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Journal of Educational Science and Technology
ISSN : 24601497     EISSN : 24773840     DOI : -
Jurnal EST mempublikasikan artikel hasil penelitian bidang studi kependidikan, yang berhubungan dengan belajar dan pembelajaran, teori dan praktik pendidikan, kebijakan pendidikan, pengembangan kurikulum dan materi pembelajaran, pendidikan budaya dan karakter bangsa, pendidikan guru, teknologi dan media pembelajaran, dan kegiatan lainnya yang relevan. Untuk itu diundang berbagai penulis artikel dari dalam dan luar negeri
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Articles 12 Documents
Search results for , issue "Volume 7 Number 2 August 2021" : 12 Documents clear
Digital Material Teaching: Learning Model and Learning Outcomes of Basketball Silvy Juditya; Dhani Agusni Zakaria; Veny Juniarni Hardi; Sutiswo Sutiswo; Denok Sunarsi
Journal of Educational Science and Technology (EST) Volume 7 Number 2 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v0i0.18375

Abstract

The purpose of this study is to see the difference in influence between the personalized system of instruction (PSI) model based on digital teaching materials and the scientific model based on You Tube video. The research method used was an experiment with a pre test post test control group design, while the sample in this study were 160 students of SMPN 8 Cimahi, 80 students in the experimental group and 80 students in the control group. The research instrument used to measure basketball learning outcomes was in the form of a basketball basic motion skills test instrument (ITKGD BB). Analysis of the data used to process research data by using independent T-test analysis to see the difference in the effect of the two models on basketball learning outcomes. The results showed that the average value in the PSI group was 30.25, while for the scientific model group was 23.37, the t-count value was 11.696 with a significance level of 0.00 <0.005 (significant). Therefore, the conclusion in this study is that there is a difference in the influence between the personalized system of instruction (PSI) model based on digital teaching materials and the scientific model based on video you tube. It has an effect on basketball learning outcomes.
The Effect of the Discussing-Practicing-Reflection Technique on Basic Teaching Skills and Developing PAI Learning Tools in Scientific Approach Nuraini Nuraini; Hamzah Hamzah
Journal of Educational Science and Technology (EST) Volume 7 Number 2 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v7i2.19892

Abstract

This study aims to see and describe how the process of implementing lectures using the Discussion-Practice-Reflection technique improves the ability to improve basic teaching skills and the ability to develop learning tools with a scientific approach. The research approach used is quantitative and quasi-experimental methods with a research sample of 24 students (5th semester PAI course participants) by total sampling technic. Based on the data and descriptions of the division that has been carried out, it can be concluded that the DPR learning technique has a positive effect on the two variables tested, namely: basic teaching skills and the ability to develop learning tools in scientific approach. It can be seen from the results of the test that 50% of the students got “very good”, then 37.5% got “good” and 12.5% got “enough”. It can also be said that the use of DPR techniques in developing basic teaching skills was quite successful. Regarding the ability to develop learning tools, as many as 37.5% of students got “very good”, then 46% got “good” and 16.5% got a “enough”. It can also be said that the use of DPR techniques in developing learning tools skill with a scientific approach is quite successful.
Blockchain Encryption on Student Academic Transcripts using a Smart Contract Primasatria Edastama; Ninda Lutfiani; Qurotul Aini; Suryari Purnama; Isabella Yaumil Annisa
Journal of Educational Science and Technology (EST) Volume 7 Number 2 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v0i0.19386

Abstract

As an innovation in the world of computers, blockchain has many benefits and is also widely applied in the world of education. Blockchain itself has many advantages, especially in the world of education. Blockchain is a digital data storage system that consists of many servers (multiserver). In this Blockchain technology, data created by one server can be replicated and verified by another server. By using this technology with a decentralized system and strong cryptography and can help colleges or universities to build infrastructure in the archive storage of transcripts, diplomas, and diplomas. Usage One of the blockchain technology applications in education is iBC, namely the e-learning Blockchain Certificate, book copyright, and also e-Portfolios. iBC or e-learning Blockchain Certificate is a tool designed to create, verify and also issue blockchain certificates. As has been supported by the IBC to create certificates that are globally verified and stored in a decentralized manner. Here will be presented use cases that are relevant in the use of Blockchain technology in educational environments, especially data processing in universities and we also try to design an IBC based on blockchain technology that can be used to support transparency and accountability of colleges or universities in issuing diplomas and grades. 
Supporting Students’ Basic Science Process Skills by Augmented Reality Learning Media Tiara Lestari Paembonan; Jaslin Ikhsan
Journal of Educational Science and Technology (EST) Volume 7 Number 2 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v0i0.19448

