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A convolutional neural network for skin cancer classification Nur Nafi'iyah; Anny Yuniarti
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 11, No 1: April 2022
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v11i1.pp76-84

Abstract

Skin diseases can be seen clearly by oneself and others. Although this disease is visible on the skin, sometimes we worry if this skin disease is not mild. Some people experience skin diseases directly and quickly go to a dermatologist to have their complaints and symptoms checked. This skin protects the body, especially from the sun, so it can lead to death if something goes wrong. One example of a skin disease that can be deadly is skin cancer or skin tumors. In this research, we classified skin cancer into Benign and Malignant using the convolution neural network (CNN) algorithm. The purpose of this research is to develop the CNN architecture to help identify skin diseases. We used a dataset of 3,297 skin cancer images which are publicly available on the Kaggle website. We propose two CNN architectures that differ in the number of parameters. The first architecture has 6,427,745 parameters, and the second architecture has 2,797,665. With both architectures, the accuracy of the first model is 93%, and the second model is 74%. The first model with the number of parameters 6,427,745 We save for use in the creation of the website. We created a web-based application with the Django framework for skin disease identification.
Classification and Numbering of Dental Radiographs for an Automated Human Identification System Anny Yuniarti; Anindhita Sigit Nugroho; Bilqis Amaliah; Agus Zainal Arifin
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 10, No 1: March 2012
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v10i1.771

Abstract

 Dental based human identification is commonly used in forensic. In a case of large scale investigation, manual identification needs a large amount of time. In this paper, we developed an automated human identification system based on dental radiographs. The system developed has two main stages. The first stage is to arrange a database consisting of labeled dental radiographs. The second stage is the searching process in the database in order to retrieve the identification result. Both stages use a number of image processing techniques, classification methods, and a numbering system in order to generate dental radiograph’s features and patterns. The first technique is preprocessing which includes image enhancement and binarization, single tooth extraction, and feature extraction. Next, we performed dental classification process which aims to classify the extracted tooth into molar or premolar using the binary support vector machine method. After that, a numbering process is executed in accordance with molar and premolar pattern obtained in the previous process. Our experiments using 16 dental radiographs that consist of 6 bitewing radiographs and 10 panoramic radiographs, 119 teeth objects in total, has shown good performance of classification. The accuracy value of dental pattern classification and dental numbering system are 91.6 % and 81.5% respectively.
An Age Estimation Method to Panoramic Radiographs from Indonesian Individuals Anny Yuniarti; Agus Zainal Arifin; Arya Yudhi Wijaya; Wijayanti Nurul Khotimah
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 11, No 1: March 2013
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v11i1.905

Abstract

 Dental features can be considered as the best candidate feature for post-mortem identification. If ante-mortem data is unavailable, then forensic experts are needed for reducing the search space by creating post-mortem dental profiling. Age is one of important factors in dental profiling. Manual inspection of dental radiographs suffers from two drawbaks, i.e., intraobserver error and interobserver error. This paper proposed a semi-automatic system for age estimation. There are two phases in developing the proposed system, i.e., the modeling phase and the estimation phase. The modeling phase is the stage for deriving an estimation formula based on known data. In this paper, we use data taken from Javanese people. The estimation phase include the process of defining a Region of Interest (ROI), automatic length computation, and age estimation based on the derived modeling formula. Our experiments showed a promising result, i.e., an average absolute error of 5.2 years, compared to application of the Kvaal method to panoramic radiographs from Turkish individuals that yields a difference of more than 12 years.
Geometric Feature Extraction of Batik Image Using Cardinal Spline Curve Representation Aris Fanani; Anny Yuniarti; Nanik Suciati
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 12, No 2: June 2014
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v12i2.54

