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ilham Bakhtiar
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INDONESIA
Journal of Educational Science and Technology
ISSN : 24601497     EISSN : 24773840     DOI : -
Jurnal EST mempublikasikan artikel hasil penelitian bidang studi kependidikan, yang berhubungan dengan belajar dan pembelajaran, teori dan praktik pendidikan, kebijakan pendidikan, pengembangan kurikulum dan materi pembelajaran, pendidikan budaya dan karakter bangsa, pendidikan guru, teknologi dan media pembelajaran, dan kegiatan lainnya yang relevan. Untuk itu diundang berbagai penulis artikel dari dalam dan luar negeri
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Articles 10 Documents
Search results for , issue "Volume 9 Number 1 April 2023" : 10 Documents clear
The influence of Different Types of Career Exploration on Achievement Career Identity Among Z Generation Abdullah Sinring; Nur Fadhilah Umar
Journal of Educational Science and Technology (EST) Volume 9 Number 1 April 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i1.43326

Abstract

This study aims to determine the effect of career exploration on the achievement of career identity, as well as various aspects of career exploration consisting of aspects of parental influence, economic status, personal choices, personal preferences, teacher influence, peer influence, the media, and which religious orientation most influential on identity career achievement. Using a correlational research design to determine how much influence the independent and dependent variables have. The data collection technique used a career development questionnaire. It developed from theory of the career development questionnaire, which EFA and CFA had tested to determine model fit, and both Career identity development inventories (CIDI). The sample in this study was students in South Sulawesi. The data analysis technique used was Pearson correlation and multiple regression analysis. Based on the findings, it was found that: 1. Career exploration on the career identity of generation Z students has a positive influence, 2. Several aspects of career exploration consist of personal choices, preferences, peer influence, and the media positively influencing career identity, 3. Aspects of career exploration that do not affect achievement career identity are parental influence, economic status, teacher influence, and religious orientation
The Effectiveness of Microsoft Sway-Based Media on the Learning Outcome of Cultural Art Subject in the Elementary School Awaluddin Muin; Firdaus Firdaus; Mawardaningsyah Mawardaningsyah
Journal of Educational Science and Technology (EST) Volume 9 Number 1 April 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i1.36899

Abstract

The study aimed to determine student Cultural Arts learning outcomes and find significant differences in student Cultural Arts learning outcomes before and after using Microsoft Sway application media. The research design used was One-Group Pretest-Posttest Design involving 32 students. Samples are taken based on saturated sampling techniques. Data collection uses test results in the form of a pretest and posttest. The data analysis used is descriptive, hypothesis test, and gain test. The results showed that the average post-test value of 73.75 was higher than the average pretest value of 40.47. The results of the hypothesis test showed that the Sig value was <0.001, which means it is smaller than α (0.05), then H0 was rejected, which showed a significant difference in the use of Microsoft Sway application media to cultural arts learning outcomes. The average value gain was 0.5466 (52.79%). The table of n-gain criteria shows that 0.3 ≤ 0.5466 ≤ 0.7, which belongs to the medium category. This shows that using Microsoft Sway application media can effectively improve student learning outcomes.
Development of Adventure-Based Learning Game on the Topic of Temperature and Heat Apit Fathurohman; Alfarizi Ade Karlin Kusuma
Journal of Educational Science and Technology (EST) Volume 9 Number 1 April 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i1.36885

Abstract

It has successfully developed an adventure-based learning game on temperature and heat material for junior high schools that is valid and interesting. This research uses the Rowntree development model, which consists of a planning stage, development stage, and evaluation stage. The evaluation stage uses Tessmer's formative evaluation, namely self-evaluation, expert review, one-to-one evaluation, and small group evaluation. Data collection techniques used are walkthroughs and student responses questionnaire sheets. The results of the expert review obtained an average value of 95% with very valid criteria. The results of the one-to-one evaluation stage, students' responses to the use of game learning obtained an average value of 90% with very interesting criteria. Meanwhile, in the small group evaluation stage, students' responses to the use of game learning obtained an average value of 100% with very interesting criteria. Based on the results of these studies, it can be concluded that the adventure-based learning game on temperature and heat material for SMP that was developed is included in very valid and very interesting criteria.
The Development of Teaching Material for Blended Learning: A Strategy to Improve Students’ Creativity and Innovation in the 21st Century Pattaufi Pattaufi; Dedy Aswan; Abdul Hakim
Journal of Educational Science and Technology (EST) Volume 9 Number 1 April 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i1.37916

