Zaenuri Zaenuri
Universitas Negeri Semarang, Indonesia

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Kemampuan Berpikir Kreatif pada Model Pembelajaran SAVI Bernuansa Etnomatematika Berdasarkan Gaya Belajar Kurnia Shandy Nugraha; Zaenuri Zaenuri; Amin Suyitno
JNPM (Jurnal Nasional Pendidikan Matematika) Vol 7, No 2 (2023)
Publisher : Universitas Swadaya Gunung Djati

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (894.817 KB) | DOI: 10.33603/jnpm.v7i2.8128

Abstract

Abstrak. Penelitian ini memiliki tujuan yaitu mengetahui kualitas model pembelajaran SAVI bernuansa etnomatematika dan menganalisis kemampuan berpikir kreatif (KBK) siswa berdasarkan gaya belajar pada model pembelajaran SAVI bernuansa etnomatematika. Menggunakan metode kombinasi (Mixed-methods) yang menggunakan desain concurrent embedded. Eksperimen ini dilaksanakan di kelas VII SMP Negeri 1 Lebakwangi. Sampel dalam penelitian ini yaitu kelas kontrol yang diberikan perlakuan pembelajaran problem-based learning (PBL) dan kelas eksperimen yang diberi perlakuan model pembelajaran SAVI bernuansa etnomatematika. Hasil penelitian : aspek kevalidan memperoleh nilai  yang termasuk kategori sangat baik; aspek kepraktisan memperoleh nilai rerata 4,47 yang termasuk kategori sangat baik; aspek efektivitas ditunjukkan dengan hasil mencapai ketuntasan rata-rata individual dan klasikal serta terdapat beda rata-rata siswa; gaya belajar visual mampu memenuhi indikator fluency, flexibility, novelty, dan elaboration lebih baik dibandingkan dengan siswa gaya belajar auditorial dan kinestetik.Kata Kunci: Kemampuan Berpikir Kreatif, Gaya Belajar, Model Pembelajaran SAVI.
Pengembangan Literasi Numerasi Siswa Melalui Soal HOTS Maharani Izzatin; Kartono Kartono; Zaenuri Zaenuri; Nuriana Rahmani Dewi
Prosiding Seminar Nasional Pascasarjana Vol. 5 No. 1 (2022)
Publisher : Pascasarjana Universitas Negeri Semarang

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Abstract

Abstrak. Literasi numerasi merupakan bagian dari literasi dasar yang sangat dibutuhkan dalam menghadapi kemajuan teknologi dan informasi. Kurikulum di Indonesia saat ini memberikan perhatian besar terhadap literasi numerasi, yaitu dengan memasukkan kompetensi tersebut pada Asesmen Kompetensi Minimum (AKM). Selain literasi numerasi, kemampuan berpikir tingkat tinggi (HOTS) sangat penting dalam mengembangkan kemampuan berpikir kritis, logis, dan kreatif. Tujuan dalam penelitian ini adalah untuk mengkaji lebih mendalam tentang bagaimana mengembangkan literasi numerasi melalui soal HOTS. Metode penelitian yang digunakan adalah kajian pustaka. Numerasi kemampuan seseorang untuk merumuskan, mengidentifikasi, dan mengaplikasikan dasar-dasar matematika untuk menyelesaikan masalah sehari-hari, serta menggunakannya sebagai dasar pengambilan keputusan. Berdasarkan taksonomi Bloom, soal bertipe HOTS terdiri dari level kognitif menganalisis, mengevaluasi, dan mencipta yang dapat mendukung kemampuan literasi numerasi peserta didik. Abstract. Numerical literacy is part of the basic literacy needed in dealing with advances in technology and information. The current curriculum in Indonesia pays great attention to numeracy literacy, namely by including these competencies in the Minimum Competency Assessment (AKM). In addition to numeracy literacy, higher order thinking skills (HOTS) are very important in developing critical, logical, and creative thinking skills. The purpose of this study is to examine more deeply about how to develop numeracy literacy through HOTS questions. The research method used is literature review. Numeracyn is a person's ability to formulate, identify, and apply the basics of mathematics to solve everyday problems, and use them as a basis for decision making. Based on Bloom's taxonomy, HOTS type questions consist of cognitive levels of analyzing, evaluating, and creating which can support students' numeracy literacy skills.
Kompetensi Calon Guru Matematika: Kreativitas dalam Membuat Powerpoint pada Praktik Pengalaman Lapangan (PPL) Rahmawati Rahmawati; Zaenuri Zaenuri; Mulyono Mulyono; Adi Nur Cahyono
Prosiding Seminar Nasional Pascasarjana Vol. 5 No. 1 (2022)
Publisher : Pascasarjana Universitas Negeri Semarang

