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FAKTOR-FAKTOR PENYEBAB KETERLAMBATAN MAHASISWA UIN ALAUDDIN MAKASSAR MENYELESAIKAN SKRIPSI Sri Sulasteri; Fitriani Nur; Andi Kusumayanti
Idaarah: Jurnal Manajemen Pendidikan Vol 3 No 1 (2019): JUNE
Publisher : Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/idaarah.v3i1.9389

Abstract

The purpose of this study was to study the factors causing delays in UIN Alauddin Makassar students in completing their thesis. This study uses a qualitative descriptive research method. The subject of this study consisted of 25 students, 5 lecturers, 5 chairpersons and department secretaries. The subject taking technique used was Purposive Sampling and Snowball Sampling techniques. Data collection techniques in the form of questionnaires, interviews, observation, and observation. Based on the results of the analysis, it is known that intelligence indicators have the highest percentage of 60%, motivation of 44%, activity of 40%, peers of 60%, supervisors of 60%, families of 52% and facilities of 64%. Based on the qualitative factors obtained 1) the factors causing student delay increase the delay in completing the study consists of two factors, namely internal factors that complement intelligence, motivation, activity, while external factors include peers, supervisors, family, and facilities.
PENGEMBANGAN BAHAN AJAR GAMIFIKASI PADA MATERI LIMIT FUNGSI DAN TURUNAN KELAS XI SMAN 13 GOWA Wahyu Anggraeni; Sri Sulasteri; A. Sriyanti; Nur Yuliany
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol 5, No 4 (2022): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v5i4.10604

Abstract

This research was carried out with the aim of producing gamification teaching material products for limiting functions and class IX derivatives that met the feasibility criteria, namely valid, practical, and effective. This research is a development research using the ADDIE development model. The stages of the ADDIE development model consist of analysis, design, development, implementation, and evaluation. Product feasibility assessment using validation sheet instruments, student response questionnaires and teacher response questionnaires, as well as learning outcome tests. The collected data were analyzed by qualitative and quantitative descriptive analysis. The research results obtained are: (1) Valid, the average validation results for teaching materials, rpp, student and teacher response questionnaires and learning outcomes tests are 4.66 which are categorized as valid because they are in the range of 4≤V_a<5. (2) Practical, based on the teacher response questionnaire with an average result obtained of 91.66% and the student response questionnaire of 91.25% is in the range of 85% ≤R_G≤100% so that the teacher and student response questionnaire is categorized as very Positive. (3) Effective, the results of the student learning outcomes test analysis were obtained by 80% classically complete and were in the high category. Thus, it was concluded that the gamification teaching materials on the function limit materials and class XI derivatives met the criteria of valid, practical, and effective.
ANALISIS KETERAMPILAN DASAR MENGAJAR MAHASISWA JURUSAN PENDIDIKAN MATEMATIKA PADA PELAKSANAAN PROGRAM PENGALAMAN LAPANGAN (PPL) Astuti; Sitti Mania; Nur Khalisah Latuconsina; Sri Sulasteri; Nur Miftahul Jannah
Al Asma: Journal of Islamic Education Vol 4 No 2 (2022): NOVEMBER
Publisher : Faculty of Tarbiyah and Teacher Training

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/asma.v4i2.30642

Abstract

The purpose of this study was to determine the basic teaching skills of PPL students majoring in mathematics education in implementing the field experience program (PPL). This type of research is descriptive research with a qualitative approach. The research was conducted at MTs Madani Alauddin with subjects consisting of 6 students from class of 2014 Mathematics Education Study Program. Data collection was carried out using observation, interview, and documentation techniques. The data is then grouped into primary data and secondary data. Primary data comes from observations and interviews, while secondary data is obtained from documentation studies. The results showed that mathematics education students had fairly good skills in terms of opening lessons, explaining, asking questions, giving reinforcement, making variations, managing classes, guiding discussions, and closing lessons. However, in a number of indicators, students' mathematics education is not optimal, such as attracting attention, giving references/instructions, carrying out variations on teaching methods and variations on tools, attracting the use of methods and mastery of competencies, dividing attention, and evaluating indicators. There are several indicators that are not optimal because student knowledge about the 8 indicators of basic teaching skills is still lacking and preparation is not mature enough.
Pengembangan Media Pembelajaran XyMath Berbasis Inventor 2 pada Materi Sistem Persamaan Linear Dua Variabel Kelas VIII Rezkianti Hasan; Nurkholis; Sri Sulasteri
Alauddin Journal of Mathematics Education Vol 4 No 2 (2022): NOVEMBER
Publisher : Department of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the process of developing mathematics learning media for two-variable linear equation systems in MTs Darul Falah Bikeru that meet valid, practical, and effective criteria. This research is in the form of Research and Development (R&D) research with the ADDIE development model. The procedure includes 5 stages, namely: (1) analysis stage, (2) design stage, (3) development stage, (4) implementation stage, (5) evaluate stage. The subject of this study was class VIII students at MTs Darul Falah Bikeru. The product that was successfully developed in this development is the XyMath application created using Inventor 2. The results of this study show that the development of Inventor 2-based XyMath learning media on the material of the Two-Variable Linear Equation System is feasible to use in MTs Darul Falah Bikeru. From the results of product trials, students are more interested and understand the material taught using XyMath learning media compared to using digital books
Pendampingan Peningkatan Hasil Belajar Matematika Peserta Didik Kelas XI MTS Madani Alauddin Pao-Pao melalui Penerapan Model Project Based Learning Adin Fitrah; Sitti Mania; Sri Sulasteri; Suharti Suharti; Baharuddin Abbas
KHIDMAH: Jurnal Pengabdian Masyarakat Vol 1 No 2 (2021): JULY
Publisher : Faculty of Tarbiyah and Teacher Training

