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Pythagoras: Jurnal Matematika dan Pendidikan Matematika
ISSN : 19784538     EISSN : 2527421X     DOI : 10.21831
Core Subject : Education,
Arjuna Subject : -
Articles 265 Documents
Analisis situasi didaktis dalam pembelajaran matematika berbantuan ICT pada siswa SMP Ardhi Prabowo; Dadang Juandi
PYTHAGORAS Jurnal Pendidikan Matematika Vol 15, No 1: June 2020
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pg.v15i1.32573

Abstract

Penelitian ini bertujuan untuk mengidentifikasi apakah mahasiswa calon guru matematika mampu membangun situasi didaktis matematis pada siswa SMP dalam pembelajaran matematika berbasis ICT (Information and Communications Technology). Penelitian ini adalah penelitian deskriptif kualitatif. Subjek penelitian adalah mahasiswa calon guru yang telah praktik mengajar di sekolah. Subjek menggunakan aplikasi yang dibuat sendiri oleh subjek. Aplikasi yang dibuat berupa Augmented Reality (realitas bertumbuh), yaitu teknologi yang menggabungkan benda maya dua dimensi dan atau pun tiga dimensi ke dalam sebuah lingkungan nyata tiga dimensi lalu memproyeksikan benda-benda maya tersebut dalam waktu nyata. Hasil penelitian menunjukkan karakteristik situasi didaktis dalam pembelajaran matematika berbantuan ICT pada siswa SMP yang dibangun oleh mahasiswa calon guru adalah sebagai berikut: situasi didaktis matematis yang dibangun belum mengonstruksi pengetahuan siswa secara mandiri; situasi didaktis matematis yang dibangun cenderung berasal dari informasi yang disampaikan guru, bukan dari media ICT yang digunakan; dan ICT yang dilibatkan dalam pembelajaran belum mampu mengelaborasikan proses kognitif siswa dalam jejak pembelajarannya. Analysis of a didactic situation in ICT-assisted mathematics learning in junior high school studentsAbstractThis study aims to identify whether prospective mathematics teacher students are able to build mathematical didactic situations in junior high school students in ICT-based mathematics learning. This research is descriptive qualitative research. The research subjects were prospective teachers who had practiced teaching at school. The subjects used applications made by themselves. Those applications were in the form of augmented reality (reality grows), namely technology that combines two-dimensional and or three-dimensional virtual objects into a real three-dimensional environment and then projecting these virtual objects in real-time. The results showed the characteristics of didactic situations in ICT-assisted mathematics learning in junior high school students built by prospective teacher students were as follows: didactic mathematical situations that were built had not constructed students' knowledge independently; the built mathematical didactic situation tends to originate from the information conveyed by the teacher, not from the ICT media used; and ICT involved in learning has not been able to elaborate the cognitive processes of students in their learning footprint.
Pengembangan metode pembelajaran halaqah berbasis etnomatematika untuk memahamkan penyelesaian masalah transportasi kelas program linier Hartono Hartono; Wandra Irvandi
PYTHAGORAS Jurnal Pendidikan Matematika Vol 15, No 2: December 2020
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pg.v15i2.36432

