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Analisis Pengaruh System Quality, Information Quality, Service Quality Terhadap Net Benefit Pada Sistem KRS-Online UMM Fathoni, Muhammad Asrar; Marthasari, Gita Indah; Suharso, Wildan
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 2, No 3, August-2017
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (494.127 KB) | DOI: 10.22219/kinetik.v2i3.65

Abstract

Implementasi sistem informasi KRS-online dalam perkuliahan digunakan untuk membantu proses penyusunan KRS oleh setiap mahasiswa Universitas Muhammadiyah Malang. Penelitian ini bertujuan untuk mengukur dan menguji variabel-variabel serta indikator yang mempengaruhi kesuksesan sistem informasi KRS-online UMM. Model penelitian ini mengadopsi model penelitian DeLone and Mclean IS Success. Kuesioner yang disusun dalam penelitian ini disebarkan kepada 100 responden yang memiliki kualifikasi sebagai mahasiswa pengguna sistem KRS-online. Uji validitas dan uji reliabilitas dilakukan untuk memperoleh data yang valid dan reliabel. Hasil penelitian menunjukkan bahwa kualitas sistem memiliki pengaruh yang signifikan terhadap kepuasan pengguna, kualitas informasi memiliki pengaruh yang signifikan terhadap kepuasan pengguna, kualitas layanan memiliki pengaruh yang signifikan terhadap kepuasan pengguna dan kepuasan pengguna memiliki pengaruh yang signifikan terhadap net benefit. Berdasarkan hasil Analisis ditunjukkan bahwa kesuksesan sistem informasi KRS-online UMM memiliki persentase sebesar 70,5% yang artinya kesuksesan sistem informasi KRS-online UMM berada pada tingkatan sukses.
GAME EDUKASI ROTI MOCAF BERBASIS ANDROID Cahyono, Eko Budi; Firmansyah, Tino; Suharso, Wildan; Wibowo, Hardianto
SINTECH (Science and Information Technology) Journal Vol 1 No 2 (2018): SINTECH Journal Edition Oktober 2018
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (832.512 KB) | DOI: 10.31598/sintechjournal.v1i2.303

Abstract

The understanding of the Indonesian people about the importance of abundant raw materials is very lacking, this is evidenced by the many understandings that mocaf (cassava flour) is a raw material that cannot be processed properly and attractively so that it does not become a trend. Indonesia is one of the countries producing cassava although cassava is not a staple food. People need to know and understand the extent to which cassava can be processed into cassava flour, and cassava flour into bread. This study designs and builds applications that are educational to provide understanding to the community, especially for school-age children, considering that the main education is when compulsory children are elementary, middle and high school. In this study the Game Development Life Cyle (GDLC) method is used which consists of the stages of initiation, pre production, production, testing. In this study playtesting evaluation was carried out for 20 respondents with a play time of 10-15 minutes, covering aspects of concentration in addition to functional testing. Concentration aspects are valued at 4,15.
MENGEMBANGKAN POTENSI JAMU MELALUI DESA WISATA JAMU DAN PANGAN KREATIF Andini, Thathit Manon; Alifatin, Aini; Kurniawati, Dini; Nurhayatin, Nurhayatin; Suharso, Wildan; Thoyyibah, Anisatu
PEDULI: Jurnal Ilmiah Pengabdian Pada Masyarakat Vol 3 No 2 (2019)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1511.255 KB) | DOI: 10.37303/peduli.v3i2.133

