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PENGEMBANGAN SISTEM PENGELOLAAN PUBLIKASI DOKUMEN MAHASISWA STTH MEDAN BERBASIS CLOUD COMPUTING Muhammad Yopi Ramadhan Siregar; Fajrillah
Jurnal Ilmiah Informatika Vol. 1 No. 1 (2016): Jurnal Imliah Informatika
Publisher : Department of Science and Technology Ibrahimy University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/jimi.v1i1.440

Abstract

Publication of the document Informatics Engineering Program Technical High School Hope Terrain basically still manual, where the student to see hardcopy documents must visit the library while to get the softcopy documents students must consent in advance to the department office staff to get it. Due to it is not very effective and efficient in this study the authors make the publication of a document management system development STTH students Medan based cloud computing. Where the purpose of the development of such systems to help present the students with information process documents quickly, easily and efficiently, and increase student satisfaction STTH Medan in lectures. In the implementation of this system was built and designed using the programming language PHP and using MySQL database.
PENGEMBANGAN SISTEM INFORMASI PERPUSTAKAAN DENGAN FRAMEWORK CSS BOOTSTRAP DAN WEB DEVELOPMENT LIFE CYCLE Roberto Kaban; Fajrillah
Jurnal Ilmiah Informatika Vol. 2 No. 1 (2017): Jurnal Imliah Informatika
Publisher : Department of Science and Technology Ibrahimy University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/jimi.v2i1.454

Abstract

Bootstrap is an open source CSS framework by providing CSS classes that are already integrated with JQuery. The design responsive layout support on bootstrap will create a website that automatically adjusts to the width of the user's browser so that the website created by bootstrap is compatible with all smartphone, tablet, laptop and desktop PC devices. The design of library information system in this research using Web Development Life Cycle (WDLC) method. WDLC is a method that used to design web-based information systems, stages of system design on WDLC ranging from Planning, Analisys, Design and Development, Testing and Implementation and maintenance. This research produces a responsive web-based information system that enables members and librarians for doing book searching, lending and book returning.
DESAIN JARINGAN KOMPUTER PADA PERUSAHAANYANG SERING BERUBAH LETAK MEJA KERJA ATAU BERPINDAH PINDAH LOKASI KANTOR DENGAN WIFI DIRECT Fahmil Triaga; Fajrillah; Roberto Kaban
Jurnal Ilmiah Informatika Vol. 3 No. 1 (2018): Jurnal Imliah Informatika
Publisher : Department of Science and Technology Ibrahimy University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/jimi.v3i1.472

Abstract

Similar to Bluetooth technology, Wifi direct is a connectivity concept within the network that allows all devices connected in the network to directly access data directly from one to another. Wifi direct has advantages in terms of connectivity, range and speed of data transfer, so the future will have an opportunity to replace the existing tekonolgi today. Bluetooth is the most likely technology to be rivaled. Currently, connectivity with bluetooth monopolizes the mobile connections of gadgets as well as computer devices such as headphones, mice, keyboards, printers and more. The device connectivity reach WiFi Direct is much farther and stronger than Bluetooth, therefore WiFi Direct is often referred to as a heavy rival of Bluetooth. In terms of data transmission, direct wifi can transfer large amounts of data, WiFi Direct can be used to access and play online games and be connected to various devices such as PCs, Smart TVs, printers, digital cameras and other smart devices without the need for data cables. The use of Wifi direct is also one of the solutions as a medium of data transmission for the office that often change the layout of the room and switch desks.
Perancangan Game RPG (Role Playing Game) “Nusantara Darkness Rises” Roberto Kaban; Fandy Syahputra; Fajrillah Fajrillah
Journal of Information System Research (JOSH) Vol 2 No 4 (2021): Juli 2021
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (871.729 KB) | DOI: 10.47065/josh.v2i4.780