Abstract

Tujuan penelitian ini adalah untuk menghasilkan metode pembelajaran halaqah berbasis etnomatematika pada kelas program linier untuk membantu mahasiswa memahami penyelesaian masalah transportasi. Penelitian dan pengembangan ini terdiri dari tahap define, design, dan develop. Instrumen penelitian yang digunakan adalah lembar validasi untuk menilai kevalidan, angket untuk menilai kepraktisan, dan tes hasil belajar untuk menilai keefektifan metode pembelajaran halaqah berbasis etnomatematika. Penelitian menghasilkan metode pembelajaran yang terdiri dari empat tahapan. Tahap pertama yaitu pemilihan kompetensi dan materi berbasis etnomatematika, dan kompetensi terkait pemahaman penyelesaian masalah transportasi dengan konteks berupa pembiayaan transportasi pembuatan baju tradisional Kopa etnis Dayak Kualant. Tahap kedua, pembentukan halaqah yaitu dengan posisi melingkar, kemudian pemilihan mahasiswa yang berkemampuan tinggi sebagai pembimbing, dilanjutkan ta’aruf dengan penuh keakraban. Tahap ketiga, kegiatan pembelajaran yaitu pemahaman materi yang terdiri dari pembukaan, landasan ide pokok materi transportasi. Tahap keempat, kegiatan silaturahmi di luar pembelajaran sekaligus mengevaluasi dan mempererat persaudaraan mahasiswa sebagai teman diskusi. Berdasarkan penilaian kevalidan, kepraktisan, dan keefektifan disimpulkan bahwa metode pembelajaran halaqah berbasis etnomatematika yang dikembangkan layak digunakan dan dapat dilanjutkan ke uji coba dalam skala besar. Development of ethnomathematics-based halaqah learning methods to understand the solving of transportation problem in linear program coursesAbstractThe purpose of this study was to produce an ethnomathematics-based halaqah learning method in a linear program course to help students understand solving transportation problems. This research and development consisted of the define, design, and development stages. The research instrument used was a validation sheet to assess the validity, a questionnaire to assess practi­cality, and a test to assess the effectiveness of the ethnomathematics-based halaqah learning method. The research resulted in a learning method consisting of four stages. The first stage was selecting ethnomathematics-based competencies and materials and competencies related to understanding transportation problem-solving in the context of financing the production of the traditional clothing of Kopa Dayak Kualant ethnic. The second stage, the formation of the hala­qah, namely in a circular position, then selects highly capable students as guides, followed by ta'aruf with full intimacy. The third stage was learning activities, namely understanding the material consisting of opening, the basic idea of transportation material. The fourth stage was activities outside of learning and evaluating and strengthening students’ brotherhood as dis­cussion partners. Based on the assessment of the validity, practicality, and effectiveness, it could be concluded that the ethnomathematics-based halaqah learning method developed was sui­table for use and could be continued in large-scale trials.
Kesalahan mahasiswa semester pertama dalam menyelesaikan masalah kecepatan sudut pada mata kuliah trigonometri Yayan Eryk Setiawan
PYTHAGORAS Jurnal Pendidikan Matematika Vol 16, No 1: June 2021
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pg.v16i1.38560

Abstract

Penelitian kualitatif dengan pendekatan studi kasus ini bertujuan untuk mendeskripsikan ke­salahan mahasiswa semester pertama yang mengambil mata kuliah trigonometri dalam menye­lesaikan masalah kecepatan sudut. Tujuh mahasiswa program studi pendidikan matematika di salah satu perguruan tinggi di Kota Malang menjadi subjek penelitian. Data yang dikumpulkan dalam penelitian ini terdiri atas hasil pekerjaan subjek yang diperoleh melalui tes pemecahan masalah kecepatan sudut dan transkrip hasil wawancara dengan subjek. Analisis data hasil pe­kerjaan subjek dilakukan dengan menglasifikasikan berdasarkan jenis-jenis kesalahan. Sedang­kan analisis transkrip hasil wawancara dilakukan dengan mengodekan kata-kata yang menun­jukkan penyebab munculnya kesalahan subjek. Hasil penelitian menunjukkan bahwa kesalahan mahasiswa semester pertama dalam menyelesaikan masalah kecepatan sudut terdiri dari ke­salahan konsep dan kesalahan prinsip. Faktor penyebab dari kesalahan konsep ini yaitu tidak memahami konsep kecepatan sudut dan faktor penyebab kesalahan prinsip ini yaitu kesalahpahaman bahwa rumus kecepatan linier sama dengan rumus kecepatan sudut. Oleh karena itu, untuk menghindari kesalahan ini, maka pembelajaran materi kecepatan sudut disarankan untuk dilakukan dengan menekankan pada pemahaman konsep kecepatan sudut dan perbedaan antara rumus kecepatan sudut dengan rumus kecepatan linier. The errors of the first-semester students in solving the angular velocity problem in trigonometry courseAbstractThis qualitative research that used case study approach aimed to describe the errors of the first semester students in solving the angular velocity problem. Seven students of the mathematics education study program at a university in Malang City involved as the research subject. The data collected in this study consisted of the subject’s work on the midterm test which contains angular velocity problems and transcripts of interviews with the subject. Data analysis of the subject’s work was carried out by classifying based on the types of errors. Meanwhile, the transcript analysis of the interview results was carried out by coding the words that indicated the cause of the subject’s error. The results showed that the errors of the first semester students in solving the angular velocity problem consisted of conceptual and principle errors. The conceptual errors were caused by a lack of understanding of angular velocity concept and the factor causing principle errors was the misunderstanding that the linear velocity formula is the same as the angular velocity formula. Therefore, to avoid this error, the learning of angular velocity is suggested to emphasize the understanding of the concept of angular velocity and the difference between the angular and linear velocity formula.
Pengembangan game edukasi matematika berbasis komputer pada materi pola bilangan Angge Sapto Mubharokh; Muhammad Win Afgani; Retni Paradesa
PYTHAGORAS Jurnal Pendidikan Matematika Vol 16, No 1: June 2021
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pg.v16i1.34376