Abstract

Science process skills (SPS) are one of the skills needed in the chemistry learning process, in order to gain a complete understanding of the concepts. This skills categorized into two types; basic and integrated. This research aimed to develop a product of Augmented Reality (AR) learning media then to know its feasibility, practicality, and effectiveness on students’ basic SPS on acid base learning. The research adopted Research and Development (R&D) with 4-D model consisted of define, design, develop, and disseminate stages. Questionnaire was used to measure the feasibility and practicality. Then, the obtained data were analyzed by qualitative and quantitative descriptive. In addition, SPS test was used to measure the effectiveness of AR learning media and the data were analyzed by the test of One-way ANOVA, Tukey’s Post Hoc test, and General Linear Model (GLM) Univariate. The result showed that the AR learning media is feasible, practical, and effective with big influence to support students’ basic SPS on acid base learning.
A Reflection and Relevance of Lectures and Organizational Performance in The Pandemic Time Covid-19 Faisal Rahman Dongoran; Indra Maipita; Abdul Hamid K
Journal of Educational Science and Technology (EST) Volume 7 Number 2 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v0i0.19452

Abstract

This study aims to determine the effect of lecturer competence and commitment on their teaching performance during the Covid-19 pandemic which was remotely (online) carried out through the e-learning website. The respondents were 80 permanent lecturers of the faculty of teacher training and education. A quantitative approach with ex post facto study design and path analysis with SPSS v.21 was used. The results showed that the competence variable had a higher influence of 14.5% while commitment was 7.8%. Therefore, 30.9% determined their teaching performance during the Covid-19 pandemic from the contribution of competence and commitment, while 69.1% was from other variables outside the study.
The Development of Mobile Base Interactive Learning Multimedia For Critical Thinking Improvement Emma Valensia Aurum; Herman Dwi Surjono
Journal of Educational Science and Technology (EST) Volume 7 Number 2 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v0i0.15265

Abstract

This research study aimed to solve common problems often faced by learners. This is a Research and Development (R&D) with the APPED model which consistsconsisting of five stages of development. The subjects of this research were the 10th-grade students of the Vocational Program of Computer and Network Technology at SMK Negeri 1 Tulung Klaten (State Vocational School 1 of Tulung, Klaten). The data analysis were analyzed usingtechnique was done through the descriptive quantitative technique. Based on the research, the data from the validation of performed by experts and practitioners of mobile-based interactive learning multimedia, out of four validators, obtained showed an overall value of 87.92%, which was included incategorized in the very good category, and meaning that it is proper for use in learning. The N-gain of Tthe critical thinking ability improvement at the application stage obtained an N-gain ofwas 82.9%, and it waswhich was categorized as  included in the medium improvement category. The effectiveness of interactive learning multimedia used in learning as, shown by the learners’ response questionnaires, obtained showed an overall percentage of 83.52% and was included in the very good category. Based on the Wilcoxon test on critical thinking ability data, and the pretest-posttest gain values, critical thinking ability it obtained a value of 0.000 which indicated that there was a difference in the critical thinking ability improvement in after using the mobile-based interactive learning multimedia. Therefore, mobile-based interactive learning multimedia can be used as an alternative medium in learning to help improve students' critical thinking ability, as well as to support the independent learning process.
The Effectiveness of Children’s Learning Time in Online Learning System During the Covid 19 Pandemic in Kindergartens Syamsuardi Saodi; Herlina Herlina; Muhammad Irfan
Journal of Educational Science and Technology (EST) Volume 7 Number 2 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v7i2.19538

