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Perancangan Sistem Informasi Manajemen Rumah Sakit Modul Akuntansi Dan Keuangan Tantoni Hardiwinata; Putu Wira Buana; Ni Kadek Ayu Wirdiani
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 6, No.3 Desember 2015
Publisher : Institute for Research and Community Services, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (641.274 KB) | DOI: 10.24843/LKJITI.2015.v06.i03.p01

Abstract

Module Management Information System of Accounting and Finance in a hospital is required, because the transactions that occur in a company already so much. Transactions that are not recorded properly, there’s no chance in making judgments and decisions well. Module of Accounting and Finance to increase its benefits, the data must be systematically recorded, summarized and grouped, and presented in the report. Manually recording transactions is still a constraint to get a good recording results because of errors in recording transactions often occur as well as the time required to obtain a sufficiently long financial statements. In this study will be made of a system of management accounting and financial information that is useful to overcome obstacles in the accounting process is done manually. The management system includes recording in journalizing, ledgers, and report generation. The management information system in the form of context diagram, diagram Tiered, Overview Diagram, Data Flow Diagrams, Database, and GUI.
Permainan Edukasi Labirin Virtual Reality Dengan Metode Collision Detection Dan Stereoscopic Aditya Bhaskara Gde Sang; Putu Wira Buana; I Ketut Adi Purnawan
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 8, No. 2 Agustus 2017
Publisher : Institute for Research and Community Services, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (698.304 KB) | DOI: 10.24843/LKJITI.2017.v08.i02.p01

Abstract

General knowledge is the knowledge most people know about. LIPI (Indonesian Institute of Sciences) Survey’s in 2015 states 54% of 1,829 respondents are less aware of knowledge and technology information. Most Indonesians prefer using internet for social media rather than seeking information about knowledge or issues in society [1]. This problem can be overcome with more interactive educational media, so can add insight of general knowledge in fun way. Virtual Reality is technology capable of creating interactive virtual environment. Virtual Reality is used to create educational game called LabirinVR. LabirinVR created using GoogleVR SDK with Collision Detection and Stereoscopic Vision Methods. Game interactions utilize Accelerometer and Gyroscope sensors. The application is able to increase the ability of thinking, creativity, and insight of general knowledge of Indonesia and the world. The application function test result is 100% valid and has 98% feasibility level, so it has good UAT (User Acceptence Test) [2], accepted and used by the people.
Pembentukan Data Mart Menggunakan Metode Generalization I Gede Sugita Aryandana; I Made Sukarsa; Putu Wira Buana
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 7, No. 3 Desember 2016
Publisher : Institute for Research and Community Services, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (536.814 KB) | DOI: 10.24843/LKJITI.2016.v07.i03.p02

Abstract

Technology today causing the data needs of an agency or company to process the data or analyze data quickly, dense and higher. Companies or institutions want the data analysis process can save time as much as possible. The data warehouse is a data analysis technology that is useful to resolve the issue. The data warehouse is a repository of data that is useful to accommodate all the history data held by agencies or companies. Data marts are small part of the data warehouse. Data mart is focused on a single subject. This study uses a generalization method to perform the process of establishing a data mart. Generalization is a useful method to reduce or narrow the differences in the data based Subclass. Subclass were integrated into a Superclass useful to collect some data from the Subclass. Subclass is the data that is more descriptive. Superclass is more general in nature of data. The result obtained is a collection of some Subclass predetermined or selected later formed a Superclass useful to accommodate the resources of the Subclass.
Pemodelan dan Implementasi Proses Bisnis Berbasis E-CRM Menggunakan Aplikasi VTiger CRM I Wayan Widiana; Putu Wira Buana; I Putu Agung Bayupati
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 4 No 3 (2020): Juni 2020
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (495.782 KB) | DOI: 10.29207/resti.v4i3.1826

Abstract

Good relationship between company and customers needs to be managed to maintain continuity of the company’s business considering that business competition is very competitive. CV. Tirta Tamanbali is industrial company that manufactures bottled water products located in Bali. Seeing existence of various competitor makes the company’s business processes gradually decline. Examples of decreased business processes experienced by companies that must be closed distributors outside the region. After conducting research, it was found several business processes related to customers that were still not optimally. Some of these business processes are marketing processes that are not carried out by companies, sales processes that have not been integrated where transactions that occur between companies and customers still utilize phones and supporting processes like complaints and questionnaire services that are still done manually and unscheduled. Based on these problems, the development of business processes starting from modeling stage to implementation is carried out by utilizing the E-CRM application VTiger CRM. Results of this research are in the form of new business process modeling, implementation using VTiger CRM, and recapitulation of technology acceptance questionnaires from company employees. Speciafically for the questionnaire, an additional module was developed because the module was not available in VTiger CRM.
Implementasi Enkripsi dan Otentikasi Transmisi Data pada ZeroMQ Pipeline Menggunakan Enkripsi AES I Made Sukarsa; I Made Rama Pradana; Putu Wira Buana
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 4 No 6 (2020): Desember 2020
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (958.109 KB) | DOI: 10.29207/resti.v4i6.2581