Abstract

Penelitian ini bertujuan untuk menghasilkan game edukasi matematika berbasis komputer pada materi pola bilangan yang layak. Penelitian pengembangan ini menggunakan tahap formative evaluation yang meliputi self evaluation, expert review dan one-to-one evaluation, small group,dan field test. Kelayakan game yang dikembangkan ditinjau berdasarkan penilaian pakar dan hasil uji coba lapangan kepada siswa. Pakar yang melakukan penilaian terdiri dari dosen pendidikan matematika, staf IT, dan guru matematika. Siswa yang terlibat dalam uji coba adalah siswa kelas VIII SMP Muhammadiyah 8 Palembang. Hasil penilaian pakar menunjukkan bahwa game edukasi matematika berbasis komputer pada materi pola bilangan layak digunakan dalam pembelajaran matematika. Hasil uji coba lapangan mengungkapkan bahwa game edukasi matematika efektif, mudah digunakan, dan efisien. Dengan demikian, dapat disimpulkan bahwa game edukasi matematika berbasis komputer pada materi pola bilangan yang dikembangkan layak digunakan dalam pembelajaran matematika.Development of computer-based mathematical education games on number pattern materialAbstractThis study aimed to produce a feasible computer-based mathematical education game on number pattern material. The development study used a formative evaluation stage which includes self-evaluation, expert review and one-to-one evaluation, small group, and field test. The feasibility of the game was reviewed based on expert assessments and the results of the field test to students. The experts who conducted the assessment consisted of a mathematics education lecturer, IT staff, and mathematics teacher. The students involved in the field test were eighth-graders of SMP (Junior High School) Muhammadiyah 8 Palembang, Indonesia. The results of the expert assessment showed that the computer-based mathematical education game on number pattern material was suitable for use in learning mathematics. The results of field trials revealed that the mathematical education game was effective, easy to use, and efficient. Therefore, it can be concluded that the computer-based mathematical education game on the number pattern material developed was feasible for use in learning mathematics.
Analisis kemampuan pemecahan masalah matematis siswa quitters ditinjau dari kemampuan metakognitif Nurlaila Khasanah
PYTHAGORAS Jurnal Pendidikan Matematika Vol 16, No 1: June 2021
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pg.v16i1.34509