Abstract

Games are generally used for entertainment, so by playing games the players will feel happy. Games can also be used as learning media with the concept of learning while playing. Each game has a set of logical functions and rules that guide the course of the game, as well as targets that must be achieved in each level. Each game has different logic and target functions. RPG(Role Playing Game) is one of the most popular game genres. In RPG games, it allows players to take on the roles of multiple imaginary characters and collaborate to complete in-game challenges. This study aims to create a game with the RPG genre with the theme of Indonesian culture and history. The tools used for designing this game are RPG Maker Mv, which is a special software for creating RPG genre games. In the design stage, the author uses the ADDIE method with stages consisting of Analysis, Design, Development, Implementation, and Evaluation. The result of this research is an RPG game entitled "Nusantara Darkness Risess". It is hoped that with this game, it can attract people's interest to study Indonesian history and culture
Analisis Motivasi, Konflik Peran, Lingkungan Kerja Dan Stress Kerja Terhadap Kinerja Karyawan Di Cafe GO POGO Medan Nadya Venska Gunawan; Fajrillah; Ripka Seri Idahnaita Ginting
Manajemen : Jurnal Ekonomi Vol. 4 No. 1 (2022): Manajemen : Jurnal Ekonomi Vol 4 No 1 Mei 2022
Publisher : Program Studi Ekonomi Manajemen Fakultas Ekonomi Universitas Simalungun

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (219.998 KB) | DOI: 10.36985/manajemen.v4i1.355

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh motivasi, konflik peran, lingkungan kerja dan stres kerja terhadap kinerja karyawan di Café Go Pogo Medan. Jenis penelitian ini adalah data kuantitatif dimana data primer diperoleh melalui kuesioner. Populasi dalam penelitian ini adalah seluruh karyawan di Café Go Pogo Medan sebanyak 43 karyawan. Sampel yang digunakan adalah teknik sampling jenuh dimana seluruh populasi akan dijadikan sampel. Teknik analisis yang digunakan adalah analisis linier berganda dan uji statistik. Hasil pengujian menunjukkan bahwa secara parsial atau simultan variabel motivasi, konflik peran, lingkungan kerja dan stres kerja berpengaruh signifikan terhadap kinerja karyawan pada Café Go Pogo Medan. dimana pengaruhnya adalah 59,8%.
Analisis Motivasi, Konflik Peran, Lingkungan Kerja dan Stress Kerja terhadap Kinerja Karyawan di Café Go Pogo Medan Nadya Venska Gunawan; Fajrillah; Ripka Seri Idah Naita Ginting
Journal of Social Interactions and Humanities Vol. 1 No. 1 (2022): March 2022
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (377.575 KB) | DOI: 10.55927/jsih.v1i1.451

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh motivasi, konflik peran, lingkungan kerja dan stres kerja terhadap kinerja karyawan di Café Go Pogo Medan. Jenis penelitian ini adalah data kuantitatif dimana data primer diperoleh melalui kuesioner. Populasi dalam penelitian ini adalah seluruh karyawan di Café Go Pogo Medan sebanyak 43 karyawan. Sampel yang digunakan adalah teknik sampling jenuh dimana seluruh populasi akan dijadikan sampel. Teknik analisis yang digunakan adalah analisis linier berganda dan uji statistik. Hasil pengujian menunjukkan bahwa secara parsial atau simultan variabel motivasi, konflik peran, lingkungan kerja dan stres kerja berpengaruh signifikan terhadap kinerja karyawan pada Café Go Pogo Medan. dimana pengaruhnya adalah 59,8%.
The Influence of Brand Image, Price, Product Quality, and Distribution on Purchase Decisions for Fiesta Chicken Nugget Products (Smart Superstore Medan City) Andriasan Sudarso; Lili Suryati; Lenny Menara Sari Saragih; Fajrillah Fajrillah; Shamir Hasyim Syarif; Klara Ratna Putri Nazara
Ekonomi, Keuangan, Investasi dan Syariah (EKUITAS) Vol 4 No 2 (2022): November 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/ekuitas.v4i2.1839

