arduino sketch, Firebase as the database server. The result of the research is a system that makes it easier for firefighters to directly locate.
Smartcard, Shop, Belanja, Sistem PROTOTYPE “SMARTCARD SHOP” UNTUK TRANSAKSI BELANJA DIGITAL Joni Maulindar; Nurohman Nurohman
Jurnal Dinamika Informatika Vol 9 No 1 (2020): Jurnal Dinamika Informatika
Publisher : Universitas PGRI Yogyakarta

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Abstract

The process of meeting the needs of everyone is important. Various shopping places visited to carry out buying and selling activities in the place. However, not a few problems encountered from the process. The number of groceries purchased will be very troublesome for customers, the transaction process will also be a problem. The purpose of this research is to make a smartcardshop system planning concept for shopping without a long time. The analysis is conducted to find out the weaknesses of the transaction process carried out by people who buy at a store. The data obtained is made as a basis for developing the system so that buyers can make the purchase process quickly using RFID for each product to be purchased. The method used in this study uses two methods. The first method is that researchers use data collection methods, among others, by collecting data from resource persons consisting of problems experienced when a product purchase transaction is carried out. In addition, product data is also collected to support the information system design process. The second method is the researcher uses the system development method in this case the researcher uses the prototype method. The results of this study are the concept and design of a smartcard shop information system to shop without using RFID for a long time.
Analisis Gempa Bumi Pada Pulau Jawa Menggunakan Clustering Algoritma K-Means Chita Nauly Harahap; Ferin Reviantika; Yufis Azhar
Jurnal Dinamika Informatika Vol 9 No 1 (2020): Jurnal Dinamika Informatika
Publisher : Universitas PGRI Yogyakarta

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Abstract

Java Island is the most populated island in Indonesia with a population over 145 million. It causes mitigation of natural disaster is very important to decrease the damage. Earthquake become one of the natural disasater often happens in Java Island. The data is taken from Indonesian Agency Meteorology, Climatology and Geophysics (BMKG) twitter @infoBMKG with used #Gempa, data start from December 2018 to Maret 2020. The variabels are used is four namely Date, Latitude, Longitude, and Magnitude. Earthquake clustering based on location of earthquake used K-Means algorithm with using DBSCAN algorithm as comparison. The results are visualized using maps and outcome score of index sillhoute are indicate using K-Means more better.
Prototype Smart Trash Pemilah Sampah Organik, Anorganik dan Logam Berbasis Arduino Uno Sutarti Sutarti; Siswanto Siswanto; Jefri Mulyanto
Jurnal Dinamika Informatika Vol 9 No 2 (2020): Jurnal Dinamika Informatika
Publisher : Universitas PGRI Yogyakarta

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Abstract

Sekolah merupakan tempat penghasil sampah terbanyak setelah industri dan pasar, termasuk juga di SMK PGRI 1 Kota Serang. Rata-rata jumlah sampah yang dihasilkan adalah 50 Kg per hari. Sampah tersebut terdiri dari sampah yang masih dapat didaur ulang, sehingga pihak sekolah menyediakan tempat sampah untuk memisahkan jenis sampah organik, anorganik dan logam. Namun penempatan tempat sampah organik, anorganik dan logam yang disediakan kurang produktif dan baru berjalan sekitar 50% dalam pelaksanaannya. Permasalahan yang ditemukan adalah masih adanya sampah berbeda jenis yang tercampur dalam satu tempat. Salah satu solusi yang dapat dilakukan untuk permasalahan tersebut, yaitu dengan merancang suatu alat berupa smart trash pemilah sampah organik, anorganik dan logam berbasis Arduino Uno. Oleh karena itu, penelitian ini bertujuan untuk merealisasikan perancangan dari alat tersebut. Adapun metode yang dilakukan dalam penelitian ini adalah dengan mengimplementasikan rancang bangun smart trash pemilah sampah organik, anorganik dan logam berbasis Arduino Uno dalam sebuah bentuk prototype yang memiliki input berupa sensor ultrasonik, LDR, dan proximity, serta output berupa LCD dan motor servo. Hasil pengujian pada input dan output menunjukkan jika sensor ultrasonik dapat mengukur jarak dengan rata-rata error 3.9%, sensor LDR dapat mendeteksi keberadaan sampah, sensor proximity dapat membedakan jenis sampah, LCD dapat menampilkan teks sesuai dengan jenis sampah, dan motor servo dapat menggerakkan sistem mekanik alat. Sehingga dapat disimpulkan bahwa sistem kerja smart trash secara keseluruhan dapat berfungsi dengan baik sesuai dengan rancangan yang telah dibuat.
Fuzzy Topsis System Untuk Pemilihan Atlet Balap Sepeda Terbaik Arif Wicaksono Septyanto; Faulinda Ely Nastiti; Joni Maulindar; Dwi Hartanti
Jurnal Dinamika Informatika Vol 9 No 2 (2020): Jurnal Dinamika Informatika
Publisher : Universitas PGRI Yogyakarta