Abstract

The study aims to develop a blended learning design to optimize the Microteaching subject in the Educational Technology program. The development method implemented here was the Integrative Learning Design Framework (ILDF), which consists of three stages: exploration, formulation, and evaluation. We used the PEDATI model to design synchronous and asynchronous learning activities in the formulation process. The research outcome is a prototype of blended learning material for microteaching subjects integrating face-to-face and online learning. Validation by an expert in media, learning design, and material shows that it is in a good category. Besides that, the N-gain score of 0.7 indicated that the 21st-century skills students must possess include teaching creativity that can be learned through blended learning. A proper learning model supports an effective and efficient learning process. The research findings can be used to design blended learning design in the future to create a more innovative and interactive learning process.
Development of E-Module as an Instructional Media for Students with Hearing Impairments Iga Setia Utami; Setia Budi; Afdhil Hafid
Journal of Educational Science and Technology (EST) Volume 9 Number 1 April 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i1.36549

Abstract

This study aims to produce an adaptive learning media that students with hearing impairments can use to increase independence in learning activities. In this study, the validity of the developed media was also tested. This development research uses the Instructional Development Institute (IDI) model, which consists of three stages. The first stage is the definition stage, which contains problem identification and background analysis steps. The second stage is the development stage which includes the preparation of the initial form of the product, and the third stage is the evaluation stage. The research instrument used is a validation sheet consisting of content and media validation which is analyzed by the descriptive analysis technique. The results showed that 1) the e-module developed was very good in the content aspects, and 2) the e-module developed was good in the media aspect. Based on the study’s results, the e-module developed is valid for use as media for students with hearing impairments.
The Use of Videos in Improving Middle School Students' Understanding Based on Their Learning Styles During the Covid-19 Pandemic Nurdin Kaso; Dodi Ilham; Muhammad Iksan; Andi Muhammad Ajigoena; Nurul Aswar; Hisbullah Nurdin
Journal of Educational Science and Technology (EST) Volume 9 Number 1 April 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i1.30728

Abstract

This study aims to determine students' visual, auditory, and kinesthetic understanding after learning to use PAI learning videos for jama' and qasar prayers for 7th-grade students of Junior High School (SMP Negeri 3 Makassar). This type of research uses a mixed approach (mix method). The research data is divided into primary data and secondary data. Data collection techniques used are questionnaires, tests, observations, documentation, and interviews. The research instrument was a learning style questionnaire, comprehension test, interview guide, observation guide, and documentation. Checking the validity of the data using triangulation techniques or methods. Data analysis through the process of data reduction, categorization, and synthesis. The results showed that students who had (1) a visual learning style met the indicators of re-explaining, interpreting, classifying, compare and concluding well. Meanwhile, the ability to give examples and applications is still not fulfilled. The results of understanding achieved are influenced by the ability of the eye to see information in the learning video. (2) auditory learning style fulfills the re-explaining, interpreting, classifying, and comparing indicators. Meanwhile, giving examples, concluding, and applying is still not fulfilled. The result of understanding achieved is influenced by the ability of the sharpness of the ear to listen to the explanation of the information in the learning video. (3) the kinesthetic learning style meets the indicators of the ability to re-explain, classify, compare and conclude. while the ability to interpret, give examples and applications is still not fulfilled
Development of An Inquiry-Based Practicum Guide to Improve Scientific Work Skills and Science Literacy Achmad Ramadhan; Sutrisnawati Sutrisnawati
Journal of Educational Science and Technology (EST) Volume 9 Number 1 April 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i1.39025