Abstract

Tujuan penelitian ini adalah untuk mendeskripsikan kemampuan pemecahan masalah siswa de­ngan kategori quitter, adversity quotient (AQ) rendah, ditinjau dari kemampuan metakognitif­nya. Kemampuan pemecahan masalah yang dimaksud di sini meliputi kemampuan dalam memeriksa kecukupan unsur, mencari alternatif penyelesaian, melaksanakan penyelesaian ma­salah, dan memeriksa kebenaran jawaban. Penelitian ini merupakan penelitian deskriptif kua­litatif yang menggunakan teknik purposive sampling untuk memilih subjek penelitian. Subjek penelitian terdiri atas enam siswa kelas VIII di salah satu SMP negeri di Kota Jakarta Barat, di mana tiga siswa memiliki kemampuan metakognitif tinggi dan tiga siswa memiliki kemampuan metakognitif sedang.  Data penelitian dikumpulkan dengan menggunakan angket AQ, angket metakognitif, tes kemampuan pemecahan masalah, dan wawancara. Data yang terkumpul kemudian dianalisis melalui proses reduksi data, penyajian data, dan penarikan kesimpulan atau verifikasi. Hasil penelitian ini menunjukkan bahwa siswa dengan kemampuan metakognitif ting­gi cukup mampu dalam memeriksa kecukupan unsur, melaksanakan penyelesaian masalah, dan memeriksa kebenaran jawaban. Sementara itu, siswa dengan metakognitif sedang cukup mam­pu dalam memeriksa kecukupan unsur dan memeriksa kebenaran jawaban ketika terlibat da­lam kegiatan pemecahan masalah matematika.Analysis of mathematical problem solving ability of quitter students based on metacognitive abilityThe purpose of this study was to describe the problem-solving abilities of quitter students, stu­dents with low level of adversity quotient (AQ), based on their metacognitive abilities. Students’ problem-solving abilities were examined based on their abilities in checking the required infor­mation to solve a problem, looking for alternative strategies to obtain a solution to the problem, solving the problem by following a problem-solving strategy, and evaluating the answer. This qualitative study applied purposive sampling technique to select subjects. The subjects were six eight graders at a public junior high school in West Jakarta which consisted of three students with high level of metacognitive ability and three students with moderate level of metacognitive ability. AQ questionnaire, metacognitive questionnaire, problem-solving test, and interview were used to collect data. The collected data were analyzed through data reduction, data display, and verification. The results indicated that students with high level of metacognitive ability were quite able to show their abilities in checking the required information to solve a problem, executing a problem-solving strategy to obtain the solution to the problem, and evaluating the answer. Meanwhile, students with moderate level of metacognitive ability were quite able to demons­trate their abilities in checking information needed to solve a problem and evaluating the answer.
Perilaku siswa cerdas istimewa saat pembelajaran pengayaan matematika menggunakan kalkulator Cahya Mar'a Saliha Sumantri; Sugiman Sugiman; Heri Retnawati
PYTHAGORAS Jurnal Pendidikan Matematika Vol 16, No 1: June 2021
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pg.v16i1.35440

Abstract

Penelitian ini bertujuan untuk mendeskripsikan perilaku siswa cerdas istimewa saat pem­belajaran pengayaan matematika menggunakan kalkulator. Penelitian ini merupakan penelitian deskriptif dengan pendekatan kuantitatif dan kualitatif. Subjek penelitian adalah siswa kelas VIII-A SMP Negeri di Kota Pasuruan yang terdiri dari 33 siswa. Subjek yang dipilih berasal dari kelas unggulan pada sekolah tersebut. Instrumen penelitian berupa lembar observasi dan kuesioner. Analisis data menggunakan analisis deskriptif kuantitatif dan kualitatif. Hasil penelitian mengung­kapkan bahwa siswa masih menggunakan perhitungan manual daripada menggunakan kal­kulator ketika mengerjakan tes awal. Ketika siswa mengerjakan beberapa soal pada lembar kegiatan peserta didik, siswa antusias untuk memahami petunjuk pengoperasian kalkulator, meskipun beberapa siswa masih mengajukan pertanyaan kepada guru. Kasus lainnya, siswa terlihat kebingungan saat hasil yang muncul di kalkulatornya berbeda dengan hasil teman-temannya, sebagian besar siswa baru mengetahui fungsi lain dari tombol-tombol kalkulator. Berbagai tantangan dan potensi pemanfaatan kalkulator dalam pembelajaran pengayaan mate­matika didiskusikan dalam artikel ini. The behavior of special intelligent students when learning mathematics enrichment using a calculatorAbstractThis study aimed to describe the behavior of special intelligent students when learning mathe­matics enrichment using a calculator. This research was descriptive research with quantitative and qualitative approaches. The subjects were eighth-grade students of a public junior high school in Pasuruan City, Indonesia, which consisted of 33 students. The selected subjects came from the superior class at the school. The instruments were observation sheets and question­naires. Data analysis used quantitative and qualitative descriptive analysis. The study results revealed that students still used manual calculations instead of using a calculator when doing the initial test. When students solved some problems on the worksheet, students were enthusiastic about understanding the instructions for operating the calculator, although some students still asked questions to the teacher. In another case, students looked confused when the results that appeared on their calculators were different from the results of their friends; most of the students just found out about other functions of the calculator buttons. Various challenges and potential use of calculators in mathematics enrichment learning were discussed. 
Mathematical model of cholera spread based on SIR: Optimal control Noer Hidayati; Eminugroho Ratna Sari; Nur Hadi Waryanto
PYTHAGORAS Jurnal Pendidikan Matematika Vol 16, No 1: June 2021
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pg.v16i1.35729

