Claim Missing Document
Check
Articles

Found 31 Documents
Search

GAME BAHASA JAWA KRAMA SEBAGAI MEDIA PEMBELAJARAN ANAK BERBASIS ANDROID Resita Adelia Firmandasari; Mohommad Suryawinata; Fitria Nur Hasanah; Rahmania Sri Untari
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 5, No 2 (2020)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v5i2.1807

Abstract

Bahasa adalah alat komunikasi yang digunakan manusia untuk berkomunikasi dan juga berinteraksi. Salah satunya adalah Bahasa Jawa, namun sayangnya saat ini bahasa Jawa Krama bahasa turunan ibu kita mengalami turunan yang drastis. Banyak anak-anak kecil yang tidak paham akan  bahasa jawa krama, oleh sebab itu  perlu diadakannya pendidikan Bahasa Jawa Krama yang baik dan benar dengan mengimplementasikan mulai dari hal hal kecil yaitu seperti pengenalan anggota tubuh dan angka dalam bahasa jawa krama. Berdasarkan kepunahan yang terus terjadi ini maka diperlukannya untuk memanfaatkan teknologi yang semakin berkembang disetiap harinya. Dengan cara memunculkan inovasi baru mengenai media pembelajaran bahasa jawa yng dikemas melalui game berbasis android. Tujuan dari game ini adalah utuk memudahkan proses belajar Bahasa Jawa Krama, didalam game yang akan dibagun ini akan disertai dengan fitur audio, dan visualisasi yang atraktif sehingga memotivasi anak agar tingkat keingintahuannya tentang bahasa jawa krama semakin tinggi dan bahasa krama dapat dilestarikan. Pada pembuatan game ini menggunakan metode Multimedia Devolopment Life Cycle (MDLC). Pada pengujian game ini mendapatkan hasil 82% (Sangat Baik) dari reponden, 86% (Sangat Baik) dari ahli materi dan 88% (Sangat Baik) dari ahli multimedia.
Application Development 2013 Curriculum Report Mochammad Hasyim Asy’Ari; Rahmania Sri Untari; Fitria Nur Hasanah
Academia Open Vol 5 (2021): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (4556.965 KB) | DOI: 10.21070/acopen.5.2021.1946

Abstract

In SMA Dian Indonesia the report card data entry process is still constrained by the complexity of the application flow that is used. Each subject teacher gives a grade to the homeroom teacher to be processed into a report card. This made it difficult for the homeroom teacher to process the data provided by the subject teacher so that the process of processing report cards was hampered."This study aims to determine the process of developing the 2013 Curriculum Report Card Processing Application at Dian Indonesia High School. Based on the results of the analysis, it was obtained 90% in the very feasible category by media experts, and from the teacher the average validity was obtained 80.7% with the feasible category. So it can be concluded that the development of the 2013 Curriculum Report Card Processing Application is very suitable for use at Dian Indonesia High School.
Pelatihan Daring Penulisan Artikel Ilmiah Bagi Guru Sekolah Menengah Kejuruan Negeri 1 Sidoarjo Fitria Nur Hasanah; Fika Megawati; Noly Shofiyah; Miftahul Jannah; Rindiani Rindiani
Jurnal Pemberdayaan Masyarakat Vol 5 No 2 (2020): November
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v5i2.4414

Abstract

As a professional teacher must have various abilities, one of the ability to write scientific papers in the form of scientific articles. By writing scientific papers, in addition to getting a promotion, position and class, will be used as a benchmark of success and to demonstrate professionalism. Departing from the problems at the partner school, the purpose of this training activity is to improve teachers' understanding and ability to write scientific articles that are in accordance with the journal template. The target of this activity is teachers at SMK N 1 Sidoarjo. The methods used in this training are lecture, question and answer, mentoring to write scientific articles, and citing references. Based on the results of the pre-test and post-test conducted during the training showed that there was an increase in knowledge about writing scientific articles. Increasing the percentage of knowledge about the article component by 46%, increasing the ethical knowledge of writing articles by 58%, and increasing knowledge about uploading articles in national journals by 54%.
Workshop untuk Pembuatan Bahan Ajar Ilmu Pengetahuan Alam Berbasis Kearifan Lokal Sidoarjo Noly Shofiyah; Fitria Nur Hasanah; Siti Miluningtias
Jurnal Pemberdayaan Masyarakat Vol 5 No 2 (2020): November
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v5i2.4416

