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Discovery Learning Learning Analysis to Develop High Level Cognitive Learning Outcomes Based on Student Metacognitive Characteristics Rahayu, Putri; Yulianti, Dwi; Adha, Muhammad Mona; Perdana, Ryzal; Nurwahidin, Muhammad
Lectura : Jurnal Pendidikan Vol. 15 No. 1 (2024): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/lectura.v15i1.17514

Abstract

Study findings about students' learning needs became the basis for this research. To improve high-level cognitive learning outcomes based on students' metacognitive characteristics, this research will apply Discovery Learning. This research uses Solomon Four Groups Design, a type of quasi-experimental research methodology. The research population was 216 fourth grade students at Al Kautsar Elementary School. In keeping with the research objectives, a cluster random sampling approach was used to select the sample for this investigation, resulting in a total of 112 students. The data analysis method uses the Man Whitney test which is non-parametric. Research findings show that discovery learning is effectively implemented in elementary schools because it can foster student participation in learning activities, which in turn can improve cognitive learning outcomes at a high level based on students' metacognitive characteristics.
Development of an Inquiry-Based Social Complexity Science Pocketbook to Enhance Elementary Students’ Critical Thinking Skills Khomairroh, Siti; Yulianti, Dwi; Nurwahidin, Muhammad; Adha, Mohammad Mona
Lectura : Jurnal Pendidikan Vol. 15 No. 2 (2024): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/lectura.v15i2.20590

Abstract

This research problem begins with the results of a needs analysis of students. The research aims to produce a product in the form of a science pocket book based on Inquiry Social Complexity that is valid, practical and effective in order to improve students’ critical thinking skills. The type of research used Research and Development (R&D), following the ADDIE model with five stages: Analysis, Design, Development, Implementation, and Evaluation. The population of this studied consists of fifth-grade students from SD Rayon II, Sidomulyo District. The sample was determined used Cluster Random Sampling, aligned with the research objectives. Data collection tools included valid and reliable test instruments. The validation results of the Inquiry-Based Social Complexity Science pocketbook, developed by the researchers, theoretically confirmed its feasibility, with an Aiken’s V analysis yielding an average of 0.87, falling into the “Very Valid” category. Science pocket book product based on Inquiry Social Complexity which was developed to be practical in its application in the classroom. The results of the practicality assessment on educators’ responses had a holistic average score of 88.04 with a very practical interpretation and student responses had a holistic average score of 87.77 with a very practical interpretation. The data analysis technique employed an independent t-test. The calculation result was 0.009, which was less than 0.05. It is indicating a significant difference between the pre-test and post-use of the product in the class groups. This shows that the pocket book used is effective in improving students’ critical thinking skills.
Development of Learner Worksheets Based on PjBL Model to Increase Creativity on Material Changes in the Form of Objects Ambarwati, Sovi; Yulianti, Dwi; Perdana, Ryzal; Sutiarso, Sugeng; Nurwahidin, Muhammad
IJORER : International Journal of Recent Educational Research Vol. 5 No. 5 (2024): September
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v5i5.677

Abstract

Objective: Creativity is the ability of individuals to express themselves so that they will produce new ideas and works. Creativity can be enhanced by creating innovative learning activities that encourage students to express themselves and provide creative ideas so that students' creativity continues to increase. This study aims to determine the development of PjBL-based SW, its attractiveness, and increased student creativity. Method: This research (R&D) uses the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Results: The results of this study indicate that 1) the product developed with the ADDIE model is declared "very valid." 2) PjBL-based SW obtained interesting results, and 3) PjBL-based SW has been proven to increase student creativity in a very creative category. Novelty: The novelty of this research is that the results of the independent thinking indicator are low when compared to other indicators, so these findings can be used as a basis for making research instruments on independent thinking for students' creativity.
Pengaruh Penggunaan Media Diorama terhadap Pengamalan Nilai-Nilai Pancasila Perdana, Dayu Rika; Erni, Erni; Nurwahidin, Muhammad; Wahyuningtias, Safitri
Jurnal Basicedu Vol. 8 No. 3 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i3.8085

Abstract

Permasalahan pada penelitian ini terletak pada kurangnya pemahaman materi pengamalan nilai-nilai pancasila pada peserta didik kelas IV SDN 1 Jati Agung Kabupaten Pringsewu. Penelitian ini bertujuan guna menganalisis pengaruh dari penggunaan media diorama terhadap pemahaman materi pengamalan nilai-nilai pancasila pada peserta didik. Metode penelitian ini adalah jenis quasi experimental design dengan nonequivalent control group design. Populasi pada penelitian ini berjumlah 51 peserta didik serta sampel yang digunakan yaitu peserta didik kelas IV A dan IV B, sampel ditentukan dengan teknik non probability sampling yaitu sampel jenuh. Data yang digunakan dalam penelitian ini menggunakan pretest dan posttest. Data dianalisis dengan menggunakan uji regresi linier sederhana. Hasil penelitian menunjukan bahwa terdapat pengaruh penggunaan media diorama terhadap pemahaman materi pengamalan nilai-nilai pancasila pada peserta didik kelas IV. Permasalahan pada penelitian ini terletak pada kurangnya pemahaman materi pengamalan nilai-nilai pancasila pada peserta didik kelas IV SDN 1 Jati Agung Pringsewu. Implikasi dari penelitian ini menunjukkan bahwa penggunaan media diorama dapat menjadi solusi efektif untuk meningkatkan pemahaman peserta didik terhadap materi pengamalan nilai-nilai Pancasila