Abstract

Abstract: Karangrejo Village, Kromengan Subdistrict, Malang Regency, which is well known as a producer of herbal medicine know as ‘Jamu Gendong’ since 1983 with 150 sellers of jamu Gendong incorporated in the Jamu Gendong Association of Karangrejo village, is still carrying out traditional production and marketing processes by carrying it around and going out of the area. In line with Permenkes No 3/2010 policy on herbal medicine scientification in research based on health services, which aims to increase the use of herbal medicine in health services through scientific research, as well as marketing activities that are very time-consuming and low production development, making Karangrejo village together with UMM Community Service Team, sparked Karangrejo Village as a Herbal Tourism and Creative Food Village. The approach method is aimed at 3 (three) main groups supporting the village economy, namely Village-owned business entity (BUMDes), tourism aware groups (POKDARWIS) and herbal medicine group POKJAMU, which include: Community facilitation models in the form of training and enhancing the quality of partner resources related to strengthening and fostering the structure and function of the organization, in the form of setting Vision, Mission, Logo, AD / ART to short and long term work plans. While assistance in the framework of production processing, packaging, marketing, diversification of processed products is carried out in order to improve production quality. Cooperation with the Department of food crop, Hortikultura and plantations in the procurement of ginger and turmeric seeds is aimed at reforesting the medicinal education tourism area. The construction of the Archway, the zero point tourism monuments and publications are carried out through weblogs, online and print publications.
PEMANFAATAN E-LEARNING SEBAGAI SARANA PENDUKUNG TRYOUT UJIAN AKHIR PADA SMK MULTIMEDIA TUMPANG Suharso, Wildan; Syaifuddin, Syaifuddin; Fitriah, Lailatul
PEDULI: Jurnal Ilmiah Pengabdian Pada Masyarakat Vol 3 No 1 (2019)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (563.396 KB) | DOI: 10.37303/peduli.v3i1.134

Abstract

National Exams at the High School level are conducted online using computers so that all High Schools are required to be ready in terms of devices or resources, as well as the Multimedia Tumpang Vocational High School which is now ready with a number of moodle-based computers and systems that are only used consecutively. The conditions faced makes it difficult for students to get perfect scores so that a learning system that is in accordance with Government standards in the National exams is needed. Some things that make it difficult for students to get perfect scores are limited numbers of computers, limited use of e-learning, habits of students to do exam questions manually, not accustomed to applications used for examinations, the absence of e-learning systems that can be accessed in an together in large numbers, the system can be used interchangeably. Problem solving is done systematically including analyzing the conditions of the hardware they have, analyzing the conditions of the software used to support learning, building e-learning according to needs, e-learning installation so that it can be used by teachers and students as needed , training in e-learning use and management, tryout trials using e-learning, evaluating the use and management of e-learning. The final result obtained is that all students and teachers can use and utilize e-learning.
Audit Sistem Informasi Menggunakan Framework COBIT 4.1 Domain Acquire and Implementasi (AI) (Studi Kasus : Dinas Komunikasi dan Informatika Kota Malang) herlambang, pandu; Suharso, Wildan
Jurnal Teknologi dan Manajemen Informatika Vol 4, No 2 (2018): Juli 2018
Publisher : Universitas Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (264.498 KB) | DOI: 10.26905/jtmi.v4i2.2205

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Teknologi Informasi dan Sistem Informasi memiliki peranan yang begitu penting bagi setiap Instansi atau perusahaan yang memanfaatkan teknologi Informasi pada kegiatan bisnis, serta juga sebagai faktor dalam mencapai tujuan dari Instansi atau perusahaan tersebut. Pengukuran tingkat kematangan ini proses audit sistem informasi ini dilakukan dengan menggunakan COBIT 4.1 proses TI kemudian dipetakan COBIT Maturity Model. Hasil penelitian kemudian dipadukan untuk mendapatkan tingkat kematangan dari proses TI.DOI: https://doi.org/10.26905/jtmi.v4i2.2205
Facial expression recognition of 3D image using facial action coding system (FACS) Hardianto Wibowo; Fachrunnisa Firdausi; Wildan Suharso; Wahyu Andhyka Kusuma; Dani Harmanto
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 17, No 2: April 2019
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v17i2.9304

