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PENGEMBANGAN MEDIA PEMBELAJARAM GAME QUIZ UNTUK ANAK-ANAK USIA DINI MENGGUNAKAN APLIKASI ADOBE FLASH : Indonesia Winia Waziana; Febriansyah
Jurnal Manajemen Pendidikan Islam Al-Idarah Vol. 1 No. 1 (2016): Vol. 1 No. 1 Januari 2016
Publisher : STIT PRINGSEWU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jmpialidarah.v1i1.5

Abstract

Abstrak Perkembangan teknologi yang semakin pesat banyak perubahan dalam gaya hidup masyarakat. banyaknya penggunaan komputer, terutama untuk kehidupan sehari-hari. Para pengguna komputer berasal dari kalangan dan umur. Penggunaannya bisa berupa browsing, e-mail, bermain game, dan sebagainya. dengan game yang dikemas secara simple dan menarik bermanfaat sebagai media hiburan yang bersifat pembelajaran bagi anak-anak, serta dapat menjadi media alternatif bagi guru,dan orang tua dalam merangsang kerja otak anak serta menumbuhkan gairah anak untuk “belajar sambil bermain”. Tujuan penelitian ini untuk menghasilkan aplikasi pembelajaran berbasis game. Penulis mengumpulkan data, melakukan pengamatan, melihat, dan menganalisa secara langsung kepada objek. Diawal game ini dijalankan langsung memunculkan game quiz memilih gambar yang benar sesuai dengan soal. Game ini diawali dengan halaman depan,terdapat tombol menu halaman2 sampai dengan halaman5 terdapat soal,dan halaman ke 6 hasil skor. Abstract Technological developments that intensified many changes in lifestyle community. the large number of computer use, especially for everyday life. Computer users come from circles and age. Its use can be browsing, e-mail, play games, and so on. with the games packaged in simple and interesting useful as a medium of entertainment that is learning for young children, and can be an alternative media for teachers, and parents in stimulating the brain works as well as cultivate a passion the children to "learn while playing". The purpose of this research is to produce a game-based learning applications. Authors gather data, conduct observations, view and analyze directly to the object. The beginning of the game run directly bring up games quiz choose the correct image in accordance with the problem. This game starts with the front page, there is a menu button halaman2 until Page2 there is reserved, and the results page of the score. Kata kunci: Pembelajaran, Game Quiz, Untuk Anak-Anak Usia Dini
An Analysis of Teacher’s Speech Acts in Teaching and Learning Process Widi Andewi; Winia Waziana
TEKNOSASTIK Vol 17, No 1 (2019): TEKNOSASTIK
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/ts.v17i1.207

Abstract

This research focuses on classroom interaction during teaching and learning process that included investigation of types and functions of the speech acts produced by teacher. It was designed as a qualitative research. The subject of this research was an English teacher in SMAN 1 Kalirejo. The data were collected through recording. The data were analyzed through three cyclical steps: data reduction, data display, and conclusion drawing or verification. The results show that directives speech acts is mostly produced by the teacher than the other speech acts. This can be seen from the data that 33 utterances (21.2%) are representative speech acts, 6 utterances (3.8%) as expressive speech acts, 112 utterances (71.8%) as directives speech acts, and 5 utterances (3.2%) as commisive speech acts. The types and functions of directives speech acts proposed are need statement, bald imperative, embedded imperative, permission directive, and question directive.
PENERAPAN APLIKASI PEMBELAJARAN BAHASA INGGRIS DASAR BERBASIS MULTIMEDIA Winia Waziana; Leni Anggraeni; Nur Laela Sari
Jurnal TAM (Technology Acceptance Model) Vol 7 (2016): Jurnal TAM (Technology Acceptance Model)
Publisher : LPPM STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (330.701 KB)

Abstract

The low interest in learning English in primary school, one of which is influenced by learning methods applied by teachers in conventional, it causes the students find it difficult to understand the subject matter of English. Basic English learning method requires the application of the fun that can foster student interest and make it easier to understand the subject matter, one of them with the implementation of interactive multimedia learning media in the form of applications / software-based computer. The scope of the problem in this research is how to create interactive multimedia learning media in the form of applications / software, computer-based, in order to facilitate students in understanding the subject matter of English. The method used is the method of literature, observation, interviews, analysis, project design, testing and implementation. With the interactive multimedia learning media will be useful for students and make it easier to understand basic English language learning materials.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN GURU TERBAIK BERBASIS WEB MENGGUNAKAN METODE AHP PADA SMK NEGERI 1 TALANGPADANG Ricco Herdiyan Saputra; Dita Novitasari; Winia Waziana; Riki Krisdianto
Naratif (Jurnal Nasional Riset, Aplikasi Dan Teknik Informatika) Vol 1 No 2 (2019): NARATIF (Jurnal Ilmiah Nasional Riset Aplikasi Dan Teknik Informatika)
Publisher : Sekolah Tinggi Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (753.603 KB) | DOI: 10.53580/naratif.v1i2.67