Abstract

Communication via sockets is used to transmit information between applications or between processes over network or locally. ZeroMQ is a library for sending messages using sockets that are quite well known. Talking about sending data, message security is an important part that needs to be taken into account, especially when sending data over a network. ZeroMQ sends messages openly without securing the messages sent. This is evidenced by research which states that ZeroMQ does not have a security layer for sending messages over the network and direct observation of message packets using the wireshark application. Therefore, this study creates a method of securing and authenticating message delivery using AES (Advanced Encryption Standard) CBC (Cipher Block Chaining) mode combined with an authentication method. The AES CBC mode was chosen because it is faster than other methods and has strong encryption. This encryption and authentication are used so that the sender and recipient of the message are both valid senders and recipients so that no message changes during message delivery and messages can only be opened by the message recipient and the sender of the message. Tests are conducted to measure the effect of encryption and authentication on message delivery performance. Based on the tests conducted, there is an increase of 7% from normal delivery speed and the potential for messages is not up to 0.3% - 1.5%.
Forecasting Cases of Dengue Hemorrhagic Fever Using the Backpropagation, Gaussians and Support-Vector Machine Methods I Made Yudha Arya Dala; I Ketut Gede Darma Putra; Putu Wira Buana
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 5 No 2 (2021): April 2021
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.511 KB) | DOI: 10.29207/resti.v5i2.2936

Abstract

Dengue disease has been known to the people of Indonesia since 1779. The Aedes mosquito has two types, namely Aedes aegypti and Aedes albopictus. Aedes aegypti is a mosquito that carries the dengue virus. The dengue fever cases in Bali province tend to increase from year to year, especially when approaching the rainy season. The government's preventive action is needed to tackle the spread of the dengue virus and casualties. Data mining attempts to extract known knowledge or use historical data to find regularity patterns and relationships in a set of data. In this study, data mining predicts the number of dengue cases in Bali's province. The prediction uses several database variables to predict future variables' values, which are not currently known. The process of estimating predictive values ​​based on patterns in a data set. This forecasting aims to assist the government in predicting dengue fever cases in the coming period to prepare appropriate prevention efforts. Forecasting dengue fever cases are carried out using three methods: backpropagation, gaussians, and support-vector machine. The amount of data used was 528 sample data, from 2008 to 2018. The results obtained are that the backpropagation method is better at predicting dengue fever cases with a MAPE error rate of 0.025. Simultaneously, the gaussian method has a MAPE error rate of 0.035, and support-vector machine has a MAPE error rate of 0.060.
PENINGKATAN MINAT BELAJAR AKSARA BALI MELALUI MEDIA INTERAKTIF BERBASIS TEKNOLOGI INFORMASI DI LINGKUNGAN PENDIDIKAN ANAK USIA SEKOLAH DASAR K. S. Wibawa; P. W. Buana; I. P. A. Bayupati; M. Sukarsa
Buletin Udayana Mengabdi Vol 20 No 4 (2021): Buletin Udayana Mengabdi
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (827.379 KB) | DOI: 10.24843/BUM.2021.v20.i04.p06

Abstract

Masuknya budaya dan bahasa asing ke dalam tatanan kehidupan masyarakat lokal di era teknologi informasi ini menjadikan semakin tergesernya penggunaan bahasa dan aksara daerah dalam kehidupan masyarakat Bali. Media teknologi informasi berbasiskan aplikasi agumented reality pada telepon pintar dapat dijadikan media belajar alternatif. Dukungan perangkat telepon pintar dan kebiasan anak-anak usia Sekolah Dasar dalam memainkan gawai dapat dimanfaatkan sebagai sarana untuk mendorong minat anak belajar Aksara Bali. Metode bermain sambil bejar merupakan metode yang efektif menanamkan dan menumbuh kembangkan keinginan belajar Aksara Bali. Model belajar interaktif dengan memadukan animasi tiga dimensi yang diikuti dengan suara menulis Aksara Bali (Augmented Reality) mampu membuat anak usia sekolah dasar tertarik untuk memainkan dan mempraktekannya. Pada aplikasi juga diberikan contoh penggunaan aksara dalam sebuah kata dan penggunaan pasang-pageh beserta penjelasannya.
Cloud-based architecture for face identification with deep learning using convolutional neural network Aditya Herlambang; Putu Wira Buana; I Nyoman Piarsa
Indonesian Journal of Electrical Engineering and Computer Science Vol 23, No 2: August 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v23.i2.pp811-820

