cover
Contact Name
Otto Fajarianto
Contact Email
ofajarianto@gmail.com
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Journal Mail Official
jtp@unj.ac.id
Editorial Address
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Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
JTP - Jurnal Teknologi Pendidikan
ISSN : 14112744     EISSN : 26203081     DOI : -
Core Subject : Education,
Jurnal Teknologi Pendidikan (JTP) Diterbitkan sebagai upaya untuk mempublikasikan hasil-hasil penelitian dan temuan di bidang Teknologi Pendidikan. Jurnal ini terbit 3 kali setahun pada bulan April, Agustus dan Desember. Memuat hal kajian, analisis, dan penelitian tentang perancangan, pengembangan, pengelolaan, pemanfaatan, evaluasi, dan penelitian dalam bidang pendidikan yang berkaitan dengan peningkatan kinerja dan memfasilitasi belajar di lembaga pendidikan formal, non-formal dan informal serta lembaga-lembaga pelatihan.
Arjuna Subject : -
Articles 7 Documents
Search results for , issue "Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan" : 7 Documents clear
Model Bahan Ajar Bahasa Inggris Untuk SD Berbasis Pendekatan Kontekstual Herlina Usman; Nidya Chandra Muji Utami; Otto Fajarianto
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (558.809 KB) | DOI: 10.21009/jtp.v21i3.11392

Abstract

To develop a model of English language teaching materials based on a contextual approach. English learning in elementary school is the mastery and increase in the number and enrichment of vocabulary to support the mastery of the four English language skills, namely speaking, listening, reading and writing. This study uses mixed methods, research and development of teaching materials in research, adapted from the models of Borg and Gall and models of Dick, Carey and Carey. The four stages in this research are (1) the stage of research and information gathering, (2) the stage of draft development, (3) the stage of testing and product revision, (4) the stage of finalization and dissemination. The results of the research and development were obtained in the fifth grade English language teaching material model. Through a series of stages of developing instructional materials, a product of English language teaching materials for the fifth-grade elementary school was obtained based on a contextual approach that fulfills the characteristics of good teaching materials that can be used by fifth grade students throughout Indonesia.
Pengembangan Media Flash Berbasis Komik Dalam Pembelajaran Menyimak Cerita Rakyat Ariesty Fujiastuti; Yosi Wulandari; Iis Suwartini
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (880.054 KB) | DOI: 10.21009/jtp.v21i3.12914

Abstract

Dalam pembelajaran di sekolah, menyimak masih belum direalisasikan dengan baik. Pelajaran menyimak kurang mendapat perhatian dan sering diremehkan oleh siswa dan guru terutama pada sekolah yang belum maju seperti di wilayah pedesaan. Oleh karena itu, dibutuhkan media pembelajaran yang dapat menarik perhatian siswa seperti media pembelajaran dengan menggunakan flash berbasis komik. Tujuan penelitian ini yaitu untuk mengembangkan dan mengetahui kelayakan media flash berbasis komik dalam pembelajaran Cerita Rakyat. Penelitian ini merupakan penelitian R&D dengan menggunakan model 4D. Uji coba produk yaitu ahli media dan materi, dan uji coba pengguna yaitu siswa. Teknik pengumpulan data menggunakan angket Instrumen penelitian yang digunakan yaitu angket. Validasi instrumen menggunakan construct validity. Reliabilitas instrumen menggunakan reliabilitas internal. Teknik analisis data yaitu analisis deskriptif. Tahap akhir dari penelitian dan pengembangan ini adalah uji kelayakan dan efektifitas. Berdasarkan hasil penelitian, dapat diketahui bahwa penilaian tingkat kelayakan media pembelajaran secara keseluruhan diperoleh hasil yang valid dan sangat layak. Kelayakan media pembelajaran ditinjau dari aspek media dan materi termasuk dalam kategori sangat layak sebesar 100,00 %. Penilaian peserta didik didapatkan penilaian yang sangat layak dengan persentase skor setiap aspek antara lain a) aspek materi termasuk dalam kategori sangat layak sebesar 39 atau 97,5% dan kategori layak sebesar 1 atau 2,5% b) aspek media termasuk dalam kategori sangat layak sebesar 27 atau 67,5% dan kategori layak sebesar 13 atau 32,5% serta c) aspek penilaian media pembelajaran secara keseluruhan sebesar 37 atau 92,5%, dan kategori layak sebesar 3 atau 7,5%. Oleh karena itu, media ini dapat digunakan sebagai media pembelajaran yang digunakan oleh guru sebagai pegangan dalam mengajar maupun bagi siswa dalam belajar.
Pengembangan Media Virtual Reality Pada Muatan Pelajaran IPA Kelas VI Sekolah Dasar Mardiki Supriadi; L. Virginayoga Hignasari
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (722.596 KB) | DOI: 10.21009/jtp.v21i3.13025

