cover
Contact Name
Misbah
Contact Email
misbah_pfis@ulm.ac.id
Phone
+628975586104
Journal Mail Official
jmscedu@ulm.ac.id
Editorial Address
Jl. Brigjen H. Hasan Basry Banjarmasin 70123
Location
Kota banjarmasin,
Kalimantan selatan
INDONESIA
Journal of Mathematics Science and Computer Education
ISSN : 28079329     EISSN : 28079167     DOI : http://dx.doi.org/10.20527
Core Subject : Science, Education,
Journal of Mathematics Science and Computer Education publishes articles about the results of research in the field of mathematics education, physics education, chemistry education, biology education, science education, and computer education including: Learning models Learning methods Learning media Assessment Teaching materials Curriculum
Articles 5 Documents
Search results for , issue "Vol 2, No 2 (2022)" : 5 Documents clear
Representasi Gender dalam Memahami Persoalan Ilmiah dengan Menggunakan Rasch Model Dinyah Rizki Yanti Zebua
Journal of Mathematics Science and Computer Education Vol 2, No 2 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (322.433 KB) | DOI: 10.20527/jmscedu.v2i2.6845

Abstract

Penelitian ini bertujuan untuk mendeskripsikan dan menganalisa sejauh mana perbandingan siswa laki-laki dan perempuan dalam menyikapi persoalan ilmiah dan membandingkannya dengan data sementara sebelumnya yang didapatkan oleh peneliti. Penelitian ini adalah penelitian kuantitatif deskriptif. Penelitian ini dilakukan di salah satu Sekolah Menengah Negeri di Kabupaten Kerinci. Penelitian ini melibatkan 50 siswa sebagai responden yang terdiri dari 25 siswa laki-laki dan 25 siswa perempuan. Penelitian ini menggunakan pendekatan analisis Rasch untuk menelaah skala pengukuran, keadaan umum siswa, dan keadaan spesifik antara siswa laki-laki dan perempuan. Hasil penelitian menunjukkan skala yang disusun dan responden yang dipilih dalam pengukuran sesuai dengan tuntutan Rasch model. Kemudian sikap ilmiah siswa secara umum baik laki-laki dan perempuan menunjukkan rata-rata yang lebih tinggi dari rata-rata item pengukuran dengan menggunakan Rasch model. Dalam satuan Logits Sikap ilmiah perempuan menunjukkan 1,28 dan Laki-laki 1,26. Hasil penelitian juga menunjukkan tidak ada perbedaan yang signifikan antara sikap ilmiah laki-laki dan perempuan. This study aims to describe and analyze the extent to which male and female students compare in addressing scientific issues and compare them with the previous provisional data obtained by the researcher. This research is descriptive quantitative research. This research was conducted in one of the public high schools in Kerinci Regency. This study involved 50 students as respondents consisting of 25 male and 25 female students. This study uses a Rasch analysis approach to examine the measurement scale, students' general condition, and the specific circumstances between male and female students. The results showed that the scale was compiled, and the respondents selected in the measurement were by the demands of the Rasch model. Then the general scientific attitude of students, both boys and girls, showed a higher average than the average of the measurement items using the Rasch model. In Logits, the scientific attitude of the female is 1.28, and the male is 1.26. The results of the study show that there is no significant difference between the scientific attitudes of men and women. 
Model of Discovery learning in Science Learning: Bibliometric Analysis of the Current State of the art and Perspectives Noor Izzati Pratiwi; Misbah Misbah; Sarah Miriam; Muhdi Harto; Nurlaela Muhammad
Journal of Mathematics Science and Computer Education Vol 2, No 2 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.259 KB) | DOI: 10.20527/jmscedu.v2i2.6804

