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Pengembangan Perangkat Pembelajaran Terpadu Model Sequenced Tema Berbagai Pekerjaan Untuk Meningkatkan Keterampilan Berpikir Kritis Siswa Kelas IV Sekolah Dasar Vidianto, Inggar Drasnitya; Riyanto, Yatim; Nasution, Nasution
Jurnal Pendidikan (Teori dan Praktik) Vol 3, No 2 (2018): Volume 3, Nomor 2, September 2018
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v3n2.p92-96

Abstract

Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran terpadu model sequenced pada tema berbagai pekerjaan untuk meningkatkan keterampilan berpikir kritis siswa kelas IV di SDN Tambak Sumur Kecamatan Waru. Penelitian ini dilaksanakan dalam dua tahap, yaitu tahap persiapan yang bertujuan mengembangkan perangkat dengan mengikuti rancangan 4-D model dari Thiagarajan (1974) yang dimodifikasi menjadi 3-D dilanjutkan dengan tahap pelaksanaan pembelajaran di kelas dengan menggunakan rancangan one group pretest-posttest design. Data hasil penelitian yang diperoleh adalah sebagai berikut: hasil validasi perangkat pembelajaran berkatogori baik dan dapat digunakan dengan revisi. Tingkat kesulitan BAS sangat rendah dan mudah dipahami. Tingkat keterbacaan BAS sangat tinggi dan mudah dipahami. Skor keterlaksanaan pembelajaran sebesar 3,34 yang berkategori baik. Frekuensi aktivitas siswa yang menonjol adalah mendengarkan atau memperhatikan penjelasan guru sebesar 26,37%. Persentase respon siswa terhadap model pembelajaran sebesar 94,6%. Skor ketuntasan belajar siswa dari Tes Hasil Belajar (THB) uji coba I soal pretest adalah 66,5 (20%), pada posttest 88 (90%). Uji coba II soal pretest adalah 57,1 (17%), pada posttest 81,5 (92%). Kendala dalam kegiatan pembelajaran adalah media yang dimiliki sekolah sangat sedikit dan pada awal pertemuan ada beberapa siswa yang masih pasif, namun pada pertemuan berikutnya sudah tidak nampak. Berdasarkan hasil analisis data, dapat disimpulkan bahwa perangkat pembelajaran terpadu model sequenced untuk meningkatkan keterampilan berpikir kritis dapat dikembangkan dan mempunyai kualitas yang baik, namun masih memerlukan penyesuaian dengan situasi dan kondisi di sekolah.                                                                                                                                AbstractResearch aim to develop an integrated learning device type sequenced in a sub-theme “various job” to train the critical of student thinking skill of grade 4 in SDN Tambak Sumur Waru. This research is carried out in two stages, namely preparation stage that aims is to develop an equipment to follow the design of 4D models from Thiagarajan (1974) that was modified to 3D continued with the lesson in class with using the draft one group pretest-posttest design. Result of research data is as follows: result of the validation BAS has good category and can be used by revision. Level of difficulty students textbook is very low and easy to understand. High legibility student textbook is very high and it is easy to understand. The score completed learning is 3,34 were categorized as well. The major frequency of dominant students activities are listening or implementing of the teacher explanation is 26,37%. The percentage of students response to learning model is 94,6%. The score completed score of the learning result test (THB) trial I about pretest is 66,5 (20%) in posttest 88 (90%). Trial II, pretest is 57,1 (17%), in posttest 81,5 (92%). The problems of learning activities are a lack of in media school and at the beginning of the meetings, there are a number of students who are passive but do not come in the next meeting. Based on the analysis data result, it can be concluded that integrated learning device type sequenced to train critical of thinking skills can be developed and have a good quality, but still needs adjustment to the situation and conditions in schools. 
THE PROCESS OF INDONESIAN NATION STATE FORMATION, 1901-1998 Nasution, Nasution
Paramita: Historical Studies Journal Vol 28, No 2 (2018): PARAMITA
Publisher : History Department, Semarang State University and Historian Society of Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/paramita.v28i2.12795

