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APLIKASI DATA MINING UNTUK PERBANDINGAN MANAJEMEN LABA TERHADAP TINGKAT RESIKO INVESTASI PADA PERUSAHAAN PERBANKAN DI INDONESIA STOCK EXCHANGE Prajana, Andika
International Journal of Natural Science and Engineering Vol 1, No 1 (2017)
Publisher : International Journal of Natural Science and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (120.847 KB)

Abstract

The financial report is a means of communicating financial information to parties outside the corporation. The preparation of financial statements, an accrual basis was chosen because it is more rational and fair in reflecting the companys financial condition in real terms, but the other can use the accrual basis to the management to provide more flexibility in choosing accounting methods for not deviate from the rules applicable Financial Accounting Standards. In this study, comparative analysis Persistency Profit Management with Investment Risk level by applying the Application of Data Mining with Rough Set Theory in order to find a pattern or knowledge that can be used as a basis to predict what action will be performed in managing earnings management and banking conditions in companys future. 
Penerapan Teory Rough Set Untuk Memprediksi Tingkat Kelulusan Siswa Dalam Ujian Nasional Pada SMA Negeri 5 Kota Banda Aceh Andika Prajana
Elkawnie: Journal of Islamic Science and Technology Vol 2, No 1 (2016)
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/ekw.v2i1.685

Abstract

Penelitian ini digunakan untuk menetapkan batasan-batasan masalah dan objek yang akan diteliti dengan mengidentifikasi dan mengklasifikasikan kemampuan siswa berdasarkan data nilai siswa. Setelah itu melakukan proses tranformasi data nilai siswa di SMA Negeri 5 Kota Banda Aceh, Provinsi Nanggroe Aceh Darussalam yang terdiri dari rata-rata nilai rapor (UN), nilai Pra UN dan nilai UN. Dan menganalisis data nilai siswa tersebut menggunakan teory rough set, sehingga menemukan sebuah pola atau knowledge yang dapat digunakan untuk memprediksi tingkat kelulusan siswa dalam UN berikutnya.
RANCANG BANGUN GAME EDUKATIF “MUSLIMAH ADVENTURE” SEBAGAI MEDIA DAKWAH MEMANFAATKAN APLIKASI SCRATCH 2.0 Khairan AR; Resi Rizki Nanda; Andika Prajana; Mulyadi Abdul Wahid
Jurnal Phi Jurnal Pendidikan Fisika dan Fisika Terapan Vol 1, No 1 (2020)
Publisher : Universitas Islam Negeri Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (860.486 KB) | DOI: 10.22373/p-jpft.v1i1.6497

Abstract

Penelitian dengan tajuk musliman adventure ini, dilakukan untuk membuat game dengan tema petualangan bagi muslimah menggunakan aplikasi scratch 2.0 dengan metode Riset and Development (R&D) dengan tahapan pengembangan game adalah: analisis, desain, pengembangan, implementasi, dan pengujian. Selain itu, untuk memastikan bahwa game yang dirancang sesuai dengan yang diharapkan, penulis melakukan pengujian kelayakan serta penerimaan game oleh ahli media dan mahasiswa.  Berdasarkan hasil analisis, diperoleh hasil kelayakan materi sebesar 4.24 dengan kategori sangat layak. Sedangkan ahli media memberikan penilaian sebesar 4.33 dengan kategori sangat layak. Adapun angket yang disebarkan pada mahasiswi, diperoleh skor rata-rata 4.07 dengan prediket baik. Didasarkan pada hasil pengujian tersebut, maka dapat disimpulkan bahwa game dengan tema muslimah advanture ini layak untuk dijadikan media dakwah bagi mahasiswi Fakultas Tarbiyah dan Keguruan UIN Ar-Raniry Banda Aceh.
Peningkatan Aktivitas Dan Hasil Belajar Siswa Pada SMP N 1 Bakongan Dengan Tutor Sebaya Khairan AR; karmida karmida; Erlina Sari; Bustami Yusuf; Andika Prajana
Jurnal Phi Jurnal Pendidikan Fisika dan Fisika Terapan Vol 2, No 2 (2021)
Publisher : Universitas Islam Negeri Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/p-jpft.v2i2.9410

Abstract

Penelitian ini menggunakan metode tutor sebaya dalam praktik pembelajarannya, dengan pendekatan penelitian kuantitatif yang mengambil sebanyak 30 orang siswa sebagai sampel, terbagi pada kelas kontrol dan kelas eksperimen. Hasil yang diperoleh pada kelas eksperimen adalah, siswa dapat meningkatkan hasil belajar, yang dibuktikan dengan skor N-Gain minimal 50.00% dan maksimal 100.00%, standar ini telah melewati nilai ketuntasan belajar yang ditetapkan sekolah, yakni sebesar 65. Sementara itu, berdasarkan respon siswa terhadap aktivitas belajar tutor sebaya, sebanyak 90 siswa menyatakan ketertarikannya terhadap proses pembelajaran tutor sebaya dan 68% siswa sangat antusias dan tertarik untuk mengikuti aktivitas pembelajaran dengan tutor sebaya. Berdasarkan hasil tersebut diketahui metode tutor sebaya dapat digunakan untuk meningkatkan hasil dan aktivitas belajar siswa SMP N 1 Bakongan.
Gerakan komunitas aceh go open source sebagai upaya pengendalian produk halal berbasis teknologi informasi pada Madrasah Aliyah Banda Aceh dan Aceh Besar Andika Prajana; Khairan AR; Hendri Ahmadian; Hendy Mizuardy
Transformasi: Jurnal Pengabdian Masyarakat Vol. 16 No. 2 (2020): Transformasi Desember
Publisher : LP2M Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/transformasi.v16i2.2663