Abstract

This study aims to evaluate the most relevant themes related to discovery learning through bibliometric analysis, with its input using the keyword "Discovery learning in Science Learning". The Scopus index database is used in this study as the source database to conduct a bibliometric study for an academic article in the period between 1976 to 2022. This research also uses the VOSviewer app as a bibliometric analysis tool to visualize networks of authors, countries, journals, and keywords. This study found that the number of publications on discovery learning has grown periodically. This study also identifies the top ten authors, top ten affiliations, the top ten countries, and the top ten journal publications as sources in the field of discovery learning. Keyword analysis proves that the study of discovery learning in the last four decades has centred on themes related to computer science education, learning models, discovery learning, public understanding/outreach, high school/introductory chemistry, and constructivism. The bibliometric analysis presented in this study provides relevant information about the main theme learned about discovery learning in science learning, which is seen in the increase in creativity, learning outcomes, and student achievement in school teaching and learning activities.
Pengembangan E-LKPD Berbasis Etnomatematika Melalui Kerajinan Anyaman pada Materi Lingkaran Siti Khadijah; Noor Fajriah; Indah Budiarti
Journal of Mathematics Science and Computer Education Vol 2, No 2 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (533.486 KB) | DOI: 10.20527/jmscedu.v2i2.5064

Abstract

Kurangnya minat siswa dalam pembelajaran matematika diakibatkan dari faktor internal ataupun eksternal seperti metode  pembelajaran yang kurang bervariasi, dan materi yang digunakan kurang menarik. Cara yang dapat dilakukan untuk mengatasi hal tersebut dengan bahan ajar yang menarik dan interaktif salah satunya pengembangan LKPD dalam bentuk elektronik yang dikaitkan dengan kearifan budaya lokal Kalimantan Selatan. Penelitian ini bertujuan untuk mengetahui  proses dan juga hasil dari pengembangan E-LKPD pada materi lingkaran berbasis etnomatematika melalui pendekatan saintifik untuk SMP/MTs yang valid. Metode Research and Development atau R&D adalah metode yang dipakai pada penelitian ini, dan dengan  model 4D sampai pada tahap pengembangan saja. Teknik analisis data yang digunakan pada penelitian ini didasarkan pada uji validitas yang diperoleh melalui analisis secara kuantitatif dan kualitatif dari lembar validasi pada tahap develop yang dilakukan oleh tiga ahli. Menurut skor yang diberikan oleh ketiga ahli, didapatkan skor rata-rata 3,51, artinya E-LKPD termasuk kategori valid dan dapat digunakan dalam pembelajaran matematika. The lack of student interest in learning mathematics is caused by internal or external factors such as learning methods that are less varied and the material used could be more attractive. One way that can be done to overcome this is with interesting and interactive teaching materials, one of which is the development of the student worksheet in electronic form that is linked to the local cultural wisdom of South Kalimantan. This study aims to determine the process and results of developing an E-student worksheet on ethnomathematical-based circle material through a valid scientific approach for SMP/MTs. The Research and Development or R&D method is used in this research, and the 4D model only reaches the development stage. The data analysis technique used in this study was based on the validity test obtained through quantitative and qualitative analysis of the validation sheet at the development stage carried out by three experts. According to the scores given by the three experts, an average score of 3.51 was obtained, meaning that the E-LKPD was included in the valid category and could be used in learning mathematics. 
Pengembangan Modul Elektronik Impuls dan Momentum Linear Bermuatan Ayat-Ayat Al-Qur’an untuk Melatihkan Keterampilan Pemecahan Masalah Peserta Didik Ma'rifah Hidayati; Zainuddin Zainuddin; Dewi Dewantara
Journal of Mathematics Science and Computer Education Vol 2, No 2 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (551.212 KB) | DOI: 10.20527/jmscedu.v2i2.6239