Abstract

Batik is an Indonesian national heritage which has been recognized as a world cultural heritage (world heritage). Batik is widely used as clothing material. The advancement of technology allowed the material optimization in clothing design. Geometrical information of batik image is required in a modul for optimizing clothing design with batik as raw material. Geometric feature extraction of batik image is used to help computer to recognize batik's pattern or motif. This research proposes a method for geometric feature extraction of batik image by using cardinal spline curve representation. The method for geometric feature extraction is divided into 2 processes, i.e., feature extraction for Klowongan and feature extraction for Isen-Isen. Klowongan represents pattern of batik image, whereas Isen-Isen is content patterns of Klowongan. Feature extraction of Klowongan is performed by deleting collinear points from object boundaries until the dominant points are obtained. The dominant points are then used as control points. Feature extraction of Isen-Isen is performed by saving coordinate of every connected components which are also used as control points. Geometry feature of batik image is represented as a set of control points of klowongan and isen-isen. Batik image can be reconstructed by drawing cardinal spline curve using a set of control points in the geometric representation. The experiment shows that the reconstructed images is visually similar with the original batik image.
PARAMETER SIGMOID TRANSFORM CONTRAST ENHANCEMENT FOR DENTAL RADIOGRAPH CLASSIFICATION AND NUMBERING SYSTEM Andi Baso Kaswar; Saprina Mamase; Saiful Bahri Musa; Ahmad Mustofa Hadi; Anny Yuniarti; Agus Zainal Arifin
Jurnal Ilmu Komputer dan Informasi Vol 8, No 2 (2015): Jurnal Ilmu Komputer dan Informasi (Journal of Computer Science and Information)
Publisher : Faculty of Computer Science - Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (609.272 KB) | DOI: 10.21609/jiki.v8i2.303

Abstract

Dental record is a method that is used to identify a person. The identification process needs a system that could recognize each individual tooth automatically. The similar intensity level between the teeth and the gums is one of the main problem in tooth identification in a dental radiograph. The intensity problem could influence the segmentation process of the system. In this paper, we proposed a new contrast enhancement by using parameter sigmoid transform to increase the segmentation accuracy. There are five main steps in this method. The first step is to fix the contrast of the image with the proposed method. The next steps are to segment the teeth using horizontal and vertical integral projection, feature extraction, and classification using Support Vector Machine (SVM). The last step is teeth numbering. The experiment result using the proposed method have an accuracy rate of 88% for classification and 73% for teeth numbering.
Pengaruh Mikroba Pelarut Fosfat dan Pupuk P terhadap P Tersedia, Aktivitas Fosfatase, P Tanaman dan Hasil Padi Gogo (Oryza sativa. L.) pada Ultisol Betty Natalie Fitriatin; Anny Yuniarti; Oviyanti Mulyani; Feni Siti Fauziah2; Mohamad Dion Tiara
Agrikultura Vol 20, No 3 (2009): Desember, 2009
Publisher : Fakultas Pertanian Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (260.914 KB) | DOI: 10.24198/agrikultura.v20i3.961

Abstract

Mikroba pelarut fosfat (MPF) berperan penting dalam mobilisasi fosfor tanah dan selanjutnya memfasilitasi penyerapannya oleh akar tanaman. Penelitian rumah kaca telah dilakukan untuk mengetahui pengaruh mikroba pelarut fosfat dan pupuk P terhadap P tersedia, aktivitas fosfatase, populasi mikroba pelarut fosfat, dan konsentrasi P tanaman serta hasil tanaman padi gogo (Oryza sativa L.) yang ditanam pada Ultisols Jatinangor. Rancangan percobaan yang digunakan adalah Rancangan Acak Kelompok pola faktorial yang terdiri atas dua faktor yaitu jenis inokulan MPF dan dosis pupuk fosfat. Hasil penelitian menunjukkan bahwa tidak terdapat interaksi antara isolat mikroba pelarut fosfat dengan dosis pupuk P terhadap semua parameter penelitian. Namun inokulasi campuran Pseudomonas sp. dan Penicillium sp. mampu meningkatkan aktivitas fosfatase,  konsentrasi P tajuk hingga 19,23 % dan bobot gabah kering giling (GKG) padi gogo hingga 29,03 %. Aplikasi 75 kg P2O5 ha-1 mampu meningkatkan P tersedia hingga 20,66 % dan bobot GKG  hingga 15,23 % dibandingkan kontrol.
Design and Implementation of Markerless Augmented Reality Application for Cockroach Phobia Therapy Using Adaptive Threshold Fiandra Fatharany; Anny Yuniarti; Ridho Rahman Hariadi
Jurnal Teknik ITS Vol 5, No 2 (2016)
Publisher : Direktorat Riset dan Pengabdian Masyarakat (DRPM), ITS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (375.167 KB) | DOI: 10.12962/j23373539.v5i2.16723

