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Pelatihan Penggunaan Aplikasi Mendeley Bagi Mahasiswa Dalam Pembuatan Daftar Pustaka Karya Ilmiah Karmila Utari; Martinus Martinus; I Bagus Endrawan
Jurnal Pengabdian kepada Masyarakat Bina Darma Vol 3 No 2 (2023): Jurnal Pengabdian kepada Masyarakat Universitas Bina Darma
Publisher : DRPM-UBD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/pengabdian.v3i2.2534

Abstract

Daftar pustaka merupakan kendala yang sering dihadapi mahasiswa dalam menulis karya ilmiah. Untuk menghindari plagiarisme, disarankan untuk mencantumkan daftar pustaka. Banyaknya referensi yang dibutuhkan mahasiswa saat menulis karya ilmiah, tentunya sebagian mahasiswa akan kesulitan dalam membuat daftar pustaka secara manual. Oleh karena itu, aplikasi mendeley diperlukan untuk memfasilitasi kompilasi bibliografi secara otomatis. Namun, masih banyak mahasiswa yang belum mengerti cara menggunakan, atau bahkan mengetahui tentang aplikasi mendeley. Pelatihan ini berlangsung secara online melalui aplikasi Zoom, pesertanya adalah mahasiswa fakultas sosial humaniora yang ingin mengetahui cara menggunakan aplikasi nyata bernama mendeley untuk dapat membuat direktori otomatis. Pelatihan ini merupakan wadah kegiatan yang dimaksudkan untuk membantu mahasiswa mengelola referensi secara mandiri. Dengan begitu, diharapkan kualitas pembuatan karya ilmiah mahasiswa juga akan meningkat. Pelatihan ini juga akan memberikan hasil yang maksimal, antara lain menambah pengetahuan dan pemahaman peserta tentang cara menggunakan aplikasi mendeley, serta meningkatkan keterampilan peserta dalam menggunakan aplikasi mendeley.
Sosialisasi Belajar Motorik Melalui Permainan Edukatif Engklek Question Pada SD Plus Ditawijaya di Kota Palembang Bangkit Seandi Taroreh; Selvi Atesya Kesumawati; I Bagus Endrawan; Muslimin; Selvi Melianty; Dewi Septaliza; Muhammad Zikri Al Banna
TAAWUN Vol. 3 No. 02 (2023): TA'AWUN AUGUST 2023
Publisher : Pusat Penelitian Pengabdian Pada Masyarakat Sekolah Tinggi Ilmu Tarbiyah Al-Fattah Siman Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/taawun.v3i02.509

Abstract

This Community Service activity is aimed at socializing motor learning through engklek question educative games at SD Plus Ditawijaya in Palembang City. The implementation of community service activities is divided into three stages, including: 1) planning, 2) implementation and 3) evaluation. The planning stage was carried out to see the condition of SD Plus Ditawijaya in Palembang City, how the students' activities were while participating in teaching and learning activities, besides that it also checked the readiness of the engklek questions educative game as a medium for learning. At the implementation stage the entire community service team became resource persons. This stage is carried out through a series of socialization events. The evaluation stage aims to see the results of increasing the knowledge of teachers and students learning motor skills through engklek question educational games. Retrieval of data through observation using observation guidelines carried out for 2 days. The subjects consisted of physical education teachers and SD Plus Ditawijaya students with a total of 20 people. The result of this community service activity is that there is an increase in knowledge about motor learning through educational games engklek questions by 40% (8 people) including the high category and 60% (12 people) including the medium category. The hope is that the engklek questions educational game will be an alternative choice for teachers in motor learning activities at school.
Sosialisasi Pedagogi Olahraga melalui Permainan Edukatif Balance Board Sensory di SLB Negeri Pembina Palembang Sumatera Selatan Dewi Septaliza; Martinus; I Bagus Endrawan; Muslimin; Selvi Melianty; Bangkit Seandi Taroreh; Fahrulrozi Gustianto
TAAWUN Vol. 3 No. 02 (2023): TA'AWUN AUGUST 2023
Publisher : Pusat Penelitian Pengabdian Pada Masyarakat Sekolah Tinggi Ilmu Tarbiyah Al-Fattah Siman Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/taawun.v3i02.510

