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Edukasi Zero Waste berbasis teknologi informasi Wirasasmita, Rasyid Hardi; Arianti, Baiq Desi Dwi; Uska, Muhammad Zamroni; Kholisho, Yosi Nur; Wardi, Zoatul
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1, No 2 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

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Abstract

This Community Service program aims to socialize the Zero Waste (ZW) environmental program and to train the community to manage waste (used goods) into goods that can be recycled using an Android-based application. The methods used are lectured and demonstrations (hands-on training). For education on the Zero Waste environmental program through the Zero Waste application, while for training through demonstrations or direct training (practice). The location for implementing this community service is in Lengkok Lendang hamlet, Tembeng Putik village, East Lombok regency, Nusa Tenggara Barat (NTB) province. So far, at Tembeng Putik there has never been any training on Waste Management and the Zero Waste environment program so that public knowledge and awareness about environmental health are still low. The results obtained are the formation of this knowledge about the importance of the Zero Waste environment, and the community can make or manage waste into more useful finished goods.
Pelatihan Computer Based Test (CBT) Ujian Nasional Untuk Siswa SMK di Lombok Timur Arianti, Baiq Desi Dwi; Kholisho, Yosi Nur; Ismatulloh, Kholida; Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni; Fathoni, Ahmad; Jamaludin, Jamaludin
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1, No 1 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

