Sakti, Dolly Virgian Shaka Yudha
Jurusan Teknik Informatika, Fakultas Teknologi Informasi, Universitas Budi Luhur

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

PENINGKATAN KEMAMPUAN PELAJAR PADA SMK TELKOM JAKARTA DALAM PERENCANAAN DAN PENGEMBANGAN BISNIS MELALUI PELATIHAN SIMULASI BISNIS MENGGUNAKAN APLIKASI MONSOONSIM Sakti, Dolly Virgian Shaka Yudha; Waluyo, Sejati; Fajarita, Lusi; Ferdiansyah, Ferdiansyah; Juanita, Safitri
Proceeding SENDI_U 2019: SEMINAR NASIONAL MULTI DISIPLIN ILMU DAN CALL FOR PAPERS
Publisher : Proceeding SENDI_U

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (288.392 KB)

Abstract

Menurut Badan Pusat Statistik yang dikeluarkan Mei 2018, Tingkat Pengangguran Terbuka (TPT) untuk penduduk berpendidikan SMK memiliki angka tertinggi yaitu sebesar 7,16 %. Menurut kajian Bank Dunia, kemampuan soft skill anak-anak SMK masih di bawah lulusan SMA. Untuk meningkatkan softskill ini, salah satu alternatif adalah mengikuti berbagai macam pelatihan. Salah satunya adalah pelatihan proses bisnis untuk dapat meningkatkan pemahaman proses bisnis sehingga akan lebih mudah beradaptasi di lingkungan perusahaan nantinya. Pelatihan proses bisnis bisa didapatkan dengan simulasi Enterprise Resource Planning (ERP), salah satunya dengan memanfaatkan aplikasi game simulasi MonsoonSIM. Kegiatan ini bekerja sama dengan SMK Telkom Jakarta yang berlokasi di Cengkareng, Jakarta Barat. Metode yang digunakan pada pengabdian kepada masyarakat ini adalah dengan memberikan Game Simulasi menggunakan aplikasi Cloud Base System pada http://monsoonacademy.com di laboratorium komputer. Pada Game Simulasi tersebut menggunakan modul Finance, Procurement, Retail, Warehouse, dan Production. Terdapat 31 siswa peserta yang mengikuti pelatihan ini. Dengan mengikuti pelatihan ini peserta dapat mengimplementasikan bagaimana mengelola sebuah perusahaan, mengontrol dan mengelola sumber daya yang ada. Selain itu peserta mampu melakukan analisa dan membuat perencanaan strategis jangka panjang untuk perusahaan
Pengembangan Aplikasi Kunci Elektronik Brankas Berbasis Android dengan Mikrokontroler Berbasis Bluetooth Rozi, Ilham Fahrul; Sakti, Dolly Virgian Shaka Yudha; Juanita, Safitri; Anif, Muhammad
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 3 (2020): Juli 2020
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v4i3.2189

Abstract

Safety deposit box areusually used to protect valuables stuff from fire and theft using analog or digital keys or a combination of both. This research makes android based electronic lock application for safety deposit box to automate safe opening and closing keys with the help of a microcontroller using Bluetooth. The Workflow of these application is an Android application will activate Bluetooth on the cell phone and send input to the arduino network microcontroller to activate the Solenoid door lock so that it can open or lock safely. The purpose of this research is to design and build an Android application for electronic keys in a safety deposit box so that it has a high level of security and has a history (log) feature to find out the user's application activities. The system development life cycle that will be used to build this application is the Waterfall method. This application will be built using Java programming language with the Basic4Android editor, the database is stored using SQLite. The conclusion of this research is that after testing concluded that the integration of network microcontrollers such as Solenoid door locks, ATmega 328, Bluetooth HC-05 and testing Android applications as electronic keys into the application security system in safety deposit box has high security, simulation tools in safety deposit box can respond which is good for users when performing commands from Android via Bluetooth in less than 5 meters, the security system has high security because it has an authentication and LOG feature to find out the user's last activity (in and out)
Penerapan Augmented Reality pada Sistem Operasi Android untuk Pengenalan Profesi terhadap Anak Usia Dini Rabbani, Irsyad; Oktaviani, Maria Rosaria; Shobirin, Muhammad Ilham; Sakti, Dolly Virgian Shaka Yudha
JUSTIN (Jurnal Sistem dan Teknologi Informasi) Vol 8, No 3 (2020)
Publisher : Jurusan Informatika Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (813.69 KB) | DOI: 10.26418/justin.v8i3.41113

Abstract

Children are interested in new things, interactive, motivate, and fun things that can be used for the learning system. Nowadays, the system of traditional learning such as books and toys are not effective to make children interest to use. Technology must be included in the learning system which is can be able to introduce the function and usefulness of the technology for children. Children's knowledge about the future of professions that can be used as their goal life is still limited. Meanwhile, there are kinds of professions that children must know with the result that they have more insight into the world and know what talent they have which is can become a profession in the future. Augmented Reality is a technology that makes virtual objects possible to be seen in 3 dimensions and as in reality. By determine marker or image that will be the target of a smartphone camera, that marker will result in a 3-dimensional shape on the smartphone screen if the camera was pointed at the marker. This research was conducted with interviews and application trials. We conducted intense interviews with several children under 5 years as a reference for understanding about profession.