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Journal : International Journal of Economy, Education and Entrepreneurship (IJE3)

ENGLISH LEARNING MEDIA BASED ON INTERACTIVE MULTIMEDIA FOR GRAPHIC TECHNOLOGY STUDENTS Ika Agustina; Nasrudin Nasrudin; Dewi Maharani
International Journal of Economy, Education and Entrepreneurship Vol. 1 No. 3 (2021): International Journal of Economy, Education and Entrepreneurship
Publisher : Yayasan Education and Social Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53067/ije3.v1i3.38

Abstract

This study aims to design an interactive learning media with Multimedia-based for English Course in the Graphic Technologies study program and test the feasibility. This Interactive Media will encourage students' learning independence, especially in answering the limitations of lectures to learn English independently and intensively wherever they are. The research was carried out at Politeknik Negeri Media Kreatif Medan. The interactive media is developed for English courses for the Graphic technology Study Program students of semester 2 in the 2020/2021 academic year. The study applies the R & D (Research and Development) method by developing educational products of interactive multimedia-based stored on DVDs for English language courses and testing the effectiveness of these products. The data in a learning series is recorded in DVD media with settings based on the syllabus and an outline of English learning following Graphic Technology. The media is validated by some experts in graphic technology, learning media and computer programming, scored as 4.38, or it is classified as good. After validated, the interactive learning media with Multimedia-based is tested to suitable responses to the students; it is shown as the questionnaire reaches 4.37 or categorized as so good or very positive. The research can produce the main output in prototypes interactive media with validated and tested multimedia-based
NEEDS ANALYSIS IN LEARNING ENGLISH FOR SPECIFIC PURPOSE (ESP) IN GRAPHIC DESIGN STUDY PROGRAM Ika Agustina; Rommel Sinaga; Murtopo Murtopo
International Journal of Economy, Education and Entrepreneurship Vol. 3 No. 1 (2023): International Journal of Economy, Education and Entrepreneurship
Publisher : Yayasan Education and Social Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53067/ije3.v3i1.136

Abstract

The syllabus for ESP courses must be organized based on the needs analysis (NA) so that the English language learning carried out is relevant to the student's scientific field. NA will also help lecturers to determine appropriate learning methods and media to support ESP learning. This study aims to analyze needs in learning ESP in the Graphic Design study program at Politeknik Negeri Media Kreatif. Needs analysis is carried out using Romanowski's framework, namely Target situation analysis, Present situation analysis, Learning situation analysis, and Mean analysis. A descriptive qualitative approach is implemented in this investigation. The research participants consisted of 34 Graphic Design students and 2 English lecturers. The data collection methods used were a semi-closed-ended questionnaire, and a semi-structured interview. According to the results of the target situation analysis, students require English not only to study but also to meet the expectations of the workplace. They also want the ESP content to be directly related to their major. Students claim in their Learning Situation Analysis that learning ESP will help them advance their careers in graphic design by using a communicative and cooperative approach (including discussion) and practice sessions supported by audiovisual media. The present situation analysis showed that students have a solid grasp of fundamental English but need to improve in a number of areas, especially speaking. The result of means analysis reveals that campuses still do not provide the facilities students expect in ESP course, such as audio-visual equipment, language labs, and ICT-based learning media