Abstract

The bacterium Vibrio cholerae is the cause of cholera. Cholera is spread through the feces of an infected individual in a population. From a mathematical point of view, this problem can be brought into a mathematical model in the form of Susceptible-Infected-Recovered (SIR), which considers the birth rate. Because outbreaks that occur easily spread if not treated immediately, it is necessary to control the susceptible individual population by vaccination. The vaccine used is Oral Vibrio cholera. For this reason, the purposes of this study were to establish a model for the spread of cholera without vaccination, analyze the stability of the model around the equili­brium point, form a model for the spread of cholera with vaccination control, and describe the simulation results of numerical model completion. Based on the analysis of the stability of the equilibrium point of the model, it indicates that if the contact rate is smaller than the sum of the birth rate and the recovery rate, cholera will disappear over time. If the contact rate is grea­ter than the sum of the birth rate and the recovery rate, then cholera is still present, or in other words, the disease can still spread. Because the spread is endemic, optimal control of the popu­lation of susceptible individuals is needed, in this case, control by vaccination, so that the popu­lation of susceptible individuals becomes minimum and the population of recovered indivi­duals increases.
Pengembangan lintasan belajar limas untuk mengembangkan kemampuan spasial siswa melalui pendidikan matematika realistik berbantuan GeoGebra Ulfa Meirida; Rahmah Johar; Anizar Ahmad
PYTHAGORAS Jurnal Pendidikan Matematika Vol 16, No 1: June 2021
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pg.v16i1.36157

Abstract

Penelitian ini bertujuan untuk menghasilkan lintasan belajar pada materi limas untuk menumbuhkan kemampuan spasial siswa melalui pendidikan matematika realistik. Penelitian ini merupakan design research yang memuat tiga tahap, yaitu preparing for the experiment, the teaching experiment, dan retrospective analysis. Subjek penelitian adalah siswa kelas VIII di salah satu SMP di Aceh Besar, Indonesia. Uji coba terhadap Hypothetical Learning Trajectory (HLT) siklus 1 dilakukan secara offline dengan melibatkan tiga siswa, sementara uji coba Hypothetical Learning Trajectory (HLT) siklus 2 dilakukan secara online dengan melibatkan 10 siswa. Instrumen pengumpulan data berupa lembar aktivitas siswa, lembar observasi, pedoman wawancara, catatan lapangan, dan rekaman video pembelajaran. Penelitian ini menghasilkan lintasan belajar limas yang diperoleh dari merevisi HLT dengan cara memperbanyak tampilan contoh-contoh limas dalam kehidupan sehari-hari, menggambar lebih banyak jaring-jaring limas, mengurutkan pola dalam menemukan rumus jumlah diagonal bidang, dan menayangkan animasi 3D melalui GeoGebra. Lintasan belajar limas dimulai dari melukis limas, menggambar jaring-jaring limas, menemukan rumus berkaitan dengan hubungan antar unsur-unsur limas, menemukan rumus luas permukaan limas, dan menemukan rumus volume limas. Lintasan belajar yang dikembangkan secara teoritis dapat menumbuhkan kemampuan spasial siswa melalui pendidikan matematika realistik pada materi limas. Development of pyramid learning trajectory to promote students' spatial ability through realistic mathematics education assisted by GeoGebraAbstractThis study aimed to produce a learning trajectory in pyramid material to foster students' spatial ability through realistic mathematics education. This is design research which consists of three stages, namely experimental preparation, teaching experiment, and retrospective analysis. The research subjects were students of class VIII in a junior high school in Aceh Besar, Indonesia. The trial of Hypothetical Learning Trajectory (HLT) for cycle 1 that was performed offline involved three students and the trial of Hypothetical Learning Trajectory (HLT) for cycle 2 that was performed online involved 10 students. The instruments for data collection were student activity sheet (worksheet), observation sheet, interview protocol, field note, and learning video recording. The research produced a pyramid learning trajectory obtained from revising HLT by presenting more pyramid models in everyday life, drawing more pyramid nets, recognizing patterns in determining the number of face diagonal, and displaying 3D animations through GeoGebra. The pyramid learning trajectory started from drawing a pyramid, drawing the net of a pyramid, finding formulas related to the relationship between pyramid elements, finding the formula for the surface area of a pyramid, and finding the formula for the volume of a pyramid. The developed learning trajectory, theoretically, could foster students’ spatial ability through realistic mathematics education on the learning material about pyramid.
Model masalah penjadwalan transporter pasien dengan pendekatan Dial-A-Ride Problem (DARP) Zahrul Jannah Nur Rochim; Irwan Endrayanto
Pythagoras: Jurnal Matematika dan Pendidikan Matematika Vol 16, No 1: June 2021
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pg.v16i1.36648

