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Journal : Jurnal Horizon Pendidikan

Kelayakan dan Praktikalitas Media Pembelajaran Menggunakan Aplikasi Sparkol Videoscribe terhadap Motivasi Belajar Siswa pada Mata Pelajaran Geografi di SMA N 4 Bukittinggi Mai Liza Asmawati; Slamet Rianto; Loli Setriani
Horizon Vol 2, No 1 (2022)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1046.224 KB) | DOI: 10.22202/horizon.v2i1.5633

Abstract

This study aims to determine and analyze the development, feasibility and practicality of Learning Media Development Using Sparkol Videoscribe on Students' Learning Motivation in Geography Subjects at SMA N 4 Bukittinggi.The type of research used in this research is research and development (Research and Development). The 4D model includes 4 stages, namely: Define, Design, Development, Desiminate. The subjects in this study were students of class XI IPS 1 and Class XI IPS 4 who took part in the geography learning process at SMA N 4 Bukittinggi in the academic year 2021/2022, with a total of 64 students.The results of the study found that: 1.) The development of the sparkol videoscribe learning media included validation from experts, namely media experts, education experts, and linguists. So that the media validation data is obtained and then processed with the Interaclass Coefitien Correlation (ICC) formula assisted by processing using the SPSS version 22 application for Windows, the result is 0.868. if the value is more than 0.5, it can be concluded that the level of validation is adequate. 2.) The sparkol videoscribe learning media was declared very feasible after analyzing data processing using Microsoft Excel so that the total score was 174 with a mean level of 4.37 and a percentage level of 87% with the predicate "Very Good". 3.) The sparkol videoscrieb learning media was declared practical after processing the research data obtained from the questionnaire, and a practical test was carried out so that a total score of 3875 was obtained with a mean level of 4.15 and a percentage of 83% in the "Very Practical" category.  Keywords: Appropriateness, Practicality, Sparkol videoscribe. 
Pengembangan Media Pembelajaran Berbasis E-Learning Menggunakan Chamilo di SMAN 13 Padang Nurkhofifah Nurkhofifah; Loli Setriani; Ade Irma Suryani
Horizon Vol 2, No 2 (2022)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1195.231 KB) | DOI: 10.22202/horizon.v2i2.5725

Abstract

The development of E-Learning-Based Learning Media Using Chamilo at SMA Negeri 13 Padang was motivated by the lack of use of e-learning learning media in the teaching and learning process.The purpose of this study was to determine the results of expert validation, teacher responses, student responses and the practicality of media at SMA Negeri 13 Padang. The research method used is Research and Development (R&D). The subjects in this study were students of class XI IPS SMA Negeri 13 Padang. The data analysis technique used in this research is validation analysis using ICC, Teacher Response, Student Response and Practicality.The results of the study show that: 1.) Making e-learning learning media using chamilo includes validation by experts in the fields of media, education, information technology and language. In order to obtain media validation data and process it using the Intereclass Coefficient Correlation (ICC) formula assisted by the SPSS program, the result is 0.934. If the result is more than 0.50, the validation level is considered appropriate. 2.) The results of the geography teacher's response at SMA Negeri 13 Padang are expressed in terms of an average score of 94% belonging to the very interested category. 3.) The results of student responses in the small group trial obtained an average percentage of 77% while in the large group trial the average percentage was 77.5%. 4.) and the practicality of the media obtained a percentage score of 88% with the category "very practical". This shows that the e-learning-based learning media that has been developed can be used in SMA Negeri 13 Padang. Kata Kunci : E-Learning, Chamilo, Media, Development
Pengembangan Media pembelajaran Kartu domino dalam meningkatkan minat belajar siswa pada mata pelajaran IPS kelas VII SMP negeri 3 palembayan Doli Jelita Putri; Slamet Rianto; Loli Setriani
Horizon Vol 2, No 4 (2022)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (990.528 KB) | DOI: 10.22202/horizon.v2i4.6069