Abstract

Penelitian ini bertujuan untuk menghasilkan modul elektronik bermuatan ayat-ayat Al-Qur’an yang valid, praktis dan efektif sehingga layak untuk digunakan dalam melatihkan keterampilan pemecahan masalah peserta didik. Penelitian ini termasuk dalam penelitian dan pengembangan dengan menggunakan model ADDIE dan diujicobakan pada 30 peserta didik kelas X MIPA 1 MAN 1 Banjarmasin. Teknik pengumpulan data menggunakan instrumen validasi modul elektronik, angket respon peserta didik, dan tes hasil belajar peserta didik. Teknik analisis data dilakukan secara deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa: (1) Validasi modul Elektronik memperoleh kategori baik dengan skor 3,19. (2) Kepraktisan modul elektronik memperoleh kategori baik dengan skor sebesar 3,16, (3) Keefektifan modul memperoleh kategori sedang dengan nilai N-gain keterampilan pemecahan masalah sebesar 0,56. Diperoleh simpulan bahwa modul elektronik impuls dan momentum linear bermuatan ayat-ayat Al-Qur’an yang dikembangkan mampu untuk melatihkan keterampilan pemecahan masalah dan layak untuk digunakan dalam kegiatan pembelajaran. This study aims to produce an electronic module containing valid, practical and effective Quranic verses to be suitable for training students' problem-solving skills. This research is included in research and development using the ADDIE model and tested on 30 class X MIPA 1 MAN 1 Banjarmasin students. Data collection techniques used electronic module validation instruments, student responses, and student learning outcomes tests. The data analysis technique was carried out in a quantitative descriptive manner. The results showed that: (1) Electronic module validation obtained a good category with a score of 3.19. (2) The practicality of the electronic module is in the good category with a score of 3.16, (3) the module's effectiveness is in the moderate category with a problem-solving ability N-gain score of 0.56. It was concluded that the impulse and linear momentum electronic module containing the verses of the Qur'an, which was developed, was able to practice problem-solving skills and was suitable for use in learning activities.
Pengembangan Multimedia Interaktif untuk Pembelajaran Momentum dan Impuls di Sekolah Menengah Atas Bambang Utoro
Journal of Mathematics Science and Computer Education Vol 2, No 2 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (335.938 KB) | DOI: 10.20527/jmscedu.v2i2.6731

Abstract

Penelitian ini bertujuan untuk menghasilkan multimedia interaktif untuk pembelajaran momentum dan impuls yang valid dan praktis serta mempunyai efektifitas pada hasil belajar peserta didik. Metode penelitian ini menggunakan penelitian pengembangan dengan menggunakan modifikasi dan kombinasi dari model pengembangan Akker dan evaluasi formatif Tessmer. Penelitian ini melalui tahap analisis, desain dan evaluasi. Multimedia interaktif yang dikembangkan selanjutnya divalidasi oleh ahli media, ahli materi dan ahli desain pembelajaran. Kevalidan media mendapatkan nilai 4,29 dengan kategori sangat valid, kevalidan materi mendapatkan nilai 4,09 dengan kategori valid dan kevalidan desain pembelajaran mendapatkan nilai 4,24 dengan kategori sangat valid. Untuk menguji kepraktisan multimedia interaktif dilokkan secara one to one dan small group yang dilakukan di SMA N 3 Pagaralam. Hasil penilaian angket peserta didik secara kuantitatif memiliki rerata sebesar 4,24 dengan kategori sangat praktis. Untuk menguji efektivitasnya pada hasil belajar peserta didik dilakukan field test. Berdasarkan hasil analisis terhadap tes hasil belajar sebelum dan sesudah menggunakan multimedia interaktif menunjukkan peningkatan hasil belajar sebesar 46,52 dengan rerata hasil pretest 36,68 dan rerata hasil postest sebesar 83,20 sehingga diperoleh N-gain score sebesar 0,75 yang termasuk kategori tinggi. Berdasarkan hasil tersebut dapat disimpulkan bahwa multimedia interaktif ini valid, praktis dan mempunyai efektifitas pada hasil belajar peserta didik. This study aims to produce interactive multimedia for learning valid and practical momentum and impulses and effectively improve student learning outcomes. This research method uses development research using modifications and combinations of the Akker development model and Tessmer's formative evaluation. This research is conducted through the stages of analysis, design and evaluation. Interactive multimedia was further validated by media, material, and learning design experts. The validity of the media gets a score of 4.29 with a very valid category, the validity of the material gets a score of 4.09 with a valid category, and the validity of the learning design gets a score of 4.24 with a very valid category. It was tested one to one and in small groups to test the practicality of interactive multimedia. The results of the questionnaire assessment of students quantitatively have a mean of 4.24 with a very practical category. To test its effectiveness on student learning outcomes, carried out field tests. Based on the results of the analysis of the learning outcomes test before and after using interactive multimedia showed an increase in learning outcomes by 46.52 with a mean result of pretest 36.68 and a mean posttest result of 83.20, so obtained an N-gain score of 0.75, which belongs to to the high category. Based on these results, it can be concluded that this interactive multimedia is valid, practical and has effectiveness in pupil learning outcomes. 

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