Abstract

Facial expression or mimic is one of the results of muscle motion on the face. In a large Indonesian dictionary, the expression is a disclosure or process of declaring, i.e. showing or expressing intentions, ideas of feelings and so on. Facial expression is affected by the cranial nerve VII or Nervus Facialis. In research conducted Paul Ekman got a standardization of expression in the format of a movement called the Facial Action Coding System (FACS). In his research, Paul Ekman said six basic expressions of happiness, sadness, shock, fear, anger, and disgust. In muscle anatomy, that every moving muscle must be contraction, and in the event of contraction, the muscle will expand or swell. Muscles are divided into three parts of origo and insersio as the tip of muscle and belli as the midpoint of the muscle, so any movement occurs then the muscle part belli will expand or swell. Data retrieval technique that is by recording data in 3D, any contraction occurs then the belli part of the muscle will swell and this data will be processed and compared. From this data processing will be obtained the maximum strength of contraction that will be used as a reference for the magnitude of expression made by the model. In the detection of expression is ecluidience distance by comparing the initial data with movement data. The result of this research is a detection of expression and the amount of expression that occurs. A conclusion of this research, we can reconstruction of facial expression detection using FACS, for the example the happiness expression using AU 6 and AU 12 and in this research AU 6 and AU 12 in area 1 and area 4, and in this area it so higher than the other.
3D Reconstruction using convolution smooth method Sofyan Arifianto; Hardianto Wibowo; Wildan Suharso; Raditya Novidianto; Dani Harmanto
Bulletin of Electrical Engineering and Informatics Vol 10, No 3: June 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v10i3.1991

Abstract

3D imagery is an image with depth data. The use of depth information in 3D images still has many drawbacks, especially in the image results. Raw data on the 3D camera even does not look smooth, and there is too much noise. Noise in the 3D image is in the form of imprecise data, which results in a rough image. This research will use the convolution smooth methods to improve the 3D image. Will smooth noise in the 3D image, so the resulting image will be better. This smoothing system is called the blurring effect. This research has been tested on flat objects and objects with a circle contour. The test results on the flat surface obtained a distance of 1.3177, the test in the object with a flat surface obtained a distance of 0.4937, and the test in circle contour obtained a distance of 0.3986. This research found that the 3D image will be better after applying the convolution smooth method.
Personal Extreme Programming with MoSCoW Prioritization for Developing Library Information System Gita Marthasari; Wildan Suharso; Frendy Ardiansyah Ardiansyah
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 5: EECSI 2018
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (340.89 KB) | DOI: 10.11591/eecsi.v5.1701

Abstract

Software development projects require experience and knowledge of the developer or clients related to the system which will be developed. Unclear clients' needs potentially emerge many changes of needs during the process of development which can not be resolved by using conventional software development methodology. The implementation on the less significant requirements either from the clients or the system cause the development of the project took a long time. In this paper, we combine personal extreme programming (PXP) methodology with Moscow technique to overcome those problems. PXP is suitable to use in small to medium-sized projects if the clients do not know in detail about the needs in the development of application, application needed in relatively quick time, and the development phase is adjusted to use by a single programmer. Moscow technique was used for prioritizing requirements elicited in PXP methodology. Moscow is a method to determine priority needs based on cost, risk, and business value. This technique was applied during the planning phase of PXP to develop library application, thereby it reduced the time of project completion. The result was a library application suited the needs of clients to support business processes at Batu State Attorney's library.
Correlation Between Bruto Domestic Products (Gdp) With Duty Schools Hardianto Wibowo; Daroe Iswatiningsih; Wildan Suharso; Fachrunnisa Firdausi
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 5: EECSI 2018
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (268.421 KB) | DOI: 10.11591/eecsi.v5.1718

Abstract

This study aims to analyze the linkage of dropout rates with Gross Domestic Product (GDP). The data source of this research is the Central Bureau of Statistics (BPS), with data acquisition of GDP and drop out rate of elementary, junior and senior high school year 2008 until 2011. Data obtained through quantitative approach with secondary data source. The connectedness value between school dropout and GDP at primary level was 0.7294 in 2008, 0.7225 in the year of 2009, 0.4393 in 2010 and 0.3878 in 2011. While the relationship between the number of dropouts and GDP of junior high school level is 0.6095 in 2008, 0.6238 in 2009, 0.3605 in 2010 and 0.2467 in 2011. while the relationship between the drop out rate and GDP of the SMA level was 0.6061 in 2008, 0.5965 at in 2009, 0.5321 in 2010 and 0.2606 in 2011.
GAME EDUKASI ROTI MOCAF BERBASIS ANDROID Eko Budi Cahyono; Tino Firmansyah; Wildan Suharso; Hardianto Wibowo
SINTECH (Science and Information Technology) Journal Vol. 1 No. 2 (2018): SINTECH Journal Edition Okctober 2018
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/sintechjournal.v1i2.303