Abstract

[Bahasa]: Penggunaan perangkat lunak bajakan menjadi budaya baru di kalangan anak muda Indonesia khususnya pelajar-pelajar yang berada di bawah naungan Kementerian Agama mulai dari tingkat Raudhatul Athfal (RA) sampai Perguruan Tinggi Keagamaan Islam Negeri (PTKIN). Peneliti menemukan suatu masalah yang dihadapi kalangan remaja atau pelajar yaitu kurangnya pengetahuan terhadap teknologi, kurangnya pengetahuan terhadap aspek hukum dan nilai-nilai keislaman. Penelitian ini dilakukan dengan cara kegiatan pengabdian, sosialisasi dan pembentukan komunitas Aceh Go Open Source di Madrasah Aliyah Negeri (MAN)/swasta di Kabupaten Aceh Besar dan Kota Banda Aceh. Metode yang digunakan adalah metode Knowledge Sharing sebagai proses pengkomunikasian dan pertukaran pengetahuan dari satu individu ke pada individu. Hasil yang diperoleh dari pengabdian berbasis riset ini adalah terbentuknya komunitas kalangan remaja. Selanjutnya efektifitas community leader, organization structure, religious, social trust, share vision tidak memiliki pengaruh terhadap knowlege sharing. Sedangkan individual motivation sangat berpengaruh terhadap knowledge sharing yang mengindikasikan bahwa motivasi personal menjadi dorongan utama terbentuknya Komunitas Aceh Go Open source ini. Kata Kunci: open source, knowledge sharing, komunitas [English]: The use of pirated software has become a new culture among Indonesian youth, especially students under the Ministry of Religion Affairs' auspices, from primary levels to higher education. We found a problem faced by adolescents or students, namely a lack of knowledge of technology, legal aspects, and Islamic values. This research was conducted in the form of community service activities, socialization, and the formation of the Aceh Go Open Source community at Madrasah Aliyah in Aceh Besar District and Banda Aceh City. The method used was Knowledge Sharing as a process of communicating and exchanging knowledge from one individual to another. The results of this community services-based research are the formation of a community among adolescents. The community leaders, organization structures, religious, social trust, share vision do not influence knowledge sharing. Meanwhile, individual motivation is very influential on knowledge sharing, which indicates that personal motivation is the main driver for forming the Aceh Go Open Source Community. Keywords: open source, knowledge sharing, community
PERSEPSI DOSEN TERHADAP LAYANAN APLIKASI E-LKD UIN AR-RANIRY DENGAN MENGGUNAKAN TECHNOLOGY ACCEPTENCE MODEL (TAM) Andika Prajana; Yuni Astuti
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 1, No 3 (2019): December Pages 97- 137
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (479.217 KB) | DOI: 10.31004/edukatif.v1i3.58

Abstract

Information technology and telecommunications have an influence on educational activities from the elementary school level as well as the tertiary level. Higher Education is a formal institution that is expected to produce competent workforce that is ready to face the industrial revolution 4.0 along with technological advancements. Work skills, adaptability and a dynamic mindset become challenges for human resources, one of which is as a lecturer at tertiary institutions. In an effort to supervise the quality of lecturers at UIN Ar-Raniry Banda Aceh, Indonesia against the Tri Dharma of Higher Education they use an online application based on E-LKD (Electronic "Lecturer Performance Report"). This application is used as a tool in reporting semester activities of lecturers and also as an assessment of tertiary environmental assessors in deciding the eligibility of certification allowances and remuneration allowances for UIN Ar-Raniry lecturers. The purpose of this research is to empirically prove the influence between perceived usefulnes, technology support and perceived ease of use variables on attitude toward and behavior intention in using features and services in E-LKD applications. The research uses the case study method, by looking at the characteristics of the problems related to the background and current conditions of the subjects studied, as well as their interactions with the environment. This study uses questionnaire data on 100 UIN-Raniry lecturers. The results of this study indicate that the variable perceived ease, quality of technological support and usefulness perception partially have a significant effect on lecturers' attitudes and behavior.
Peningkatan Keterampilan 4C Melalui Model Pembelajaran Berbasis Portofolio Iwan Fajri; Khairan Ar; Andika Prajana; Yusran Yusran; Sanusi Sanusi
Jurnal Dedikasi Pendidikan Vol 4, No 2 (2020): Juli 2020
Publisher : Center for Research and Community Service (LPPM) University of Abulyatama