Abstract

This article has analyzed the long process of Indonesian Nation State Formation, namely from the Dutch Colonial Period to New Order Era of the 1980s and 1990s. The article argues that the concept of nationhood remained very fluid for long time but gradually it started to shape after the introduction of western education to the natives in the Dutch Colonial era and it took the final shape in New Order Era. The complexity of the nation-state formation was due to the region consists of many ethnics, cultures, languages, religions, and political parties. Their national identity started from the ethnicity awareness which took shape in the Dutch Colonial Era. During the Japanese occupation era the Nation State Formation of Indonesia was put into action as Kurasawa said that they had been prepared the independence of Indonesian nation. In Sukarno era, Indonesia was still ideologically divided into some international ideologies such as Communism, Islamism, and the secular national ideology. The peak of the rivals is the breaking of Indonesian Communist Party uprising in 1965. A major change took place with the fall of Sukarno’s regime which was replaced by General Suharto. Suharto called the Sukarno era as the old order regime and called his regime as New Order. The stability of Indonesian National formation was restored with ban on the International Ideology such as Communism, forcing the Moslem militancy and using National Ideology (Pancasila) as the ones of National Ideology.  Artikel ini telah menganalisis proses panjang Pembentukan Negara Bangsa Indonesia, yaitu dari Masa Kolonial Belanda ke Era Orde Baru tahun 1980-an dan 1990-an. Artikel ini berpendapat bahwa konsep kebangsaan tetap sangat cair untuk waktu yang lama tetapi secara bertahap mulai terbentuk setelah pengenalan pendidikan barat untuk pribumi di era Kolonial Belanda dan mengambil bentuk akhir di Era Orde Baru. Kompleksitas pembentukan negara-bangsa adalah karena wilayah ini terdiri dari banyak suku, budaya, bahasa, agama, dan partai politik. Identitas nasional mereka dimulai dari kesadaran etnis yang terbentuk di Era Kolonial Belanda. Selama era pendudukan Jepang, formasi Negara Bangsa Indonesia dilaksanakan sebagai Kurasawa mengatakan bahwa mereka telah mempersiapkan kemerdekaan bangsa Indonesia. Di era Soekarno, Indonesia masih secara ideologis dibagi menjadi beberapa ideologi internasional seperti Komunisme, Islamisme, dan ideologi nasional sekuler. Puncak saingan adalah pecahnya pemberontakan Partai Komunis Indonesia pada tahun 1965. Perubahan besar terjadi dengan jatuhnya rejim Sukarno yang digantikan oleh Jenderal Suharto. Suharto menyebut era Soekarno sebagai rezim orde lama dan menyebut rejimnya sebagai Orde Baru. Stabilitas formasi Nasional Indonesia dipulihkan dengan larangan Ideologi Internasional seperti Komunisme, memaksa militansi Islam dan menggunakan Ideologi Nasional (Pancasila) sebagai Ideologi Nasional. 
Effects of TASC Learning Model (Thinking Actively In A Social Context) on Ability Problem-solving in Natural Resource Management Materials Mutaqy, Rosikh Musabikha; Nasution, Nasution; Purnomo, Nugroho Hari
The Indonesian Journal of Social Studies Vol 2, No 1 (2019): July
Publisher : Universitas Negeri Surabaya

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Abstract

This study aims to analyze the effect of the TASC learning model on students' ability to solve problems in natural resource management material. This study uses an experimental method with the design of Non-equivalent Pretest-Postest Control Group Design. The results of this study indicate that the TASC learning model has an effect on students' problem solving abilities in natural resource management materials, where experimental class students who use the TASC learning model have better problem solving skills than the control class that uses the class discussion model. in natural resource management material. Based on the results of hypothesis testing, it was concluded that there were significant differences between students learning using the TASC learning model (Active Thinking in Social Context) with students learning to use cooperative type class discussion learning models to solve problems.
Development of History Textbooks using Model MORE (Model, Observe, Reflect, Explain) Budiharto, Sutoyo; Nasution, Nasution; Basuki, Ismet
The Indonesian Journal of Social Studies Vol 2, No 1 (2019): July
Publisher : Universitas Negeri Surabaya

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Abstract

Development research aims to produce effective historical textbooks for use in historical learning. Historical textbooks developed using the learning model MORE (model, observe, reflect, explain). The type of research is development by adapting the Thiagarajan 4-D development model. Data collection techniques in this study used a sheet of validation, questionnaire, observation, and test. Data obtained from the results of the study were analyzed by statistical and descriptive tests. The empirical test in this study used themethod pre-experimental withdesign one group pretest posttest. The subjects of this study were students of class X IPS 2 at MAN 1 Pontianak. Research results, 1) The quality of the history textbook model MORE has good quality based on the evaluation of the validator. 2) Historical textbooks using themodel MORE can have a significant influence on historical learning.
Improve Creative Thinking Ability With Posing Problem Learning Yanto, Supri; Nasution, Nasution; Wisnu, Wisnu
The Indonesian Journal of Social Studies Vol 2, No 1 (2019): July
Publisher : Universitas Negeri Surabaya

