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Perancangan Hardware Sistem Monitoring Portabel Untuk Monitoring Arus dan Tegangan Listrik Menggunakan Raspberry Pi Negara, I Putu Bayu; Suyadnya, I Made Arsa; Sastra, Nyoman Putra
JST (Jurnal Sains dan Teknologi) Vol 7, No 1 (2018)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (805.723 KB) | DOI: 10.23887/jst-undiksha.v7i1.13003

Abstract

Sistem monitoring mencakup pengumpulan, pelaporan, dan tindakan atas informasi suatu proses yang sedang berlangsung di suatu ruangan. Salah satu hal yang dapat dimonitoring pada ruangan adalah tingkat penggunaan listrik. Pada penelitian ini, dilakukan perancangan hardware sistem monitoring portabel yang dapat memonitoring arus dan tegangan listrik AC. Desain hardware menggunakan prosessor Raspberry Pi untuk mengolah hasil pembacaan 4 buah sensor arus YHDC tipe SCT-013-000 dan sensor tegangan AC. Hardware dapat diakses melalui antarmuka konfigurasi berbasis web yang menampilkan konektivitas jaringan dan nilai dari sensor-sensor. Hasil pengujian sensor arus pada saluran listrik 3 fase RSTN dan pengujian sensor tegangan didapatkan bahwa LCD pada hardware dan antarmuka konfigurasi berbasis web telah berhasil menampilkan nilai pembacaan sensor-sensor. Hardware juga telah berhasil terhubung ke jaringan wireless “RUANGAN01”pada alamat IP 192.168.8.107. Keseluruhan fungsionalitas antarmuka konfigurasi hardware berbasis web seperti login, koneksi perangkat, konfigurasi “on” sensor, reboot, shutdown dan reset juga telah berfungsi dengan baik dan sesuai dengan rancangan.
Rancang Bangun Aplikasi Augmented Reality Sebagai Media Promosi Model Tatanan Rambut Pada Barbershop Berbasis Android Karda, Putu Adistyanda Timoti Raja; Suyadnya, I Made Arsa; Khrisne, Duman Care
SINTECH (Science and Information Technology) Journal Vol 1 No 1 (2018): SINTECH Journal Edisi April 2018
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1041.663 KB) | DOI: 10.31598/sintechjournal.v1i1.226

Abstract

The development of barbershop makes business competition becomes increasingly tight. Currently, information and communication technology is very important in the field of barbershop marketing. But this technology only shows details of the existence of barbershop. In addition, the catalog of hairstyles that are provided only in the form of 2-dimensional images. Therefore, more advanced technology is needed to promote the model of hairstyle available in barbershop. One of the technology applied in smartphone applications is Augmented Reality on the Android operating system. In this research will be developed an Augmented Reality based promotion media to promote hair model model with 3 dimensional object visualization using marker based tracking method. Development of this application starts from the stage of concept creation, application design, 3-dimensional object creation, application assembly, application testing, until the application distribution stage. This application was created using C # programming language, Vuforia Qualcomm, virtual and Unity Autodeks Maya software. The application that has been produced is tested by 2 methods that is by black-box testing and by usability scale system test, on the test of black -box AugmentedReality application of functional barbershop that exist in the application has been successfully executed according to their respective function. Based on survey results on Usabilty ScaleSystem(SUS) test on Augmented Reality Barbershop application, 20 respondents gave average score of 73.35 with Grade Scale C.
PEMANFAATAN INSTANT MESSAGING UNTUK APLIKASI PEMBELAJARAN MEMBACA AL-QUR’AN DENGAN METODE TSAQIFA Aulia, Faraz Muhammad; Sudarma, Made; Suyadnya, I Made Arsa
SINTECH (Science and Information Technology) Journal Vol 2 No 1 (2019): SINTECH Journal Edisi April 2019
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1000.198 KB) | DOI: 10.31598/sintechjournal.v2i1.301

