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Journal : International Journal for Educational and Vocational Studies

The Effect of Cooperative Learning Model Type Two Stay Two Stray and Learning Style on Social Sciences Learning Outcomes of Grade IV Elementary School Students Irfanto, Wachid Yuli; Mustaji, Mustaji; Jacky, Muhammad
International Journal for Educational and Vocational Studies Vol 1, No 3 (2019): July 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i3.1595

Abstract

This study aims to determine the existence of significant differences in students who carry out learning using the two stay two stray model and learning styles towards learning outcomes. The design used in this study is the Pre-Experimental Design design of the One-Group Pretest-Posttest Design. The technique of data analysis using validity and reliability tests. The average results of the pretest and posttest values obtained in the research subjects (class IV) showed that there was an increase before the treatment and after treatment, both students who had the type of visual learning style, audiovisual and kinesthetic. In the type of visual learning style, the pretest score was 65.24 while the posttest score was 79.17. For the type of audio-visual learning style, the pretest score was 66.74, while the posttest score was 82.26 and for the last type, the kinesthetic learning style obtained a pretest score of 67.32 while the posttest score was 84.75. All types of student learning styles experience increased learning outcomes when given treatment with model two stay two strays. So from that shows that the learning model of two stay two stray with visual learning style, audiovisual and kinesthetic experiences a significant increase in improving student learning outcomes.
Gross Motor and Social Development of Children Development Media of Traditional Jumping Rope Modification Game Nissa, Heppy Zakiatun; Mustaji, Mustaji; Hendratno, Hendratno
International Journal for Educational and Vocational Studies Vol 2, No 9 (2020): September 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i9.2706

Abstract

The purpose of this research is to know the validity, practicality and effectiveness of media traditional jumping rope modification game to improve the development of gross motor and social of children. The research method used Dick and Carey model development research with the following steps: a). Analyzing the need, b.) Analyzing learning, c.) Analyzing child characteristics and learning context, d.) Formulating specific learning objectives, e.) Develop research instruments, f.) Develop learning strategies, g.) Develop teaching materials, h.) Designing and implementing formative evaluation, i.) Revising learning. The subject of research taken is kindergarten children aged 5-6 years as much as 54 children. The subject of research also involves 2 material experts and media experts. Data collection using a product feasibility test poll from media experts and material experts, interviews on individual trials, interviews on small group trials and observation sheets on field trials with indicators on gross motor development, among others, coordinated body movements to train flexibility, balance and agility, jump over obstacles with a height of 20-40 cm, and perform a leap of 38-60 cm towards the target with obstacles. As for indicators of social development, among others, obey the rules of the game, play with peers, be cooperative with friends, and realize the rights and interests of others. Data analysis techniques using the N-Gain Score index. Development research resulted the product of the Game media usage Guide Book of "Lokota" and the Media game "Lokota" that has got validation of material experts and media experts with excellent results so it is worth using.