Claim Missing Document
Check
Articles

Found 9 Documents
Search

Pengaruh Penerapan Model Pembelajaran Scramble Didukung Media Kartu UPS (UNO IPS) Terhadap Minat dan Hasil Belajar Siswa Pada Materi Keberagaman Budaya Bangsaku Siswa Kelas IV SDN Karangturi 1 Titah Meytika; Ilmawati Fahmi Imron; Muhamad Basori
Jurnal Pendidikan dan Konseling (JPDK) Vol. 4 No. 1 (2022): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (239.054 KB) | DOI: 10.31004/jpdk.v4i1.3489

Abstract

Penelitian ini dilatarbelakangi oleh hasil observasi yang dilakukan di SDN Karangturi 1 bahwa pembelajaran IPS di SD kurang diminati oleh siswa karena cara mengajar guru yang masih monoton dan dalam pengajaran tidak melibatkan siswa sehingga berakibat siswa malas dan bosan mengikuti proses pembelajaran. Hal tersebut nampak dari minat belajar siswa yang rendah, yang pada akhirnya berpengaruh terhadap hasil belajarnya. Oleh karena itu dibutuhkan solusi penerapan model pembelajaran scramble yang didukung dengan penggunaan media kartu uno IPS. Tujuan penelitian ini untuk mengetahui ada tidaknya pengaruh penerapan model pembelajaran yang didukung media terhadap minat dan hasil belajar. Penelitian ini menggunakan pendekatan deskriptif kuantitaif dan menggunakan metode eksperimen semu. Subjek pada penelitian ini adalah seluruh siswa kelas IV yang berjumlah 25. Teknik pengambilan sampel adalah Sampling Jenuh. Teknik pengumpulan data menggunakan instrumen berupa soal tes pilihan ganda, lembar observasi siswa, dan angket. Diperoleh data pada kelas eskperimen 3,307 yang artinya siswa berminat dan memperoleh hasil belajar dengan nilai sig. 0,012. Sementara pada kelas kontrol terdapat nilai sebesar 2,16 yang artinya siswa juga berminat dan memperoleh hasil belajar dengan nilai sig. 0,001.
Pelatihan Pembuatan Soal Kognitif Berbasis Aplikasi Android Kahoot untuk Guru Sekolah Dasar Islam Terpadu Bina Insani Kediri Karimatus Saidah; Endang Sri Mujiwati; Erwin Putera Permana; Frans Aditia Wiguna; Susi Damayanti; Bagus Amirul Mukmin; Abdul Aziz Hunaifi; Alfi Laila; Muhamad Basori; Wahyudi Wahyudi; Ita Kurnia
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 6 No 1 (2022): Volume 6 Nomor 1 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v6i1.16895

Abstract

This activity aims to provide training to teachers and practice problem making and implementation in elementary schools. So that teachers get direct experience in making problems through the Kahoot application for teachers. The method of carrying out this activity is carried out from the preparation stage to the reporting of activities that take about 1 month. Parties involved in the activity include: 1). Lecturers as speakers and moderators, students as a support team for the implementation of the event. 2). Teachers in SDIT Bina Insani Kediri. Of the 25 teachers who have participated in the training, as many as 17 teachers have submitted the results of the analysis, based on the results of the questionnaire showed 4 teachers stated there were no obstacles in implementing kahoot. While the other 13 stated to experience some obstacles, namely less accustomed to operating kahoot. The advantages of applications when implemented include more interesting and easy to do. Kahoot application can be one of the alternative learning variations. Through the use of kahoot learning outcomes related to the order of the level of truth problems can be more quickly known. Kahoot application is practical, because teachers can directly monitor students who work on problems.
Efektivitas Model Pembelajaran Inside Outside Circle Didukung Media Visual Pada Pembelajaran IPA Dalam Upaya Pelestarian Sumber Daya Alam Agnes Mayta Andini; Bambang Soenarko; Muhamad Basori
Aksara: Jurnal Ilmu Pendidikan Nonformal Vol 6, No 3 (2020): September 2020
Publisher : Magister Pendidikan Nonformal Pascasarjana Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/aksara.6.3.249-264.2020

Abstract

Penelitian ini dilatarbelakangi temuan lapangan, yang ditengarai siswa menampakkan kesan adanya kebosanan dan tampak kurang terlibat dalam aktivitas pembelajaran IPA. Hal ini disebabkan guru hanya menggunakan model pembelajaran ceramah tanpa didukung media. Mata pelajaran IPA harus menanamkan konsep ilmiah dan melakukan berbagai percobaan agar siswa mampu memecahkan masalah. Dari keberagaman model pembelajaran yang ada, salah satu model pembelajaran yang dipertimbangkan dapat digunakan untuk mewujudkan pembelajaran yang efektif yaitu model pembelajaran Inside Outside Circle (IOC). Model IOC merupakan konsep belajar yang bertujuan agar siswa dapat menyampaikan informasi dari isi materi kepada orang lain. Model IOC memiliki langkah-langkah yaitu persiapan, pelaksanaan, simpulan materi, dan evaluasi. Disamping penggunaan model pembelajaran guru dapat menggunakan media pembelajaran yang dikreasi sedemikian rupa sehingga lebih menarik minat belajar dan membangun antusiasme. Dari sekian banyak media pembelajaran, yang dipertimbangkan efektif salah satunya yaitu media visual. Media visual merupakan media yang dapat dilihat, memiliki bentuk, warna, dan tekstur dalam penyajiannya yang menarik. Dengan media visual, guru dapat meminimalkan sistem penyampaian ceramah.
Studi Kasus Rasa Kurang Percaya Diri Siswa Kelas Tinggi SDN 3 Tanjungtani Pada Saat Menyampaikan Argumennya Di Kelas dan Upaya Menumbuhkan Rasa Percaya Diri Ratna Puspitasari; Muhamad Basori; Kukuh Andri Aka
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 4 No. 2 (2022)
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi NW Pancor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37216/badaa.v4i2.738