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Abstract

Abstrak. Teknologi telah menjadi bagian integral dari proses pembelajaran, untuk itu kreativitas calon guru diperlukan untuk memenuhi kebutuhan siswa di abad-21. Praktik pengalaman lapangan (PPL) merupakan salah satu kompetensi yang membekali calon guru dalam praktik/latihan mengajar serta membuat media pembelajaran berupa powerpoint. Oleh karena itu, penelitian ini akan mendeskripsikan kreativitas yang dilakukan calon guru matematika dalam membuat powerpoint tersebut. Jenis penelitian yang digunakan adalah penelitian deskriptif kualitatif dengan subjeknya adalah lima orang calon guru matematika Jurusan Pendidikan Matematika Fakultas Tarbiyah dan Keguruan UIN Antasari Banjarmasin. Pengumpulan data menggunakan observasi dan dokumentasi. Teknik analisis data penelitian menggunakan reduksi data, penyajian dan kesimpulan. Hasil penelitian menunjukkan kreativitas yang dimiliki calon guru matematika dalam membuat powerpoint yaitu digunakannya template yang kontekstual, penambahan gambar, pengunaan ukuran/jenis font dan warna yang variatif, penggunaan animasi pada gambar, teks/paragraph, dan latihan soal/kuis. Selain itu, calon guru matematika juga menambahkan transisi slide dan hyperlink dalam powerpoint yang dibuat. Dari kreativitas tersebut, maka kompetensi calon guru matematika dalam membuat powerpoint akan menjadi bekal berharga dalam menyajikan matematika yang menarik bagi siswa untuk mencapai tujuan pembelajaran.Abstract. Technology has become an integral part of the learning process, for which the creativity of future teachers is necessary to meet the needs of students in the 21st Century. Field experience practice (PPL) is one of the competencies that equip prospective teachers in teaching practices/exercises and makes learning media in the form of powerpoints. Therefore, this study will describe the creativity carried out by future mathematics teachers in making these PowerPoint. The type of research used is qualitative descriptive research, with the subject being five prospective mathematics teachers of the Department of Mathematics Education, Faculty of Tarbiyah and Teacher Training UIN Antasari Banjarmasin. Data collection uses observation and documentation. Research data analysis techniques use data reduction, presentation, and conclusions. The results showed the creativity of prospective mathematics teachers in making PowerPoint, namely the use of contextual templates, image additions, the use of varied font sizes/types and colors, the use of animations in images, text/paragraphs, and practice questions/quizzes. In addition, prospective math teachers add slide transitions and hyperlinks to the created PowerPoint. From this creativity, future mathematics teachers' competence in making PowerPoint is valuable in presenting mathematics that is interesting for students to achieve learning goals.
Etnomatematika Melayu Dalam Mendukung Pembelajaran Matematika Larasati Tiara Medyasari; Zaenuri Zaenuri; Nuriana Rachmani Dewi; Kristina Wijayanti
Prosiding Seminar Nasional Pascasarjana Vol. 5 No. 1 (2022)
Publisher : Pascasarjana Universitas Negeri Semarang