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Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memberikan pemahaman kepada siswa SMK mengenai proses dan cara kerja aplikasi Ujian Nasional Berbasis Komputer (UNBK), sehingga siswa lebih siap dalam menghadapi UNBK 2017 mendatang. Metode yang digunakan untuk mencapai tujuan tersebut adalah ceramah dan praktik menggunakan aplikasi Computer Based Test (CBT) dengan cara demontrasi aplikasi CBT sebagai simulasi UNBK.  Luaran kegiatan ini adalah siswa mampu mengoprasikan aplikasi UNBK dengan baik, sehingga pada saat pelaksanaan UNBK yang sebenarnya siswa tidak kesulitan; artikel ilmiah (publikasi nasional). Hasil kegiatan yang telah dicapai antara lain memberikan banyak manfaat pada siswa SMK mitra, siswa mampu menguasai dan menggunakan aplikasi UNBK, siswa lebih siap menghadapi UNBK tahun 2017. 
Usability Testing Method: Efisiensi, Efektivitas dan Kepuasan Pengguna Terhadap Website SMKN 1 Praya Uska, Muhammad Zamroni; Usuluddin, Usuluddin; Sriatni, Siti
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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This research aimed to know the level of efficiency, effectiveness, and satisfaction for users of the website of SMKN 1 Praya using the usability testing method. This research was quantitative descriptive. The populations were all students and teachers at SMKN1 Praya which consisted of 1543 people. The samples were 10 people. The technique of data collection of this research used Performance Measurement, Retrospective Think Aloud (RTA), documents, and SUS questionnaires (questionnaire). This research showed that the level of the efficiency on the website of SMKN 1 Prayawhich was measured by the man Whitney u-test obtained 1 ≤ 2 results so that the website of SMK 1 Praya was categorized inefficient. The effectiveness of the website at SMKN 1 Praya had been effective with success results of 88.3%. Furthermore, the level of satisfaction of users of website of Praya SMKN 1 was good category with a score of SUS score was 69.1≥68 with grade B. Based on the result of this research, the researcher Recommend the improvement of the website of SMKN 1 Prayaon case display the information of the school data completely and the school activities to support the learning process.
Analisis Penerimaan Digital Library Menggunakan Technology Acceptance Model (TAM) di Universitas Hamzanwadi Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The study aims to analyze acceptance digital library implementation using TAM model by analyze: (1) the effect perceived usefulness, perceived ease of use toward behavioral intention to use (2) the effect perceived usefulness, perceived ease of use, and behavioral intention to use toward actual system use. This research is a quantitative study using a survey method which was implemented at Hamzanwadi University. The population of this study was 6,548 people and the number of sample was 100 people contain of students. The sampling technique used was a cluster sampling method. While, the data collection used was a questionnaire with Likert scale. Data Analysis used Structural Equation Model (SEM). The results of this study showed that, (1) perceived ease of use had a significant influence toward behavioral intention to use (ρ <0.05), (2) perceived usefulness had not have a significant toward behavioral intention to use (ρ <0.05), (3) perceived ease of use and perceived usefulness had not have a significant toward actual system use (ρ >0.05), (4) behavioral intention to use had a significant toward actual system use (ρ <0.05). 
Evaluation of Rapidminer-Aplication in Data Mining Learning using PeRSIVA Model Uska, Muhammad Zamroni; Wirasasmita, Rasyid Hardi; Usuluddin, Usuluddin; Arianti, Baiq Desi Dwi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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RapidMiner is an application that is used to analyze data quantities and qualitatively to obtain information and knowledge as expected. This software is implemented to process data using several methods or algorithms in Data Minig learning. However, when using this software, users sometimes cannot distinguish between various methods or algorithms in Data Mining. Therefore, it is necessary to evaluate to optimize the use of this software in data mining learning. This study focuses on RapidMiner evaluation of data mining learning using the Persiva model. This model consists of aspects of satisfaction, behavior, impact, and effectiveness. The data collection technique was in the form of a questionnaire with 48 subjects. Data analysis used is descriptive statistics to determine satisfaction, behavior and effects. Meanwhile, Think-Aloud Retrospective technique is used to determine the effectiveness of RapidMiner. Our findings show that users are satisfied with the results of respondents on average agreeing (80%), in the aspect of behavior and impact, the percentage results are above 80%, and the use of this application has been effective with a completion rate above 90%. So it can be concluded that by using this application in data mining learning users can easily complete tasks, and be motivated, and add insights and knowledge in relevant disciplines.  
The Application of Practice Rehearsal Pairs Learning Model toward Basic Programming Learning Outcomes Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Learning model is a general pattern of learning behavior to achieve conducive and effective learning goals. The PRP (Practice Rehearsal Pairs) model is one of the effective learning models used in this study. The purpose of this study was to determine the effect of PRP learning models on student learning outcomes in basic programming subjects. This type of research is quantitative research using quasi experimental design carried out at Hamzanwadi University. The design in this study uses posttest only control group design with a total population of 54 students and the number of samples taken using the saturated sampling method is 54 students. Data collection used learning outcomes tests. Data analysis used descriptive analysis and paired sample ttest. The results showed that the average value of learning outcomes in the RPS model was 75.07 higher the average value of learning outcomes on the contextual model was 70.37. Hypothesis test results show that ttest (8,619)> ttable (2,060) (significant with ρ <0.05). Thus, the conclusion of this study is that there is a significant effect of student learning outcomes after applying the PRP learning model.
Pengembangan Media Pembelajaran Berbasis Buku Digital Elektronic Publication (Epub) Menggunakan Software Sigil pada Mata Kuliah Pemrograman Dasar Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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This study aims to develop the learning media in basic programming courses and know the feasibility of learning media of electronic book publication (epub) using software sigil. This research uses research and development approach (Research and Development). The place of this research in the department of Informatics Education, Hamzanwadi University. The object of this research in the form of epub media digital book learning using sigil software in basic programming course. This research is included in the type of Research and Development (R & D). Data collection techniques used in this study is a questionnaire method. Questionnaire is used to collect data about the feasibility of learning media made and will be answered by respondents related among others: material experts, media experts, users of instructional media and student responses. The method used to analyze the data is disclosed in the distribution of the five scale scores to the predetermined rating scale category. From the research result, among others: material expert test obtained score 3.53 with good category, media expert test obtained score 4.02 with good category, score of student response 4,03 with good category, so epub learning media digital book using sigil software at basic programming courses are appropriate for use in teaching and learning activities.
Analisis Usability Website Universitas Hamzanwadi terhadap Kepuasan Pengguna dengan Menggunakan User Satisfaction Model Amri, Zaenul; Uska, Muhammad Zamroni; Arianti, Baiq Desi Dwi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this study is to find out: (1) the level usability of the hamzanwadi university website for user satisfaction by using the user satisfaction model, (2) model produced by Green and Pearson 2010 with 9 variables measurement including: design credibility, content, interactivity, navigability, responsiveness, download delay, perceived usefulness, perceived ease of use, user satisfaction. This type of research is quantitative by using survey method. The population of this study is all students of Faculty of Teacher Training and Education (FKIP) Hamzanwadi University with the numbers of 3724 students and the numbers of samples in this study were 361 students using cluster sampling technique. Data collection techniques in this study using a questionnaire with likert scale. The technique used to analyze the data is descriptive statistics. The result of this study shows that (1) from 9 variable measurement of usability of website of Hamzanwadi University only 4 variables that stated good and able to fulfill user satisfaction there are, design credibility variable, content, and perceived ease of use with mean value = 11, and interactivity with value mean = 7, (2)  5 other variables are enough and have not able to meet user satisfaction there are, variable navigationability, responsiveness, download delay, perceived usefulness, and user satisfaction with mean value = 10. So it can be concluded that the overall usability of the website of Hamzanwadi University has not can meet user satisfaction.
Analisis Teknologi Smartphone dalam Mendukung Kegiatan Akademis di Universitas Hamzanwadi Menggunakan Technology Acceptance Model Uska, Muhammad Zamroni; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The use of smartphones has been widely used by the public, especially among students. The less effective use of smartphones in supporting academic activities on campus, it is necessary to analyze the acceptance of smartphone users using the Technology Acceptance Model (TAM). The purpose of this study is to: 1) find out the effect of perceived usefulness and perceived ease of use on attitude toward using, 2) find out the effect of perceived usefulness, perceived ease of use, and attitude toward using against actual technology use. The type of this study is a quantitative analysis with a survey method conducted at Hamzanwadi niversity with a population of 3,549 people and a total sample of 97 people using cluster sampling as a method used for sampling. The data collection is a questionnaire with a Likert scale. The data analysis used descriptive analysis and SEM. The results of this study show that there is a perceived usefulness influencethe influence of perceived usefulness and perceived ease of use on attitude toward using (ρ<0.05), and the effect of perceived usefulness, perceived ease of use, and attitude toward using on actual technology use (ρ< 0.05) in using smartphone technology as a media supporting academic activities.
Pengembangan Media Pembelajaran Berbasis Android untuk Siswa Kelas X Pada Mata Pelajaran Sistem Operasi Hakky, Muhammad Khalid; Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this research are (1) to know the process of developing system learning media (2) to test the feasibility of learning media developed for class X students (3) to find out the students' response to the operating system learning media. This research is a research or development research (R & D) adapted from the ADDIE development model. The stages are 5: 1) Analysis, 2) Design, 3) Development 4) Implementation and 5) Evaluation. Data writing techniques in the form of questionnaire research. Validation is carried out by material experts and media experts. The developed media was tested on 20 students. The results showed the level of feasibility of the learning media of android-based operating systems as learning media based on: 1) Expert acquisition material total score of 110.00 in the category "Very Good" and if percentage was scored 85%, category "Very Worthy", 2) Media experts obtained a total score of 97.00 in the "Very Good" category and if percentage was scored 84.35%, "Very Decent" category, Students' response to this media at the time of testing was distributed on average Shows a positive response to the percentage > 70%. Thus the Android-based Operating System learning media is used as a learning medium for students of class X majoring in Multimedia material Operating Systems.