Abstract

Augmented reality (AR) technology is useful for treating several psychological problems, including phobias such as fear of flying, agoraphobia, claustrophobia, and phobia to insects and small animals. However, the currently existing applications for therapy of cockroach phobia that uses AR technology are still very dependent towards the presence of markers, which might lessen the feeling of being in an actual scenario from everyday lives. In this paper, we created a system that is able to use everyday things as a replacement for markers for phobia therapy for cockroach. There are five main processes: getting the live streaming feed from camera, preprocessing, extracting the center point of the objects, tracking the marker-substitute objects, and lastly, instantiating cockroaches randomly after user lifts the objects according to the number and mode of the cockroaches, whether it is moving or not, that are predetermined by the user. The evaluation in this paper includes eight participants that are carefully selected based on their Fear of Spiders Questionnaire (FSQ) score that is translated into Indonesian and modified to accommodate cockroaches instead of spiders. The results is that the system can induce anxiety level on participants with the highest score of 10, which is the highest score in Standard Unit of Discomfort scale (SUDs). While the presence and reality judgment of this paper has the highest score of 7 which is also the highest score in Slater-Usoh-Steed Questionnaire (SUS).
Konstruksi Bounding Volume Hierarchy dengan Metode Agglomerative Clustering untuk Meningkatkan Performa Ray Tracing Arif Fathur Mahmuda; Anny Yuniarti; Wijayanti Nurul K
Jurnal Teknik ITS Vol 6, No 1 (2017)
Publisher : Direktorat Riset dan Pengabdian Masyarakat (DRPM), ITS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (157.401 KB) | DOI: 10.12962/j23373539.v6i1.22051

Abstract

Ray Tracing sebagai algoritma rendering yang menghasilkan citra realistis memiliki beberapa kekurangan. Salah satu di antaranya adalah perhitungan persilangan ray-object pada tiap pixel yang memakan 75% waktu dari keseluruhan proses rendering. Penelitian ini menerapkan metode yang diharapkan dapat mempersingkat proses perhitungan persilangan ray-object dengan membangun struktur data berupa binary tree. Tree yang dibangun sering juga disebut sebagai Bounding Volume Hierarchy (BVH) di mana masing-masing node-nya adalah sebuah container. Struktur data tersebut akan dibangun dengan metode Approximate Agglomerative Clustering (AAC) yang merupakan metode bottom-up clustering dengan top-down preprocessing. Metode AAC dengan parameter yang baik dapat meningkatkan performa Ray Tracing. Metode-metode yang diterapkan sangat mudah diparalelkan sehingga performa algoritma meningkat jika dijalankan pada lingkungan paralel. Hasil uji coba menunjukkan peningkatan kecepatan hingga 3 kali lipat dibandingkan tanpa menerapkan paralelisme. Pada hasil uji coba,  juga didapatkan dua jenis parameter yang masing-masing memiliki karakteristik tersendiri (6= cepat, 12= kualitas baik).
Realitas Virtual untuk Belajar Kosa Kata Bahasa Asing Menggunakan Teknologi Google Cardboard Devira Wiena Pramintya; Darlis Herumurti; Anny Yuniarti
Jurnal Teknik ITS Vol 6, No 2 (2017)
Publisher : Direktorat Riset dan Pengabdian Masyarakat (DRPM), ITS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (541.992 KB) | DOI: 10.12962/j23373539.v6i2.23612

