Ana Dhiqfaini Sultan
Universitas Muhammadiyah Makassar

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Journal : JPF : JURNAL PENDIDIKAN FISIKA

Development of Physics Learning Media Based-Mobile Learning Using Adobe Flash CS6 at Muhammadiyah University of Makassar Andi Arie Andriani; Ana Dhiqfaini Sultan; Salwa Rufaida; Nurfadilah Nurfadilah
Jurnal Pendidikan Fisika Vol 9, No 1 (2021): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v9i1.4651

Abstract

This research is motivated by the fact that physics learning content based on mobile learning can be accessed widely and most students have cellphones, but it has not been widely used to increase student enthusiasm in learning physics. Physics Learning Media Based on Mobile Learning is an effort to solve this problem. One of them is by Development of Physics Learning Media-Based Mobile Learning Using Adobe Flash CS6. This study aimed to determine the development of learning media products based on mobile learning using adobe flash CS6 and to examine the the feasibility of learning media based on mobile learning using Adobe Flash CS6 at Muhammadiyah University of Makassar. This type of research was a research and development starting from the defining stage (define), the design stage (design), and the development stage (develop). This mobile learning-based physics learning media was tested for validity by 2 experts of media, and tested for its effectiveness by 33 students. The results achieved were the m-learning media products that used the adobe flash CS6 application with validity criteria that were relevant, consistent and have practical usability, as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education. as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education. as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education.
Analysis of the Effect of Cross-sectional Area on Water Flow Velocity by Using Venturimeter Tubes Ana Dhiqfaini Sultan; Rizky Rizky; Hidayat Hidayat; Sri Mulyani; Wahdah Anugrah Yusuf
Jurnal Pendidikan Fisika Vol 8, No 1 (2020): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (370.104 KB) | DOI: 10.26618/jpf.v8i1.3199

Abstract

This simple experiment with titleĀ  the analysis of the effect of cross-sectional area on air flow velocity using a venturimeter tube with aim to know the relation between section wide, speed of water flow and water level in capillary pipes and to know basic principle of Bernoulli and the application in simple set. The activity was reading water level of capillary pipes the caused by changes of water flow that started from heavy, medium, and low. Then analyzed the data that got for every changes of water flow that started from count the different water level in capillary pipes on big pipes and small pipes after that looking for speed of fluid flow on both pipes. Based on analyze data as a result relation between section wide, speed of water flow and water level in capillary pipes that was as bigger of section wide then the speed of water flow was getting smaller and the level water in capillary pipes was getting taller. This is appropriate with Bernoulli principle that states an increase in the speed of a fluid on a pipe with decrease in pressure and in reverse.Keywords: Venturimeter Tube, Cross-Sectional Area, Speed Of Water Flow, Water Level, Principle Of BernoulliEksperimen sederhana ini berjudul analisis pengaruh luas penampang terhadap kecepatan aliran air dengan menggunakan Tabung Venturimeter yang bertujuan untuk mengetahui hubungan antara luas penampang, Kecepatan aliran air dan ketinggian air pada pipa kapiler serta untuk mengetahui prinsip dasar hukum Bernoulli dan penerapannya dalam rangkaian sederhana. Kegiatan yang dilakukan adalah membaca ketinggian air pipa kapiler yang disebabkan dari perubahan laju aliran air dimulai dari deras, sedang dan rendah. Kemudian menganalisis data yang diperoleh untuk setiap perubahan laju aliran air yang dimulai dari menghitung perbedaan ketinggian air pipa kapiler pada pipa besar dan pipa kecil setelah itu mencari kecepatan aliran fluida pada kedua pipa. Berdasarkan analisis data diperoleh hubungan antara luas penampang, kecepatan aliran air dan ketinggian air pada pipa kapiler yakni semakin besar luas penampang pipa maka kecepatan aliran air pada pipa semakin kecil dan ketinggian air pada pipa kapiler semakin tinggi. Hal ini sesuai dengan bunyi asas Bernoulli yang menyatakan bahwa semakin besar kecepatan fluida dalam suatu pipa maka tekanannya makin kecil dan sebaliknya makin kecil kecepatan fluida dalam suatu pipa maka semakin besar tekanannya.Kata kunci: Tabung Venturimeter, Luas Penampang, Kecepatan aliran air, Ketinggian air, hukum Bernoulli
The Application of Online Learning Assisted with Quizizz Educational Games in Learning Physics Nirwana Nirwana; Ana Dhiqfaini Sultan; Khaeruddin Khaeruddin
Jurnal Pendidikan Fisika Vol 9, No 3 (2021): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v9i3.5195

Abstract

This study aims to determine student learning outcomes at SMA Negeri 21 Makassar before and after implementing online learning assisted by the educational game Quizizz. This research is a pre-experimental research. The total subjects of this study were 31 students. The data collection technique used was a multiple choice test with straight motion material. The collected data was then processed using descriptive statistical analysis and N-gain test analysis. The results showed that there was an increase in student learning outcomes after the application of online learning assisted by the educational game Quizizz from 13.42 to 23.98. The conclusion obtained is that online learning assisted by the educational game Quizizz is effective for improving student learning outcomes.