Abstract

Pada penelitian ini bertujuan untuk mengetahui faktor-faktor yang menyebabkan kurangnya percaya diri pada siswa dan menjelaskan bagaimana upaya seorang guru meningkatkan percaya diri siswa dengan tepat. Penelitian ini dilatarbelakangi hasil penelitian yang diharapkan dapat membantu memberikan sumbangan pemikiran dan jalan keluar langkah-langkah apa yang perlu diambil oleh guru. Lingkup penelitian adalah siswa kelas IV dan V SDN 3 Tanjungtani Prambon. Untuk menetapkan siswa yang mengalami rasa kurang percaya diri dipergunakan aspek-aspek yang terkandung dalam kepercayaan diri antara lain: Keyakinan akan kemampuan diri, Opini, Objektif, Bertanggung jawab, Rasional. Penelitian ini menggunakan studi kasus, dengan metode penelitian kualitatif dimana peneliti berusaha memahami dan menafsirkan makna suatu peristiwa interaksi tingkah laku siswa dalam situasi tertentu menurut perspektif peneliti sendiri. Kesimpulan hasil penelitian ini adalah 1) Faktor-faktor yang mempengaruhi kurang rasa percaya diri antara lain: konsep diri, harga diri, pengalaman hidup, pendidikan, pekerjaan dan lingkungan keluarga, 2) Cara menumbuhkan rasa percaya diri pada siswa adalah dengan memberi sebuah motivasi, melibatan siswa dalam mengambil sebuah keputusan, memberi tantangan, dan memberi apresiasi.
Meningkatkan Indeks Kewirausahaan dan Talent Marketing Dimasa Pandemi Covid 19 Farida Nurlaila Zunaidah; Karimatus Saidah; Nurita Primasatya; Novi Nitya Santi; Wahid Ibnu Zaman; Dhian Dwi Nur Wenda; Muhamad Basori; Erwin Putera Permana
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 7 No 1 (2023): Volume 7 Nomor 1 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v7i1.18088

Abstract

The purpose of this community service activity is to hold marketing seminars to motivate and broaden MSME business owners to market their products through online marketing in order to restore the economy after the Covid-19 pandemic. The method in this community service activity is to conduct a field survey and analysis of needs related to the problems faced as well as survey questionnaires to seminar participants. The result of this marketing seminar activity is that most of the respondents have other businesses besides farming, some of which are engaged in the MSME sector. There are respondents who already have experience with online marketing, even though it is limited to whatsapp status, while others still do not have experience. The respondents were very interested in being taught and assisted in trying online marketing strategies. The respondents' impression of this marketing seminar was very good because the speakers who presented the material and provided assistance were not long-winded and easy to understand.
Pengembangan Media Pembelajaran Monopoli pada Materi Fungsi Bagian Tubuh Hewan dan Tumbuhan di Kelas Bagi Siswa Kelas 4 SD Wulan Suci Rimadhani; Karimatus Saidah; Muhamad Basori
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023 In Press
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i3.1731

Abstract

The problems of this research are 1) What is the validity of Monopoly learning media on the function material of animal and plant body parts for fourth grade students of Sanggrahan 2 Prambon Nganjuk Elementary School 2) What is the practicality of Monopoly learning media on material function of animal and plant body parts for fourth grade students of Sanggrahan 2 Prambon Nganjuk Elementary School 3) How is the effectiveness of Monopoly learning media on material function of animal and plant body parts for Grade IV students at SDN Sanggrahan 2 Prambon Nganjuk This research is a type of development research with reference to research and development. According to Robert Maribe Branch (2009) in Sugiyono (2015: 38) "ADDIE is an extension of Analysis, Design, Development, Implementation and Evaluation". Research data collection techniques through observation, material expert validation questionnaires and expert validation questionnaires. media, teacher response questionnaire, student response questionnaire, pre-test and post-test. the implementation of monopoly learning media was carried out in trials, research trials were carried out at SDN Sanggrahan 2 Prambon. The results of Monopoly learning media research on the function of animal and plant body parts for fourth grade students at Sanggrahan 2 Prambon Elementary School conducted a validity test by media and material experts, the material validation test was carried out in 2 stages. . the second validation test with a score of 97% means that it is in the Very Valid criteria. for the results of the validation test by the learning media, 2 stages were carried out, the first was the validation test by the media with a score of 86.25%, meaning that it was included in the Very Valid criteria, the second was the validation test by the media with a score of 88.75%. the practicality test was validated by teachers and students, the results of the practicality test by the Teacher Response Questionnaire obtained a score of 77.78%, which means that it is included in the practical criteria and is easy to use. The results of the effectiveness test were carried out with the pretest and post-test, stated to be Very Effective in increasing students' ability to investigate the function of animal and plant body parts. Evidenced by the achievement of KKM ≥70 questions Posttest 100% of students who are able to achieve KKM.
Pengembangan Media Pembelajaran IPS Peninggalan Kerajaan Islam di Indonesia Berbasis Website Untuk Siswa Kelas IV SDN Maron Citra Anggula Sari; Muhamad Basori; Karimatus Saidah
JURNAL JENDELA PENDIDIKAN Vol. 3 No. 01 (2023): Jurnal Jendela Pendidikan: Edisi Februari 2023
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v3i01.411

