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Pengembangan E-LKPD Berbantuan Android pada Mata Pelajaran IPA Kelas VIII di SMP Asri Febriyanti; Zuliarni Zuliarni; Alwen Bentri; Novrianti Novrianti
Journal on Education Vol 5 No 4 (2023): Journal on Education: Volume 5 Nomor 4 Mei-Agustus 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i4.2345

Abstract

The background for the development of the Android-assisted E-LKPD was that the science practicum activities in the laboratory could not be carried out on time because they had to take turns with other classes, and the practicum tools were not qualified to support science learning. Teachers use teaching materials such as textbooks and LKS. Textbooks only contain text and pictures, cannot contain videos and animations that support it so that students do not understand the material and have difficulty relating learning to everyday life. In science learning itself, there are many discussions that require animation, if you are only guided by printed books, what is conveyed will not be realized. The purpose of this study was to produce valid and practical android-assisted E-LKPD in Class VIII science subjects in junior high schools. The type of development used is Research and Development (R&D). The development model used in this study uses the model proposed by Borg and Gall up to 5 stages of development. The data obtained will be analyzed using a Likert scale. The development of the Android-assisted E-LKPD was assessed by 2 media validators, namely lecturers from the Department of Curriculum and Educational Technology and material validators, namely Science Subject Teachers at SMPN 3 Pariaman. The practicality assessment was carried out by 15 class VIII students of SMPN 3 Pariaman. The product validity test results for the media aspect are categorized as "Valid" by obtaining an average score of 4 from validator I and 4.93 from Validator II. The results of the validity assessment for material aspects are categorized as "Very Valid" by obtaining an average score of 4.89. The practicality test results obtained obtained an average value of 4.68 in the category of "Very Practical". Thus the development of Android-assisted E-LKPD in science subjects for grade VIII in junior high schools is appropriate to be used as a learning medium and to support the learning process as well as a learning resource for students.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE MATA PELAJARAN IPA KELAS VIII SMP Anggel Kristi; Zuliarni Zuliarni
Journal of Pedagogy and Online Learning Vol. 2 No. 1 (2023): JPOL Volume 2 Nomor 1 Maret 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v2i1.36

Abstract

The development of interactive learning media using Articulate Storylinejis carried out asjan effortjtojhelp teachers in thejlearning process become better, because when learning uses the lecture method, thejusejof power point learningjmediajis only dominated by writing andjthe usejof learning media. teachingjmaterialsjin thejformjof worksheets and textbooks. With interactive learning media using an articulate storyline, it can help teachers in the learning process, so that learning is more interesting for students to follow. Thisjstudyjaims tojproduce ajvalid and practical Articulate Storyline learning media on optical instruments. This type of research is development research or what is known as Research and Developmentj (R&D). jThisjstudy uses the development modeljproposedjby Brag and Gall which is simplified into 5 steps, namely planning, initial product development, product validation, limited trial, and final product. The product developed was assessed by 2 material validators, namely a science subject teacher at SMP N 25 Padang and 2 media validators, namely a lecturer in the curriculum and educational technology department. The assessment ofjthe practicality test was carriedjoutjby 15 grade VIII students of SMP N 25 Padang. Thejproductjvalidity testjresultsjforjthe materialjaspectjare categorized as "very valid" by obtaining an average of 4.2 from the material validator I and obtaining an average of 4.7 from the material validator II. Thejresultsjofjthe validity assessment for thejmedia aspect are categorizedjas "very valid" by obtaining anjaverage of 4.4 from the media validator I and obtaining an average of 4.54 from the media validator II. Thejresultsjofjthe practicality test conducted by 15 grade VIII students at SMPjN 25 Padang werejcategorizedjas "very practical" withjanjaveragejscore of 4.6. learning and asjajlearning resourcejforjstudents.
Efektivitas Penerapan Model Project Based Learning Pada Mata Pelajaran Desain Grafis Percetakan Kelas XI Di SMKN 2 Kecamatan Guguak Giska Widi Tisara; Fetri Yeni J; Syafril Syafril; Zuliarni Zuliarni
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3934