Abstract

The use of a face as a biometric to identify a person in order to keep the system safe from an unauthorized person has advantages over other biometric characteristics. The face as a biometric has more structure and a wider area than other biometrics, while can be retrieved in a non-invasive manner. We proposed a cloud-based architecture for face identification with deep learning using convolutional neural network. Face identification in this study used a cloud-based engine with four stages, namely face detection with histogram of oriented gradients (HOG), image enhancement, feature extraction using convolutional neural network, and classification using k-nearest neighbor (KNN), SVM, as well as random forest algorithm. This study conducted a classification experiment with cloud-based architecture using three different datasets, namely Faces94, Faces96 and University of Manchester Institute of Science and Technology (UMIST) face dataset. The results from this study are with the proposed cloud-based architecture, the best accuracy is obtained by KNN algorithm with an accuracy of 99% on Faces94 dataset, 99% accuracy on Faces96 dataset, 97% on UMIST face dataset, and performance of the three algorithms decreased in UMIST face dataset with facial variations from various angles from left to right profile.
Data storage model in low-cost mobile applications I Made Sukarsa; I Kadek Ari Melinia Antara; Putu Wira Buana; I Putu Agung Bayupati; Ni Wayan Wisswani; Dina Wahyuni Puteri
Indonesian Journal of Electrical Engineering and Computer Science Vol 28, No 2: November 2022
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v28.i2.pp1128-1138

Abstract

Mobile applications that have data transactions between users require a database relational database management system (RDBMS) and RESTful API operating on the hosting service so that all users can access the data. Renting a hosting service is not cheap and creating a RESTful API takes plenty of time. As an alternative to hosting, a free version of the Cloud Firestore service gives full access rights to the database and has an application programming interface (API) to manage data or access data. However, the free version of Cloud Firestore has limitations in terms of storage capacity, read, write, and delete processes. Therefore, redesigning process of the database was carried out into a low-cost version of the database model consisting of SQLite database and a low-cost version of the NoSQL database to overcome this problem. The goal is to reduce storage space usage and read, write, and delete processing on Cloud Firestore. The low-cost version of the database was tested with 6,030 data. The results obtained were savings of 47.27% storage usage, 83.08% write usage, 91.26% read process usage, and 83.19% delete process usage compared to the test results of the relational database model.
Evaluasi Usability dan Perbaikan Antarmuka untuk Meningkatkan User Experience Menggunakan Metode Usability Testing (Studi Kasus: Aplikasi Warga Bali) I Made Sukarsa; I Putu Wira Buana; I Putu Juliarta Arya Utama; Ni Wayan Wisswani
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 9 No 5: Oktober 2022
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.2022955408