Abstract

Penelitian hasil observasi dan observasi kelas IV di SDN Maron, ditemukan bahwa guru menggunakan metode ceramah dan guru tidak menggunakan media pembelajaran. Rumusan masalah dalam penelitian ini adalah bagaimana pengembangan media pembelajaran IPS, validitas media pembelajaran IPS, kepraktisan media pembelajaran IPS, dan keefektifan media pembelajaran IPS Warisan Kerajaan Islam di Indonesia berdasarkan website untuk siswa kelas IV SDN Maron. Penelitian ini bertujuan untuk mengetahui proses pengembangan media, mengetahui validitas, kepraktisan, keefektifan produk pengembangan media pembelajaran IPS Pusaka Kerajaan Islam di Indonesia berbasis website untuk siswa kelas IV SDN Maron. Metode penelitian ini menggunakan penelitian pengembangan ADDIE (Tahap Analisis, Desain, Pengembangan, Implementasi, Evaluasi). Produk yang dikembangkan adalah Pengembangan Media Pembelajaran IPS Peninggalan Kerajaan Islam di Indonesia Berbasis Website Untuk Siswa Kelas IV Sdn Maron. Media pembelajaran IPS ini telah divalidasi dengan validasi materi dan media, hasil uji kepraktisan dari angket respon guru dan angket respon siswa. Hasil penelitian ini bahwa pengembangan media pembelajaran IPS warisan kerajaan Islam di Indonesia berbasis website untuk siswa kelas IV SDN MARON memenuhi kriteria valid, praktis dan efektif digunakan.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CANVA PADA MATERI BENTUK DAN FUNGSI TUMBUHAN UNTUK KELAS IVDI SDN BLAWE Diah Ayu Rahmadani; Muhamad Basori; Sutrisno Sahari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 2 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i2.9869

Abstract

The background of this research is the results of observations in class IV SDN Blawe on the form and function of plants, that in learning the teacher uses textbooks and the surrounding environment during the learning process, due to the limited learning media used during the learning process. The purposes of this study are as follows (1) To determine the validity of interactive learning media (2) To determine the practicality of interactive learning media (3) To determine the effectiveness of using interactive learning media. From this study it was concluded that the results of the development of Canva-based interactive learning media data validity, practicality, and effectiveness obtained the following results (1) Canva-based interactive learning media has been validated by media experts and material experts and declared valid, with a percentage of media expert validity of 88% and material experts 96% which includes very valid validity criteria and can be used without improvement, (2) Practicality is obtained from the teacher's response to the media that has been developed. In the limited trial the teacher's response got a percentage of 96%, while the wide trial got a percentage of 90%. The average teacher response questionnaire results obtained a score presentation of 93%. So it can be concluded that Canva-based interactive learning media is categorized as very practical and can be used without improvement. (3) The effectiveness of Canva-based interactive learning media is measured from the pretest and posttest with limited trials and extensive trials. Limited trials get a percentage of 71.42%, while wide trials get a percentage of 94.44%. In the broad test, Canva-based learning media has been declared effective. This is because the value is > 85% classical completeness.
Penyuluhan Kepada Orang Tua Tentang Membangun Karakter Resiliens Pada Anak Sejak Dini Farida Nurlaila Zunaidah; Ita Kurnia; Kukuh Andri Aka; Muhamad Basori
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 1 No 1 (2021): Juni
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (716.45 KB) | DOI: 10.29407/dedikasi.v1i1.16061

Abstract

Counseling to parents about building resilient character in elementary school children. An outreach activity that aims to provide information to parents on the importance of building resilient character in children. Resilience character is a child's ability to adapt to all environmental conditions. Resilient character needs to be built from an early age so that children have a strong mentality and do not give up easily. This extension activity uses a survey method using a questionnaire before the extension begins and after the extension is carried out. A survey questionnaire to find out the understanding of parents' guardians about the character of resilience before being given counseling and understanding of parents after counseling and the benefits of participating in the counseling. The results of the counseling show that of the 30 parents of parents who took part in the counseling, they did not understand what resilient character was. After counseling, all parents understand the character of resilience, express the benefits of resilience and various opinions in fostering resilient character in their children.