cover
Contact Name
Ignatius Ario Sumbogo
Contact Email
ignatius.sumbogo@kalbis.ac.id
Phone
+6281289680994
Journal Mail Official
lpp@kalbis.ac.id
Editorial Address
Jalan Pulomas Selatan Kav 22, Kayu Putih, Jakarta Timur 13210
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
KALBISIANA Jurnal Sains, Bisnis dan Teknologi
Published by UNIVERSITAS KALBIS
ISSN : 23386088     EISSN : 29881676     DOI : https://doi.org/10.53008
KALBISIANA Jurnal Sains, Bisnis dan Teknologi adalah jurnal akses terbuka akademik yang bertujuan untuk mempromosikan integrasi sains, bisnis dan teknologi. Fokusnya adalah menerbitkan makalah tentang sains, bisnis dan teknologi. Makalah yang dikirimkan akan ditinjau oleh komite teknis jurnal. Semua artikel yang dikirimkan harus merupakan artikel asli, hasil penelitian yang sebelumnya tidak pernah dipublikasikan, eksperimental atau teoritis, dan akan ditinjau oleh reviewer. Artikel yang dikirimkan ke jurnal harus memenuhi kriteria ini dan tidak boleh sedang dipertimbangkan untuk publikasi di tempat lain. Naskah harus mengikuti gaya jurnal dan dapat ditelaah dan diedit.
Articles 523 Documents
Pengembangan Aplikasi Penjualan Berbasis Web Studi Kasus: Rajakom Rizal Abidin; Harya Bima Dirgantara
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of the research conducted is to develop a website-based sales system created for Rajakom Stores so that Rajakom Stores can promote products, store branding to expand market share, increase sales in the marketplace and assist customers in ordering products. The software development method used in this research is the Rational Unified Process (RUP) and the software modeling uses the Unified Modeling Language (UML). The result of this research is a website-based sales application system. Based on the results of black box testing, the features contained in the sales system were successfully created because they functioned and were used properly.
Analisis Sentimen Opini Publik dalam Bahasa Indonesia Terhadap UU Cipta Kerja Menggunakan Naïve Bayes Alvin Andreas; Yulius Denny Prabowo
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
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Abstract

This study aims to apply the Naïve Bayes method in analyzing public review of the Job Work and measuring the accuracy of Naïve Bayes using twitter dataset. The dataset used in this study was taken from the data text on Twitter social media with 160 tweets. The dataset will be classified into positive sentiments and negative sentiments. The method used in the classification process is the Naïve Bayes method. The software development method used in this research is the Incremental method. The accuracy results obtained during the study were 85% with an average precision, recall, and f1-score of 85%.
Pengembangan Sistem Aplikasi Antrian Pelayanan Daring Berbasis Website Studi Kasus: Kelurahan Pejuang Bekasi Najib Hamala Sidri; Harya Bima Dirgantara
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

This study aims to build an online service queuing system application in Kelurahan Pejuang Bekasi that can run on the Website. This queuing system application can be used by residents of Kelurahan Pejuang Bekasi who want to provide services without the need to visit the location by simply uploading the selected service requirements document. The system development method used is the Rational Unified Process (RUP) and the modeling used is the Unified Modeling Language (UML). Develop this application using Sublime Text as a code editor with the php programming language, javascript for modeling application creation and codeigniter as a framework. The results obtained in this study are the application runs on a website-based system to perform services without the need to visit the location by simply uploading the selected service requirements document.
Pengembangan Gim Edukasi Pengenalan Patung di DKI Jakarta Berbasis Desktop Erick Richardo; Paramaresthi Windriyani
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The purpose of this research is to develop a game to give players insight into the statues in DKI Jakarta, so that players can understand the history of these statues. The statues include: Diponegoro Statue, General Sudirman Statue, Moh. Husni Thamrin, Ismail Marzuki Statue, Chairil Anwar Statue, Small Gus Dur Statue, General Ahmad Yani Statue, DR. GSSJ Ratulangi, Hero Statue, Archer Statue, Statue of the Great General A.H. Nasution, Statue of Bung Karno. The method used in making this game is Game Development Life Cycle (GDLC). In the GDLC method, there are several stages, including: Initiation, Pre-production, Production, Testing, Beta, and Release. The result of this research is an educational game "Belajar mengenal Patung di DKI Jakarta". The game development uses a game engine called Construct 2. In this game, there are four displays that players will see, including: Main Menu, Quiz, Learning Sculpture, and How to play.From the beta test results, 9 out of 16 people understand the statue better after playing the game.
Pembangunan Aplikasi Alat Musik Tradisional Kendang Berbasis Android Farhan Muhammad Basir; Paramaresthi Windriyani
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
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Abstract