Abstract

This study is to determine the effectiveness of children's learning time when the role of the teacher is taken over by the parents as a controller of children's learning at home. This research is a qualitative exploratory research with an inductive approach using social situations involving three elements, namely: place, actor and activity. Respondents in this study involved 15 educational institutions, teachers of study groups aged 4-6 years, parents and students at kindergartens in Makassar City. The data analysis used thematic analysis and was presented in a descriptive form. The results show that the use of the effective learning time during the COVID-19 pandemic had decreased significantly by 200 percent from the average learning time of children per week, from 900 minutes of direct learning to 300 minutes in online learning. The change in effective time is due to the adjustment of the home learning policy, the lack of readiness of schools in implementing online learning systems, the support of teachers and parents, and the availability of school and parent facilities as well as infrastructure related to the implementation of online learning systems.
The Impact of Emotional Intelligences and Reward on Teacher’s Organizational Citizenship Behavior Masduki Ahmad; Heni Rochimah
Journal of Educational Science and Technology (EST) Volume 7 Number 2 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v0i0.19537

Abstract

This analysis has been undertaken to demonstrate the life of the impact of emotional intelligence and reward on Organizational Citizenship Behavior in the Surakarta district. The methodology in this study uses a quantitative approach to multiple linear regression. The sample was carried out on 118 Teachers in Surakarta City. A closed questionnaire on the Google form based on the Likert scale was the testing instrument. T-test and F-test hypothesis testing. The conclusions show several conclusions, namely: 1) Emotional intelligence contributes positively and significantly to Organizational Citizenship Behavior in Surakarta City, meaning that emotional Organizational Citizenship Behavior can increase intelligence. 2) Incentives lead favorably and substantially to teachers in Surakarta City's Organizational Citizenship Behavior, where the incentive will improve teachers' Organizational Citizenship Behavior. 3) Emotional Intelligence and Compensation have an effect on Organizational Citizenship Behavior in Surakarta City with a determination coefficient value of 0.495 or 49.5%, namely, emotional intelligence and reward together contribute to Organizational Citizenship Behavior (Y) of 49.5%.
Management of Student Development on The Impact of Smartphones Through the Role of Parents During the Pandemic Farid Wajdi; Edi Wahyono; Asmani Arif
Journal of Educational Science and Technology (EST) Volume 7 Number 2 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v7i2.19361

Abstract

The purpose of the study was to determine the development of students during the pandemic on the impact of using smartphones through the role of parents in managing their children at home. This research is a type of quantitative research through an experimental approach. The data analysis technique used descriptive statistical analysis. The sample of this study was 6th-grade elementary school students with a population of 75 students. The sampling technique in this study is a simple random sampling technique. The results showed that students who took part in learning during the pandemic using smartphones without the role of their parents resulted in negative behaviors, such as addiction to online games, playing more than studying, and uttering bad words from their mouths. Meanwhile, students who take part in learning during the pandemic using smartphones through the role of parents have a good impact on student development, such as the use of smartphones for learning needs, and the lack of dirty words. The novelty of this study is the importance of the role of parents in educating students about the use of smartphones during the pandemic. The reason is that the learning process is mostly done online due to the Covid-19 pandemic.
Development of Geometry Flipbook Multimedia Learning Media for Elementary School students in Mattiro Bulu District, Pinrang Regency Zaid Zainal; Abdul Halik; Muhammad Asrul Sultan; Asmirinda Resa
Journal of Educational Science and Technology (EST) Volume 7 Number 2 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v0i0.20443

Abstract

This study aims to develop a learning media in the form of multimedia geometry flipbook that are suitable for use by elementary school students. This research uses Research and Development Method, with The phases in this research consist of; (1) product analysis, (2) design products, (3) Development, validation and revision. This research used is a mixed approach. The results of the research at the analysis stage, the researcher found problems through a geometry ability test, analyzed the curriculum, and the students needs. The results of the design stage, namely designing the story board, preparing the content/material to be included in each menu, and compiling the learning media assessment instrument. The results of the development stage, namely product manufacture and validation and revision. The results of expert validation by material experts are included in the very worthy criteria (96.95%). The results of the validation by media experts showed very worthy criteria (98.18%). The results of the teacher's response as learning practitioners showed very worthy criteria (89.04%). Based on these results, the multimedia flipbook learning media for elementary school students in the Mattiro Bulu sub-district developed is suitable for learning geometry in elementary schools.

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