Abstract

The purpose of this study was to find out and analyze the development, validity and practicality of the Domino Card learning media on the subject of knowing the location of residence for class VII SMP Negeri 3 Palembayan.This study uses the type of research and development (Research and Development). The subjects of this research are the seventh grade students at SMPN 3 Palembayan in the 2022/2023 academic year. The data analysis techniques used in this study are validation analysis using ICC, validity analysis, and practicality analysis.The results of the study show that: 1.) Making Domino card learning media involves validation by experts in the fields of Media, Education and Materials. After obtaining media validation data and processing it using the Interaclass Coefitien Correlation (ICC) formula assisted by the SPSS program, the result is 0.889. If the validation result is more than 0.50, then the validation level is considered valid. 2.) After processing research data collected from questionnaires, and conducting practicality tests, a total score of 1.134 was obtained with an average level of 4.36 and a percentage of 87.23% in the "Very Practical" category. 3.) After evaluating data processing using Microsoft Excel, domino card learning media can increase student interest in learning. The results of student interest in learning in the control class with a total score of 2064, an average of 3.3024 with a percentage of 82.56%, while students' interest in learning in the experimental class obtained a total score of 2371, an average of 3.6477 with a percentage of 91.19%. Keywords : Development, Domino Card, Learning Media
Pengaruh Penggunaan Media Audio Visual (Slide Show Animation) terhadap Minat Belajar Siswa dalam Mata Pelajaran IPS di Kelas VII SMPN 35 Kerinci Anggi Hastari; Rozana Eka Putri; Loli Setriani
Horizon Vol 2, No 3 (2022)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (905.384 KB) | DOI: 10.22202/horizon.v2i3.6024

Abstract

ABSTRAKAnggi Hastari (18030023) Pengaruh Penggunaan Media Audio Visual (Slide Show Animation) terhadap Minat Belajar Siswa dalam Mata Pelajaran IPS di Kelas VII SMPN 35 Kerinci.Skripsi, Fakultas Ilmu Sosial dan Humaniora Program Studi Pendidikan Geografi Universitas PGRI Sumatera Barat.            Penelitian ini dilatar belakangi pada permasalahan minat belajar siswa yang rendah. Minat belajar merupakan aspek penting dalam sebuah pembelajaran karena sebagai proses akhir dari sebuah pembelajaran. Dalam meningkatkan minat belajar siswa, guru hendaknya menggunakan metode pembelajaran yang tepat diantaranya yaitu dengan penggunaan media pembelajaran.Berdasarkan permasalahan tersebut maka peneliti tertarik melakukan peneitian dengan judul : Pengaruh penggunaan media audio visual (slide show animation) terhadap minat belajar siswa dalam mata pelajaran IPS kelas VII di SMPN 35 Kerinci.Metode yang digunakan dalam penelitian ini yaitu metode penelitian eksperimen dengan desain nonquivalent control group. Pengambilan sampel dilakukan dengan teknik uji-t. populasi pada penelitian ini adalah kelas VII dengan sampel 50 Orang dibagi menjadi 25 siswa dikelas kontrol dan 25 siswa di kelas eksperimen. Instrument penelitian yang dilakukan adalah tes dan angket dengan 30 butir pernyataan.Teknik pengumpulan data yang digunakan adalah tes, angket, dokumentasi, observasi.Teknik analisis data yang digunakan dalam penelitian ini adalah Uji Normalitas, Uji Homogenitas, kemudian dilanjutkan dengan Uji Hipotesis menggunakan Uji analisis regresi linier sederhana dan uji-t.Berdasarkan analisis data, maka dapat disimpulkan bahwa penggunaan media audio visual (slide show animation) berpengaruh terhadap minat belajar siswa dalam mata pelajaran IPS Kelas VII di SMP Negeri 35 Kerinci dengan nilai signifikasi 0,045 < 0,05. Dengan demikian Hipotesis diterima semuanya.