An Fauzia Rozani Syafei
Universitas Negeri Padang

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Task Types Found in the Textbooks “Bahasa Inggris: When English Rings A Bell” and Bright an English Course for Junior High School Nurul Huda; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 9, No 1 (2020)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (889.073 KB) | DOI: 10.24036/jelt.v9i1.107932

Abstract

This research is a descriptive research that is aimed to describe the task types and to see the frequent task types that appeared in the textbooks entitled “Bahasa  Inggris: When English Rings a Bell” and Bright an English Course for junior high school.  The data was gained by using a data format. The data format is a table to classify the types the task types found in the textbooks. The data format is adapted from Nunan’s typology of task (1999). The result of this research revealed that most of the task types proposed by Nunan (1999) were covered by these two textbooks. However, some of the tasks had the highest frequency in each textbooks, while some had the least. In addition, there were some subcategories that were ignored in each textbooks
THE LEVEL OF SELF-DIRECTED LEARNING READINESS OF 2013 ACADEMIC YEAR’S STUDENT AT ENGLISH DEPARTMENT OF THE STATE UNIVERSITY OF PADANG Yuri Hardianti; Refnaldi refnaldi; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 5, No 1 (2016): Serie E
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (911.398 KB) | DOI: 10.24036/jelt.v5i1.7336

Abstract

This research discusses about students’ level of self-directed learning readiness in learning English. The subject of the research is English students class of 2013 which selected by using simple random sampling method. The identified problem of the study is how the students SDLR level influences their learning English strategy. The objective of the study is to discover students’ SDLR level and factors that influence their low level SDLR in learning English. There were two instruments used on the research, the questionnaire and a semi-structured interview. The result showed that the students had below average level of SDLR with an average score of 189.68. Based on the interviewed administered to the 16 students who scored below average level of SDLR, factors that influenced their low SDLR score were self-concept as an effective and independent learner, creativity and initiative in learning. In conclusion, English department students of UNP has low self-directed learning readiness level, and self-concept as an effective and independent learner, creativity and initiative in learning are its cause factors.
Teaching Vocabulary to Young Learners through Snake and Ladder Game Zikriyati Zikriyati; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 7, No 1 (2018)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (766.303 KB) | DOI: 10.24036/jelt.v7i1.8480

Abstract

Vocabulary is one of the important elements in the process of learning, mastering, and using language. As a part of language elements, it should be taught earlier to the students in order to ease them in mastering a language in the future. However, teaching vocabulary to Young Learners is different from teaching vocabulary to teenagers and adults for some reasons. Generally, young learners are children who are still in a period of good growth. They tend to be more active because they like playing and doing many activities. They cannot listen longer and cannot handle more abstract ideas but may be willing to speak, sing, or move. For those reasons, teachers have to create a learning situation based on students’ need and interest which is learning by playing.  This paper will present an interesting activity named “Snake and Ladder” game that can be used as a solution in teaching vocabulary to young learners. Through the implementation of "Snake Ladder" game, students will be encouraged and motivated to learn vocabulary by playing. The use of this game is also expected to facilitate students in learning, understanding, and enriching their vocabulary collection.
Errors in Using Prepositions: An Analysis on English Freshmen Majoring on Literature at Universitas Negeri Padang in Academic Year 2019 Nentis Nentis; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 9, No 1 (2020)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (797.624 KB) | DOI: 10.24036/jelt.v9i1.107791

Abstract

The research was aimed at analyzing the English department students errors in using prepositions. The subject of this research was the the freshmen of English Department majoring on literature in academic year 2019. Out of 103 students, 31% of them were choosen to be a sample by using simple random technique. The data had been gathered by using gap-filling test. The results of the data analysis show that from 1240 answers in the test, there were 796 errors made by the students. The errors included 184 (59%) errors prepositions of time, 213 (69%) errors in prepositions of place, 236 (76%) errors prepositions of direction/movement and 163 (52%) errors other kinds of prepositions. In addition, related to the cause of errors, it was the target language that mostly causes the students commit errors (intralingual errors). Based on the findings, it can be concluded that the freshmen of English students commit 64% total of errors in using prepositions and the errors itself mostly are due to the students’ lack ability in grammatical.  
USING AUTHENTIC MATERIAL TO TEACH TRANSLATION TO ENGLISH DEPARTMENT STUDENTS Apri Yayat Susendi; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 6, No 1 (2017): Serie D
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (674.537 KB) | DOI: 10.24036/jelt.v6i1.9656

Abstract

This paper is written to discuss the teaching of Translation for the students of English Department Students. The difficulties of producing an accurate translation and the importance Teaching Translation to produce a good and understandable translation product are the points underlying this paper. Therefore, the authors use the Authentic materials to assist students in studying Translation and prepare candidates to face the real translation work as they become the translator later. The material discussed is an explanation of authentic materials and the procedure of teaching Translation using Authentic Materials. This learning strategy is expected to be useful for an English professor in the field of translation so that they can enrich the teaching of translation. It is also desirable to students in order to improve their skills in the English language text mengterjemahkan and increase the motivation to learn translation.USING AUTHENTIC MATERIAL TO TEACH TRANSLATION TO ENGLISH DEPARTMENT STUDENTS
Enhanching Students’ Reading Comprehension of Scientific Text by Using KWL Charts for Senior High School Muhammad Satria; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 8, No 4 (2019)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (60.109 KB) | DOI: 10.24036/jelt.v8i4.106470