Abstract

Penguasaan bahasa asing yang baik merupakan salah satu akses untuk meraih keberhasilan dalam berbagai bidang. Pengajaran bahasa biasanya terdapat empat bidang keterampilan yang dijadikan acuan kurikulum yaitu mendengarkan, membaca, berbicara, dan menulis. Saat ini teknologi informasi dan komunikasi hadir dalam semua aspek kehidupan. Realitas virtual dapat menjadi solusi untuk menangani permasalahan tersebut. Dengan dibangunnya aplikasi Realitas Virtual untuk Belajar Kosa Kata Bahasa Asing Menggunakan Google Cardboard, pengguna dapat berinteraksi dengan suatu lingkungan yang disimulasikan oleh komputer dan dengan tambahan alat Google Cardboard pengguna semakin merasakan seperti sedang mencari objek-objek tersebut pada dunia nyata. Selain itu, pengguna juga mendapat pengetahuan kosa kata baru dari nama-nama objek-objek tersebut dalam berbagai bahasa yang diberikan oleh aplikasi yaitu Bahasa Inggris, Bahasa Arab, dan Bahasa Jepang. Berdasarkan pengujian aplikasi menggunakan hasil kuesioner responden dapat diketahui bahwa penilaian kenyamanan antarmuka oleh penguji mencapai 58,3%, kemiripan objek mencapai 79,1%, kegunaan informasi mencapai 91,6%, performa sistem mencapai nilai 75% dan perasaan immersive mencapai nilai 91,6%. Dengan dikembangkannya aplikasi ini, diharapkan dapat membantu untuk belajar mengenal kosa kata benda dalam berbagai bahasa asing.
Rancang Bangun Aplikasi Faceshift Menggunakan Motion Capture pada Wajah dengan Teknologi Intel Realsense Ishardan Ishardan; Darlis Herumurti; Anny Yuniarti
Jurnal Teknik ITS Vol 7, No 1 (2018)
Publisher : Direktorat Riset dan Pengabdian Masyarakat (DRPM), ITS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j23373539.v7i1.28973

Abstract

Perkembangan olah citra digital telah mengalami peningkatan yang sangat signifikan pada awal tahun 2010. Sebelumnya, citra digital khususnya animasi komputer pertama kali bersifat sederhana. Dengan majunya teknologi komputer, Citra digital telah dapat membuat film animasi dengan kualitas gambar yang mendekati nyata. Terdapat 2 cara membuat ekspresi wajah pada film animasi yaitu dengan manual dan menggunakan set kamera animator dengan biaya terbilang mahal. Intel Realsense 3D Camera adalah teknologi kamera yang mampu merespon tangan, lengan, dan gerakan kepala serta ekspresi wajah. Kemampuan kamera Intel Realsense ini dapat mendeteksi kedalaman objek secara 3 Dimensi. Pada Tugas akhir ini, Penulis membuat aplikasi faceshift dengan menggunakan teknologi Intel Realsense. Aplikasi ini mendeteksi wajah menambahkan poin landmark pada wajah pengguna kemudian data wajah disimpan dan kemudian digunakan untuk menggerakan wajah karakter. Selain itu tugas akhir ini juga dapat mendeteksi dan menampilkan ekspresi dari pengguna melalui pergerakan emosi pada wajah. Dari hasil ujicoba terhadap berberapa koresponden pada aplikasi ini, aplikasi yang dibangun berhasil memberikan pengalaman baru kepada pengguna. Aplikasi ini dapat mendeteksi dan menggerakan karakter sesuai dengan pergerakan pengguna. Selain itu aplikasi ini juga sudah dapat mendeteksi emosi dari pengguna walaupun akurasi masih harus ditingkatkan lagi pada hardware kamera intel realsense. Dengan dikembangkan aplikasi ini, diharapkan bisa memudahkan pengguna untuk membuat ekspresi wajah karakter yang lebih baik dan lebih natural.