Abstract

AbstrakSistem Pendukung Keputusan (SPK) adalah suatu sistem yang ditujukan untuk mendukung manajemen pengambilan keputusan dan sistem yang berbasis komputer yang mampu memecahkan masalah-masalah yang tidak terstruktur. AHP merupakan metode yang paling banyak digunakan dalam memecahkan permasalahan yang bersifat multikriteria. Dengan adanya perkembangan teknologi membuat manusia berfikir untuk dapat bekerja lebih efektif dan efisien. Salah satunya yaitu membuat sistem pendukung keputusan menjadi sistem yang terkomputerisasi. Dengan memanfaatkan fasilitas website yang terhubung ke internet. Guru terbaik adalah guru yang memiliki kinerja melampaui standar yang mencangkup kompetensi padagogik, kepribadian, profesional, sosial dan kehadiran serta secara langsung mendidik peserta didik hingga berprestasi. Permasalahan yang terjadi dalam penentuan keputusan pemilihan guru terbaik pada SMK Negeri 1 Talangpadang pada saat ini diantara beberapa alternatif yang ada tersebut biasanya dalam menentukan keputusan masih menggunakan sifat subjektifitas. Untuk mengurangi sifat subjektifitas tersebut maka perlu dirancang sebuah sistem pendukung keputusan pemilihan guru terbaik dengan menggunakan metode AHP (Analytic Hierarchy Proces) berbasis web Karena metode ini merupakan salah satu keputusan untuk melakukan penilaian setiap alternatif atau kriteria yang telah ditentukan sebelumnya. Hasil dari penilaian ini diperoleh dari hasil peringkat teratas dengan prioritas terdiri dari lima kriteria dan sub kriteria Sehingga terciptanya Sistem Pendukung Keputusan (SPK) yang memadai dan dapat membantu sekolah dalam mengambil keputusan yang relevan sehingga dapat meningkatkan kinerja dan prestasi guru yang lainnya.Kata Kunci :Sistem Pendukung Keputusan, Guru, AHP.AbstractDecision Support System is a system aimed at supporting decision-making management and computer-based systems that are able to solve unstructured problems. AHP is the most widely used method in solving multicriteria problems. The development of technology makes people think to be able to work more effectively and efficiently. One of them is making a decision support system into a computerized system by utilizing the facilities of websites that are connected to the internet. The best teachers are teachers who have a performance that exceeds the standards that cover competency in classics, personality, professional, social and attendance and directly educate students to achievement. The problems that occur in determining the decision of the best teacher selection at SMK Negeri 1 Talangpadang at this time among several existing alternatives are usually in determining the decision still using the nature of subjectivity. To reduce the nature of subjectivity it is necessary to design a system to support the decision of the best teacher selection using web-based AHP (Analytic Hierarchy Proces) method because this method is one of the decisions to evaluate each alternative or predetermined criteria. The results of this assessment are obtained from the top ranking results with priority consisting of five criteria and sub criteria so that the creation of an Decision Support System is adequate and can assist the school in making relevant decisions so as to improve the performance and performance of other teachers.Keywords :Decision Support System, Teacher, AHP
ANALYZING THE TYPES OF SPEECH ACTS USED IN TEACHING-LEARNING INTERACTION Widi Andewi Andewi; Winia Waziana; Wirathama Hazera Putra
Journal of English Language Learning Vol. 6 No. 1 (2022)
Publisher : English Language Education Department, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jell.v6i1.2345