Abstract

This paper deals with the use of KWL charts as Know, Want, and Learned (what is known, what is known, and what has been learned) in enhancing students’ comprehension of reading scientific texts in Senior High School students. KWL charts can be used by teachers to make learning English more enjoyable. The use of this KWL chart is used as a solution for teachers to solve students' problems in reading texts, especially scientific forsenior high school students.KWL charts helps the teachers in teaching reading scientific text more interesting, so that it will motivate students to comprehend the text.Giving a table consisting of 3 columns, K, W, and L, which column K is for background knowledge, column W for something unknown or form of a question for the child, and column L for conclusion about what the student has learned or questioned earlier in column W of the scientific text given. These methods or KWL charts are suitable for application in high school to all classes. 
THE USE OF “STORY STARTER HOT POTATO” GAME IN TEACHING SPEAKING FOR SENIOR HIGH SCHOOL STUDENTS Elza Netri; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 5, No 1 (2016): Serie C
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (614.525 KB) | DOI: 10.24036/jelt.v5i1.7306

Abstract

One of important skills in learning English is speaking ability. By speaking, the students can communicate what they are thinking. However, most of students have difficulties in speaking since they learn English as a foreign language. Therefore, a good and interesting way is needed to attract the students in learning speaking.  Story Starter Hot Potato Game is a good and interesting activity that can be used in teaching English to improve the students’ speaking ability. In playing  Story Starter Hot Potato Game, the students are grouped into circles. The teacher  then play a music  and read  a sentence to a student. Each of the students should continue the sentence in turn. Here, the students are practicing speaking  because each of the students should say a  sentence to build the story based on the sentence given by the previous person. When the music stops, the student that has not finished his sentence yet will be lost so the last survivor of this game will be the winner. In playing this game, the students should be able to think critically and fastly. This way would be able to motivate the students to speak in the class, so the students’ speaking ability would be improved and be better.
USING LINO.IT APPLICATION IN TEACHING ENGLISH Bambang Triyono; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 5, No 1 (2016): Serie B
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (449.193 KB) | DOI: 10.24036/jelt.v5i1.7281

Abstract

In teaching English there are some common problems that found by the teacher in classroom, like students have lack motivation in learning English, teacher finds difficulty to choose an interesting method, a monotonous learning. Those problem make the students think that English as a difficult subject. Studying in the classroom is not limited with the use of paper, book or pen only. Using technology-based media and internet like application can be a good solution and give positive impact in teaching English. One of application based on the use of internet is Lino.it. Lino.it is software which formed in virtual wall and it can be placed some notes, pictures and videos. Teacher can use this software to support the use of black board or teacher can focus the teaching and learning with Lino.it. The writer wrote this paper with purpose: tell how teacher use Lino.it application in teaching process. The writer also hopes this application can make the teacher to be more creative in utilization media and develop the students’ learning quality.
The Obstacles Faced by PGSD International Students 2019 in Using English as Medium of Instruction Meli Aslina; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 11, No 1 (2022)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jelt.v11i1.116289

Abstract

This study aims to find out the listening, speaking, reading, and writing obstacles faced by PGSD international class students 2019 in using English as a medium of instruction. Data was collected from 21 international class PGSD students in the 2019 entry year at Universitas Negeri Padang. In collecting data, the students were asked to fill out a questionnaire consisting of 41 questionnaire for 55 minutes. The results showed that these students had many obstacles in listening, speaking, reading, and writing. In other words, students are classified as having obstacles in using English as medium of instruction. In this case, the lecturers were asked to pay more attention to the student learning process such as often listening to western music, trying to talk to each other between students, reading texts, and writing things down about English texts.
Using Anime Noises Game in Teaching Animal's Name to Kindergarten Students Manissha Juliati Jhoni; An Fauziah Rozani Syafei
Journal of English Language Teaching Vol 7, No 4 (2018)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (825.495 KB) | DOI: 10.24036/jelt.v7i4.101737

Abstract

This paper’s aim is to explain how to use Anime Noises Game in teaching Animal’s name for kindergarten students (young learner). Teaching vocabulary to young learner is different from high school students, because young students have different characteristics and learning style. Anime Noises Game is one of the way of teaching that can be used by the teacher to overcome the problems. Anime Noises Game helps students to learn Animal’s name comprehension that have been learned before. The steps in using Anime Noises Game are brainstorming, discussing about the material, and playing the Anime Noises Game. In brainstorming, teacher shows several pictures related to the material along with general questions about the pictures after that. The next step is discussing about the material, teacher teach students name of animal and sound of animal. The next step Anime Noises Game, teacher will guide the students in playing this game that will help them in learning Animal’s Name that has been taught. And the last steps is concluding. In this step, the teacher make the conclusion about the material.