Abstract

Transportasi intra-hospital merupakan transportasi dalam area suatu rumah sakit, termasuk di dalamnya adalah transportasi pasien. Transportasi pasien dalam area rumah sakit dilakukan oleh transporter pasien yang merupakan staf non-medis rumah sakit. Tugas transporter pasien adalah menjemput dan mengantarkan pasien yang membutuhkan bantuan untuk berpindah lokasi dalam area rumah sakit dikarenakan kondisinya yang tidak dapat berpindah sendiri untuk menjalani perawatan yang telah terjadwal. Penjadwalan transporter pasien harus mempertim­bangkan beberapa hal yang di antaranya tidak boleh terlambat dalam mengantarkan pasien se­suai jadwal perawatan, adanya time windows untuk masing-masing lokasi penjemputan dan pengantaran, masing-masing pasien memiliki batas maksimum untuk berada di perjalanan, ter­batasnya jumlah transporter pasien serta batasan jam kerja transporter pasien. Permasalahan ini akan dimodelkan dengan pendekatan model Dial-A-Ride Problem (DARP). Fungsi tujuan mo­del ini adalah meminimalkan total waktu tempuh transporter pasien dan jumlah transporter pasien yang ditugaskan. Model diterapkan pada  suatu kasus di salah satu  rumah sakit di Jakarta. Berdasarkan hasil penyelesaian diperoleh hasil penjadwalan yang optimum menggunakan pro­gram LINGO 11.0.Model of patient transporter scheduling problem with Dial-A-Ride Problem (DARP) approachIntra-hospital transportation is transportation within the area of a hospital including the patient transportation. Patient transportation within the hospital area is carried out by patient trans­porters who are non-medical staff of the hospital. The task of the patient transporter is to pick up and deliver patients who need help to switch locations within the hospital area due to their con­dition that cannot move on their own to undergo scheduled treatment. Scheduling a patient transporter should consider several things including not being late in delivering patients accor­ding to the treatment schedule, the existence of time windows for each pickup and drop off location, each patient has a maximum limit on the journey, limited number of patients transpor­ters, and limits on patient transporter working hours. This issue will be modeled with Dial-A-Ride Problem (DARP) model approach. The purpose function of this model is to minimize the total travel time of the patient transporter and the number of patient transporters assigned. The model is applied to a case in one of the hospitals in Jakarta, Indonesia. The results showed op­timum scheduling using LINGO 11.0 program.
Analysis of students’ thinking process in solving arithmetic sequence based on adversity quotient types Muhamad Sabirin; Saidah Arafah; M. Amin Paris; Muh. Fajaruddin Atsnan; Maisea Ledua Nareki
PYTHAGORAS Jurnal Pendidikan Matematika Vol 16, No 1: June 2021
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/pg.v16i1.39151

Abstract

This descriptive qualitative study aimed at describing students’ thinking process in solving arithmetic sequence problems based on students’ adversity quotient (AQ). Two students who have camper type of AQ and two students who have transition from camper to climber type of AQ were involved in this study. We employed a questionnaire to identify the type of AQ that students have, a test to collect data on students’ problem-solving process, and an interview guideline to clarify students’ thinking process in problem-solving. The collected data were analyzed by following a process consisting of data reduction, data presentation, and drawing conclusions or verification. The results revealed that the students who have camper type of AQ demonstrated an assimilation thinking process on the stage of understanding problem and devising a problem-solving plan, an accommodation-assimilation thinking process on the stage of devising a problem-solving plan, and an accommodation thinking process on the stage of looking back. As for students who have transition from camper to climber type of AQ, they have similar thinking process with that of the students who have camper type of AQ on the stage of understanding problem, devising a problem-solving plan, and executing the problem-solving plan, but these students demonstrated different thinking process on the stage of looking back. In the stage of looking back, the students who have transition from camper to climber type of AQ presented an accommodation-assimilation thinking process that can be found from their responses to the test and interview.