HADI WARSITO WIRYOSUTOMO
Universitas Negeri Surabaya

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Kemanjuran Intervensi Mindfulness Dalam Mereduksi Perilaku Adiksi Gawai Dan Internet Pada Remaja: Literature Review Ach. Sudrajad Nurismawan; Hadi Warsito Wiryosutomo; Budi Purwoko
TERAPUTIK: Jurnal Bimbingan dan Konseling Vol 6, No 3 (2023): Teraputik Jurnal Bimbingan dan Konseling
Publisher : Pusat Kajian Bimbingan dan Konseling FIPPS Unindra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26539/teraputik.631073

Abstract

Abstract: This study is based on researchers' findings related to the phenomenon of student internet addiction, either directly or indirectly. Therefore, this study intends to examine and apply a mindfulness approach to reducing internet addiction. Through the literature study method, the researcher tries to compile, analyze, and present study materials systematically according to the research objectives. The results of the study of thirteen articles that the researchers analyzed can be said to be the key to mindfulness interventions that are useful in reducing internet addiction, daring games in adolescents, and positively impacting their health. School counselors can learn and practice mindfulness interventions in dealing with students' internet addiction in stages.Keywords: Mindfulness, Addiction, Youth.
PELATIHAN PENYUSUNAN INSTRUMEN ADIKSI GAME PADA SISWA SEKOLAH MENENGAH PERTAMA Ari Khusumadewi; Retno Tri Hariastuti; Hadi Warsito Wiryosutomo; Zara Diva Paramatatwa
Transformasi dan Inovasi : Jurnal Pengabdian Masyarakat Vol 3 No 2 (2023): Vol. 3 No. 2 (2023): Volume 3, Nomor 2, Juli 2023
Publisher : Program Studi S1, S2, S3 Mananajemen Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The impact of developments on game technology makes players now able to play online games (online games). The ease of accessing online games and the attractive appearance and model of the game make online games widely played by teenagers to cause addiction. Teenagers at the age of junior high school can play games up to 7 hours a day. With so many junior high school students addicted to games, assistant teachers or junior high school counselors need to be able to develop and use non-test instruments, especially non-game addiction test instruments to address this situation. The training activities are held to provide skills for junior high school counselors or counselors to develop game addiction instruments. The training is carried out for two months by providing intensive and scheduled material and practice. The results of this training are junior high school counselors or counselors who are able to develop their own game addiction instruments and use them to improve guidance and counseling services in schools.