Muhammad Aridan
Universitas Islam Negeri Raden Intan Lampung

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Pengembangan Mobile Learning Untuk Penguasaan Mufrodat Siswa MTs Koderi Koderi; Muhammad Aridan; Ahmad Bukhari Muslim
Arabiyatuna: Jurnal Bahasa Arab Vol 4, No 2 November (2020)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jba.v4i2.1769

Abstract

This study aims to develop Arabic language teaching media based on mobile learning and to determine the feasibility and influence of the developed media on student learning outcomes. Hannafin and Peck's development model is the model used in this study. Needs analysis, design, development and implementation are the stages in this research. This study involved material experts and media experts as validators. This study produces Arabic language teaching media products with mufrodat material based on mobile learning for Madrasah Tsanawiyah (MTs) with an offline operational system using a smartphone (Android). The feasibility of this product is classified in the very feasible category with a percentage score of 93% by material experts, 96.25% by media experts, 93% one on one trial, 86% small group trials, 92% by large group trials (field trials). Based on the results of calculations with the T-test, the value obtained t0 = 62.5> t table = 2.093 with a difference in learning outcomes reaching 38.75. Thus the media for teaching Arabic lessons on the basis of mobile learning, the developed mufrodat material is very effective and also very suitable for use in learning Arabic.
Flannel Fabric Handicraft Training to Increase Entrepreneurial Interest in the Budi Lestari Community South Lampung M Yasin al Arif; Ida Faridatul Hasanah; Muhammad Aridan; Muhammad Farhan Wibowo; Widya Oktarini
Smart Society : Community Service and Empowerment Journal Vol 1, No 2 (2021): December 2021
Publisher : FOUNDAE (Foundation of Advanced Education)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (620.11 KB) | DOI: 10.58524/smartsociety.v1i2.64

Abstract

Considering the increasing number of unemployed and the depletion of job vacancies, so many people are struggling with the economy. This flannel craft training aims to increase the interest in entrepreneurship of housewives in Purwosari hamlet. Flannel fabric is attracting attention and many fans among the public. This study uses the Participatory Action Research (PAR) method with 4 stages, namely planning, action, observation, and reflection. This flannel craft training lasted for 1 day and was attended by 40 participants from housewives from the Purwosari hamlet. The products made are brooches and keychains made of flannel. Interest in entrepreneurship increased from 39.3% or in the category of less interest to 90.1% or in the category of very interest. With this training, it is hoped that it can be a solution to the difficulties of the family economy and can create jobs through entrepreneurship
Development of Digital Comic Media for Learning Qira'ah for Fifth Grade Students of Madrasah Ibtidaiyah Umi Hijriyah; Muhammad Aridan; Ahmad Nur Mizan; Aldio Dealintang; Lita Yuniarti
Arabiyatuna: Jurnal Bahasa Arab Vol 6, No 2 November (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jba.v6i2.4361

Abstract

This study aimed to develop, test the feasibility, determine the attractiveness, and determine the effectiveness of digital comic media for learning Arabic reading skills for the fifth-grade elementary school students. This was a research and development study using the ADDIE model which consisted of five stages, namely analysis, design, development, implementation, and evaluation. The data collection techniques deployed interviews, observations, documentation, and tests. The instruments were the questionnaires for validation of material experts, media experts, and linguists, and the questionnaire for students' responses to the attractiveness of the products developed. The digital comic media was classified as very feasible to be used in learning Arabic. The foregoing was evidenced by the score of feasibility test results from 2 material experts of 95% or in the very feasible category. The result of the feasibility test by 2 media experts demonstrated a score of 96% or in the very feasible category. The result of the feasibility test by linguists with a score of 76% fell into the feasible category. This digital comic media was interesting to use in learning Arabic. It was evidenced by the results of students' responses with a score of 85.57% or very interesting in the medium group trial and 85.16% or very interesting in the large group trial. This digital comic media had been proven to be able to increase students’ scores. Students’ scores increased by 32.30 with an average score of 55.65 before using the media and 88.00 after using digital comic media. The foregoing showed that the Arabic digital comic media developed by the researchers was an interesting and effective media to be used as learning media.
The Development of Arabic Learning Media Based on Android for Senior High School Students Ahmad Nur Mizan; Muhammad Aridan; Muhammad Akmansyah; Sefti Adelia; Intan Nur Asiyah; Lisa Mar'atus Sholikha
LISANIA: Journal of Arabic Education and Literature Vol 6, No 2 (2022)
Publisher : IAIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/lisania.v6i2.178-189