Abstract

The purpose of this study was to determine the effect of brand image, price, product quality, and distribution on decisions in purchasing products from Fiesta Chicken Nugget (Smarco Superstore, Medan City). The results of the multiple linear regression test Y= 1.409 + 0.102X1 - (-0.045) X2 + 0.711X3 + 0.127X4+e. The results showed that partially Brand Image, Price, Product Quality, and Distribution, on the Purchase Decision of Fiesta Chicken nuggets. And the results of the study simultaneously showed that Brand Image, Price, Product Quality, and Distribution, had a significant and significant effect on Purchase Decisions. The coefficient of determination obtained for the partial effect of Brand Image, Price, Product Quality, and Distribution, on Purchase Decisions is obtained by 70%, while the remaining 30% is influenced by other factors not examined in this study.
SISTEM INFORMASI GEOGRAFIS PEMETAAAN LOKASI WISATA DI SUMATERA BARAT BERBASIS WEBGIS MENGGUNAKAN QGIS Fajrillah; Riski Ardiansyah; Triska Andini; Riri Juliani; Mita Trianda Putri; Iswandi Idris
Jurnal Multimedia dan Teknologi Informasi (Jatilima) Vol. 4 No. 01 (2022): Jatilima
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jatilima.v4i01.297

Abstract

The tourist attraction is something that everyone likes, because it offers beauty and happiness for anyone who will visit it, a tourist attraction that can be developed properly will certainly increase income very high. West Sumatra is one of the provinces that has various tourist attractions that can be visited, but due to a lack of information and the absence of instructions that can explain in detail where the position of the tourist attractions are located, therefore tourist attractions in West Sumatra are only partially visited by visitors. Therefore, a study was conducted to address this problem. That is by making a lokasi map to clearly determine the position of tourist objects in West Sumatra, namely the GIS web system for the position of tourist objects in the West Sumatra region by utilizing the QGIS application
Tantangan Profesi Akuntan di Era Revolusi 4.0 pada Siswa/i SMKN 7 Medan Rifdah Riyan Dara; Sovia Lolita Apriani Pardede; Corinna Wongsosudono; Ripka Seriidahna Ginting; Fajrillah Fajrillah; Pratiwi Putri Lestari
Jurnal Pengabdian Kepada Masyarakat Digital Vol 1, No 4: JUPED - November 2022
Publisher : Insight Power (Kekuatan Wawasan)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The era of the industrial revolution 4.0 poses a challenge to society and the government with an increasing number of old manual jobs that will disappear and be replaced by the use of advanced technology in the form of machines, robots and others. Unpreparedness and inability of human resources to adapt and use technology can cause unemployment in the future. The information gap related to workforce needs can be overcome by introducing a new literacy model consisting of technological literacy, digital literacy and human literacy. Efforts to increase this new literacy are carried out by holding community service activities. The implementation of this community service in collaboration with SMK Negeri 7 Medan Amplas with participants consisting of school students, the number of participants who took part in this community service activity was 15 people. This activity was held aiming to provide students with increased insight related to the industrial revolution 4.0, especially big data and data mining so that they can prepare themselves earlier to enter the world of work in the era of the industrial revolution 4.0. Submission of material is done by lecture and question and answer. The results of this community service activity showed thatKeywords: industrial revolution 4.0, digital literacy, human literacy, big data, data mining
Sistem Informasi Geografis Fasilitas Kesehatan di Tuntungan Berbasis Android Fajrillah; Lusiah
Bulletin of Computer Science Research Vol. 3 No. 3 (2023): April 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v3i3.244

Abstract

The use of Android phone data frames is growing rapidly in today's world. He is known for his ability to retrieve data quickly and accurately, especially during crises. His one of human information needs is information about medical facilities. The purpose of this article is to provide an Android-based application that helps an individual obtain data from his Tuntungan Public Health Authority in various ways. The method used to improve the framework in this review is his waterfall model consisting of five phases: requirements identification, system design, code preparation, program testing, and program implementation. In addition, program development using Visual Studio Code, Flutter SDK, Mobile Emulator, Mobile Emulator and Firebase integration as information base. During this inspection, the use of the Geographic Information System "GIS" was found to be inadequate. Because the people of Tuntungan ran well according to their ability. This Android-based application system can display a map showing the location of medical facilities on the Internet and detailed information about medical facilities in Tuntugan Province.