This research aims to produce an application that introducing a traditional musical instrument called “kendang” that can be run on smart device that has Android operating system. This application could be used for everyone who interested in learning more about traditional musical instrument “Kendang”. The development method that used in this research is Multimedia Development Life Cycle (MDLC) and a software that used in the development of application is Android Studio with Java programming language. The result of this research is an application that could be run on Android operation system to get information about the traditional musical instrument “kendang” such as the shape, sound, history, and more.
Pembangunan Perangkat Lunak IT Mentoring Berbasis Website pada Program Studi Informatika Kalbis Institute Ivan Surya; Yulia Ery Kurniawati
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

The research object to develop a web IT Mentoring application at the Informatics Department, Kalbis Insitute. The software development method used to develop applications is Rapid Application Developer (RAD) with software modeling using the Unified Modeling Language (UML). The application is built using Sublime Text 3 with HTML, CSS, JavaScript, PHP, and Mysql programming languages to build website applications. The results of the User Experience testing test get IT Mentoring based on a website at Informatics Department, Kalbis Insitute that is easy to use. The result of the Black Box Testing test show that every test carried out is as expected.
Pengembangan Aplikasi Gim Edukasi Pengenalan Buah-buahan Berbasis Android Ahmad Syahroni Deniwinata
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
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The purpose of this research is to develop an educational game as an alternative medium in learning English based on Android, entitled "Fruit POP". The game is developed using Unity and the C# programming language. The development method used in this research is Game Development Life Cycle (GDLC) with 6 stages, namely Initiation, Pre-Production, Production, Testing, Beta, and Release stages. The game can be played offline and can be downloaded by android smartphone users. The final result of this study is the data obtained by beta testing with 52.4% results stated that respondents answered "agree" and 28,6% respondents answered “very agree” that this game can be an alternative learning media.
Evaluasi Produksi Video UMKM Jasijuka di Facebook Bagas Radityo Wicaksono; Agustrijanto
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
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Abstract

MSME Jasijuka produces videos to convey their videos through Facebook, but the results are not optimal. The purpose of the production of this promotional video is to market the product so that it is well known by the public. This study uses a model theory production of Herbert Zettl and using the basic concept of evaluation, video production, facebook and SMEs. This study uses a post-positivism paradigm, with a methodical approach qualitative (case study). The results of this study indicate that the video production of the Jasijuka MSME is still carried out in conservative ways, namely not yet structured, not using concepts and scripts, and not using proper planning and video production processes. Video production is only limited to recording, so that MSME Jasijuka has the impression of suddenly making videos. Video production materials often contain product processing that is not supported by a structured storyline and messages and graphics are still monotonous.
Strategi Komunikasi Pemasaran Produk Alutsista pada PT Bhinneka Dwi Persada Trie Wulan Sari; Agustrijanto
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
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Abstract

The level of business competition is currently getting tighter, not least what occurs in the field of defense industry (INHAN) in the procurement of Main Tools Systems and Weapons (ALUTSISTA). PT Bhinneka Dwi Persada is a provider of goods and services. The purpose in this research is to find out how marketing communication strategies are carried out in marketing their products. Using descriptive qualitative research methods, researchers describe how marketing communication is carried out by PT Bhinneka Dwi Persada. Data collection techniques are observation, interviews, and documentation. The concepts used are the concept of Marketing Public Relations, the Concept of STP (Segmentation, Targeting, Positioning), and the marketing concept of AIDA. The results of this research marketing communication strategy conducted by PT Bhinneka Dwi Persada put forward the trust of prospective users and users, the application of the concept of marketing communication can be said to run well and effectively. This can be seen from the increase in sales activity from PT Bhinneka Dwi Persada.
Strategi Komunikasi Public Relations CJ CGV Cinemas dalam Mengenalkan Konsep Cultureplex di Masa Pandemi Viany Adventa Widiarja; Davis Roganda Parlindungan
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
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Abstract

The COVID-19 pandemic has affected all aspects of life. Likewise with the CJ CGV Cinemas cinema, which experienced the same thing, therefore the researchers tried to examine the existing problems through the theory of communication strategy. Researchers want to know how the communication strategy implemented by CJ CGV Cinemas' public relations to maintain its existence during the current pandemic through its concept, namely culturelex. This study uses a descriptive approach and constructivism paradigm. Data collection was obtained through in-depth interviews, observation and documentation. In selecting research informants, the researcher used purposive sampling technique. The results of this study indicate that the public relations of CJ CGV Cinemas through its communication strategy to implement the cultureplex concept through official social media accounts, write press releases and hold media visits, conduct non-film activities such as social activities to become a place for elderly vaccines, present innovative new concepts. , and the last one presents alternative content.