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Abstract

The purpose of this study is to describe the students' creative thinking skills in social studies learning using the Problem Posing model. The subjects in this study were 28 eighth grade students of SMP Negeri 1 Tulangan academic year 2019. Researchers used primary data and data collection techniques, namely tests. Tests were carried out before and after learning. The results showed that the test results of independent sample t-test posttest creative thinking abilities of learners shows that there are differences in the ability of creative thinking between the experimental class and class control after being given treatment. Based on the analysis of the t-test, it was concluded that the problem posing learning model influenced students' creative thinking abilities. This research is useful for teachers, that is, they can develop teacher insights to be more innovative and creative in creating fun learning activities in the classroom and increasing students' knowledge competencies and creative thinking abilities. The problem posing learning model is implemented into the class because it can improve the ability of creative thinking and understanding in addressing problems and conflicts that occur in society and is expected to optimize the ability to think creatively.
PENGEMBANGAN PERANGKAT PEMBELAJARAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT PADA SUBTEMA PERUBAHAN LINGKUNGAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SEKOLAH DASAR Adityawati, Ika Agustin; Muhari, Muhari; Nasution, Nasution
Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian Vol 5, No 3 (2019): Vol. 5 No. 3 September 2019
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpd.v5n3.p1070-1076

Abstract

ABSTRACTThis study aims to develop a learning device by using cooperative teams games tournament model to improve student learning achievement in Primary School Student. This research is conducted in SDN Lambangan, Wonoayu, Sidoarjo with research subject is fifth A grade students as experiment class and fourth B grade students as control class school year 2015/2016. The type of research is research development model which development Four-D model is reduced, namely define, design, dan develop.  The research data was obtained as follows: the device is valid with validity result as follow, Lesson Plan (RPP) equal to 80.62, student worksheet (LKS) equal to 81.57, student achievement test (THB) equal to 94.44. So that the validity of the learning devices equal to 85.54 with a very well done predicate. Materialize learning device equal to 87.73 with a very well done predicate,  student questionnaire responses of student worksheet equal to 91.17% with excellent category, observation of student activity equal to 82.06 with very active predicate. In different test learning achievement in pretest control class and experimental class results is the significant value thitung (5.806)> t table (1.693) at 32 and s df significance value is smaller than the value ? (0.000 <0.05), the null hypothesis (Ho) filed rejected and the alternative hypothesis (Ha) is accepted. The average completeness posttest control class is 52.94% and the average completeness posttest experimental class at 94.11%. So we can conclude that there is influence the development of cooperative teams games tournament model subtheme environmental changes to improve student learning outcomes V grade of primary school.Keywords: Learning Device using Cooperative type Teams Games Tournament, Learning Achievemen. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran dengan menggunakan model kooperatif tipe teams games tournament untuk meningkatkan hasil belajar siswa SD. Penelitian ini dilakukan di SDN Lambangan, Wonoayu, Sidoarjo dengan subjek penelitian adalah siswa kelas V A sebagai kelas eksperimen dan V B sebagai kelas kontrol tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah penelitian pengembangan dengan model pengembangan perangkat Four-D Model yang direduksi yaitu define, design, dan develop. Data hasil penelitian yang diperoleh sebagai berikut: perangkat valid, dengan hasil validasi RPP sebesar 80,62, LKS sebesar 81,57, THB sebesar 94,44 sehingga kevalidan seluruh perangkat pembelajaran memperoleh persentase sebesar 85,54 dengan kriteria sangat baik. Keterlaksanaan perangkat pembelajaran sebesar 87,73 dengan kriteria terlaksana sangat baik,  angket respon siswa terhadap LKS sebesar 91,17% yang menandakan bahwa respon siswa dalam kategori sangat baik, pengamatan aktivitas siswa sebesar 82,06 dengan kriteria sangat aktif. Pada uji beda hasil belajar posttest kelas kontrol dan kelas eksperimen hasil nilai signifikansi thitung (5,806) > ttabel (1,693) pada df 32 dan s nilai signifikansi tersebut lebih kecil dari nilai ? (0,000 < 0,05), maka hipotesis nihil (Ho) yang diajukan di tolak dan hipotesis alternatif (Ha) diterima. Rata-rata ketuntasan posttest kelas kontrol sebesar 52,94% dan rata-rata ketuntasan posttest kelas eksperimen sebesar 94,11%. Jadi dapat disimpulkan bahwa ada pengaruh pengembangan perangkat pembelajaran model pembelajaran kooperatif tipe teams games tournament pada subtema perubahan lingkungan untuk meningkatkan hasil belajar siswa kelas V SD.Kata Kunci: Perangkat Pembelajaran Model Kooperatif tipe Teams Games Tournament, Hasil Belajar.
EFEKTIFITAS PENERAPAN PROGRAM CORPORATE SOCIAL RESPONSIBILITY DALAM UPAYA MEMBANGUN BRAND IMAGE PADA PT. TELKOMSEL KOTA BENGKULU Fiona, Febzi; Susetyo, Sugeng; Nasution, Nasution; Widodo, Slamet; Puspita, Anggri
Jurnal Riset Manajemen dan Bisnis (JRMB) Fakultas Ekonomi UNIAT Vol 4 No S1 (2019): Special Issue Tantangan Bisnis di Era Digital
Publisher : Economic Faculty, Attahiriyah Islamic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (285.552 KB)

