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Contact Name
Ignatius Ario Sumbogo
Contact Email
ignatius.sumbogo@kalbis.ac.id
Phone
+6281289680994
Journal Mail Official
lpp@kalbis.ac.id
Editorial Address
Jalan Pulomas Selatan Kav 22, Kayu Putih, Jakarta Timur 13210
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Published by UNIVERSITAS KALBIS
ISSN : 23386088     EISSN : 29881676     DOI : https://doi.org/10.53008
KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua artikel yang dikirimkan harus merupakan artikel asli, hasil penelitian yang sebelumnya tidak pernah dipublikasikan, eksperimental atau teoritis, dan akan ditinjau oleh reviewer. Artikel yang dikirimkan ke jurnal harus memenuhi kriteria ini dan tidak boleh sedang dipertimbangkan untuk publikasi di tempat lain. Naskah harus mengikuti gaya jurnal dan dapat ditelaah dan diedit.
Articles 100 Documents
Search results for , issue "Vol. 8 No. 2 (2022): Kalbisiana" : 100 Documents clear
Perancangan Aplikasi Berbasis Android untuk Konsultasi Online di Kalangan Remaja Machmud Zuhdi Al Munir; Ester Lumba
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this application is to make it easier for teens to talk with others about their love problems with experts who are experts in their fields, namely consultants and get solutions from consultants for their love problems, and teenagers without having to go out to meet consultants with a smart phone they can consult with consultant. The software development method used in this research is Rational Unified Process (RUP) with Unified Modeling Language (UML) modeling. The Android application is designed using the Flutter software with the Dart programming language, while for the web application it is designed using the CodeIgniter software with the PHP programming language. In the database structure using MySQL. The results of this study are android and web-based online consultation applications.
Komunikasi Verbal dan Nonverbal Driver Gojek dalam Membangun Kepercayaan Pelanggan Alfian Derry Jusup; Satya Candrasari
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

Gojek in this day and age is needed by people to facilitate access to travel and other activities practically, Gojek has a variety of origin drivers so that in serving consumers drivers Gojek has communications that vary from verbal and non-verbal so that the communication of drivers can be conveyed or not delivered, the purpose of research is to find out how verbal and nonverbal communication of the Gojek driver in building customer trust. In this study, researchers used a constructivist paradigm, a qualitative approach and types of descriptive research and collecting interview data, observation and documentation, the results showed that verbal communication that is used by drivers using Indonesian language with polite and relaxed language style to communicate to customers, nonverbal communication in the behavior of the Gojek driver is a face expression message, smell message, gestural message and paralanguage, to build customer trust the driver must provide quality and comfort to the customer, the form of language that is communicated by the driver to his customer will reflect a good or not driver, which will determine the reputation of the Gojek driver.
Pengaruh Konten Media Sosial Line Today Terhadap Minat Baca Remaja Akhir di Kota Bekasi Stefanus Imanuel; Nani Kurniasari
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

One of the most used social media in Indonesia is Line. Line has feature, named Line Today which provides a variety of news for its users. Indonesian people’s reading interest is also relatively low, especially teenagers. With Line Today that provides various kind of news, researcher wants to find out the effect of Line Today content on teenagers reading interest in Bekasi. This research is conducted using a survey method and an online questionnaire instrument that was created using google form, and distributed to 100 respondents. This study uses Stimulus-Response theory as the foundation of this research. The results of this research is Line Today has an influence on teenagers reading interest in Bekasi by 69,5%. In addition, the level of relationship between two variables is very strong, because the pearson correlation calculation shows the number 0,834. In the t test, ho is rejected and ha is accepted because the t arithmetic is larger than the t table, which is 14,943 > 1,985.
Sistem Informasi Penjualan pada Bengkel Sumber Jaya Motor Ryan Christy
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

Sumber Jaya Motor Workshop in running its business has still use manual recording system. This study is used to facilitate the Sumber Jaya Motor Workshop in recording sales using the appropriate system, by creating a simple desktop-based system that can be used sustainably for the needs of the Sumber Jaya Motor Workshop. This study employs the system development techniques of prototyping, analysis and design using UML implemented with VB.net language and SQL Server database, and testing with blackbox testing. The results of this study are a sales information system designed to prevent data entry errors and the occurrence of fraud, as well as to facilitate the systematic recording of sales data..
Perancangan Deteksi Kemiripan pada Abstrak Artikel Ilmiah Informatika Reza Pahlevi; Mira Ziveria
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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The purpose of this study is to develop a similarity detection application using cosine similiarity calculations which can be useful to find out the percentage of similarity of a text. Detection and calculation is done by cosine similiarity algorithm and framework flask with the help of the NLTK and Literature library which helps in proprocessing data to convert words that have affixes into standard words. Application development using the SDLC method. At the design stage the application detects and calculates the percentage of word-for-word similarities with cosine similiarity calculations. At the implementation stage cosine similiarity calculation will calculate the similarity of the text with the text. At the testing stage the cosine similiarity calculation will detect the similarity of words obtained from web forms built with the flask framework. The application can detect similarities in the text and display the similarity percentage.
Diskriminasi Terhadap Etnis Tionghoa di Indonesia dalam Konten Video Investigasi Bondo Wani (MLI) pada Episode 2 Tentang Jawa vs Tionghoa di Surabaya Reiga Pinovelius; Altobeli Lobodally
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

