Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Jurnal Sporta Saintika

TINJAUAN KEBUGARAN JASMANI SISWA SEKOLAH DASAR dessi novita sari
Jurnal Sporta Saintika Vol 5 No 2 (2020): Jurnal Sporta Saintika Edisi September Volume 5 Nomor 2 Tahun 2020
Publisher : Jurusan Kesehatan Dan Rekreasi Fakultas Ilmu Keolahragaan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sporta.v5i2.149

Abstract

The problem in this study is that the level of physical fitness of students at SD Negeri 11 Kampung Jawa, Kota Solok is not yet known. The formulation of the problem in this study is how the level of physical fitness of students of SD Negeri 11 Kampung Jawa, Kota Solok. The purpose of this study was to determine the physical fitness of students of SD Negeri 11 Kampung Jawa, Kota Solok. The purpose of this study was to determine the physical fitness of elementary school students. The research method uses quantitative methods with survey techniques. The population is 36 and the research sample is 18 people. Data collection used a physical fitness test for Indonesian children aged 10-12 years. Based on the test results and field data findings, it can be concluded that the fifth grade students of SD Negeri 11 Kampung Jawa, Solok City. The purpose of this study was to determine the level of physical fitness of female students who were in the average group of 12 people (66.67%) , while above the average group were 4 people (22.22%) and those who were below the average were 2 people (11.11%).
Pengembangan Media Pembelajaran Pencak Silat Berbasis Aplikasi Teknologi Digital Virtual Reality sonya nelson; Septri Septri; Dessi Novita Sari
Jurnal Sporta Saintika Vol 8 No 2 (2023): Jurnal Sporta Saintika Edisi September 2023
Publisher : Jurusan Kesehatan Dan Rekreasi Fakultas Ilmu Keolahragaan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sporta.v8i2.333

Abstract

Virtual reality is a technology that allows users to enter and interact in a virtual world, because virtual reality is a computer technology that combines special input and output devices so that users can interact deeply with virtual environments as if they were in the real world. This virtual reality-based pencak silat basic technique learning media can be used by students anytime and anywhere so that students can learn without being limited by space and time. The purpose of this research is to develop pencak silat learning materials in terms of practicality, attractiveness and use value. The research development model uses Borg and Gall, with stages, namely: (1) Data collection; (2) Planning (3) Development; (4) Design validation (5) Design review (6) Product testing (7) Product evaluation (8) Usage testing (9) Product evaluation (10) Mass production. The results of the study according to the results of expert confirmation of the development of virtual reality-based pencak silat learning materials show very good results and can be used as learning materials. The average assessment results obtained by experts amounted to 86.3%. Student response to the use of this media in learning pencak silat is very good with the acquisition of scores in the small group test of 88.4% in the large group test of 89.1%