Abstract

This qualitative study was aimed at analyzing the types of speech acts used in teaching-learning interaction. The participants of this study were one class of 10th grade students of SMAN 1 Bandar Lampung. In collecting the data, observation and audio-visual material were used. Then, descriptive analysis was used to analyze the speech acts used in teaching-learning interaction. The results of this study showed that the speech acts mostly used was directive speech acts. On the other hand, declarations speech acts was not used at all. In conclusion, since the role of the teacher is as an initiator and sustainer of the interaction in the classroom and regarding the opportunities for the full range of human interactions are limited which make the students get more difficulties in acquiring appropriate language use patterns, therefore, directives speech acts is appropriate, used in classroom interaction context to help the students to acquire the target language in the comprehension input and lead them to have positive behavior for learning. Keywords: speech acts, teaching-learning interaction.
Pemanfaatan E-Commerce Shopee Sebagai Upaya Peningkatan Ekonomi Ibu-Ibu PKK Pelaku Bisnis Winia Waziana; Ricco Herdiyan Saputra; Noca Yolanda Sari; Kasmi Kasmi; Desta Aulia
NEAR: Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 2 (2022): NEAR
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/nr.v1i2.433

Abstract

E-Commerce adalah singkatan dari Electronic Commerce yang artinya sistem pemasaran secara atau dengan media elektronik. Marketplace adalah salah satu model E-Commerce yang berfungsi sebagai perantara antara penjual dan pembeli. Marketplace adalah sebuah wadah pemasaran produk secara elektronik yang mempertemukan banyak penjual dan pembeli untuk saling bertransaksi. Ibu-ibu PKK Pekon Gadingrejo merupakan warga pelaku bisnis yang melakukan transaksi jual beli barang masih secara tradisional yaitu di pasar atau dari rumah-kerumah, sehingga penjualan dan pendapatan hanya berputar di area terdekat. Oleh karena itu, dibutuhkan pelatihan untuk pemanfaatan teknologi informasi dibidang marketplace sebagai upaya peningkatan penghasilan ibu-ibu PKK pelaku bisnis di Pekon Gadingrejo. Tujuannya adalah memberikan pelatihan dan meningkatkan pengetahuan tentang perkembangan teknologi dan sistem informasi kepada ibu-ibu PKK pelaku bisnis Pekon Gadingrejo serta agar dapat memanfaatkan teknologi informasi khususnya pada marketplace Shopee guna mempermudah promosi dan proses transaksi jual beli.
ANALYSIS OF THE ROLE OF EDUCATION PERSONNEL IN SCHOOL ADMINISTRATION Winia Waziana; Widi Andewi; Sri Suningsih
JLCEdu (Journal of Learning and Character Education) Vol 2, No 2 (2022): JLCEdu (Journal of Learning and Character Education)
Publisher : STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jlcedu.v2i2.41

Abstract

Educators and education staff have the same role and task, namely carrying out various activities that lead to the creation of convenience and success for students in learning. The role of educators in facilitating school administration is very important because they have great duties and responsibilities for the smooth running of teaching and learning activities in schools. Every school requires skilled, reliable educators, and understand the job description. The formulation of the problem in this paper is first, what is included in school administration? Second, what is the role of education personnel in school administration? The purpose of this study is to increase understanding of the concept of school administration and the professional ethics of education personnel in school administration. This study uses a qualitative method with a library research approach. Data collection techniques by taking data in the library, reading, taking notes, and processing research material. Based on the results of the data analysis, several conclusions were found as follows regarding matters covered in school administration, namely 1. Curriculum Administration, 2. Student Administration, 3. Infrastructure Administration, 4. Financial Administration and 5. Public Relations Administration. The role of education personnel in school administration is to play an active role in quality service efforts, and the formation of professional human resources in the field of school development and administration. As well as carrying out the educational code of ethics as a form of moral responsibility towards his profession as an educator
Pendampingan Penginputan Data Keluarga ke Dalam Aplikasi Prodeskel Pekon Sumber Rejo Kabupaten Pringsewu Winia Waziana; Dita Novita Sari; Ida Ayu Putu Anggie S; Ricco Herdiyan Saputra; Danang Kusnadi; Eko Hendrawan
Komatika: Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2 (2022): November 2022
Publisher : Pusat Penelitian dan Pengabdian Kepada Masyarakat, Institut Informatika Indonesia Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34148/komatika.v2i2.564

