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Journal : Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat

GEO-AR ENHANCEMENT: Inovasi Pembelajaran Berbasis Augmented Reality pada Guru Geografi di SMA/MA Kota Padang Panjang Bayu Wijayanto; Bigharta Bekti Susetyo; Suci Fitria Rahmadani; Jefri Pernando; Sukron Operma
ABDI: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 4 No 1 (2022): Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Labor Jurusan Sosiologi, Fakultas Ilmu Sosial, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdi.v4i1.139

Abstract

During the COVID-19 pandemic, learning is carried out online. Online innovation-based learning is very different from conventional learning that occurs in schools. Teachers and students are not face to face but remotely, allowing teachers and students to be in different places, with different commitments and skills in operating technology. On the other hand, learning competencies must be owned by students. “Framework for 21st Century Learning” describes four competencies or fields that students must master which include 1) core subjects and 21st century themes, 2) learning and innovative skills, 3) information, media and technology skills and 4) life and career skills. The problems found in the field are the lack of innovation in geography learning media, both face-to-face and online and the low utilization of technology by geography teachers at SMA/MA Padang Panjang City. The limitations of learning tools owned by students are problematic themselves. High school students have smartphones with limited capacity, so they are only ideal for using mobile learning. Technology must be used strategically to benefit students. Based on these conditions, the service team felt the need to contribute in overcoming these problems, it needed a training to develop innovative learning media based on Augmented Reality (AR) and the use of platforms or MOOCs in geography subjects. The training is project-based, meaning that the end of the training is the formation of Augmented Reality-based geography learning media that can be used by teachers in learning. The implementation of this PKM will be a solution to the problems faced by geography teachers regarding the use of Augmented Reality (AR)-based technology in geography learning.
Pembangunan Geo-Augmented Reality untuk Pengembangan Pembelajaran Geografi Berbasis Project Based Learning Arie Yulfa; Dian Adhetya Arif; Ernawati Ernawati; Bigharta Bhekti Susetyo; Bayu Wijayanto; Adek Andreas; Firma Maulidna; Thuba Imam Fauzi
ABDI: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 4 No 1 (2022): Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Labor Jurusan Sosiologi, Fakultas Ilmu Sosial, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdi.v4i1.243

Abstract

Learning competence as an indicator of learning process achievement must be supported by appropriate learning media. There is little innovation in the development of geography learning media, and geography teachers' use of technology is still limited and ineffective. Making Augmented Reality-based learning media is one option for achieving the desired competencies. Geo-Augmented Reality technology is developed in stages, including the study of Prototype design theory, sketching out the Prototype, and continuing with the prototyping process. The Prototype is then used in conjunction with offline learning designs to provide a detailed model of field conditions for Geo-Augmented Reality media. Implementing this media-based learning is critical in order to meet the predetermined indicators of achievement of the geography learning process.
Pemetaan Jalur Objek Daerah Tujuan Wisata Air Terjun Nyarai Nagari Salibutan Kecamatan Lubuk Alung Kabupaten Padang Pariaman Endah Purwaningsih; Fitra Arya Dwi Nugraha; Bigharta Bekti Susetyo; Adek Andreas Putra; Randi Kurnia
ABDI: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 1 (2023): Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Labor Jurusan Sosiologi, Fakultas Ilmu Sosial, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdi.v5i1.253

Abstract

Air Terjun Nyarai pada tahun 2014 mulai dikembangan menjadi daerah tujuan wisata, seiring dengan boomingnya sosial media yang memberitakannya. Pada proses perkembangannya terdapat tantangan dan permasalahan, salah satunya ada pada informasi data dalam bentuk peta. Peta yang dimaksud bertujuan agar wisatawan bisa tahu dan membantu pula pengelola dalam merencanakan pengembangan Objek Daerah tujuan Wisata (ODTW) Air Terjun Nyarai ini. Pengabdian ini bertujuan untuk memetakan jalur dan situs/spot yang menarik di Air Terjun Nyarai. Pengabdian ini merupakan menggunakan metode partisipatif survey dengan mengedepankan diskusi dan pendekatan proses. Hasil pengabdian menunjukkan bahwa Panjang jalur ODTW Air Terjun Nyarai kurang lebih 5,8 Km yang dapat ditempuh berjalan kaki selama 2-3 jam. Sepanjang jalur terdapat beberapa spot/situs atraksi wisata diantaranya Camping Ground, Lubuk Ngungun, Lubuk Batu Tudung, Lubuk Sikayan Kudu, Batu Gantung, Makam PRRI, dan Air Terjun Nyarai. Pemandangan selama trekking sangat indah dan wisatawan dapat berinteraksi langsung dengan alam, bahkan bisa memberi makan ikan di sungai
Sosialisasi Penggunaan Geo-Augmented Reality untuk Pembelajaran Geografi bagi Guru MGMP Geografi di Sumatera Barat Arie Yulfa; Ernawati Ernawati; Dian Adhetya Arif; Bigharta Bekti Susetyo; Bayu Wijayanto; Adek Andreas; Firma Maulidna; M. Mursyid Alfahri
ABDI: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 3 (2023): Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Labor Jurusan Sosiologi, Fakultas Ilmu Sosial, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdi.v5i3.445

Abstract

Relevant media is needed to support the achievement of indicators in the learning process. The purpose of making the Geo-Augmented Reality SOP module is that schools will be skilled in using and utilizing Geo-AR media in geography learning. This Geo-AR media really helps students and teachers to understand teaching material better and it is hoped that making modules in the use of Geo-AR can make it easier for Geo-AR media users. So, it is necessary to develop Standard Operating Procedures (SOP) based on 4D development that support learning. The aspect of internalizing understanding of material and values ​​will increase as the Geo-AR media used can be felt and used by students in 4 Dimensional form. Devotion in the form of developing SOP Geo-AR is used to make it easier to prepare learning designs that can provide an overview of field conditions in real time. Making this media-based learning module is urgently needed to achieve indicators of achievement in the geography learning process that has been designed. The results of this development are module products, training and socialization to community service partner schools.