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Pemantapan Kemampuan Berbicara Bahasa Jepang Bagi Peserta Magang LPK Indonesia Nippon Anugerah Berbasis Aplikasi Praktek Percakapan Bahasa Jepang yani, Damai; Rahmayanti, Elsa; Sari, Dwi Mutia
Adi Widya : Jurnal Pengabdian Masyarakat Vol 8 No 1 (2024): Adi Widya: Jurnal Pengabdian Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/awpm.v8i1.9887

Abstract

Japanese language skills are a mandatory requirement for Indonesian interns who will work in Japan. Based on interviews with the leadership of LPK INNA (Indonesia Nippon Anugerah) Padang, it is known that the average intern who goes to Japan has Japanese language skills at N4 level or at least N5. At this level, students can read hiragana, katakana and basic kanji, they are can listen and take in information that is spoken slowly. However, interns are still hampered in communicating spontaneously, they are not fluent and stammer in carrying out conversations. In this PKM, training will be given to strengthen Japanese speaking skills to interns at LPK INNA through the Japanese Conversation Practice application. This training aims to: provide an understanding of Japanese culture related to communication and work ethic, practice carrying out daily Japanese conversations, introduce the use of the Japanese Conversation application as a medium for independent practice. The transmission of science and technology uses the SAVI method
Efektivitas Pembelajaran Kelas Digital pada Mata Pelajaran Teknlogi Informasi dan Komunikasi Kelas VII SMP Negeri Payakumbuh Amalia, Zikra; Yusri, Meldi Ade Kurnia; Syafril, Syafril; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1491

Abstract

Digital classes students follow learning by listening to the teacher's briefing that enters the class, using various needs for learning such as LKS, textbooks, and other media. This study aims to determine the effectiveness of digital classroom learning in the subject of Information and Communication Technology in grade VII of SMP Negeri Payakumbuh. The type of research is quantitative research with a sample of 38 where in this quantitative research uses many numbers. The research method used is a quasi experiment. Data collection is carried out through tests, and data analysis is carried out using t-tests. The results of the study showed that the average score obtained in ICT subjects using google classroom on student learning outcomes was higher than the average score in the control class that used paper sheets. Thus, the t-count is smaller than the t-table, which can be interpreted that there is a significant effectiveness on student learning outcomes between classes that use google classroom in digital classrooms.
Pengembangan Media Video Animasi pada Mata Pelajaran IPAS Kelas IV Sekolah Dasar Huda, Ihsanul; Amilia, Winanda; Anugrah, Septriyan; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1501

Abstract

Students have difficulty understanding one of the materials in the science and science subject, namely the material on changes in the form of substances. The problem with this material is that students have difficulty understanding changes in substance form and examples of substance form changes. This research aims to produce animation video media for science science subjects in grade IV elementary school that is valid, practical, and effective. The type of research used is research and development (R&D), using the 4-D development model. The validity test was carried out by 3 validators, namely 1 material validator and 2 media validators. The practicality test was carried out on 27 fourth grade students of SD Negeri 05 Air Tawar Barat with the aim of finding out the practicality and effectiveness of the product. The validation results from the material expert validators obtained an average of 4.83 with the category of "very valid". The results of the assessment of 2 media validators obtained an average of 4.81 with the category of "very valid". The results of the media practicality test obtained an average score of 4.48 with the category of "very valid". The results of the effectiveness test using classical completeness showed that of the 27 students who completed it, there were 23 students with a percentage of 85% exceeding the classical completeness requirement, namely ≥ 75% of students who completed their learning outcomes. Based on the results of the validity, practicality, and effectiveness tests, it can be concluded that the resulting animation video media is feasible and effective so that it can be used in elementary school grade IV science subjects
Pengaruh Penerapan Model Pembelajaran Problem Based Learning (PBL) Terhadap Hasil Belajar Siswa pada Mata Pelajaran Informatika di Kelas X Fase E SMAN 1 Hiliran Gumanti Januamita, Meri; Zuliarni, Zuliarni; Anugrah, Septriyan; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1532