Abstract

This study aims to develop an inquiry-based laboratory practicum guide and discover the increase in scientific work skills and literacy. The research took place in two stages: the development stage of the practicum guide using the Research and Development (R&D) method and the implementation stage using the research design pretest-posttest control group design. Material experts carry out feasibility testing. The development phase trial was carried out in 2 stages: a small-scale test using ten students and a large-scale test using 30 students. The implementation results were analyzed using the Independent N-Gain score T-test. The assessment results show that the eligibility validation of material experts is 93.38% (excellent). In limited trials, the average value obtained was 90.17% (excellent category), and in the results of large-scale trials, the average value obtained was 95.40% (excellent category). Based on the results Test Independent N-Gain Score, scientific work, and literacy skills obtained Sig. (2-tailed) is 0.00 < 0.05. The author concludes that the results of developing an inquiry-based practicum guide for animal development have met the standards. The developed guide can also improve the scientific work skills and literacy abilities of students who participate in animal development practicums in a meaningful way.
Factors Influencing Students’ Creative Thinking Skills Muhammad Anas; Akhmad Harum; Rusmayadi Rusmayadi
Journal of Educational Science and Technology (EST) Volume 9 Number 1 April 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i1.38752

Abstract

The study aims to get the description of creative thinking skills, self-perception, and motives of personal actualization of students at the PPB FIP program and to examine the influence of self-perception and self-actualization motives (either independent or mutual ) on the student's creative thinking skills. This is a quantitative study with an ex post facto design. We involved 143 students selected using a randomized proportional method. Data were collected using a scale and were analyzed descriptively and inferentially using regression analysis. The findings are: (1) the student's creative thinking skills are generally rather low, while their personal perceptions are less positive, and students' self-actualization motivations are rather low. (2) self-perception positively influences students' creative thinking skills, (3) self-actualization positively influences students' creative thinking skills, and (4) self-perception and self-actualization (simultaneously) influence the creative thinking skills of PPB FIP students.
Curriculum Program Models for Embedding Character Values for Students Syamsiah Syamsiah; Syamsuryani Eka Putri Atjo; Satriani Dahlan Hayyenah; Abdul Hafid; Rosmalah Rosmalah
Journal of Educational Science and Technology (EST) Volume 9 Number 1 April 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i1.45771

Abstract

The study aims: (1) to identify the character values for developing curricula programs, (2) to validate the content and design of curricular programs, and (3) to get the user target response on the curricular program for embedding character values to students. This developmental study involves some subjects, including educational experts, decision-makers, teachers, and students. Data were collected through interviews, documentation, and questionnaires. They were analyzed descriptively. The findings show that: (1) character values that should be included in curricular programs are: religiosity, politeness, courtesy, honesty, responsibility, forgiveness, patience, compassion, helpfulness, obedience, friendliness, diligence, cleanliness, tidiness, and discipline. (2) the tests on the content validity of curricular program design showed that it is very valid, and (3) assessments made by the target users on the curricular program are very good. Thus, the evaluation shows that the curricular program product is valid and practical. The findings could fulfill the demand for curricular programs for character education at Junior High Schools.
The Effect of Demonstration Methods to Improve Science Thinking Skills In Children Aged 5-6 Years Herlina Herlina; Syamsuardi Syamsuardi; Ahmad Syawaluddin; Sahade Sahade
Journal of Educational Science and Technology (EST) Volume 9 Number 1 April 2023
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v9i1.46175

Abstract

The purpose of the study was to determine the effect of demonstration methods on improving the science process skills of children aged 5-6 years. Research method quasi-experimental quantitative method, with non-equivalent control group design by comparing pre-test and post-test scores of conventional learning classes with demonstration method learning classes. Number of samples: 18 students of group B, aged 5-6 TK Tunas Bangsa Makassar. Data was collected with an observation sheet in the form of a checklist. The collected data were analyzed with descriptive statistics and inferential statistics of the independent test of the t test sample. The results of statistical analysis descriptive the average score of classes taught by conventional methods is lower than classes taught using demonstration methods from the results of the study showed that the demonstration method was able to increase the average value of children's science thinking process skills. The results of the hypothesis test show that the value of P = sig 0.00 and the value of Tcalculate is greater than Ttabel, thus concluding that the demonstration method is able to improve the ability of science thinking process skills in TK Tunas Bangsa Makassar 

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