Abstract

Based on observation researcher did about Graphic Design Printing at SMK N 2 Guguak, many students do not follow the lessons well. Students easily get bored paying attention to the teacher's explanation. One of the factors that causes this is monotonous learning. This studies goals to test the effectiveness of applying the project based learning in improving the output of the students in XI Multimedia at SMK N 2 Guguak in the subject of graphic design printing. This research technique is a quantitative quasi-experiment with a post-test only design. The specimen in this studies are 49 students. The instrument is a multiple choice questions consisting 20 items. The research data was processed using descriptive and inferential analysis techniques. The results of this research discovered that the average of student’s outcomes in the experimental class using Project Based Learning is better than student’s outcomes in the control class that used conventional learning. Based on the speculation, it could be concluded that the applying of the project based learning is effective in enhancing students output in class XI Multimedia at SMK N 2 Guguak in the subject of graphic design printing.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Problem Based Learning Untuk Siswa SMP Kelas VII Pada Mata Pelajaran IPA ririn rahma weni; Meldi Ade Kurnia Yusri; Eldarni; Zuliarni
Journal of Pedagogy and Online Learning Vol. 2 No. 2 (2023): JPOL Volume 2 Nomor 2 Juni 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v2i2.44

Abstract

This study aims to produce Student Worksheets (LKPD) Based on Problem Based Learning in Science Subjects on environmental pollution at SMPN 2 Bayang Utara and to find out students' responses to the developed LKPD. The research method used is research and development (Reseach and Development) with the ADDIE development model developed by Dick and Carry. This research has 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The product validation test was carried out by 3 validators consisting of 2 media expert validators and 1 material expert validator. Product trials were carried out on 14 students of SMPN 2 Bayang Utara with the aim of knowing the practicality of the product being developed. The results showed that the product produced was "Very Valid" to be used in the learning process on science material for class VII SMP. The results of the media expert validator's assessment of problem-based learning-based worksheets obtained descriptive assessment results in the "Very Valid" category getting an average of 4.78 with a percentage of 95%. The results of the assessment of the material validator in the "Very Valid" category get an average of 4.82 with a percentage of 96%. Based on the practicality test results, it gets an average of 4.70 with a percentage of 94%, including the "Very Practical" category. Based on the results of the validation and practicality tests, it can be concluded that the problem-based learning worksheet product is suitable for use in the learning process.
The Effect of Using Video Learning Media on Student Learning Outcomes in Class IV Science and Science Subjects at SD Negeri 13 AIA Manyuruak South Solok Yesi Karmila; Zuliarni Zuliarni
JUPE : Jurnal Pendidikan Mandala Vol 8, No 3 (2023): JUPE : Jurnal Pendidikan Mandala
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i3.5887

Abstract

The problems found in the field were that some grade IV students at SD Negeri 13 Aia Manyuruak North Solok lacked focus on learning, and the teacher had not used instructional video media in the learning process in science subjects. This research was conducted to determine the effect of using instructional video media on science subjects in class IV SD. The research was carried out using a quasi-experimental quantitative method, using two classes consisting of 15 people in each class. Collecting data using tests in the form of objectives as many as 40 items. Data analysis techniques used are normality test, homogeneity and t test. The research data obtained an average value of the experimental group of 82, higher than the average control group of 70.33. From the t-test analysis, it was obtained that -test > table = with a significant level of 0.05. So, it can be concluded that there is a significant effect on student learning outcomes in the science subject of class IV SD Negeri 13 Aia Manyuruak North Solok
The Effect of Using Video Learning Media on Science Learning Outcomes for Class IV Students at SDN 20 Sitiung Salma Arisa Helmi; Zelhendri Zen; Fetri Yeni J; Zuliarni Zuliarni
JUPE : Jurnal Pendidikan Mandala Vol 8, No 3 (2023): JUPE : Jurnal Pendidikan Mandala
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i3.5966