Abstract

The purpose of community service socialization of sports pedagogy through sensory balance board educational games at SLB Negeri Pembina Palembang is one of the efforts to increase understanding of sports pedagogy in the community. Community service activities are carried out in three stages, namely 1) planning, 2) implementation and 3) evaluation. Data collection through observation while data analysis techniques using quantitative analysis. Subjects amounted to 17 people. The results of community service show that there is an increase in understanding by 100% (17 people). Another thing that was revealed was that students showed a desire to learn, were active during the game, were happy and cheerful. Sensory balance board educational games are an alternative choice of sports pedagogy games that can be utilized by the community.
Evaluasi Program Pelatihan Permainan Bola Voli Siswa Putra Sekolah Menengah Pertama Negeri 1 Talang Padang, Kabupaten Empat Lawang. I Bagus Endrawan; Martinus Martinus; Dedi Apriyansyah
Prosiding Seminar Nasional Pascasarjana Vol. 2 No. 1 (2019)
Publisher : Pascasarjana Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dalam penelitian ini adalah untuk melakukan sebuah penelitian mengenai program pelatihan denganmenggunakan metode evaluasi Context, Input, Proses, Produk (CIPP) dengan pendekatan kualitatif. Pemgumpulan data menggunakan metode wawancara, observasi, dan dokumentasi. Informan yang meliputi pembina, pelatih, dan pemain. Berdasarkan hasil pengumpulan data bahwa proses pelaksanaan program latihan sudah berjalan dengan baik, terorganisir, objektif, dan profesional. Hasil penelitian menunjukan bahwa kontek meliputi latar belakang, tujuan program latihan berjalan dengan baik, input meliputi penerimaan pemain dan pelatih, sarana dan prasarana, dan sumber dana terlaksana dengan baik, proses meliputi aspek pelaksanaan program latihan, kesejahteraan, dan transportasi sudah berjalan sesuai dengan prosedur yang baik, produk meliputi aspekkemampuan bermain, dan prestasi tim yang sudah sesuai dari prosedur yang diharapkan dan terlaksana dengan baik. Hasil data yang diperoleh berdasarkan data dan temuan dan fakta secara nyata dilapangan.
Enhancing Learning Outcomes Rhythmic Gymnastics Learning Model Through Teams Games Tournaments I Bagus Endrawan; Martinus Martinus; Noviria Sukmawati; Endra Yuniarto
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 4 (2023): DECEMBER (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i4.27233

Abstract

Physical education, sports, and health are a part of general education that focuses on physical activities as a means of learning. Physical education subjects include games, sports, gymnastics, rhythmic, water activities, and out-of-school education. The purpose to be achieved in this study is to improve the spirit and skills of learners in learning Rhythmic Gymnastics. The method used is Class Action Research or often referred to as action research, where this research will be carried out through several cycles in the hope that there will be an increase in the results to be achieved. The analysis technique used is the percentage to analyze and assessment of the subject of the developer in assessing the level of feasibility, quality and acceptability of the product to the product development. The results showed that the Teams Games Tournaments model can improve students learning outcomes effectively and efficiently, increase students motivation and participation in learning, and improve students  social skills. Conclusion Teams Games Tournaments model in learning rhythmic gymnastics, thereby improving learning outcomes and student motivation and teacher skills in managing learning.
Survey of Lecturers' Understanding of Sports Massage Clinic Services at Bina Darma University Umi Kalsum; Selvi Atesya Kesumawati; I Bagus Endrawan; Martinus Martinus
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 3 (2023): SEPTEMBER (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i3.28529