Abstract

This research aims to determine the effect of the implementation of the Problem Based Learning (PBL) model on student learning outcomes in the Informatics subject for grade X Phase E at SMAN 1 Hiliran Gumanti. This type of research is a quasi-experimental study. The sample in this study consisted of 60 students from grade X Phase E. The data collection technique used was a test method. The test instrument was used to collect data on student learning outcomes after applying the Problem Based Learning (PBL) model. Data were analyzed using a t-test statistic with a significance level of 0.05. The results showed that the average score of the experimental class was 83.5, and the average score of the control class was 75.6. The t-test calculation resulted in t_calculated = 3.024, which is greater than the t_table value at the 0.05 significance level, which is 1.671. It can be concluded that the implementation of the Problem Based Learning (PBL) model has a significant effect on student learning outcomes in the Informatics subject for grade X Phase E at SMAN 1 Hiliran Gumanti
Implementasi Kurikulum Merdeka Pada SD-IT di Kecamatan Koto Baru Kabupaten Dharmasraya Maulani, Raisha Fadiyah; Hidayati, Abna; Syafril, Syafril; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1723

Abstract

This study aims to analyze the implementation of the Independent Curriculum in Integrated Islamic Elementary Schools (SD-IT) in Koto Baru District, Dharmasraya Regency. The Independent Curriculum was introduced by the government in 2021 as an effort to restore learning affected by the COVID-19 pandemic and improve the quality of education through a project-based learning approach. This study evaluates teacher readiness, the implementation process, and the impact on student motivation in the implementation of this curriculum. This study uses a quantitative approach with a descriptive method. The research population is based on a sample taken from data obtained in the form of numbers. In this study, the samples taken were 64 teachers and 33 Class V students at SD IT Al-Ihsan, SD-IT Al Bina, and SD-IT Sakinah. Data collection was carried out using a closed questionnaire that had previously been validated to experts (judgment experts). The data obtained in the field was analyzed descriptively. The results of the research on teachers and students of SD-IT in Koto Baru Dharmasraya District show that the implementation of the Independent Curriculum for teachers and students has been very good with an average score of 85.68% for teachers and 87.27% for students
Pengembangan Game Edukasi Pengetahuan Sampah Organik dan Non Organik pada Kegiatan P5 Kelas IV Sekolah Dasar Putri, Sherly Dwi; Anugrah, Septriyan; Hendri, Nofri; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1735

Abstract

This research aims to develop educational game products for use in learning. This research uses the Research and Development (R&D) development method with a 4D development model which consists of 4 stages, namely define, design, development and disseminate. The validity test was carried out by 3 experts, namely 1 material expert validator and 2 media expert validators. Based on validity tests by material experts, results were obtained with a percentage of 85.4% in the valid category. The results of the validity test with media expert I and media expert II obtained a percentage of 96% with a very valid category. The practicality test results obtained a percentage of 95% in the very practical category. Based on the results of validity and practicality, it can be concluded that the educational games in Activity P5 are valid and practical to use in learning
Pengaruh Bahasa Pemrograman Scratch pada Mata Pelajaran Informatika untuk Meningkatkan Self Efficacy Siswa Kelas VIII di SMP 8 Padang Azaharani, Meissy Anggun; Hidayati, Abna; Rayendra, Rayendra; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1742

Abstract

The importance of learning Informatics is not only limited to mastering techniques and practical skills in technology development, but also in forming students' self-efficacy or self-confidence in overcoming challenges and solving problems in the digital world. This study aims to analyze the influence of Scratch programming language on informatics subjects to improve the self-efficacy of grade VIII students at SMP 8 Padang. This type of research is quantitative research with an experimental method. The design used in this research is a Quasi Experimental Design in the form of a Nonequivalent Control Group Design. The data collection technique used is a Likert scale questionnaire. The experimental group used the scratch programming language with a total of 32 students, and the control group used the blookly programming language with a total of 32 students. For hypothesis testing, this study uses t-test statistics with a significant level of 5% (= 0.05) and N-Gain test. The results of the study showed that the use of scratch programming language influenced the self-efficacy of grade VIII students of SMP 8 Padang with a significance value of 0.001. This means a significant t-value (p = 0.001 < 0.005). In the N-Gain analysis, the experimental class experienced an increase in self-efficacy score of 0.54 (medium category), while the control class only 0.07 (low category)
Pemanfaatan Platform Merdeka Mengajar terhadap Kompetensi Pedagogik Guru di SMAN 1 Airpura Sari, Nora Maita; Novrianti, Novrianti; Zen, Zelhendri; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1775