Abstract

This study aim to determine the implementation of CSR programs and measure the effectiveness of implementing CSR in building the brand image of PT. Telkomsel Bengkulu branch. Data collection methods used are the method of observation, interviews, and documentation. The results showed the implementation of the CSR program can improve communication and good relations between the company, the community, and its stakeholders. Besides, the implementation of CSR is considered useful in building the brand image. These implementations can be seen from the lack of conflicts that occur between companies, communities and increasing sales volumes. CSR implemented by PT. Telkomsel Bengkulu also consistently helps the company's sustainable growth. The results of this study can provide information for companies to implement CSR programs because it can sustainably help the company's sustainability. Keywords: CSR; Brand Image
MOTIVASI DAN PRESTASI BELAJAR SISWA YANG ORANGTUANYA BEKERJA SEBAGAI TENAGA KERJA INDONESIA Filayanti, Marina; Rusijono, Rusijono; Nasution, Nasution
Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian Vol 6, No 1 (2020): Vol. 6 No. 1 Januari 2020
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpd.v6n1.p11-21

Abstract

ABSTRACTThis research aims to describe the opinion of children to parents who work as migrant workers for elementary school students and describe the motivation and achievement of elementary school students whose parents work as Indonesian migrant workers. This research is a qualitative research. The type of research used is case study. In this method requires in-depth study of a situation. Data analysis by the process of collecting data, data reduction, presenting data, and draw conclusions. The results showed students who left by their parents working as Indonesian migrant workers they realize that his parents are working to earn money to meet daily needs. They also revealed if her parents are working mother is at home every day there will be a guide in studying at home. Motivation to learn elementary school students senggreng 04 and 05 whose parents work as Indonesian migrant Workers have not shown have good motivation and their learning achievement still not meet the standard of mastery learning. Keywords: Motivation, Learning Achievement. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mendeskripsikan pendapat anak terhadap orangtua yang bekerja sebagai TKI bagi siswa sekolah dasar dan mendeskripsikan motivasi dan prestasi belajar siswa sekolah dasar yang orangtuanya bekerja sebagai tenaga kerja indonesia. Penelitian ini merupakan penelitian kualitatif. Jenis penelitian yang digunakan yaitu studi kasus. Dalam metode ini dibutuhkan penelitian yang mendalam terhadap suatu keadaan. Analisis data dengan proses mengumpulkan data, reduksi data, menyajikan data, dan menarik kesimpulan. Hasil penelitian menunjukan siswa yang ditinggalkan orangtuanya bekerja sebagai tenaga kerja Indonesia mereka menyadari bahwasannya orangtuanya tersebut bekerja untuk mencari uang demi memenuhi kebutuhan sehari-hari. Mereka juga mengungkapkan jika orangtuanya yaitu ibu yang bekerja tersebut berada di rumah setiap hari akan ada yang membimbingnya dalam belajar dirumah. Motivasi belajar siswa sekolah dasar senggreng 04 dan 05 yang orangtuanya bekerja sebagai Tenaga Kerja Indonesia belum menunjukan memiliki motivasi yang baik dan prestasi belajar mereka masih belum memenuhi standar ketuntasan belajar. Kata Kunci: Motivasi, Prestasi Belajar Siswa.
PENGARUH PENERAPAN METODE KARYAWISATA SUBTEMA PENGALAMAN YANG BERKESAN TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA KELAS I SEKOLAH DASAR Yustriyana, Yustriyana; Mustaji, Mustaji; Nasution, Nasution
Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian Vol 5, No 3 (2019): Vol. 5 No. 3 September 2019
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpd.v5n3.p1077-1083