Abstract

The main problem that occurred in SMP Negeri 2 Jabon, which inspired this activity was the pedagogical competence of science teachers on aspects of making teaching materials and the implementation of science learning in the classroom that had not yet integrated local wisdom into science learning. In other words when making teaching materials teachers rarely associate the concept of science with local culture in Sidoarjo. Therefore, in order for teachers to be able to make teaching materials based on local wisdom or ethnoscience, a workshop was held with the aim of: 1) Improving teacher’s concepts understanding of ethnoscience, local wisdom or local culture, 2) Enhancing teacher skills in making teaching materials based on local wisdom. In delivering innovations to partners, it is carried out by the method of explanation, discussion, practice and mentoring and evaluation stages. The result of this activity is the knowledge of teachers about learning science based on local wisdom or ethnoscience increased. This is indicated by an average pre-test 58.3 and post-test 76.7. In addition, the teachers are able to make science teaching materials based on local wisdom or ethnoscience. Some of the teaching materials that have been made by the teachers are learning materials integrated with traditional games; Science worksheets with the theme of smoking fish; and worksheets for making “klompen”.
Pengembangan Nature School melalui Pelatihan Media Pembelajaran Digital di YAKASE Jombang Rahmania Sri Untari; Fitria Nur Hasanah; Mochamad Rizal Yulianto; Rakhmat Auliya Hidayat; Muhammad Irfan Jazuli
Belantika Pendidikan Vol 5, No 1 (2022)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v5i1.123

Abstract

Covid 19 pandemic is still not over in this time. It makes anxiety for the world of education, especially for school and society. It can be seen that the phenomenon of unready school and society condition to face the variety changes in learning habits. Yakase nature school is built for the unrest of the souls due to the shackles of the world system. Learning media has an important role to increase students’ interest in learning, especially in lower grades. It can be proved that lower grade students are not able to think abstractly, so the material taught by nature school assistants needs to be visualized in a more real/concrete form. Digital learning media training activities aim to increase and develop the ability of companions in using computers. By making interesting animations, the students are not bored and also have special skills in the field of technology. The results of this training activity are expected to help stimulate companion technology skills in creating digital learning media.Masih belum jelas masa berakhir pandemic covid-19 menimbulkan kecemasan bagi dunia pendidikan, terutama jika melihat fenomena kondisi masyarakat dan sekolah yang belum siap menghadapi kejutan perubahan kebiasaan pembelajaran. Sekolah alam YAKASE didirikan karena keresahan jiwa-jiwa akibat belenggu sistem dunia. Media pembelajaran mempunyai peran penting untuk meningkatkan minat belajar siswa, khususnya di kelas rendah, karena siswa kelas rendah belum mampu berpikir abstrak, sehingga materi yang diajarkan oleh pendamping sekolah alam perlu divisualisasikan dalam bentuk yang lebih nyata/kongkrit. Kegiatan pelatihan media pembelajaran digital bertujuan untuk menambah dan mengasah kemampuan pendamping dalam menggunakan komputer, yaitu membuat animasi yang menarik, sehingga siswa-siswi tidak bosen dan juga memiliki keterampilan khusus di bidang teknologi. Hasil kegiatan pelatihan ini diharapkan dapat membantu stimulasi keterampilan teknologi pendamping dalam membuat media pembelajaran digital
2013 Curriculum Report Application Development at SMK DIAN Indonesia: Pengembangan Aplikasi Raport Kurikulum 2013 Di SMK DIAN Indonesia Mochammad Hasyim Asy’Ari; Rahmania Sri Untari; Fitria Nur Hasanah
Indonesian Journal of Education Methods Development Vol. 3 (2018): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (16.327 KB) | DOI: 10.21070/ijemd.v2i0.583

Abstract

In SMA Dian Indonesia the report card data entry process is still constrained by the complexity of the application flow that is used. Each subject teacher gives a grade to the homeroom teacher to be processed into a report card. This made it difficult for the homeroom teacher to process the data provided by the subject teacher so that the process of processing report cards was hampered."This study aims to determine the process of developing the 2013 Curriculum Report Card Processing Application at Dian Indonesia High School. Based on the results of the analysis, it was obtained 90% in the very feasible category by media experts, and from the teacher the average validity was obtained 80.7% with the feasible category. So it can be concluded that the development of the 2013 Curriculum Report Card Processing Application is very suitable for use at Dian Indonesia High School.
Pengembangan Sistem Informasi Perpustakaan Berbasis Web terhadap Kemudahan Pelayanan di Fakultas Psikologi dan Ilmu Pendidikan Trisna Nur Hakiki; Fitria Nur Hasanah
JURNAL TECNOSCIENZA Vol. 5 No. 1 (2020): TECNOSCIENZA
Publisher : JURNAL TECNOSCIENZA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengembangkan sistem informasi perpustakaan berbasis web di Fakultas Psikologi dan Ilmu Pendidikan UMSIDA, mengetahui kelayakan sistem informasi perpustakaan berbasis web dan mengetahui kemudahan pelayanan dengan menggunakan sistem informasi perpustakaan berbasis web. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan menggunakan model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Instrumen pengumpulan data penelitian ini menggunakan angket kemudahan pelayanan. Kelayakan sistem informasi perpustakaan berbasis web dinilai oleh ahli media dengan indikator makes job easier, usefull, enchance efectiveness, improve job performance, design. Hasil validasi oleh dosen ahli media sebesar 88.42% dengan katergori sangat layak. Berdasarkan hasil angket kemudahan pelayanan yang telah diisi oleh pengguna sistem informasi perpustakaan FPIP diperoleh tingkat kepuasan terhadap kemudahan pelayanan sebesar 92.4% dengan kriteria sangat puas. Sehingga dapat disimpulkan sistem informasi perpustakaan berbasis web sangat layak digunakan dalam meningkatkan kemudahan pelayanan di FPIP UMSIDA. Kata kunci: Sistem Informasi Perpustakaan Berbasis Web, Kemudahan Pelayanan, Penelitian Pengembangan (R&D)
Peningkatan Kapasitas Life Skill dan Konselor Sebaya Anak Panti Asuhan Yatim ‘Asyiyah Balongbendo Ghozali Rusyid Affandi; Nurfi Laili; Fitria Nur Hasanah; Amaliyah Syabana; Rakhmat Auliya` Hidayat
Jurnal Pengabdian Masyarakat IPTEKS Vol 7, No 2 (2021): JURNAL PENGABDIAN MASYARAKAT IPTEKS
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/jpmi.v7i2.4834

