Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : ComTech: Computer, Mathematics and Engineering Applications

Analysis of Wollongong City Council using 7s’s of Galliers and Sutherland Methods Gamayanto, Indra
ComTech: Computer, Mathematics and Engineering Applications Vol 8, No 4 (2017): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v8i4.4022

Abstract

The research analyzed website of Wollongong City Council (WCC) and all the plans done by the WCC. It also showed details an Information Systems (IS) strategic plan for WCC. Although the WCC already had an integrated system, there were several key issues. The framework used to devise IS plan was seven stages (7S) of Gallier and Sutherland (G&S). The approach assisted WCC in locating the current stage of its Information Technology (IT) maturity. From the analysis undertaken, it finds that IT currently is within stages 4 and stage 5 in seven stages. The final result will be the framework of the design as recommendations to the WCC.
Benthix VR: A Virtual Reality Simulation Application to Preserve Traditional Benthik Game Setiawan, Abas; Nugraha, Alvin Satria; Haryanto, Hanny; Gamayanto, Indra
ComTech: Computer, Mathematics and Engineering Applications Vol 8, No 4 (2017): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v8i4.4036

Abstract

This research aimed to preserve Benthik traditional game using Benthix VR. Benthix VR used the Virtual Reality Interface Design (VRID) development model. The development phase of the VRID model started from High Level to Low-Level phase. The High-Level Design (HLD) phase consisted of identifying data elements and multiple objects, and modeling component objects. The output from the HLD phase would be input to the Low-Level Design (LLD) phase. The LLD phase was a phase of repetition and fine-tunes from the modeling of several component objects thoroughly. Testing of Benthix VR was conducted on 34 respondents with five assessment aspects. Those were enjoyment, realism, interactivity, usability, and impact. The average result of the questionnaire assessment of all aspects is 3,18824. These results indicate that users feel that Benthix VR is comfortable, realistic, interactive, and fascinating. Moreover, they are also interested in playing Benthik in the real world after using the application.