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Abstract

Abstrak. Penelitian ini mempunyai tujuan untuk menelaah hubungan matematika dengan budaya dalam konteks Tari Melayu. Penelitian ini merupakan penelitian eksplorasi untuk mendapatkan gambaran budaya melayu berdasarkan hasil penelitian yang telah diperoleh dari hasil pengumpulan data dokumentasi, observasi, catatan lapangan. Hasil penelitian menunjukkan bahwa dalam tarian tradisional tari zapin melayu mengandung konsep-konsep abstrak matematika, seperti garis, segitiga, maupun konsep bangun datar lainnya serta alat musik yang digunakan mempunyai keterkaitan dengan matematika seperti lingkaran dan tabung. Tari tradisional dapat digunakan sebagai inovasi pembelajaran disekolah sebagai konteks dalam desain pembelajaran untuk peserta didik. Selain itu, etnomatematika melayi dapat memotivasi dan mendukung peserta didik untuk lebih menyukai matematika karena matematika dan budaya sehari-hari memiliki hubungan dalam kehidupan siswa. Abstract This study aims to examine the relationship between mathematics and culture in the context of Tari Melayu. This study is an exploratory research to get a picture of Malay culture based on the results of research that has been obtained from the results of data collection documentation, observations, field notes. The results showed that the traditional Malay, zapin dance, contains mathematical abstract concepts, such as lines, triangles, and other concepts of flat shapes and the musical instruments used are related to mathematics such as circles and tubes. Traditional dance can be used as a learning innovation in schools as a context in learning design for students. In addition, Malay ethnomathematics can motivate and support students to prefer mathematics because mathematics and everyday culture have a relationship in students' lives.
Analysis of Student’s Misconceptions in Solving a Discrete Random Variable Arfatin Nurrahmah; Kartono Kartono; Zaenuri Zaenuri
International Conference on Science, Education, and Technology Vol. 7 (2021)
Publisher : Universitas Negeri Semarang

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Abstract

One of the most important obstacles in learning mathematics is misconceptions. This study aims to analyze student misconceptions in solving the problem of one discrete random variable in probability theory courses. The research was conducted on students of semester fifth of mathematics education study program at Indraprasta University PGRI Jakarta who took probability theory courses. The method in this study is qualitative. The study subjects were two people selected using snowball sampling techniques. The instruments used are tests on probability theory courses, interview guidelines, and observations. Testing the validity of research data using triangulation. Data analysis is done using data presentation, data reduction, and conclusion withdrawal. The results showed that the misconceptions experienced by subjects in discrete random variable material, namely in the process of determining the function of probability. First subject (S1) assumes that the probability function is equal to the probability value, whereas Second subject (S2) cannot distinguish properties on geometric and binomial discrete special distributions. Such misconceptions lead to a constant misconception in determining the function of probabilities. This will result in other misconceptions related to the probability function material, such as determining expectations and variances.
Factors Causing Students' Errors in Solving Mathematical Problems Problem Solving Based on the NEA in terms of Gender Erina Siskawati; Zaenuri Zaenuri; Nur Karomah Dwidayanti; Iwan Junaedi
International Conference on Science, Education, and Technology Vol. 7 (2021)
Publisher : Universitas Negeri Semarang

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Abstract

This study aims to describe the mistakes of students in answering mathematical problem-solving problems. This study used the descriptive qualitative method. This research data is primary and secondary. Data collection techniques are documents, tests, and interviews. The research subjects were 40 students consisting of 10 male upper grade, 10 lower male grade, 10 female upper grade, and 10 lower female grade. The data collection methods were tests and interviews. The results of the study were 1) male students made the most mistakes in the encoding aspect of 199 or 41.29%, 2) female students made the most mistakes in the process skill and encoding aspects of 189 or 28.64%, 3) upper-grade students made the most mistakes in the aspect of process skill and encoding by 175 or 36.31%, 4) lower grade students made the most mistakes in the aspect of encoding by 213 or 32.27%. The conclusion is the factors that cause students' errors in solving problem-solving problems, namely: 1) not being careful in reading the questions, 2) unable to identify what is known from the questions, 3) not memorizing the formula, 4) writing wrong formulas to be used and unable to determine elements, 5) misconception in the counting process and not knowing how to solve it, 6) incorrectly writing the final result of the questions.
Ethnomathematics Challenges and Opportunities in Mathematics Research and Learning: A Bibliometric Study Using the VosViewer Trimurtini Trimurtini; SB Waluya; Zaenuri Zaenuri; Nur Karomah Dwidayati; Iqbal Kharisudin
International Conference on Science, Education, and Technology Vol. 7 (2021)
Publisher : Universitas Negeri Semarang