Abstract

This research applies the Research and Development design that aims to develop a valid, effective and practical Arabic Learning Media android-based Arabic learning media to increase students’ interest in learning Arabic. This research use Borg and Gall procedure. The instrument used in this research is a questionnaire to obtain qualitative and quantitative data which is then analyzed using the assessment category criteria guidelines to determine product quality. Based on the material expert's assessment, the percentage of 93% was obtained, the media expert's assessment obtained a percentage of 94% and the high school Arabic teacher's assessment obtained a percentage of 96%, while the high school students' responses obtained a percentage of 91.62%. This study shows that android-based Arabic learning media on isim dhamir material is feasible to use in the learning process. It can be concluded that the development of android-based Arabic learning media for high school students is very effective in helping Arabic language learning process.
PENGEMBANGAN MEDIA STRIP STORY BERGAMBAR TERHADAP PEMBELAJARAN MAHÂRAH AL-KITÂBAH Umi Hijriyah; Zulhannan Zulhannan; Zahrotun Nufus; Muhammad Aridan
Arabi : Journal of Arabic Studies Arabi : Journal of Arabic Studies | Vol. 7 No. 2 December 2022
Publisher : IMLA (Arabic Teacher and Lecturer Association of Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24865/ajas.v7i2.490

Abstract

This research stems from the lack of use of learning media at Roudlatul Qur'an 3 Middle School Sekampung. This study aims to develop illustrated strip story learning media for learning to write and to determine the feasibility of the media through the opinions of experts and to determine the effectiveness of using the media developed by researchers. The research method of this research is the development method (RD) with the Hannafin and Peck development model which consists of three phases, namely needs analysis, design, development and implementation. Data collection instruments used in the form of questionnaires, tests and documentation. The results of this research are illustrated story strip media products for learning to write. Analysis of material validity is 94%, and the validity of learning media is 95.83%. Both fall into the category of suitable for use. The effectiveness of the use of media can be seen from the pre-test value of 69.42 and post-test of 88.57 which increased by 19.143. So, it can be concluded that the illustrated story strip media developed is feasible and can be used in learning to write.
DEVELOPMENT OF SOFTSKILL-BASED VIDEO GAME LEARNING MEDIA FOR MUFRᾹDAT MASTERY IN JUNIOR HIGH SCHOOL LEARNERS Ramlan Ramlan; Sulthan Syahril; Guntur Cahaya Kesuma; Erlina Erlina; Muhammad Aridan
Al Mi'yar: Jurnal Ilmiah Pembelajaran Bahasa Arab dan Kebahasaaraban Vol 6 No 1 April 2023
Publisher : STIQ Amuntai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v6i1.1706

Abstract

This study aims to determine the development process, feasibility, response, and effectiveness of soft skills-based video game learning media in mastering mufrodat. This research is a type of development research (R&D). By using the five steps of the ADDIE development model, namely 1) analysis, 2) design, 3) development, 4) implementation, and 5) evaluation. The data collection techniques used were interviews, observations, questionnaires and tests. The research data were analyzed quantitatively and qualitatively. This research results in a soft skill-based video game Learning Media for mufrodat acquisition. Based on the validation that has been done by material and language experts, media experts and 8th-grade Arabic teachers, the average score is 4.63 with the category "very feasible". Based on the small group trial, the average score was 4.47, and in the large group, the average score was 4.61 with the interpretation of "very good" feasibility. In the pretest results of students' mastery of mufrodat, the average result was 42.44, and the average posttest score after using the developed media was 88.09. Thus, the soft skill-based video game learning media is feasible and effective for learning mufrodat of grade VIII students.
Arabic Learning Media Based on Smart Apps Creator for Students of Islamic Junior High School Umi Hijriyah; Koderi Koderi; Erlina Erlina; Irwandani Irwandani; Muhammad Aridan
Arabiyat : Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban Arabiyat : Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban | Vol. 9 No. 2 December 2022
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (559.28 KB) | DOI: 10.15408/a.v9i2.27586

Abstract

This study aimed to develop, know the feasibility, know the response, and analyze the effectiveness of Arabic learning media based on smart apps creator for class VIII MTs students. This development research uses the Dick and Carey development model, with ten stages, namely identifying learning objectives, conducting instructional analysis, analyzing student characteristics and learning contexts, formulating specific learning objectives, developing assessment tools or instruments, developing learning strategies, developing and selecting teaching materials, designing and developing formative evaluations, revising learning programs, designing and developing summative evaluations. This research involves learning, material, and media experts to measure media feasibility. Instruments and data collection techniques used in this research are questionnaires, interviews, observations, documentation, pre-test and post-test. This study adopted T-test analysis to analyze the effectiveness of the media developed based on pre-test and post-test data. This study produced Arabic learning media based on smart apps creator for class VIII MTs students, with a very feasible media quality category in the percentage of 93% by material experts, 96.25% by media experts, 93.3% by learning experts. Student responses to Arabic learning media based on smart apps creator are in the very interested category, with a percentage of 86% in small groups and 92% in large groups. Arabic learning media based on Smart Apps Creator is effective in learning. Arabic learning media based on Smart Apps Creator is effective in learning Arabic, with the difference in learning outcomes increasing to 38.75 with the results of the T-test analysis t0 = 62.5> ttabel = 2.093. Based on these findings, it can be said that the Arabic language learning media based on smart apps creator developed is classified as very feasible and very effective for learning Arabic.
Reward’s Impact on Motivation to Learn Arabic Dira Yanti; Amiruddin Amiruddin; Sovia Mas Ayu; Muhammad Aridan
Aphorisme: Journal of Arabic Language, Literature, and Education Vol 4 No 1 (2023): Geographical Coverage: Indonesia
Publisher : Study Program of Arabic Language Teaching

