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PERANCANGAN LOGO KREASI PROGRAM MAGISTER TERAPAN PERENCANAAN PARIWISATA POLITEKNIK NEGERI BALI DAN IMPLEMENTASINYA I Nyoman Anom Fajaraditya Setiawan
Jurnal Nawala Visual Vol 2 No 1 (2020): Jurnal Nawala Visual Mei 2020
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Institut Desain dan Bisnis Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35886/nawalavisual.v2i1.54

Abstract

Logo is actually created through a very complex process so that in the end the output of a logo can be accepted by the public and build branding of the entity represented. The design of the logo on the Program Magister Perencanaan Pariwisata (Applied Masters Program, Tourism Business Planning), Tourism Department, Politeknik Negeri Bali (PNB) is a brilliant idea because this is the spirit of institutional development. The creation of a logo with a modern impression and the concept of green tourism inspires the logo to be a visual object of message introduction in building PNB branding in general. Creation through three stages of design that are considered important, also through the collection of relevant data, described with descriptive qualitative and gave birth to the final logo based on joint decisions. In general, the creation of a logo must be able to answer the concept of the entity as a whole and there should also be a consideration in the governance of the logo for its sustainable use. Key words: design, logo, applied master, Politeknik Negeri Bali Penciptaan Logo sebenarnya melalui proses yang sangat kompleks, sehingga pada akhirnya luaran sebuah logo dapat diterima khalayak dan membangun branding dari entitas yang diwakilkan. Perancangan logo pada Program Magister Terapan Perencanaan, Pariwisata Jurusan Pariwisata, Politeknik Negeri Bali (PNB) merupakan suatu gagasan yang brilian, karena hal ini menjadi semangat dalam pengembangan institusi. Penciptaan logo dengan kesan modern dan konsep green tourism, menginspirasi logo menjadi suatu objek visual pengantar pesan dalam membangun branding PNB secara umum. Penciptaan dilakukan melalui tiga tahap perancangan yang dianggap penting, melalui pula pengumpulan data yang relevan, dijabarkan dengan deskriptif kualitatif dan melahirkan logo yang final berdasarkan keputusan bersama. Secara umum penciptaan logo harus dapat menjawab konsep dari entitas secara menyeluruh dan perlu pula adanya pertimbangan dalam tata kelola logo untuk pemanfaatannya secara berkelanjutan. Kata kunci: perancangan, logo, magister terapan, Politeknik Negeri Bali
VISUALISASI BUKU KEPARIWISATAAN DAN PERSOALAN FILSAFAT ILMU TERAPAN PARIWISATA I Nyoman Anom Fajaraditya Setiawan; I Gede Mudana; Kadek Ayu Ariningsih; I Dewa Ayu Agung Tantri Pramawati
Jurnal Nawala Visual Vol 2 No 2 (2020): Jurnal Nawala Visual Oktober 2020
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Institut Desain dan Bisnis Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35886/nawalavisual.v2i2.111

Abstract

Suatu terbitan buku yang memiliki tujuan komersial pasti akan membutuhkan proses desain yang mendukung. Tujuannya tentu untuk membangun branding positif pada visual awal oleh pembaca dan tertarik untuk membaca. Selain isi konten buku, strategi visual dengan berbagai pertimbangan prinsip desain yang sejalan dengan konsep secara keseluruhan buku menjadi satu kesatuan utuh seperti pada perancangan sampul dan layout buku Persoalan Filsafat Ilmu Terapan Pariwisata yang dibahas. Berhubungan dengan ilmu filsafat maka referensi yang digunakan adalah penyederhanaan ilustrasi fractal, mozaik, dan low poly. Pemanfaatan tipografi pun dipilih dengan karakteristik huruf yang tidak terlalu kompleks seperti jenis sans serif serta prinsip-prinsip teoritik dalam tipografi. Pendekatan nuansa warna dipilih berdasarkan pertimbangan makna unsur pariwisata dengan menggabungkan tone warna pada media sampul buku. Pada hasil akhir mempertimbangkan pula ruang display promo yang dapat menjangkau pembaca yang lebih luas dengan memanfaatkan media sosial dan google play book. Pada akhirnya buku yang diterbitkan memang selayaknya mempertimbangkan pula visual dan strategi pemasarannya, walau memerlukan waktu dalam penjualannya tetapi proses perancangan yang dilalui telah melingkupi berbagai hal yang bersifat strategis dalam penerbitan sebuah buku.
Design of Interactive Multimedia Learning Vocabulary for Students Communication Disorder and Deafness During the Covid-19 Pandemic I Nyoman Jayanegara; I Nyoman Anom Fajaraditya Setiawan; Gusti Agung Meirany Putri
Indonesian Journal of Disability Studies Vol. 7 No. 2 (2020)
Publisher : The Center for Disability Studies and Services Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2256.024 KB) | DOI: 10.21776/ub.ijds.2020.007.02.12

Abstract

The development of technology is very helpful in teaching and learning in general. However, these developments can also be used for students with disabilities, especially those who have communication disorders and deafness. But in reality, teachers are still limited in managing the development of teaching materials even though school facilities are sufficient to do that. This is very reasonable considering the limitations of educators who must specifically focus on trends in the development of technology-based education. The interactive method is one alternative solution, especially the role of multimedia technology in learning media. At the school for students with disabilities in Denpasar, SLB B Sidakarya for the category of communication disorder and deafness requires the media to follow these developments. In the initial design stage, taking vocabulary content for grade 1 students, by gathering various data needs, especially from the users, namely teachers and students. The data then becomes the basis for designing interactive multimedia vocabulary learning, which is the basic development of several subjects. The media will have a positive impact, especially increasing student interest in school, with files that are relatively lightweight and processed in design research, expected to be easier for students to learn. This media can also be a medium to help when students study at home, especially the Covid-19 pandemic period, certainly helped by collaboration between the school and design practitioners. In addition to vocabulary, it is also expected to be able to motivate development in other media to assist persons with disabilities in learning, especially in pandemic situations.
Design of Interactive Multimedia Learning Vocabulary for Students Communication Disorder and Deafness During the Covid-19 Pandemic I Nyoman Jayanegara; I Nyoman Anom Fajaraditya Setiawan; Gusti Agung Meirany Putri
Indonesian Journal of Disability Studies Vol. 7 No. 2 (2020)
Publisher : The Center for Disability Studies and Services Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2255.835 KB)

Abstract

The development of technology is very helpful in teaching and learning in general. However, these developments can also be used for students with disabilities, especially those who have communication disorders and deafness. But in reality, teachers are still limited in managing the development of teaching materials even though school facilities are sufficient to do that. This is very reasonable considering the limitations of educators who must specifically focus on trends in the development of technology-based education. The interactive method is one alternative solution, especially the role of multimedia technology in learning media. At the school for students with disabilities in Denpasar, SLB B Sidakarya for the category of communication disorder and deafness requires the media to follow these developments. In the initial design stage, taking vocabulary content for grade 1 students, by gathering various data needs, especially from the users, namely teachers and students. The data then becomes the basis for designing interactive multimedia vocabulary learning, which is the basic development of several subjects. The media will have a positive impact, especially increasing student interest in school, with files that are relatively lightweight and processed in design research, expected to be easier for students to learn. This media can also be a medium to help when students study at home, especially the Covid-19 pandemic period, certainly helped by collaboration between the school and design practitioners. In addition to vocabulary, it is also expected to be able to motivate development in other media to assist persons with disabilities in learning, especially in pandemic situations.