Abstract

Indonesia is predominantly Muslim country. However, around 54% of Muslims cannot read the Qur'an. Many teenagers and adults argue that this is due to lack of time, shame to learn, not having a teacher and so on. Based on these problems, many methods are formulated to help the community in learning. The Tsaqifa method is one method that is claimed to make people able to read the Qur'an in just 7.5 hours. However, along with technological advances, this method began to be considered conventional. Therefore, there needs to be a new alternative so that learning methods can keep up with technological advances. Utilization of instant messaging can be used as an alternatives to implement existing learning methods especially Tsaqifa method that is expected can help communities learn independently, quickly, easily and interactively. In this study, the application of the Tsaqifa method was carried out by developing an application of chatbot in learning the Al-Qur'an reading media that utilizes the LINE Messaging API.  Applications that have been built are tested with 2 methods that is Blackbox Testing and System Usability Scale (SUS). In testing using Blackbox Testing, the overall functionality of the application has been declared successfully run and based on the results of the System Usability Scale (SUS) test, obtained an average score of 73.3 out of 20 respondents which means the application can be accepted by the public (acceptable).
PERANCANGAN APLIKASI GAME VIRTUAL REALITY CERITA RAKYAT RAMAYANA MENGGUNAKAN PLATFORM ANDROID Satria Paramartha, Putu Bagus; Arsa Suyadnya, I Made; Sudarma, Made
Jurnal SPEKTRUM Vol 7 No 1 (2020): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/SPEKTRUM.2020.v07.i01.p26

Abstract

Indonesia is the largest archipelago country in the world that has a variety of folklore from all parts of Indonesia. One of the most famous folklore in Indonesia is the Ramayana story. In this modern era, people's interest in folklore, especially the younger generation is very alarming. This is because the background of the story and the characters in most folklore are considered outdated and no longer relevant to today's life. Based on this problem, the virtual reality game application of the Ramayana folklore was made to visualize the Ramayana folklore in a more interesting and dynamic way in order to increase the interest of the community to be more fond of Indonesian folklore. Application development starts from the concept, design, material collection, assembly, testing, and distribution stages. This application was built using C # programming language, Google Cardboard SDK, Blender and Unity software. The results obtained are an application that can be used as a medium of entertainment or learning about Ramayana folklore. In this Ramayana folklore game application, users can play 3 stage games that are equipped with game narratives consisting of text and images. Based on the test results using the Black-Box method, the functional application has been able to run as it should. Based on testing the System Usability Scale (SUS), this application obtained an average value of 20 respondents at 73.13 with C of SUS?s Grade Scale, which is Acceptable category.
PERANCANGAN APLIKASI GAME VIRTUAL REALITY CERITA RAKYAT RAMAYANA MENGGUNAKAN PLATFORM ANDROID Putu Bagus Satria Paramartha; I Made Arsa Suyadnya; Made Sudarma
Jurnal SPEKTRUM Vol 7 No 1 (2020): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (725.642 KB) | DOI: 10.24843/SPEKTRUM.2020.v07.i01.p26

Abstract

Indonesia is the largest archipelago country in the world that has a variety of folklore from allparts of Indonesia. One of the most famous folklore in Indonesia is the Ramayana story. In thismodern era, people's interest in folklore, especially the younger generation is very alarming. This isbecause the background of the story and the characters in most folklore are considered outdated andno longer relevant to today's life. Based on this problem, the virtual reality game application of theRamayana folklore was made to visualize the Ramayana folklore in a more interesting and dynamicway in order to increase the interest of the community to be more fond of Indonesian folklore.Application development starts from the concept, design, material collection, assembly, testing, anddistribution stages. This application was built using C # programming language, Google CardboardSDK, Blender and Unity software. The results obtained are an application that can be used as amedium of entertainment or learning about Ramayana folklore. In this Ramayana folklore gameapplication, users can play 3 stage games that are equipped with game narratives consisting of textand images. Based on the test results using the Black-Box method, the functional application hasbeen able to run as it should. Based on testing the System Usability Scale (SUS), this applicationobtained an average value of 20 respondents at 73.13 with C of SUS’s Grade Scale, which isAcceptable category.
RANCANG BANGUN SISTEM RESERVASI PARKIR ONLINE PADA PUSAT PERBELANJAAN DI KOTA DENPASAR BERBASIS WEB Gede Iga Wilhamdika; I Made Arsa Suyadnya; Komang Oka Saputra
Jurnal SPEKTRUM Vol 6 No 1 (2019): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (601.08 KB) | DOI: 10.24843/SPEKTRUM.2019.v06.i01.p01