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Abstract

The researchaaims to describeathe results of the improvement of 4C skills through a portfolio-based citizen project learning model. In addition, this study aims to analyze the hypotheses resulting from the improvement of 4C skills through a portfolio-based project citizen learning model. The research method used in this study is a pre-experimental research design One-Group Pretest-Posttest Design (One group pre-test). The results of the study show that the average value of the 4C skills statistical analysis before being taught with the project citizen learning model is 3.904 then increasing to 4.116 after being taught with the project citizen learning model. The results of hypothesis testing from thisastudy are thatathere is a significant increase in the implementation of a citizen-based project portfolio model for the 4C skills ofastudents. This is indicatedaby the valueaof sig. (2-tailed) is smaller than 0.05 α (0.005 <0.05) basedaon thearesults of the analysis through the SPSS program. Basedaon the resulta of the study it can beaconcluded that learning through the project citizenamodel can improve the 4C skills of students. It is expected that teachers of all subjects can use the project citizen learning model to improve 4C skills with the material in accordance.
ANALISIS IMPLEMENTASI UJIAN NASIONAL BERBASIS KOMPUTER DENGAN UJIAN BERBASIS KERTAS DI SMPN 3 INGIN JAYA KABUPATEN ACEH BESAR Mirna Santi; Andika Prajana
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 2, No 2 (2018)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (341.494 KB) | DOI: 10.22373/cj.v2i2.3997

Abstract

Today, information technology and computers are not only used for knowledges, but also can be a evaluation for students. This study describes the implementation of UNBK at SMP 3 Ingin Jaya which includes: (1) knowing the internal and external of the student readiness, (2) and knowing about the school readiness. The object of this study is the UNBK activities carried out at SMP 3 Ingin Jaya. The subjects of this study were included 53 students and 2 teachers. This study used the mixed/combination methodologies of the methods. The main data of this study taken from the questionnaires as the quantitative data. Then, to corrected the data of questionnaires, was carried out using qualitative methods, includes observation and interview techniques. The results of this study are the students were ready to UNBK, this was evidenced by the results of obtaining a test score of 83.14% in the questionnaires for UNBK assessment. As for the paper-based national examination assessment questionnaires, the test score was 78%. and schools are ready to implement UNBK without obstacles. But it still has to make improvements to get better results.
ANALISIS TINGKAT PEMAHAMAN GURU TERHADAP PENGGUNAAN TEKNOLOGI INFORMASI PADA SMK KABUPATEN ACEH BESAR Ade Wanti; Khairan AR; Andika Prajana
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 3, No 2 (2019)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (178.262 KB) | DOI: 10.22373/cj.v3i2.6281

Abstract

Teknologi informasi  memberi  pengaruh  besar  terhadap aktifitas pada sektor pendidikan diantaranya pada pendidikann sekolah menengah atas maupun tingkat pendidkan tinggi. Pemanfaatan teknologi informasi dengan bijak, dapat memberikan dampak yang baik untuk masyarakat, seperti bagi tenaga pendidik. Sehingga, seorang pendidik harus dapat memahami penggunaan teknologi informasi ketika melakukan proses belajar mengajar di kelas. Oleh sebab itu, penelitian ini bermaksud melihat pemahaman guru terhadap penggunaan teknologi informasi di tiga sekolah menengah kejuruan (SMK) di Aceh. Observasi dan penyebaran angket adalah dua langkah pengumpulan datapada penelitian ini. Hasil yang didapat kemudian dianalisis dengan program SPSS versi 22.0. Uji yang penulis lakukan untuk penelitian ini diantaranya adalah uji validitas, reliablitas, normalitas, dan uji korelasi yang bertujuan untuk melihat hubungan variabel-variabel yang penulis teliti. Hasil penelitian didapat bahwa, tingkat pemahaman penggunaaan teknologi informasi pada tiga sekolah kurang baik yang dipengaruhi oleh beberapa faktor.
PEMANFAATAN APLIKASI WHATSAPP UNTUK MEDIA PEMBELAJARAN DALAM LINGKUNGAN UIN AR-RANIRY BANDA ACEH Andika Prajana
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 1, No 2 (2017)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (594.333 KB) | DOI: 10.22373/cs.v1i2.1980

Abstract

How to make use of ICT as a medium of learning is suspected to have been able to create an effective learning because it provides better and faster learning opportunities for students to loading material taught, displaying tasks to discussion between students and guidance with teachers can be done entirely outside formal teaching hours. Many applications were developed and web-based. One of the applications that are developed and become popular, now is a WhatsApp. WhatsApp is one of the mobile phone aplication and web-based social network that integrates with various applications used to communicate with other users, ranging from education, business, entertainment many developed this social networking site. The applications being developed today are expected to function from social networking sites like chatting or broadcasting messages, but more to the collaboration applications (collaboration applications) and information sharing (information sharing) more will find that the purpose of e-learning really can be exploited.