Abstract

Warga Bali adalah aplikasi lokal yang digunakan untuk mempermudah masyarakat untuk mencari informasi tentang kalender bali. Aplikasi Warga Bali juga merupakan aplikasi yang masih dalam proses pengembangan sehingga harus memperhatikan pengalaman pengguna khususnya aspek usability. Evaluasi usability pada penelitian ini untuk mengukur variabel efektivitas, efisiensi dan kepuasan pengguna dengan menggunakan 20 responden penelitian yang dipilih menggunakan simple random sampling dari masyarakat beragama hindu yang berdomisili di Provinsi Bali. Penelitian ini menggunakan  metode Usability Testing dengan mengkombinasikan teknik Performance Measurement untuk menghitung variabel efektifitas dan efesiensi serta teknik Think Aloud untuk mengevaluasi antarmuka Aplikasi Warga Bali berdasarkan hasil verbalisasi masukan dan masalah yang responden hadapi saat menjalankan skenario tugas. Data dikumpulkan menggunakan skenario tugas yang diberikan dan dari saran perbaikan yang diberikan oleh responden. Responden selanjutnya akan melakukan pengisian kusisioner SUS (System Usability Scale) yang akan digunakan untuk mengukur variabel kepuasan pengguna. Hasil pengujian responden kategori remaja dan dewasa menunjukan bahwa tingkat usability dari variabel efektivitas yang diperoleh sebesar 96% dan 93% yang berarti cukup tinggi, variabel efesiensi memiliki rata – rata 30 detik dan 38 detik, variabel kepuasan pengguna dari kuisioner SUS sebesar 46 dan 51 yang berarti masih dibawah standar nilai SUS yaitu 68 poin. Analisis dengan teknik Think Aloud menghasilkan 49 rekomendasi perbaikan dari Aplikasi Warga Bali. Penelitian selanjutnya dapat melakukan evaluasi lanjutan terhadap desain perbaikan yang telah dibuat. Hasil yang diperoleh oleh peneliti dapat digunakan sebagai acuan oleh pengembang aplikasi Warga Bali dalam melakukan perbaikan dari aspek usability. AbstractWarga Bali is a local application that is used to make it easier for people to find information about the Balinese calendar. Warga Bali application is also an application that is still in the development process so it must pay attention to the user experience, especially the usability aspect. The usability evaluation in this study was to measure the variables of effectiveness, efficiency and user satisfaction by using 20 research respondents who were selected using simple random sampling from Hindu religious communities domiciled in Bali Province. This study uses the Usability Testing method by combining the Performance Measurement technique to calculate the effectiveness and efficiency variables as well as the Think Aloud technique to evaluate Warga Bali Application interface based on the results of verbalizing input and problems that respondents face when carrying out task scenarios. Data were collected using the given task scenarios and from the suggestions for improvement given by the respondents. Respondents will then fill out the SUS (System Usability Scale) questionnaire which will be used to measure user satisfaction variables. The test results of respondents in the adolescent and adult categories show that the usability level of the effectiveness variable obtained is 96% and 93% which means it is quite high, the efficiency variable has an average of 30 seconds and 38 seconds, the user satisfaction variable from the SUS questionnaire is 46 and 51 which meaning that it is still below the standard SUS score of 68 points. The analysis using the Think Aloud technique resulted in 49 recommendations for improvement from the Warga Bali Application. Further research can carry out further evaluation of the improvement designs that have been made. The results obtained by the researchers can be used as a reference by the Balinese citizen application developers in making improvements from the usability aspect.
Co-Authors A. A. Ketut Agung Cahyawan Wiranatha Aditya Bhaskara Gde Sang Aditya Herlambang Ahmad Budi Setiawan Alesia Arum Frederika Anak Agung Ketut Agung Cahyawan Wiranatha Anak Agung Ketut Agung Cahyawan Wiranatha Anak Agung Kompiang Oka Sudana Anak Agung Ngurah Hary Susila Arynasta, I Putu Krisna Ayu Wirdiani Bambang Wahyudi Dananjaya, Md Wira Putra Deden Setyawan Wayan Dewa Komang Mahardika Dina Wahyuni Puteri Dwi Rusjayanthi, Dwi Fahrur Rohman Fajar Firmansyah G M Arya Sasmita Gede Ngurah Pasek Pusia Putra Gusti Agung Ayu Putri Hany Shavira Qotrunada Pratama I Dewa Made Yuda Aditya Putra I Dewa Nym. Nurweda P., I Dewa Putu Agus Sudiatmika I GEDE ADHI INDRA JAYA I Gede Nengah Bayu Darmawan I Gede Sugita Aryandana I Gede Teguh Pribadi I Gusti Agung Oka Widiarsana I Gusti Putu Agung Pradnyani Wulantari I Kadek Ari Melinia Antara I Kadek Ari Melinia Antara I Ketut Adi Purnawan I ketut Gede Darma Putra I Komang Pande Natayasa I Made Abiyoga Sanjaya I Made Adi Mahendra Arta I Made Ageng Suyasa I Made Agus Dwi Suarjaya I Made Agus Dwi Suarjaya i made bayu bakti kusuma negara I Made Rama Pradana I Made Sukarsa I Made Yudha Arya Dala I Nyoman Artha Wijaya I Nyoman Krisna Pranata I Nyoman Piarsa I Putu Agung Bayupati I Putu Arya Dharmaadi I Putu Juliarta Arya Utama I Putu Juliarta Arya Utama I Putu Wirawan I Wayan Gus Arisna I Wayan Widiana I. A. K. Sita Laksmita I. P. A. Bayupati Ida Bagus A. Swamardika Ida Bagus Alit Dwipayana Ida Bagus Kade Putra Susila Ida Bagus Kresna Adi Jaya K. S. Wibawa Kadek Suar Wibawa Ketut Dimas Aresta Saskara Ketut Yudhi Mahartha Komang Arta Wibawa Komang Martadana Wijaya M. Sukarsa Made Sukarsa Made Wibawa Ni Kadek Ratna Sari Ni Luh Candra Darmayanti Ni Made Ika Marini Mandenni Ni Putu Eka Wirayanti Lestari Ni Wayan Wisswani Ni Wayan Wisswani Nyoman Agus Tria Surya Kurniawan Pande Made Satrya Dinata Pande Made Yudi Pratistha Piarsa I Nyoman Putu Andi Prayoga Putu Kurniawan Adi Krisna Putu Risanti Iswardani Putu Veda Andreyana Rocky Oktaviano Sheila Shevira Sheila Shevira Sitta Rahayu Tantoni Hardiwinata tita lattifia Yoga Nugraha Palguna