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Abstract

Balap sepeda merupakan salah satu olahraga yang di membutuhkan atlet dalam perlombaannya. Atlet yang terbaik merupakan salah satu hal yang wajib dimiliki oleh sebuah komunitas. Masalah yang ada pada penentuan atlet balap sepeda masih secara manual belum terdapatnya teknologi dalam penentuan atlet balap sepeda. Tujuan dari penelitian ini adalah untuk penentuan atlet balap sepeda terbaik.Dalam penentuan atlet balap sepeda terbaik kriteria yang akan digunakan seperti kriteria tinggi badan, berat badan, lari, sit and reach, push up, sit up,ergo, beep/balke, kayuh. Metode fuzzy dan topsis dapat diterapkan dalam pendukung keputusan penentuan atlet balap sepeda terbaik yang tersajikan dalam bentuk perangkingan atlet balap sepeda terbaik. Hasil dari penelitian yang telah dilakukan didapatka nilai paling tinggi sehingga didapat atlet balap sepeda terbaik dengan nilai 0.878.
Efektivitas Media Pembelajaran Pendidikan Agama Islam (PAI) Berbasis Sparkol Videoscribe Arip Febrianto; Nurirwan Saputra
Jurnal Dinamika Informatika Vol 9 No 2 (2020): Jurnal Dinamika Informatika
Publisher : Universitas PGRI Yogyakarta

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Abstract

In the subject of Pendidikan Agama Islam (PAI), most of the material istheoretical and the deepening of the material includes analyzing something basedon Islamic Vision by conveying the material and basic learning then studentsanalyze the problems encountered. With the development of InformationTechnology, teacher using information technology in learning delivered to students.Based on what has been done, students tend to be less interested in receivingPAI learning. In this study, audio-visual learning media was used by utilizing theSparkol videoscribe application. Through the Videoscribe application, the teachercreated learning in the form of interactive Audio Visual Animations with students.Based on the learning carried out using Videoscribe media, 83.3% ofstudents prefer learning with videoscribe compared to text-based only, 58.3% areinterested and 41.7% are very interested in learning using this videoscribe.
PEMETAAN DOMAIN COBIT 5 DALAM TATA KELOLA TI PENERAPAN OFFICE 365 DI ITB STIKOM BALI Ni Made Rai Masita Dewi; Dian Pramana; Odie Kharisma Putra
Jurnal Dinamika Informatika Vol 10 No 2 (2021): Jurnal Dinamika Informatika Vol.10 No.2
Publisher : Universitas PGRI Yogyakarta