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (369.45 KB) | DOI: 10.24252/khidmah.v1i2.21198

Abstract

Abstrak Pengabdian ini tentang penerapan model pembelajaran berbasis proyek (Project Based Learning) terhadap hasil belajar matematika dengan tujuan untuk mengetahui (1) hasil belajar matematika peserta didik yang diajar tanpa menggunakan model pembelajaran berbasis proyek (2) hasil belajar matematika peserta didik yang diajar dengan menggunakan model pembelajaran berbasis proyek (3) apakah penerapan model pembelajaran berbasis proyek efektif dalam meningkatkan hasil belajar matematika pada peserta didik kelas IX MTs Madani Alauddin Paopao Kabupaten Gowa. Penelitian ini merupakan jenis penelitian eksperimen dengan menggunakan desain penelitian Quasi Experimental Design dengan bentuk Nonequivalent Control Groups Design. Populasi dalam penelitian ini adalah seluruh peserta didik kelas IX MTs Madani Alauddin Paopao Kabupaten Gowa terdiri dari 48 peserta didik sedangkan sampelnya adalah keseluruhan dari populasi yaitu kelas IXA sebagai kelas eksperimen dan siswa kelas IXB sebagai kelas kontrol yang masing-masing terdiri dari 25 peserta didik dan 23 peserta didik dan dikategorikan dalam tekenik sampling jenuh. Instrumen yang digunakan dalam penelitian ini adalah tes hasil belajar siswa, berupa pretest-posttest dan lembar observasi. Teknik analisis yang digunakan adalah analisis statistik deskriptif dan analisis statistik inferensial. Hasil analisis statistik deskriptif diperoleh rata-rata post-test kelas eksperimen 82,5 dan rata-rata post-test kelas kontrol 72,59. Sedangkan hasil analisis inferensial disimpulkan bahwa penerapan model pembelajaran berbasis proyek efektif dalam meningkatkan hasil belajar matematika pada peserta didik kelas IX MTs Madani Alauddin Paopao Kabupaten Gowa. Abstract This research is about the effectiveness of the application of project-based learning models (Project Based Learning) on mathematics learning outcomes with the aim of knowing (1) mathematics learning outcomes of students being taught without using project-based learning models (2) mathematics learning outcomes of students being taught using project-based learning model (3) whether the application of the project-based learning model is effective in improving mathematics learning outcomes in class IX students of MTs Madani Alauddin Paopao, Gowa Regency. This research is a type of experimental research using a Quasi Experimental Design research design in the form of Nonequivalent Control Groups Design. The population in this study were all students of class IX MTs Madani Alauddin Paopao, Gowa Regency consisting of 48 students while the sample was the whole population, namely class IXA as the experimental class and class IXB students as the control class, each of which consisted of 25 students and 23 students and categorized in saturated sampling technique. The instrument used in this study was a test of student learning outcomes, in the form of a pretest-posttest and observation sheets. The analysis technique used is descriptive statistical analysis and inferential statistical analysis. The results of the descriptive statistical analysis showed that the post-test average for the experimental class was 82.5 and the post-test average for the control class was 72.59. While the results of inferential analysis in testing the data hypothesis show that the t-count value is greater than the t-table value (3.25> 2.01) and the average learning outcomes of the experimental class are higher than the average learning outcomes of the control class, thus it can be concluded that the application of project-based learning models is effective in improving mathematics learning outcomes in class IX students at MTs Madani Alauddin Paopao, Gowa Regency.
The Development of Mathematics Module Based on the Contextual Apporach in Algebraic Forms Material Fitriani Nur; Nurpaidah Nurpaidah; Suharti Suharti; Sri Sulasteri; Thamrin Tayeb
Formatif: Jurnal Ilmiah Pendidikan MIPA Vol 13, No 2 (2023): Formatif: Jurnal Ilmiah Pendidikan MIPA
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/formatif.v13i2.18260

Abstract

The purpose of this study was to analyze the process and results of developing a mathematics module based on the contextual approach in algebraic forms which was valid, effective, and practical in the VII grade of Junior High School. This study was research and development (R&D) adapted from the ADDIE development model. The product developed was a mathematics module containing algebraic form materials based on the contextual approach, the subject of the study were students of junior high school. Data collection techniques in this study were validation sheets, questionnaires, learning outcomes tests, and observation sheets. The data analysis technique used was descriptive data analysis. Based on the research findings, it was found that the process of developing teaching materials in this study using the ADDIE instructional development model included five stages, namely analysis, design, development, implementation, and evaluation. The mathematics module has met the criteria of validity, effectiveness, and practicality, which means that this module is suitable to be applied in the interaction of teaching and learning activities. The developed module to optimize students understanding of concepts and be able to make students more focus on the learning process in the classroom.