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Journal : TRIHAYU: Jurnal Pendidikan Ke-SD-an

METODE SARISWARA SEBAGAI AKOMODASI KEBERAGAMAN SISWA DI KELAS INKLUSIF Salsabila, Hanun; Raspati, Matis Iga; Annisa, Firyalina Yulma; Andini, Dinar Westri; Praheto, Biya Ebi
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 2 (2021): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i2.9166

Abstract

In reality, teachers face the diversity of student characteristics in the classroom. Differences in student characteristics should be greeted with a positive attitude and emphasize that differences become a strength, not a burden. However, the reality in the field is that class differences still create gaps and are often ignored, these learning activities does not yet include every student’s participation to actively learn together in the same classroom setting. The purpose of this study is to describe the steps to apply the Sariswara method as accommodation in a diverse, inclusive classroom. The research method utilized is a literature review which contains descriptions of theories, findings, and other research materials obtained from reference to be used as a basis for research activities. This article examines the analysis of the diversity of student characteristics, learning accommodation in inclusive classrooms, and the inheritance method as an alternative solution that can be applied in the classroom to meet the learning needs of the diverse characteristics of students in the classroom.
METODE 2M2PR BERBASIS QUANTUM LEARNING DAN PERMAINAN TRADISIONAL DALAM PEMBELAJARAN BAHASA INDONESIA DI SEKOLAH DASAR Praheto, Biya Ebi; Sayekti, Octavian Muning
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 3 (2021): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i3.10232

Abstract

This article aims to describe how the application of the 2M2PR (Motivation, Multimedia, Game, Strengthening, Celebration) Method Based on Quantum Learning and Traditional Games in Indonesian language learning in elementary schools. This research is included in library research. The result obtained is that the integration of traditional games is an innovative effort in the language learning process related to national culture. Many methods can be developed in learning such as the 2M2PR method based on quantum learning and traditional games. Traditional games can be integrated with language learning such as snake and ladder games and crank games and many more. In this case, the teacher must have a creative attitude in selecting and modifying traditional games so that they are following the material to be taught. It is hoped that the 2M2PR method and the integration of traditional games in Indonesian language learning can increase attractiveness in language learning and make it easier for students to convey and understand the subject matter. In addition, integrating traditional games, can foster a sense of love for culture and introduce national culture to students from an early age.  
PENINGKATAN MOTIVASI DAN HASIL BELAJAR TEMATIK MELALUI MODEL PEMBELAJARAN QUANTUM TEACHING DENGAN MEDIA POWER POINT INTERAKTIF PADA SISWA KELAS III SD NEGERI GENENG 2 MAGELANG Uswatun Khasanah, Octavia; Ebi Praheto, Biya Ebi Praheto; Supiyah
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 8 No 2 (2022): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v8i2.11821

Abstract

Class III thematic learning with the material contained in Theme 6. Energy and its Changes, Sub-theme 3. Alternative Energy at SD Negeri Geneng 2 Magelang so far still uses methods and models that are less innovative and still tend to be monotonous. This causes students to be bored, bored, and passive so that the level of motivation and thematic learning outcomes that contain the material has not been mastered optimally. The purpose of the study was to increase motivation and thematic learning outcomes through the Quantum Teaching-learning model with Interactive PowerPoint media in third-grade students of SD Negeri Geneng 2 Magelang. The research was carried out in two cycles, namely Cycle I and Cycle II, and each cycle for two meetings with thematic learning taken from class III. The results showed that the motivation and thematic learning outcomes increased which could be seen from the initial conditions, Cycle I and Cycle II. This shows that using the quantum teaching-learning model with interactive PowerPoint media can increase motivation and thematic learning outcomes in third-grade students at SD Negeri Geneng 2 Magelang.
WAYANG KARAKTER DALAM PEMBELAJARAN UNGGAH–UNGGUH BAHASA JAWA DI SEKOLAH DASAR Biya Ebi Praheto
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 1 No 3 (2015)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1261.668 KB) | DOI: 10.30738/trihayu.v1i3.855

Abstract

 Abstract:The purpose of this paper is to describe the use of characters puppet in the Javanese language learning speech level. Expected to assist teachers in delivering learning materials as well as facilitate the students to understand the material speech levels of Javanese language. Javanese speech levels material became one material that is difficult because of the levels of different languages to talk to other people. So with the characters puppet as a learning medium speech level Javanese language can be a good medium or intermediate material to be delivered to the students. In addition to learning becomes monotone, the use of this medium to attract the attention of students in speech level Javanese language learning.
Metode 2M2PR Berbasis Quantum Learning dan Permainan Tradisional dalam Pembelajaran Bahasa Indonesia di Sekolah Dasar Biya Ebi Praheto
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 4 No 1 (2017)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (229.892 KB) | DOI: 10.30738/trihayu.v4i1.2340