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Abstract

The application of IT in the world of education is the use of Office 365, this application is one of the supporters of the learning process, especially the implementation of a learning system from home, ITB STIKOM Bali collaborates with Microsoft, one of which is the use of office 365 applications for the academic community. ITB STIKOM Bali is a university that carries out IT governance, the university is responsible for managing information within the academic community. Office 365 has an important role in infrastructure development at ITB STIKOM Bali. Therefore, the management process must be carried out properly, to determine the level of maturity in the use of office 365. The use of office 365 still needs to be measured to find out the problems that occur in the field. Before measuring IT Governance, the first step that must be done is Process mapping. Mapping is done to find out what process will be used in making measurements. The survey was carried out by applying the COBIT 5 framework by applying the Process Assessment Model, adapted to the conditions in which the research was conducted. The tuning process is carried out from the COBIT 5 domain.
Sistem Informasi Pencetakan Kartu Peserta Ujian di SMA Negeri 6 Kota Bengkulu nadiza lediwara; Suhar totok; Yosi Herianti
Jurnal Dinamika Informatika Vol 10 No 2 (2021): Jurnal Dinamika Informatika Vol.10 No.2
Publisher : Universitas PGRI Yogyakarta

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Abstract

Examination is a process carried out by the teacher to measure and determine the achievement of student competencies on learning process. Before the exam is conducted, the administrative staff has prepared an identification for each students, namely the presence of a school exam participant card. Students can get a school exam participant card on the condition that they have completed all payments related to the school treasurer. In SMA 6 Negeri Kota Bengkulu, the processing of student data and making the test participant cards still used Microsoft Excel for inputting data and making school exam cards. The data processing system has not used software equipped with a database or a program that creates a document. Therefore, it is necessary to design and create web platform Information System for Printing Test Participant Cards at SMA Negeri 6 Kota Bengkulu using the PHP programming language and the MYSQL database.
Aplikasi Antrian Pada Sekolah Tinggi Teknologi Pagar Alam Berbasis Web Service Febriansyah .; Siti Aminah
Jurnal Dinamika Informatika Vol 10 No 2 (2021): Jurnal Dinamika Informatika Vol.10 No.2
Publisher : Universitas PGRI Yogyakarta

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Abstract

This study aims to produce a Web Service-based Application for Queuing Pagar Alam High School Technology, the service system that is currently running is still done conventionally, where students have to come directly and queue long enough, because the number of students who have quite a lot of waiting chairs is becoming increasingly full, causing inconvenience in queuing. Due to the large number of queues, the lecturer staff have not been able to distinguish which students must be served first. This web service-based queuing application will later be able to help the existing service process, and students can estimate arrival time without having to wait long in the waiting chair besides that it can help staff in providing servces to be more structured. In the development of this application using the FIFO method and the Association method to determine the queue time. This system is made using PHP and MySQL programming as its database, using the waterfall SDLC method with the stages of Analysis, Design, Coding, testing and the testing method carried out in this study is Black Box Testing. With a score of 3.4 and expert review with a score of 4.2 from the implementation of beta recapitulation with a valid category. Thus the web service-based queuing application with the FIFO method and the association method can run well and validly.
PENGEMBANGAN PROJECT BASED E-LEARNING DENGAN ANALISIS PIECES DAN DESAIN UML Muhammad Fairuzabadi
Jurnal Dinamika Informatika Vol 10 No 2 (2021): Jurnal Dinamika Informatika Vol.10 No.2
Publisher : Universitas PGRI Yogyakarta

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Abstract

Currently, the e-Learning application at PGRI Yogyakarta University still has several shortcomings, one of which is the absence of features for the project-based learning model (PjBL). PjBL is generally used for practical courses. This study aims to develop a project-based e-learning application at the University of PGRI Yogyakarta. The research method begins with data collection through interviews, observation and literature study. Furthermore, PIECES analysis, UML design and application feasibility tests were carried out using the black box test and alpha test methods. Based on the results of black box testing, it can be seen that the system can run well and has met the specifications on the problem boundary. Based on alpha testing, it was found that the interaction in using this application is very easy, the application interface design is very attractive, the functions of this application are complete, and the overall application performance is very good. Keyword: Project Based e-Learning, PIECES, UML