Abstract

Panti asuhan merupakan lembaga kesejahteraan sosial yang bertanggung jawab memberikan layanan kesjehateraan sosial kepada anak terlantar baik dari segi pengasuhan, ekonomi maupun pendidikannya. Sehingga anak-anak di panti asuhan dapat merasakan haknya sebagai anak serta berkembang sesuai dengan kapasitas life skill (intelektual, emosional serta sosial) sebagai anak pada umumnya. Namun, fakta menunjukkan bahwa anak-anak dipanti asuhan Yatim Aisyiah Balongbendo memiliki permasalahan dalam mengembangkan life skill, dimana anak panti asuhan kurang memiliki kemampuan dalam meregulasi diri, seperti: tidak memiliki orientasi masa depan, daya saing yang kurang, monitoring diri yang kurang dan kurang memiliki kemampuan pengelolaan diri serta emosi. Selain itu, permasalahan yang terjadi juga karena kurangnya kemampuan penanganan bagi anak yang bermasalah di panti asuhan oleh kakak-kakak purna asuh. Hal ini disebabkan karena kurangnya pemahaman dan keterampilan penanganan anak seperti, kemampuan konseling saat anak mengalami masalah. Oleh karena itu, diperlukan penanganan dengan pendekatan psikologis yang mengarah pada peningkatan kapasitas life skill anak panti asuhan melalui kegiatan pelatihan regulasi diri. Yang kedua, agar penanganan anak bermasalah dapat ditangani secara memadahi oleh kakak purna asuh maka solusi yang ditawarkan adalah memberikan bekal kemampuan sebagai konselor sebaya serta mengadakan pojok konseling guna penanganan anak bermasalah di Panti Asuhan Aisyiyah Balongbendo.
Development of Interactive Learning Videos to Increase Learning Motivation in Graphic Design Lessons in Vocational Schools Muhammad Arief Rohman; Fitria Nur Hasanah; Rahmania Sri Untari Untari
Proceedings of The ICECRS Vol 8 (2020): Educational and Psychological Conference in the 4.0 era
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (35.413 KB) | DOI: 10.21070/icecrs2020485

Abstract

This study aims to find out the increase in learning motivation through the use of Interactive Learning Videos Graphic Design students of class X TKJ in SMK. The research method used is R & D research using the ADDIE development model. The sample is class X TKJ in SMK Muhammadiyah 1 Taman. Developed media declared 79% feasible with high criteria as a medium can be used for research. Based on the results of the use of interactive learning video media makes a difference in student motivation. Before using interactive learning videos, the results of the students with 56-70 grade range (medium) are being categorized C. Using interactive learning videos; students get the results to a range of grades 71-85 with good qualifications and categorized B. They also get the results of the range of grades 86-100 with very good qualifications and categorized A. In conclusion; the interactive learning video graphic design is feasible to be used as a learning medium for students of class X TKJ in SMK Muhammadiyah 1 Taman. With the use of interactive learning videos there is an increase in motivation class X TKJ to learn on graphic design subjects.
Student Learning Achievement through the Development of Flipbook-Based Electronic Textbooks Dwi Ratnasari; Fitria Nur Hasanah
Proceedings of The ICECRS Vol 8 (2020): Educational and Psychological Conference in the 4.0 era
Publisher : International Consortium of Education and Culture Research Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/icecrs2020523

Abstract

Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk mengetahui peningkatan prestasi belajar melalui penggunaan buku ajar elektronik berbasis flipbook. Metode penelitian yang digunakan merupakan penelitian R & D dengan menggunakan model pengembangan 4-D yang meliputi: define, design, develop, dan desiminate. Penelitian ini dilakukan di SMK Antartika 1 Sidoarjo dengan subjek penelitian adalah kelas X RPL. Buku ajar elektronik berbasis flipbook yang dikembangkan dinyatakan layak 87.4% dengan kriteria sanga baik sehingga dapat digunakan untuk penelitian. Berdasarkan hasil penelitian terdapat peningkatan prestasi belajar siswa dengan penggunaan buku ajar elektronik berbasis flipbook sebesar 66,7%.