Abstract

Sport is a series of regular and routine physical activities carried out by individuals to achieve certain goals. Sport is a physical activity that is planned to develop various physical components. Those who perform high-intensity sports activities become tired. Fatigue can generally refer to the body losing energy until it cannot move. Work systems and human resources both depend on occupational safety and health (OSH). This study aims to determine the understanding of employee lecturers on massage services at Bina Darma University's sports massage clinic. This research is descriptive research. The research population is patients who utilize massage services at Bina Darma University's sports massage clinic. The sampling technique used is incidental sampling with a sample size of 20 people. The data collection technique used a questionnaire. Data analysis using descriptive analysis and percentage. The results of research at the Bina Darma University Sport The results of the research at Bina Darma University Sport Massage Clinic in 20 people on each question item became in the very satisfying category of 85.75%, in the satisfying category of 76.75%, in the unsatisfactory category of 2.5% and there were no patients who gave an assessment of the sports massage clinic in the very unsatisfactory category.
Upaya Meningkatkan Hasil Belajar Lompat Jauh Melalui Latihan Lari Sprint 50 Meter I Bagus Endrawan; Muslimin; Selvi Atesya Kesumawati; Dewi Sartika
Indonesian Journal of Physical Education and Sport Science Vol. 4 No. 1 (2024): March: Indonesian Journal of Physical Education and Sport Science
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v4i1.530

Abstract

Study purpose. Many students are less active when participating in sports subjects, especially the Long Jump. As described above, it attracted the author's interest to try to conduct class action research with the title Efforts to Improve Long Jump Learning Achievement Through 50 Meter Fast Running Exercises. Materials and Methods. The method used was Classroom Action Research (PTK) often called action research, where this research was carried out through several cycles in the expectation of an increase in the results to be achieved, including (a) Lesson Planning, (b) Action Implementation, (c) Observation, and (d) Reflection Results. In cycle I, the average score was obtained with poor/low criteria, the average result of the learning completeness criteria was 48%. Furthermore, in cycle II, the average score was obtained with good criteria, the average result of the learning completeness criteria was 98%. Data was obtained from 25 students, the lowest score was 69 by Aprilia Pranadia and the highest score was 86 by Ibrahum Nasir. Conclusion. By using the 50-metre sprint learning method, students' ability to perform the long jump can improve. The ability of students to take part in learning by using the Sprint Run method from cycles I and II had increased, namely student completeness reached 99% based on the Minimum Completeness Criteria (KKM) value.
Upaya Meningkatkan Hasil Pembelajaran Lari Sprint 100 Meter Melalui Metode Bermain Lari Zig-Zag Rintang Cone Sri Hidayati; I Bagus Endrawan; Donny Anhar Fahmi
Citius : Jurnal Pendidikan Jasmani, Olahraga, dan Kesehatan Vol. 4 No. 1 (2024): CITIUS : Jurnal Pendidikan Jasmani, Olahraga, dan Kesehatan
Publisher : Pendidikan Jasmani, Kesehatan, dan Rekreasi Universitas Nahdlatul Ulama Sunan Giri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32665/citius.v4i1.3180