Abstract

ABSTRACTThe background of this research is based on the observation found in primary school of Angkasa Surabaya that the study conducted by teachers grade 1 still monotonous and less innovative. The material taught is about the experience of going to the market. The learning method in accordance with the material that is a field method. Therefore, this study aims to: (1) to analyze the effect of the application of methods of field subtema memorable experience on the students motivation grade 1 primary school. (2) to analyze the effect of the application of methods of field subtema memorable experience to the learning outcomes of students grade 1 primary school. This research uses quasi experimental research methods and implemented using a pretest - posttes design. Based on t-test results produced t value <t table is t value = 0.000 and table value = 0.05, then H0 rejected and Ha accepted. This means that (1) the application of methods of field subtema memorable experience affect motivation at school Elementary first grade students. (2) the application of methods of field subtema memorable experiences affect the learning outcomes of students grade 1 primary school.Keywords: Method of education, Motivation, Learning Outcomes, Content Experience memorable. ABSTRAK                                                                                          Latar belakang penelitian ini berdasarkan hasil observasi ditemukan di Sekolah Dasar Angkasa Surabaya bahwa pembelajaran yang dilaksanakan oleh guru kelas 1 masih monoton dan kurang inovatif. Materi yang diajarkan yaitu tentang pengalaman pergi ke pasar. Metode pembelajaran yang sesuai dengan materi tersebut yaitu metode karyawisata. Maka dari itu, penelitian ini bertujuan untuk: (1) Menganalisis pengaruh penerapan metode karyawisata subtema pengalaman yang berkesan terhadap motivasi belajar siswa kelas 1 Sekolah Dasar. (2) Menganalisis pengaruh penerapan metode karyawisata subtema pengalaman yang berkesan terhadap hasil belajar siswa kelas 1 Sekolah Dasar. Jenis Penelitian ini menggunakan eksperimen quasi dan dilaksanakan menggunakan rancangan pretest-posttes design. Hasil uji-t dihasilkan thitung < ttabel yaitu thitung = 0,000 dan ttabel = 0,05, maka Ho ditolak dan Ha diterima. Hal ini berarti bahwa (1) penerapan metode karyawisata subtema pengalaman yang berkesan berpengaruh terhadap motivasi belajar siswa kelas 1 Sekola Dasar. (2) penerapan metode karyawisata subtema pengalaman yang berkesan berpengaruh terhadap hasil belajar siswa kelas 1 Sekolah Dasar.Kata Kunci: Metode Karyawisata, Motivasi Belajar, Hasil Belajar, Materi Pengalaman yang berkesan.
The Impact of Discovery Learning Models on The Critical Thinking Ability of Students at Middle-School Hidayatul, Ainiyah; Nasution, Nasution; Nugroho, Purnomo Hari
International Journal for Educational and Vocational Studies Vol 2, No 4 (2020): April 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i4.2275

Abstract

This study intends to describe the effect of the Discovery Learning model on students' critical thinking skills in the 8th grade of junior high school. This type of research is quantitative with the method used is Quasi-Experiment. The subject of this research is 8-th grade Middle-School 2 Candi Sidoarjo consisting of an experimental grade and a control grade. Based on the results of data analysis and discussion shows that the activities of teachers in social studies learning meet the criteria both in the experimental group and better than the control class, student activity in improving students' critical thinking skills in the experimental group is better than the control class, student responses meet the positive categories, and there is a significant and influence/difference at a significant level of 5% (0.05) with a significant value or p-value of 0,000, so it can be concluded that the Discovery Learning learning model has a significant on students' critical thinking skills on material in the country's geographical conditions ASEAN countries through the atlas compared to conventional models. Characterized by the results of students 'critical thinking tests, 80.75% of students obtained an N-gain of 0.7 and the teacher's activities were carried out well and students' activities were actively and more enthusiastic in learning social studies.