Abstract

Permasalahan yang ditemukan di lapangan berdasarkan observasi yang dilakukan di kelas IV SD Negeri 20 Sitiung Kabupaten Dharmasraya, terlihat  bahwa siswa kurang memahami materi pembelajaran IPAS, hal ini disebabkan oleh media buku paket yang kurang menggambarkan materi pembelajaran dan guru belum menggunakan media video pembelajaran dalam proses pembelajaran mata Pelajaran IPAS. Penelitian ini bertujuan untuk mengungkapkan pengaruh dari penggunaan media video pembelajaran terhadap hasil belajar IPAS siswa kelas IV di SD Negeri 20 Sitiung.            Penelitian ini menggunakan metode penelitian kuantitatif dengan bentuk kuasi eksperimen. Populasi penelitian ini adalah siswa kelas IV di SD Negeri 20 Sitiung yang berjumlah 62 peserta didik. Pengambilan sampel menggunakan teknik total sampling, yaitu seluruh peserta didik diambil sebagai sampel yakni kelas eksperimen sebanyak 31 peserta didik dan kelas kontrol sebanyak 31 peserta didik. Teknik pengumpulan data menggunakan teknik tes.            Dari hasil penelitian diperoleh nilai rata-rata kelompok eksperimen sebesar 80,403 lebih tinggi dari nilai rata-rata kelompok kontrol sebesar 74,67. Dari analisis uji t diperoleh  >  = 2,99 > 2,00, dengan α 0,05. Maka dapat disimpulkan bahwa penggunaan dari media video pembelajaran dalam pembelajaran IPAS di SD Negeri 20 Sitiung Kabupaten terdapat hasil yang signifikan terhadap hasil belajar siswa.
Pengaruh Model Pembelajaran Flipped Classroom terhadap Hasil Belajar pada Mata Pelajaran Sosiologi Kelas X di SMAN 1 Pasaman Pratiwi Kurnia Dewi; Zuwirna Zuwirna; Zuliarni Zuliarni; Dedi Supendra
Jurnal Penelitian, Pendidikan dan Pengajaran: JPPP Vol 4, No 3 (2023)
Publisher : Universitas Muhammadiyah Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/jppp.v4i3.16284

Abstract

Melalui pengamatan proses pembelajaran yang dilaksanakan di SMA Negeri 1 Pasaman, ditemui permasalahan seperti hasil belajar yang tidak mencukupi KKM yang ditentukan ialah 75. Dan kurangnya keaktifan peserta didik dalam tahap belajar. Sebuah solusi guna menangani konflik, dilakukan penelitian secara menerapkan Model belajar Flipped Classroom saat pembelajaran. Penelitian bertarget guna mengetahui dampak model belajar Flipped Classroom pada hasil belajar terhadap mata pelajaran sosiologi kelas X di SMAN 1 Pasaman. Pengkajian ini berjenis kuantitatif serta berpendekatan Quasy Experiment. Pengkajian ini berpopulasi ialah murid kelas X SMA Negeri 1 Pasaman. Pengkajian ini bersampel kelas X.6 menjadi kelas eksperimen serta X.7 sebagai kelas kontrol yang mencakup 34 murid. Dipakai soal objektif guna diambil data sejumlah 40, lalu data perolehanya dianalisa secara memakai pengujian-t. Perolehan pengkajian melihatkan kisaran nilai kelas eksperimen sejumlah 78,55 melainkan kisaran kelas kontrol sejumlah 68,97. Melalui pengkalkulasian pengujian t didapati thitung ˃ ttabel sejumlah 4,8872 ˃ 1,996 artinya ada perbandingan perolehan pembelajaran yang signifikan terhadap ɑ 0,05. Simpulanya jika memakai model belajar Flipped Classroom berdampak pada perolehan pembelajaran sosiologi kelas X di SMAN 1 Pasaman.
The Influence of Interactive Multimedia E-dictionary cards on the English Learning Outcomes of Class VII Middle School Students Zakia Azzahra Maifa; zuliarni zuliarni; eldarni eldarni; novrianti novrianti
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (JIME)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.6099