Abstract

Shopping centers today are a shopping and recreation destination for the community. The problem that is often faced by managers of shopping centers is parking. The rapid development of information technology today can be used to build an application that is used to facilitate the driver in getting a parking space. In this study, a parking reservation application was developed which can be used to make it easier for visitors to the shopping center to get a parking space. Application development starts from the stage of system needs analysis, system modeling, system making up to system testing. This application is built using the PHP programming language and MySQL database. The results of this study are the application of responsive web-based online parking reservation system, where responsive web can adapt to the large or small smartphone screens used. This application is also integrated with geographic information services that are useful for displaying available parking locations. This application can ensure that shopping mall visitors get a parking slot after making a reservation. Tests carried out on this application with the Black-Box method, the functional application has been running well and based on the System Usability Scale test, the average value obtained from twenty respondents is 81.13 which is in the Acceptable category or can be accepted by the user.
RANCANG BANGUN APLIKASI MEDIA PEMBELAJARAN PENGENALAN RUPA DAN KARAKTER TOKOH WAYANG PURWA BERBASIS ANDROID I Gst Agung Alit Wismaya; Made Sudarma; I Made Arsa Suyadnya
Jurnal SPEKTRUM Vol 4 No 2 (2017): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (464.339 KB) | DOI: 10.24843/SPEKTRUM.2017.v04.i02.p09

Abstract

Past history is a legacy of its predecessor which should be maintained and preserved by the next younger generation. One of them is the famous masterpiece of Indonesia that is Wayang purwa. It is also called shadow puppets because it is made of calf leather. Wayang purwa itself usually uses the story of Mahabharata and Ramayana. One solution that can be used is implementing Wayang purwa in the form of mobile based learning media applications. Learning media applications are built to run on Android-based smart phones by using Unity software that features 2D with user interface, drag and drop and scripting C # programming lan-guages. The application of wayang purwa learning media provides knowledge about the wayang or the puppet shadow’s appearance and characters in the form of puzzle games as well as quizzes. Based on the results of usability testing by using questionnaires to 30 respondents, it was obtained the results on visual graphics aspect test that 57% of the respondents gave good response while in the aspect of entertainment and learning showed that 90% gave good response. In addition, based on the testing by using the black box method the overall functional-ity of the application has been running well. The learning media application is expected to in-crease the interest of the younger generation to learn wayang purwa.
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN INVENTARIS PADA JURUSAN TEKNIK ELEKTRO FAKULTAS TEKNIK UNIVERSITAS UDAYANA I Putu Wahyu Eka Suryawan; I Made Arsa Suyadnya; Ida Bagus Alit Swamardika
Jurnal SPEKTRUM Vol 2 No 3 (2015): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1425.861 KB)

Abstract

Saat ini kegiatan pendataan barang di Jurusan Teknik Elektro (JTE) Unud masih dilakukan secara manual dan akan membutuhkan waktu lama dalam pengerjaannya terutama dalam proses pengecekan kondisi barang. Dalam perancangan SIM Inventaris JTE Unud ini, diterapkan sistem inventaris berbasis elektronis yang dapat memberikan kemudahan dalam proses pendataan barang untuk mempersingkat waktu dalam pendataan barang tersebut, dan meningkatkan kinerja sistem inventaris yang ada di JTE Unud, serta dalam menyimpan dan pencarian data menjadi lebih mudah dan efisien. Sistem ini menggunakan metode pengujian Black Box dan hasilnya berfungsi dengan baik tanpa adanya bug dan secara fungsional sistem sudah dapat digunakan dan menghasilkan output yang diharapkan.
SISTEM INFORMASI GEOGRAFIS RUMAH SAKIT BERDASARKAN JENIS ASURANSI KESEHATAN BERBASIS ANDROID DI WILAYAH DENPASAR I Dewa Gede Nala Wilantika; I Made Arsa Suyadnya; I Gst A. Komang Diafari Djuni H
Jurnal SPEKTRUM Vol 3 No 2 (2016): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (332.618 KB)

Abstract

Rumah sakit merupakan institusi yang menyelenggarakan pelayanan kesehatan. Keberadaan rumah sakit sangat erat kaitannya dengan dunia asuransi salah satu diantaranya adalah asuransi kesehatan. Tingginya animo masyarakat terhadap layanan kesehatan yang ada di rumah sakit tidak diimbangi dengan informasi yang lengkap mengenai rumah sakit tersebut seperti informasi lokasi serta asuransi yang dilayani. Pada era informasi ini, kebutuhan informasi menjadi sangat penting. Masyarakat memerlukan akses secara cepat dan mudah untuk memperoleh informasi. Dengan permasalahan yang ada perlu dibangun suatu sistem informasi geografis yang dapat memberikan informasi mengenai rumah sakit serta asuransi yang dilayani. Aplikasi yang dihasilkan adalah Sistem Informasi Geografis Rumah Sakit berdasarkan jenis asuransi kesehatan berbasis Android. Sistem ini dapat memberikan informasi mengenai rumah sakit beserta asuransi yang dilayani.
REKAYASA SISTEM INFORMASI KEUANGAN DAN PELAPORAN AKUNTABILITAS ANGGARAN PADA JURUSAN TEKNIK ELEKTRO UNIVERSITAS UDAYANA Rizky Muharram Julyanto; I Made Arsa Suyadnya; Made Sudarma
Jurnal SPEKTRUM Vol 2 No 2 (2015): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (311.261 KB)