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/aphorisme.v4i1.3042

Abstract

This research aims to determine the influence of rewards on the interest and learning motivation of seventh-grade students at MTs Diniyah Putri Lampung in learning the Arabic language. This type of research uses a quantitative approach with two independent variables and one dependent variable. The primary data in this study are the students' interest and learning motivation in Arabic. In contrast, the secondary data are literature and previous research on the influence of rewards on students' interest and learning motivation. The population in this study consists of seventh-grade students at MTs Diniyah Putri Lampung, with class 7A as the research sample. The data collection techniques used in this study include questionnaires, documentation methods, observation, and interviews. The results of this study were analyzed using multiple regression analysis. They showed an influence between the Reward variable (x) and the Interest variable (y) with a coefficient of determination (R Square) of 0.548, which implies that the Reward variable (x) has a 54.8% influence on the Interest variable (y). There is also an influence between the Reward variable (x) and the Learning Motivation variable (z) with a coefficient of determination (R Square) of 0.411, indicating that the Reward variable (x) has a 41.1% influence on the Learning Motivation variable (z). Additionally, there is an influence between the Interest variable (y) and the Learning Motivation variable (z) with a coefficient of determination (R Square) of 0.432, indicating that the Interest variable (y) has a 43.2% influence on the Learning Motivation variable (z). Finally, there is an influence between the combined Reward variable (x) and the Interest variable (y) on the Learning Motivation variable (z) with a coefficient of determination (R Square) of 0.688, indicating that the Interest variable (y) has a 68.8% influence on the Learning Motivation variable (z).
Development of a Codular-Based Instructional Media for Vocabulary Material at High School Prima Yoga Dinata; Amiruddin Amiruddin; Ahmad Bukhari Muslim; Muhammad Aridan
Aphorisme: Journal of Arabic Language, Literature, and Education Vol 4 No 2 (2023): Geographical Coverage: Indonesia
Publisher : Study Program of Arabic Language Teaching

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/aphorisme.v4i2.3583

Abstract

This research aims to develop, validate, and measure the effectiveness of the Quadolar-based Arabic language teaching method in teaching vocabulary to tenth-grade students. The study adopts the Hannafin and Peck research model, which consists of needs analysis, design, development, and implementation phases. Involving subject matter experts and method experts as assessors, this study uses pre-test and post-test data analyzed with a t-test. The research results indicate the successful development of the Quadolar-based teaching method, with excellent quality according to subject matter and method experts. Individual trials, small-group, and large-group experiments also indicate a positive level of acceptance of this method. Its effectiveness is evidenced by a learning outcome difference of 38.75, with t-test results showing a high level of significance (t-score 62.5 vs. t-table 2.093). Therefore, this research concludes that the Quadolar-based Arabic language teaching method is a worthwhile and effective approach to teaching Arabic in this environment.
PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA ARAB BERBASIS ANDROID UNTUK MAHᾹRAT AL ISTIMᾹ’ KELAS 8 SMP Umi Hijriyah; Syarifudin Basyar; Koderi Koderi; Erlina Erlina; Muhammad Aridan; Muhammad Subkhi Hidayatullah
Al Mi'yar: Jurnal Ilmiah Pembelajaran Bahasa Arab dan Kebahasaaraban Vol 5, No 2: Oktober 2022
Publisher : STIQ Amuntai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v5i2.1352

Abstract

Arabic as a foreign language in its learning often encounters problems. For example, in the aspect of listening skills. To solve these problems, concrete efforts are needed through the development of learning tools or media that can support this difficult Arabic language learning process. This research belongs to the type of Research and Development (R&D) with the ADDIE model with 5 stages, namely the process to analyze, design products, develop products, test processes, and development evaluation processes.  The result of the research is the presence of a learning media product for android-based Arabic language in learning listening skills that can be operated on smartphones for students in grade VIII SMP / MTs. This product has a qualified level of feasibility to be used in learning activities with the results of the feasibility test of 2 types of validation. Namely validation with material expert validators and media expert validators by obtaining an average percentage value of 95% by material experts 95.55% by media experts or in "very feasible" criteria. The results of the assessment of students' responses through the medium group trial obtained 85.57% "very interesting", the large group obtained an assessment of 85.16% with the criteria "very interesting". So the results obtained that the product developed in the study in the form of learning media for listening skills with an android base for students in grade VIII SMP/MTs is very feasible and can be utilized in facilitating Arabic teaching and learning activities, especially aspects of listening skills.