Abstract

The media is based on Virtual Reality, which can help educators as a learning medium to explain the material content of science lessons in learning activities. The purpose of this study is to produce a virtual reality-based learning media on the content of elementary school science classes IV. This research is a development study with a 4D development model from Thiagarajan that has been modified. This development model consists of the stages define (definition), design (design), develop (development). The research and development stage is carried out until the develop stage. The results showed that the virtual reality media is very feasible to be used in grade VI elementary school on the subject of natural science by referring to the results of the validation of the experts. The results of validation by media experts are 85% or Very Valid. Material expert validation on the media consisted of 5 aspects. The results of validation by material experts are 82% or Very Valid. The validation of the field application experts to the developed media consisted of 3 aspects. The results of validation by the field application experts are 89% or Very Valid.
A Game PEKA untuk Trauma Healing Pada Anak Pasca Bencana di Kabupaten Banyumas Rafika Bayu Kusumandari; Suripto Suripto; Sony Zulfikasari
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (491.984 KB) | DOI: 10.21009/jtp.v21i3.13043

Abstract

The research objective is the use of PEKA games for healing trauma in disaster areas. This research uses discuss "Qualitative Research". Research results: this research was conducted in the village of Klahang, Sokaraja District, Banyumas Regency. Where there was a fire accident at the Bakso stall next to the TPQ during the learning process. This makes children overcome trauma. Of the 34 children there were 14 children who were used as research respondents. For the data collection process carried out for 7 days. There are 4 children who suffered severe trauma, 5 moderate trauma and 5 minor trauma. Children who were severely traumatized when it happened were near a meatball stall that exploded and then caught fire. Conclusion: this learning game is effective for overcoming learning in disaster areas and for reducing trauma in post-disaster children.
Pengembangan Bahan Pembelajaran Berbasis Hypercontent pada Pembelajaran Tematik Daerah Tempat Tinggalku Herlina Herlina
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (565.425 KB) | DOI: 10.21009/jtp.v21i3.13340

Abstract

Advances in information technology have an impact on the variety of learning materials used in schools. This condition must be responded to by developing learning materials that are compatible with technological developments, especially technology based on handheld devices such as phones and tablets. This study aims to produce hypercontent-based learning materials in elementary schools on the theme of the district where I live. The method used is development research with the Rowntree model. The results showed that based on expert validation hypercontent-based learning materials were valid and effectively used in learning. Thus hypercontent-based learning materials can be used for learning in elementary schools
Pengaruh Media Cerita Bergambar Dan Literasi Membaca Terhadap Hasil Belajar Siswa Sekolah Dasar Rusmono; Muhammad Iqbal Alghazali
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (617.969 KB) | DOI: 10.21009/jtp.v21i3.13386

Abstract

Ketercapaian hasil belajar melalui proses pembelajaran yang tepat merupakan urgensi yang harus segera diimplementasikan, oleh karena itu penenelitian ini bertujuan untuk mencari pengaruh media cerita bergambar dan literasi membaca terhadap hasil belajar siswa sekolah dasar. Penelitian dilaksanakan di kelas IV SDN Majalengka Kulon II dan SDN Majalengka Wetan VII. Desain penelitian menggunakan metode eksperimen dengan treatment by level 2 x 2. Analisis data menggunakan analisis varian 2 jalur (ANOVA). Hasil penelitian yang diperoleh, yaitu (1) adanya perbedaan hasil belajar siswa yang belajar menggunakan media komik pembelajaran dengan media teks bergambar, (2) adanya interaksi antara media komik pembelajaran dan literasi membaca terhadap hasil belajar siswa sekolah dasar, (3) hasil belajar siswa yang memiliki literasi membaca tinggi menggunakan media komik pembelajaran lebih tinggi dibandingkan siswa yang memiliki literasi membaca tinggi yang menggunakan media teks bergambar, (4) hasil belajar siswa yang memiliki literasi membaca rendah yang menggunakan media komik pembelajaran lebih rendah dibandingkan siswa yang memiliki literasi membaca rendah yang menggunakan media teks bergambar.
Pengaruh Struktur Organisasi dan Tim Proses Terhadap Pengambilan Keputusan Kepala Sekolah Heldy Rogahang
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v21i3.19816

Abstract

The objective of this study was to know the effect of organizational structure and teams processes toward decision making of elementary school principals in Manado. This study consisted of two exogenous variable, they are organizational structure and endogenous variable is decision making of elementary schools principals. The population of this study was all of the elementary school principals in Manado, they were 100 respondents. The sample was taken by applying simple random sampling. The total sample of this study was 80 principals. The result of study showed that, (1) There is a significant direct effect of organizational structure toward decision making.(2) There is a significant direct effect of team processes toward decision making. (3) There is a significant direct effect of organizational structure toward team processes.Based on the result of this study, the researcher suggested to the principals in order to improve the organizational structure and team processes in school organization so they could make decision effectively, and finally the school goal achieved

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