Abstract

Kegiatan pengelolaan akuntansi yang dilakukan di Jurusan Teknik Elektro melibatkan beberapa komponen sumber daya, antara lain dosen dan pegawai. Proses pengelolaan dan pelaporan yang dikerjakan beberapa pekerjaan di Tata Usaha Jurusan Teknik Elektro masih menggunakan cara manual dan belum terkomputerisasi sehingga menyebabkan lambatnya pekerjaan yang dilakukan di bagian pengelolaan akuntansi di Jurusan Teknik Elektro. Perlu diadakannya suatu sistem informasi untuk memudahkan proses pengelolaan dan pelaporan akuntansi dengan mengembangkan sistem informasi tata kelola keuangan. Diharapkan sistem informasi tata kelola keuangan berbasis komputer ini mampu menghasilkan akuntabilitas keuangan yang berkualitas dan dapat memberikan masukan terhadap pimpinan dengan layanan informasi dalam bentuk laporan keuangan yang sesuai dengan karekteristik yang berlaku di Jurusan Teknik Elektro Universitas Udayana.
Co-Authors A.A Raka Novi Aristi AA Ngurah Cakra Khana Ade Aprilio Kedeo Adisti Anjani Putri Agus Wisnu Kusuma Nata Anak Agung Dewi Sintyarianti Anak Agung Ngurah Amrita Anak Agung Ngurah Prawira Yudha Andrew Dwi Permana Aulia, Faraz Muhammad Bayu Andika Virgunzena Darma Kotama, I Nyoman Dewa Gede Dede Pramana Dewa Made Wiharta Dewi Ayu Sulistyo Damayanti Dharma Dutaluhur Artha Lesmana Duman Care Khrisne Duman Care Khrisne Duman Care Khrisne Edo Halim Saputra Faraz Muhammad Aulia Ferry yudhitama putra Gede Iga Wilhamdika Gede Putu Nuratjaya I Dewa Gede Nala Wilantika I G. A. K. Diafari Djuni Hartawan I Gede Agus Satya Dharma I Gede Andhika Putra I Gede Herry Juniartha I Gede Juliantara Putra I Gst Agung Alit Wismaya I Gst Agung Putu Raka Agung I Gusti Agung Gede Mega Perbawa I Gusti Agung Komang Dlafari Djuni Hartawan I Gusti Made Panji Indrawinatha I Gusti Ngurah Agung Widhiananda I Kadek Sastrawan I Made Artawan I Made Dedi Pradnya Iswara I Made Oka Widyantara I MADE SUDARMA I Made Wismadi I Nyoman Piarsa I Putu Arya Putrawan I Putu Bayu Negara I Putu Wahyu Eka Suryawan I Wayan Adi Setyadi I Wayan Arta Wijaya I Wayan Shandyasa Ida Ayu Kaniya Pradnya Paramitha Ida Bagus A. Swamardika Ida Bagus Darma Putra Ida Bagus Putu Sudarma Putra Irvan Dinda Prakoso Is-Haka Mkwawa Kadek Utari Widiarsini Kadek Yogi Saputra Karda, Putu Adistyanda Timoti Raja Komang Isabella Anasthasia Komang Oka Saputra Krisna Hany Indrani M. Ardi Fermanta Made Sudarma Made Sudarma Made Sudarma Sudarma Mohammad Aryo Wibowo Negara, I Putu Bayu Ni Komang Sukri Antariani Ni Made Ananda Putri Pratiwi Ni Made Ary Esta Dewi Wirastuti Ni Made Dwi Antari Nyoman Arsa Suartana Nyoman Putra Sastra Nyoman Swastika Dharma Pande Gede Wipradnyana Putu Adistyanda Timoti Raja Karda Putu Anggara Mahardika Putu Arya Mertasana Putu Bagus Satria Paramartha Putu Ivan Adi Guna Rahel Kristina Prajnyawati Rizky Muharram Julyanto Robbani Punggawa Arcapada Ruth Damayanti Patricia Simamora Satria Paramartha, Putu Bagus Wahyu Rizki Arifianto Widyadi Setiawan Yogi Prawira Putra