Abstract

Pembelajaran lari sprint 100 meter merupakan salah satu aspek penting dalam pendidikan jasmani. Namun, pembelajaran ini dianggap monoton dan kurang menarik bagi siswa, sehingga hasil pembelajaran tidak optimal. Penelitian ini bertujuan untuk meningkatkan hasil pembelajaran lari sprint 100 meter melalui metode bermain lari zig-zag dengan rintang cone. Metode penelitian menggunakan pendekatan Penelitian Tindakan Kelas (PTK) dengan desain siklus yang terdiri dari perencanaan, tindakan, observasi, dan refleksi. Subjek penelitian adalah siswa sekolah menengah pertama yang dipilih secara acak. Instrumen pengumpulan data meliputi tes kecepatan lari 100 meter dan observasi keterampilan lari zig-zag. Data dianalisis menggunakan teknik statistik deskriptif untuk mengukur peningkatan hasil pembelajaran. Hasil penelitian pada awal penelitian, hanya 5 dari 20 siswa yang berhasil menyelesaikan lari sprint 100 meter sesuai target (12 detik untuk putra dan 14 detik untuk putri). Setelah pelatihan pada siklus I, jumlah siswa yang berhasil meningkat menjadi 11 dari 20 siswa. Di siklus II, setelah pelatihan tambahan, 18 dari 20 siswa berhasil menuntaskan lari sprint 100 meter sesuai target. Hasil penelitian menunjukkan bahwa metode bermain lari zig-zag dengan rintang cone secara signifikan meningkatkan hasil pembelajaran lari sprint 100 meter. Siswa menunjukkan peningkatan kecepatan lari dan keterampilan manuver yang lebih baik setelah mengikuti latihan dengan metode ini. Simpulan metode bermain lari zig-zag dengan rintang cone efektif dalam meningkatkan hasil pembelajaran lari sprint 100 meter. Metode ini tidak hanya membuat latihan lebih menarik dan menantang bagi siswa, tetapi juga memberikan kontribusi positif terhadap peningkatan keterampilan lari sprint. Latihan ini mampu melatih ketangkasan dan kecepatan siswa dalam melakukan sprint.
The Effect of Resistance Band Exercise Variations on Dollyo Chagi Kick Results Taekwondo Club Global Taekwondo Academy I Bagus Endrawan; Martinus Martinus; Ahmad Yani; Adi S; Hilmy Aliriad
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 3 (2023): SEPTEMBER (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i3.29104

Abstract

This study aims to determine the effect of resistance band variations on the results of Global Taekwondo Academy taekwondo dollyo chagi kicks. This type of research is experimental, with data collection techniques using documentation and tests. Taekwondo kick speed test using Measurement Foundation Skill Taekwondo The test is carried out by kicking as fast as possible within 10 seconds. The research subjects were five athletes from the Global Taekwondo Academy. Data analysis technique using the t-test From the results of data analysis, it was obtained that the average value of Resistance Band exercises was tcount = 8.850 > ttable = 1.729 and at a significant level of 5%. These results can be interpreted as indicating that there is an effect of resistance band variations on the results of the Global Taekwondo Academy dollyo chagi kick. The conclusion of this study is that there is an influence of resistance band variations on the results of dollyo chagi taekwondo kicks at Global Taekwondo Academy.
The Effect of Top and Bottom Start Sprint Training on the 50 Meters Freestyle Swimming Speed of Megalodon Swimming Athletes Martinus Martinus; M. Wili Syahrendra; I Bagus Endrawan; Aprizal Fikri
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 2 (2024): JUNE
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i2.32991

Abstract

The background of this research aims to analyze the effect of upper and lower start sprint training on 50 meters freestyle swimming speed in the megalodon swimming club. This type of research is a quasi-experiment. With a two groups pretest posttest research method. The subjects of this research were 14 male athletes from the KU-1 swimming club, divided into two groups, each group consisting of 7 people. The results of the study showed that the top and bottom sprint start training influenced the 50 meters freestyle swimming speed seen from the average and the paired t test hypothesis test on the pretest sprint start from the top getting an average value of 32.67 and the posttest sprint start from the top obtained a mean value of 30.29. The Paired Sample T-test on the sprint start from the bottom pretest obtained a mean value of 32.43 and the sprint start from the bottom posttest obtained a mean value of 31.86. The difference between the mean pretest and posttest sprint start from the bottom was 0.57, the independent sample t-test on the sprint start from the top group got a mean value of 30.29 and the sprint start from the bottom group got a mean value of 31.86. The average difference between sprint starts from the top and bottom is 1.57, which means there is a difference in swimming speed. An increase in the results of the 50 meters swimming speed occurred in the experimental group because the experimental group was given sprint start training from the top and bottom for 8 weeks repeatedly with training twice a week. Repeated 50 meters swimming training results in an increase in 50 meters freestyle swimming speed.