Discrimination against Chinese Ethnic always becomes a controversial issue for many parties and even appears to be an economic value for a number of mass communication products. This study reveals Discrimination against Chinese Ethnic in Indonesia in the Bondo Wani (MLI) investigation video content in Episode 2 about Java vs Chinese in Surabaya with signs and symbols using Roland Barthes' Semiotic analysis. Researchers use the theory of Popular Culture. Researchers analyzed the data using analysis-Semiotics Roland Barthes. Researcher outlines denotations, connotations, and myths related to discrimination in investigation video content. The results show that there is a shift and consolidation of the meaning of discrimination. In society, the myth of ethnic Chinese discrimination is class division, society borders. Discrimination in the content of Bondo wani's investigation is about cross marriage which is considered forbidden. It can be concluded that ethnic Chinese are often called "Chinese" with negative connotations, as a lowly minority, and do not have nationalism.
Pemanfaatan Konten Kecantikan di Youtube oleh Remaja Siswi (Studi Kasus di SMA Angkasa 2 Jakarta Timur) Fadhila Ayuningtyas; Agustrijanto
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
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Abstract

Social media, which was previously only used to communicate with other people, has now created a new phenomenon as a place or place for us to find and see the latest information about beauty. One of the social media that is often used today is Youtube. The focus in this research is to find out more, how to use beauty content on Youtube by teenage students at SMA Angkasa 2 East Jakarta by utilizing the beauty content on YouTube social media. This study uses a qualitative research approach with descriptive research type. This research data collection technique is in the form of in-depth interviews and documentation. Based on data analysis, the researchers obtained the following results, (1) Youtube is used as a source of information for beauty reviews, (2) Youtube is used as a reference for make-up to support appearance, (3) Helping women to find beauty treatments right.
Strategi Komunikasi Medical Representative PT. Sanbe Farma dalam Upaya Menjaga Loyalitas Klien Felicia Thaimiyah Putri; Agustrijanto
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
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Abstract

PT Sanbe Farma is one of the biggest pharmacy industry in Indonesia that grow with a lot of customer. PT Sanbe Farma’s Medical Representative is applied some interpersonal communication strategic to the client in purpose to maintain the client’s loyalities to the company. In analyzing towards how PT Sanbe Farma’s Medical Representative maintaining the loyalities of its clients, the researcher is using Interpersonali Communication Strategy theory as the main theory of this research.Yhis research is a study case research, with a qualitative approach through a in depth interview and the result is validated with triangulation technique and the paradigm is post positivistic. From this research, the readers can earn some information about the effectivity of the application of an Interpersonal Communication Strategy Theory by the Medical Representive, related to how its influence the loyalities and the number of product selling that makes PT Sanbe Farma is one of the biggest pharmacy industry in Indonesia.
Strategi Kreatif dalam Film Lemantun Karya Wregas Bhanutedja Reno Ryandra; Syaifuddin
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

A program can be said to be successful if it can make the audience enjoy the show. Included also in the form of short films programs. To achieve that goal, creative strategies are one way to make a program more interesting. The purpose of this research is to find out the creative strategy of Lemantun a Short Film by Wregas Bhanutedja. With this research, we can find out what creative strategies Lemantun short film team used. The method in this study used a descriptive quantitative approach with interview and literacy techniques to obtain more accurate results. This study uses the post-positivism paradigm and uses the Herbert Zettl program strategy as a reference to analyze the data obtained. The results obtained are that Lemantun can convey the message that has been formed by the creative team to the audience, with a strategy that refers to the selection of names, selection of players, and the concept of the program.
Perancangan Game Edukasi Kuis Alat Transportasi Menggunakan Aplikasi Unity Putra Lintangasto; Yulia Ery Kurniawati
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
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The purpose of this research is to develop an educational game about transportations for kids on PC. It was developed as an educational medium for kids in learning transportations. The game developing method that is used is the Game Development Life Cycle (GDLC) which consists of six steps such as Initiation, Pre-Production, Production, Testing, Beta, and Release. In the Production stage, the software that is used was Unity with C# language. The result of black-box testing was all functions worked better. The result of the user experience test found that the game is difficult to be played by kids from Kindergarten to 2nd-grader and is more suitable to be played by upper than 2nd graders which has a different difficulty level than 2nd graders and below. The final result of this research is this educational game named TransportaKuis can be played by players through PC with Microsoft Windows OS.

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