Abstract

Pengaruh penggunaan multimedia interaktif e-dictionary card terhadap hasil belajar siswa dan dapat membantu guru dalam proses pembelajaran. Jenis penelitian yang digunakan adalah pendekatan kuantitatif berbentuk experiment. Penelitian dilakukan terhadap 60 siswa, dengan populasi seluruh siswa kelas VII SMP Negeri 7 Padang yang berjumlah 252 orang yang terdiri dari 8 kelas dan sampel kelas VII.7 (kelas kontrol) dan VII.8 (kelas eksperimen). Data dikumpulkan melalui pengamatan aktivitas siswa menggunakan lembar observasi serta melalui pemberian tes tertulis. Hasil analisis menunjukkan bahwa data memiliki pola distribusi yang serupa dengan distribusi normal dan memiliki tingkat homogenitas yang seragam. Selain itu, penggunaan multimedia interaktif e-dictionary card memiliki pengaruh  yang signifikan terhadap hasil belajar peserta didik. Secara keseluruhan, dapat di simpulkan  dari penelitian ini adalah bahwa penggunaan multimedia interaktif e-dictionary card dalam mata pelajaran Bahasa Inggris. oleh peserta didik di SMPN 7 Padang kelas VII memiliki potensi untuk mencapai peningkatan hasil belajar para murid.
The Influence of Implementing the Teams Games Tournament (Tgt) Type Cooperative Learning Model on Student Learning Outcomes in Class VII Informatics Subjects at Smp N 2 Padang Viona Salsabila; Zuliarni Zuliarni; Novrianti Novrianti; Rayendra Rayendra
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (JIME)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.6095

Abstract

Informatika merupakan matapelajaran yang berorientasi pada berpikir komputasional dan pemecahan masalah dan menekankan keseimbangan antara kemampuan berpikir, keterampilan menerapkan pengetahuan informatika. Permasalahan pada mata pelajaran ini adalah guru masih kurang menerapkan model pembelajaran dan hanya mernyuruh siswa untuk merangkum. Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) terhadap hasil belajar pada mata pelajaran Informatika kelas VII SMPN 2 Padang. Jenis penelitian ini adalah penelitian eksperimen semu. Sampel dalam penelitian sebanyak 62 peserta didik kelas VII. Teknik pengumpulan data yang digunakan adalah metode tes. Instrumen tes digunakan untuk mengumpulkan data hasil belajar peserta didik setelah menerapkan pembelajaran kooperatif tipe TGT. Data dianalisis menggunakan statistic uji t dengan taraf signifikan 0,05. Hasil penelitian menunjukkan bahwa nilai rata-rata eksperimen sebesar 80,17 dan nilai rata-rata kelas kontrol sebesar 72,50. Hasil hitung uji t (t-tes) diperoleh thitung 2,540 lebih besar dari t tabel pada taraf signifikan 0,05 adalah 1,670. Dapat disimpulkan penerapan model pembelajaran kooperatif tipe TGT berpengaruh terhadap hasil belajara siswa pada mata pelajaran Informatika kelas VII SMPN 2 Padang.
The Effect of Implementing the STAD Type Cooperative Learning Model on Students’ Learning Outcomes in 7th Class PAI Subjects at SMPN 1 Junjung Sirih Wilanda Inrtan Pertiwi; Zuliarni Zuliarni; Darmansyah Darmansyah; Ulfia Rahmi
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (JIME)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.5880

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran kooperatif tipe STAD terhadap hasil belajar siswa  pada mata pelajaran PAI kelas VII SMPN 1 Junjung Sirih. Jenis penelitian ini adalah penelitian eksperimen semu. Sampel dalam penelitian ini sebanyak 60 peserta didik kelas VII. Teknik pengumpulan data yang digunakan adalah metode tes. Instrument tes digunakan untuk mengumpulkan data hasil belajar peserta didik setelah menerapkan pembelajaran kooperatif tipe STAD. Data dianalisis menggunakan statistik uji t dengan taraf signifikan 0,05. Hasil penelitian menunjukkan bahwa nilai rata-rata kelas eksperimen sebesar 76,83 dan nilai rata-rat kelas kontrol sebesar 68,67. Hasil hitung uji t (t-test) diperoleh thitung 2,548 lebih besar dari t tabel pada taraf signifikn 0,05 adalah 1,671. Dapat disimpulkan penerapan model pembelajaran kooperatif tipe STAD berpengaruh terhadap hasil belajar siswa pada mata pelajaran PAI kelas VII SMPN 1 Junjung Sirih.