Abstract

Pengolahan data kependudukan di kantor-kantor daerah harus tertata dan terpelihara seakurat dan serapi mungkin. Hal ini sangat penting karena pendataan kependudukan yang akurat di Indonesia dimulai dari data desa yang akurat. Berdasarkan pengamatan yang dilakukan di kantor Pekon Sumber Rejo, sistem pendataan kependudukan yang ada saat ini dilakukan secara manual yaitu melalui jurnal. Oleh karena itu, untuk memudahkan layanan dan penyajian informasi kepada masyarakat, maka dirasa perlu melakukan pendampingan penginputan data keluarga melalui aplikasi prodeskel pada Pekon Sumber Rejo Kabupaten Pringsewu. Kegiatan pendampingan ini menggunakan metode pelatihan, yaitu kegiatan yang dilakukan dengan beberapa tahap. Tahap persiapan, tahap pelaksanaan dan tahap terakhir evaluasi. Kegiatan pendampingan penginputan data keluarga kedalam Aplikasi prodeskel Pekon Sumber Rejo, Kecamatan Pagelaran, Kabupaten Pringsewu dilakukan sebagai bentuk kegiatan tridarma perguruan tinggi yaitu pengabdian kepada masyarakat. Kegiatan ini juga sebagai bagian dari dukungan terhadap upaya pemerintah untuk meningkatkan pelayanan administrasi kependudukan di pekon Sumber Rejo Kabupaten Pringsewu. pendampingan ini dibutuhkan oleh aparatur pekon, khususnya untuk meningkatkan pelayanan administrasi kependudukan pada Pekon Sumber Rejo. Hasil evaluasi memperlihatkan kegiatan berjalan dengan baik sesuai harapan terlihat dari antusiame aparatur pekon selama waktu pendampingan, terbukti dari keaktifan dan tanya jawab yang di lontarkan para audiens.
Android Based E-Perpus Application to Improve the Quality of Services in Universities Ricco Herdiyan Saputra; Jimi Ali Baba; Winia Waziana
Jurnal El-Pustaka Vol 3, No 2 (2022): Jurnal El-Pustaka
Publisher : UIN Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/el-pustaka.v3i2.13066

Abstract

The development of the world of technology every year always increases and makes it easier to do anything in their respective fields. Libraries today must adopt technology this time, namely digital technology. A digital library is an electronic library whose information can be stored and retrieved through digital formats. Digital libraries include a group of interconnected workstations connected to a high-speed network. Previous research has developed a library system with non-conventional data processing and easy service for all library members. Based on the above background, the purpose of this research is to create an Android-Based E-Library Application to Improve Service Quality and Support Distance Learning in Higher Education. Place The object of this research is STMIK Pringsewu. The methodology in this study uses qualitative methods. In terms of data collection, there are several types of data collection methods in qualitative research, namely observation, visual analysis, literature review, and interviews. The results of the research are that the downloaded file is a file with a PDF extension, and the downloaded file is complete according to the books that have been registered in the General and System Categories, which have been tested and functioned properly. Suggestions for further research can be integrated with the Higher Education academic administration system and the need for the role of Lecturers to guide, supervise, and invite students to always be independent and patient in learning so that the knowledge gained can be well received.
UTILIZATION OF ANDROID TECHNOLOGY AS AN ALTERNATIVE MEDIA INFORMATION SYSTEM FOR HYBRID-BASED SCHOOL EXAMS Dita Novita Sari; Winia Waziana; Even Riyadi
Asia Information System Journal Vol 1, No 2 (2022): Asia Information System Journal
Publisher : niversitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (636.615 KB)

Abstract

The rapid development of information technology on smartphones supported by Android technology can make it easier for users to access all information anywhere and anytime. Currently, many educational institutions use Android as a learning tool and information media as well as various implementations of online student assessments. One of them is the use of CBT (Computer Based Test) facilities. SMK Ma'arif 1 Sendangagung is located in the countryside far from the city centre or district. Implementing student exams/assessments at these school are still manual using paper which has many shortcomings. For example, the leakage of questions in the preparation of exam questions, duplicating and distributing question texts, cheating during the exam, and needing a lot of time to scan answer sheets, require a lot of money, energy, and time. Therefore, an android-based exam application system is needed to make it easier for teachers and students to carry out school exams and semester assessments in a hybrid manner. This research aims to design an Android-based exam application system to make it easier for teachers and students to take grades on students. The use of this technology also aims to make Ma'arif 1 Sendangagung Vocational School more advanced with the application of Android technology. The stages of the research method are first data collection, second data analysis, third application design, and fourth result report.  The results of this study are an Android School Examination Application at Maarif 1 Sendangagung Vocational School. The application was built using Delphi EMBARCADERO, Android SDK (Software Development Kit), Android Developer Tools (ADT), and Android Operating System: Froyo 2.2 with Google API SDK 25.2.5, Java, XML. This School Exam Android application can save time in the process of assessing student exam results and make it easier to check student scores