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Abstract

The ethnomathematics approach could complement mathematics learning at all levels of education. This study aims to determine the progress map of the ethnomathematics research. The literature review was carried out from April to May 2021 by searching through the Scopus, Google Scholar, and Crossref database using ‘ethnomathematics’ as the keyword with the help of the VosViewer software. The results showed the development of research and publications on ethnomathematics in the last twelve years (2015 to 2021) from three international databases including Scopus with 200 articles, Crossref with 142 articles, and Google Scholar with 840 articles. The progress map of the ethnomathematics publication based on co-words was grouped into 5 clusters. The authors found four keywords; pedagogy, problem-solving ability, elementary school student, and teaching materials in the collected ethnomathematics publications that can be developed for future research and learning studies at Elementary School Teacher Education Study Program.
The Students’ Creative Thinking Skills on Literacy Numeracy Concepts Lasia Agustina; Zaenuri Zaenuri; Isnarto Isnarto; Dwijanto Dwijanto
International Conference on Science, Education, and Technology Vol. 7 (2021)
Publisher : Universitas Negeri Semarang

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Abstract

The 21st-century citizens should have creative thinking skills with literature problems. This thinking has three components: novelty, flexibility, and fluency. This research aims to determine how the students’ creative thinking skills through questions with numeric literacy concepts. This research is descriptive qualitative research with the triangulated data. The subjects were the students of the University of Indraprastha PGRI, Southern Jakarta. After taking the test, the researchers categorized the creative thinking skills into creative, average, and not creative categories. The results showed a new component supported the students’ creative thinking skills about the numeric literacy concept. It was the communication. Previous studies showed four components to measure individuals’ creative thinking skills on the numeric literacy concepts. They were communication, novelty, flexibility, and fluency. This research concluded that the student's creative thinking skills on the numerical literacy concept questions would be more observable if the communication component existed.
Learning Mathematics Through Ethnomatematics Studies Containing Character Values and Cognitive Aspects in Congklak Games for Children of the Dayak Losarang Tribe Mellawaty Mellawaty; Yohanes Leonardus Sukestiyarno; Isnarto Isnarto; Zaenuri Zaenuri
International Conference on Science, Education, and Technology Vol. 9 (2023)
Publisher : Universitas Negeri Semarang

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Abstract

Technological progress is becoming more advanced and sophisticated, which has both beneficial and bad effects on child development. Children are more interested in modern technology than conventional things, which causes them to develop apathetic and individualistic dispositions. Traditional games are games that are passed down from generation to generation, highlight noble values, cultural values, and character values, and are good for children's development. The purpose of this study was to identify the cognitive elements, character values, and ethnomathematics components of the game of congklak played by children of the Losarang Dayak tribe in relation to learning mathematics. Thus, the congklak game is increasingly popular and is often used in elementary schools to teach mathematics in Indramayu district. This study used an ethnographic design, field notes, conducted in-depth interviews, and made observations to collect data for research. While ethnomodeling is used to represent ideas and mathematical practices of the Losarang Dayak community through ethical, emic, and dialectical approaches in school mathematics, ethno-mathematics as a type of research seeks to uncover the universally significant features of mathematical activity. The congklak game played by Losarang Dayak children has ethnomathematics elements, character values, and cognitive aspects, according to research findings. Playing congklak helps children of the Losarang Dayak Tribe develop social skills, perseverance, thoroughness, and honesty. Besides that, it also increases sportsmanship, develops analytical skills, fosters creativity in children, trains self-development, and sharpens emotional skills. The cognitive skills needed in congklak games include the ability to count, add numbers, develop strategies, improve memory, foster creativity, solve problems, and understand comparisons of many and few.
Development of a Model for Increasing Village Government Resources Based on Recognition of Past Learning Arief Rohman; Zaenuri Zaenuri; Nanik Wijayati; Fathur Rokhman
International Conference on Science, Education, and Technology Vol. 9 (2023)
Publisher : Universitas Negeri Semarang

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Abstract

Village governments have an important role in national development, but still face various challenges in improving human and organizational resources. In addition, the village government also plays a crucial role in the management and development of rural areas. To improve the effectiveness of village government performance, it is necessary to make efforts to improve existing human resources. This study aims to develop a model for increasing village government resources based on recognition of past learning (RPL). RPL is a process of acknowledging one's competence based on formal, non-formal and informal learning experiences. This model is expected to provide incentives for village apparatus to improve the quality of public services and community participation. This study uses research and development (R&D) methods with preliminary study stages, model development, model validation, and model trials. The results showed that the developed RPL model had four main components, namely: (1) village government competency standards; (2) process of identification, documentation and verification of competency; (3) certification and award mechanisms; and (4) continuous competency development program. This model received positive responses from experts and practitioners, and had a positive impact on increasing the motivation, performance and capacity of village apparatus in trials conducted in Blora Regency, Jawa Tengah.