Abstract

The understanding of the Indonesian people about the importance of abundant raw materials is very lacking, this is evidenced by the many understandings that mocaf (cassava flour) is a raw material that cannot be processed properly and attractively so that it does not become a trend. Indonesia is one of the countries producing cassava although cassava is not a staple food. People need to know and understand the extent to which cassava can be processed into cassava flour, and cassava flour into bread. This study designs and builds applications that are educational to provide understanding to the community, especially for school-age children, considering that the main education is when compulsory children are elementary, middle and high school. In this study the Game Development Life Cyle (GDLC) method is used which consists of the stages of initiation, pre production, production, testing. In this study playtesting evaluation was carried out for 20 respondents with a play time of 10-15 minutes, covering aspects of concentration in addition to functional testing. Concentration aspects are valued at 4,15.
Co-Authors Abdullah Faqih Septiyanto Abims Fardiansa Abu Hanifah Achmadi, Taufan Reza Adam Pamungkas Ramadhan Ageng Widjaya Saputra Agus Eko Minarno Ahmad Ridhani Aini Alifatin Ainul Fithrotul A’yun Andi Mochlis Rachmanu Andriyani, Vivi Anhar Anisatu Thoyyibah Ardiansyah, Frendy Ardiansyah Arif Rahmadhani Aristy Indana Azis Nur Syahid Widyanto Benny Indriawan Priatmaja Brima Helpiono Catur Rahmadani Nuari Chandranegara, Didih Rizki Christian Sri Kusuma Aditya Damar Arya Pradhipta Dani Harmanto Dani Harmanto Darfian Ardiansyah Daroe Iswatiningsih Dharma Surya Pradana Didih Rizki Chandranegara Dini Kurniawati Dwi Anggraini Puspita Rahayu Ekanita Rakhmah Eko Budi Cahyono Evi Dwi Wahyuni Fachrunnisa Firdausi Fahmi Dwi Arianto Arianto Faridho Fajar Rozaqi Fathoni, Muhammad Asrar Fidiyanto, Akhsanul Fiqri Abdillah Firdausi, Fachrunnisa Firmansyah, Tino Fitriah, Putri Lailatul Frendy Ardiansyah Ardiansyah Gita Indah Marthasari Gita Marthasari Hanif, Lathifah Hardianto Wibowo Harmanto, Dani herlambang, pandu Hussin Agung Wijaya Ika Winda Kusumawardani Ilyas Nuryasin Imron, Moch Jahtra Hidayatullah Karyati, Rina Kiki Ratna Sari L. Yasril Imam Lailatul Hasanah Lailatul Husniah Lailis Syafa'ah Lathifah Hanif Mahar Faiqurahman Marthasari, Gita Maskur Maskur Moch Imron Muhammad Amin Muhammad Asrar Fathoni Muhammad Bagas Dewantoro Muhammad Iqbal Ramadhan Nur Annisa Nur Hayatin Nurwisnu Warasih Al-Kahfie Raditya Novidianto Raffi Ainul Afif Rakhmah, Ekanita Riki Rizki Nur Shidiq Rina Karyati Risca Amellia Risdianto Risdianto Riswandi Meifi Mardani Rizky Githa Hidayat Rizky Irwan Saputra S, Vinna Rahmayanti Sahnaz Faradiba Taslim Sandy Young Shanty Kusuma Dewi Sofyan Arifianto Sri Juniyanti Syaifuddin Syaifuddin Syaifuddin Syaifuddin Taufan Reza Achmadi Thathit Manon Andini Tino Firmansyah Vivi Andriyani Wahyu Andhyka Kusuma Wicaksono, Galih Wasis Yannu Indra Kusuma Yuda Munarko Yudi Ananta Prasetya Yufis Azhar Yurizal Rizqon Rifani Zamah Sari Zata Dini Astuti