Abstract

Language as one of the seven elements of universal culture can not be separated from the culture in its learning. The integration of traditional games is an innovation effort in the process of language learning related to the culture of the nation. Many methods can be developed in learning such as 2M2PR method based on quantum learning and traditional games. Traditional games that can be integrated in language learning such as the ladder snake game and the crank game as well as many more. In this case the teacher must have a creative attitude in selecting and modifying the traditional game so that in accordance with the material to be taught. It is expected that 2M2PR methods and the integration of traditional games in Indonesian language learning can increase the attractiveness in language learning as well as facilitate the subject matter delivered and understood by the students. In addition, with the integration of traditional games can foster a sense of cultural love and introduce the nation's culture to students from an early age.
TERAS LIBRARY UNTUK MENINGKATKAN MINAT BACA SISWA SEJAK DINI DI SEKOLAH DASAR Biya Ebi Praheto; Octavian Muning Sayekti
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 5 No 3 (2019): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (500.658 KB) | DOI: 10.30738/trihayu.v5i3.6114

Abstract

Reading Opening Window The world is a pearl word that describes the importance of reading habits among people. Reading can provide a wealth of knowledge and information from different disciplines in any part of the world. Seeing this, reading has an important role to educate the next generation of the nation. The term reading culture will be a mere discourse if it does not begin with reading habits from an early age. It is the habit that will build the reading culture in Indonesia. According to data from UNESCO in 2012 mentioned that reading interest in Indonesia is only 0.001. That is every 1000 residents only one person who has an interest in reading. The low interest in reading in Indonesia is of particular concern to academics. Teras Library is one of the solutions to instill interest and reading habits in elementary school early on. The habit that is planted early on can be a character that is embedded in students to adulthood. The Teras Library will bring the book closer to the students so that students can read the book casually according to the characteristics of elementary school-age children. With the cultivation of interest and reading habit from an early age, it is expected in the long run there is no longer the term "Generation Zero Book" in Indonesia.
MEDIA BERBASIS ADOBE FLASH UNTUK PEMBELAJARAN KETERAMPILAN MENYIMAK DI PROGRAM STUDI PGSD Biya Ebi Praheto; Andayani Andayani; Muhammad Rohmadi; Nugraheni Eko Wardani
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 6 No 1 (2019): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (635.488 KB) | DOI: 10.30738/trihayu.v6i1.7868

Abstract

Learning media always develops the following technological developments. Likewise, the media in learning is listening to Indonesian. The development of learning media is important. Adobe Flash-based media developed to facilitate lecturers and students in learning Indonesian listening skills in the Elementary School Teacher Education Study Program. Media that are designed to be interesting may not only train cognitive knowledge but also practice practical listening skills. Adobe Flash-based media for listening are designed by displaying several menus, namely the home menu, RPS (Semester Learning Plan), materials, practices, games, music, profiles, and references, as well as close menus appearing in accordance with the cross (x) to be used using the application. The hope media developed was able to assist lecturers in delivering learning material, as well as helping students learn well in the classroom and outside the classroom.
PENGEMBANGAN LKPD BERBASIS AJARAN TAMANSISWA TRI-N MUATAN BAHASA INDONESIA KELAS II DI SD N PUREN Yulianto; Siti Anafiah; Biya Ebi Praheto
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 8 No 3 (2022): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v8i3.12302

Abstract

This descriptive study aims to describe the development and feasibility of LKPD based on the teachings of Tamansiswa Tri-N content in Indonesian for class II at SD N Puren. The research method used in this study is the Borg and Gall model development method which has been modified by Hasyim and is only limited to seven research and development steps, namely: 1) potential and problems, 2) data collection, 3) product design, 4) product validation. , 5) product revision, 6) product trial, 7) product revision. Data collection techniques in the form of observation, interviews and questionnaires with a set of written statements or questions to respondents to answer. The results of this development research indicate that the LKPD product based on the teachings of Tamansiswa Tri-N Class II Indonesian language content at SD N Puren has been successfully developed. The feasibility of the LKPD product obtained an average feasibility score of 93.3% by material experts and 80% by media experts. Then the results of the questionnaire that was tested in the field to determine the response of the school, namely the second grade teacher obtained an average score of 99.09%. While the test of student response questionnaires obtained an average score of 99.70%. Thus, the development of LKPD products based on the teachings of Tamansiswa Tri-N containing Indonesian class II at SD N Puren has good quality to help students learn.
Pengembangan media peta harta karun untuk pembelajaran membaca pemulaan pada siswa kelas 1 SD Negeri Serut Baru Gunungkidul Atikah Trisna Sari; Biya Ebi Praheto
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 9 No 3 (2023): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v9i3.14555

Abstract

There is no use of media in the early reading learning of grade 1 students of SD Negeri Serut Baru, even though media is one of the external factors that can improve early reading skills. This study aims to describe the development of Peta Harta Karun media for early reading learning, describe the feasibility of Peta Harta Karun media for early reading learning, and describe students' responses to using Peta Harta Karun media for early reading learning. The type of research used is Research and Development (R&D) with Analysis, Design, Development, Implementation, and Evaluation steps. The data are collected through interviews, observations, and questionnaires, using qualitative and quantitative data analysis techniques. The result of this study is a Peta Harta Karun media for early reading learning in grade 1 elementary school students. Peta Harta Karun media is very feasible for early reading learning with a percentage of media validation of 98.75%, material validation of 97.25%, and teacher response of 100%. Students have responded positively to the Peta Harta Karun media. The students are interested and enthusiastic about Peta Harta Karun's media, so they are motivated to read well and correctly.