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Journal : Finger : Jurnal Ilmiah Teknologi Pendidikan

Implementation of the Blended Learning Model to Increase Students' Motivation to Learn Mathematics Fauziah Pasaribu; Wiwik Novitasari; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (233.847 KB) | DOI: 10.58723/finger.v1i1.20

Abstract

The problem of this research is the low motivation of students to learn mathematics, the ability of teachers to manage learning, student learning activities are low. To overcome this problem, a Blended Learning learning strategy was applied. The purpose of this study was to increase students' motivation to learn mathematics, improve teacher performance in managing learning and improve student learning activities by implementing the Blended Learning learning model at SMA N 6 Padangsidimpuan. This type of research is classroom action research (CAR). The subjects in this study were students of class X MIA 1 SMA N 6 Padangsidimpuan which consisted of 34 students. Data collection techniques are questionnaires and observations. Descriptive data analysis technique. The percentage of student questionnaire results in the first cycle was 50.15% to 89.97% in the second cycle and the increase in the percentage of student questionnaires was 39.82%. Student activity in learning increased, this was obtained from the percentage of 63.08% in the first cycle and 83.36% in the second cycle with an increase of 26.89%. Teacher performance activities increased with the acquisition of a percentage of 54.27% in the first cycle to 83.36% in the second cycle with an increase of 29.9%. So this research stopped in cycle II . The results of this study show that the Blended Learning learning model can increase students' learning motivation, can improve teacher performance and increase student learning activities at SMA N 6 Padangsidimpuan.
The Role of Ethnomathematics Based on Traditional Engklek Games in Improving the Ability to Understand Mathematical Concepts Sipirok Muhammadiyah Elementary School Students Nur Sahara; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.931 KB) | DOI: 10.58723/finger.v1i1.23

Abstract

This study aims to determine the effectiveness of the role of ethnomatematics based on traditional crank game in increasing the ability of students to understand mathematical concepts at SD Muhammadiyah Sipirok and their responses to learning. This type of research is qualitative research. The learning model developed is a type of traditional game where elementary school students will be more enthusiastic about learning mathematics, especially in flat shape material where the concepts used will improve students' understanding of mathematical concepts. From the results of the analysis of observations during the learning process and the results of interviews conducted by comparing the tcount and ttable values ​​that the calculated value is greater than the table value and the results of the questionnaire students' responses to learning with the use of ethnomatematics based on traditional crank games are already in the very happy category because each None of the students scored 30 below or obtained half the expected maximum score of 60 where all students were above 30. The results of the research will be the type of flat shape in the crank game, the problem of the suitability of the crank game with the flat shape material and its understanding, the flat shape is used as contextual learning.
Implementation of the Blended Learning Model to Increase Students' Motivation to Learn Mathematics Fauziah Pasaribu; Wiwik Novitasari; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v1i1.20

Abstract

The problem of this research is the low motivation of students to learn mathematics, the ability of teachers to manage learning, student learning activities are low. To overcome this problem, a Blended Learning learning strategy was applied. The purpose of this study was to increase students' motivation to learn mathematics, improve teacher performance in managing learning and improve student learning activities by implementing the Blended Learning learning model at SMA N 6 Padangsidimpuan. This type of research is classroom action research (CAR). The subjects in this study were students of class X MIA 1 SMA N 6 Padangsidimpuan which consisted of 34 students. Data collection techniques are questionnaires and observations. Descriptive data analysis technique. The percentage of student questionnaire results in the first cycle was 50.15% to 89.97% in the second cycle and the increase in the percentage of student questionnaires was 39.82%. Student activity in learning increased, this was obtained from the percentage of 63.08% in the first cycle and 83.36% in the second cycle with an increase of 26.89%. Teacher performance activities increased with the acquisition of a percentage of 54.27% in the first cycle to 83.36% in the second cycle with an increase of 29.9%. So this research stopped in cycle II . The results of this study show that the Blended Learning learning model can increase students' learning motivation, can improve teacher performance and increase student learning activities at SMA N 6 Padangsidimpuan.
The Role of Ethnomathematics Based on Traditional Engklek Games in Improving the Ability to Understand Mathematical Concepts Sipirok Muhammadiyah Elementary School Students Nur Sahara; Fitriani Fitriani
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 1 No. 1 (2022): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2022
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v1i1.23

Abstract

This study aims to determine the effectiveness of the role of ethnomatematics based on traditional crank game in increasing the ability of students to understand mathematical concepts at SD Muhammadiyah Sipirok and their responses to learning. This type of research is qualitative research. The learning model developed is a type of traditional game where elementary school students will be more enthusiastic about learning mathematics, especially in flat shape material where the concepts used will improve students' understanding of mathematical concepts. From the results of the analysis of observations during the learning process and the results of interviews conducted by comparing the tcount and ttable values ​​that the calculated value is greater than the table value and the results of the questionnaire students' responses to learning with the use of ethnomatematics based on traditional crank games are already in the very happy category because each None of the students scored 30 below or obtained half the expected maximum score of 60 where all students were above 30. The results of the research will be the type of flat shape in the crank game, the problem of the suitability of the crank game with the flat shape material and its understanding, the flat shape is used as contextual learning.