Abstract

The curriculum changes that occur are a challenge for teachers in their implementation. Therefore, the Ministry of Education and Culture launched the Independent Teaching Platform with the aim of helping teachers in understanding and implementing the Independent Curriculum. This study aims to determine the use of the Independent Teaching Platform on the pedagogic competence of teachers at SMA Negeri 1 Airpura. This research is a type of evaluative research with a quantitative descriptive approach. The sample in this study amounted to 49 people. The data analysis in this study was carried out descriptively. The results of the research on the use of the Merdeka Mengajar platform on the pedagogic competence of teachers at SMA Negeri 1 Airpura, with a percentage of questionnaire results of 74% on the Inspiration Video feature, 79% on the Independent Training feature, 76% on the Proof of Work feature, 73% on the Student Assessment feature, and 80% on the Teaching Tool feature, it can be concluded that this platform has played a significant role in supporting the development of teachers' pedagogic competence. Overall, this study shows that the Merdeka Teaching platform has been well utilized by teachers at SMA Negeri 1 Airpura. However, there are still several aspects that need to be improved to ensure that all features can be used optimally by all teachers, so that they can be more maximal in improving their pedagogic competence
Pengembangan Multimedia Interaktif Berbasis Android Menggunakan Smart Apps Creator pada Mata Pelajaran Informatika Kelas VIII SMP Aisyah, Deca; Bentri, Alwen; Amilia, Winanda; Rahmayanti, Elsa
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.10431

Abstract

Hasil observasi menunjukkan penggunaan media pembelajaran Informatika masih kurang bervariasi, guru sudah menggunakan media namun hanya sebatas tampilan slide power point saja sehingga membuat siswa menjadi kurang tertarik dan merasa bosan dalam pembelajaran, selain itu keterbatasan kemampuan sebagian siswa dalam menggunakan komputer menjadi salah satu satu penghambat pembelajaran. Maka tujuan penelitian ini adalah, untuk mengembangkan multimedia interaktif berbasis android pada pembelajaran Informatika kelas VIII SMP. Penelitian ini menggunakan jenis penelitian dan pengembangan atau Research & Devolepment (R&D). Model penelitian yang digunakan adalah model yang dikemukakan oleh Borg & Gall dengan menggunakan 5 langkah utama. Subjek uji coba dalam penelitian ini terdiri dari pakar ahli, guru dan siswa. Instrumen pengumpulan data menggunakan wawancara, observasi, studi dokumen dan lembar penilaian.data yang diperoleh berdasarkan data kualitatif berupa saran dan masukan dan data kuantitatif deskriptif. Hasil validitas media mendapatkan nilai 94,75% dengan kriteria “Sangat Valid” dan hasil validitas materi memperoleh skor akhir dari penilaian 96 % masuk kedalam kriteria “Sangat Valid”. Tahap uji coba terbatas mendapatkan skor akhir 81,07% dengan kriteria “Sangat Praktis”, tahap uji coba skala besar memperoleh hasil 93,26% kategori “Sangat Praktis”.
Rekaskill Literasi dan Enterpreneurship melalui Pelatihan Menulis Kreatif dan Pembuatan Sablon Bagi Anak-Anak di Desa Lumindai Kota Sawahlunto Rahmayanti, Elsa; Kurnia, Reni; Sari, Resti Elma
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v8i1.13403

Abstract

Kemampuan literasi anak-anak Indonesia masih jauh tertinggal dari negara lain. Berdasarkan laporan tes PISA (The Programme for International Student Assessment) tahun 2018, anak-anak di Indonesia tertinggal 2,5 tahun pembelajaran dari segi kemampuan literasi, matematika dan sain dibandingkan anak-anak di negara lainnya. Pemerintah bersama masyarakat perlu berkerjasama untuk meningkatkan kemampuan literasi dan numerasi generasi bangsa. Desa Lumindai merupakan salah satu desa yang lokasinya cukup jauh dari pusat kota Sumatera Barat, sehingga masyarakat setempat menghadapi persoalan keterbatasan akses literasi. Kehidupan sosial masyarakat setempat masih tertumpu pada pengembangan diri di sektor pertanian yang bersifat konvensional dan belum berkembang pada sektor bidang usaha lainnya. Solusi untuk mengatasi dua permasalahan tersebut adalah memberikan pelatihan menulis dan pembuatan sablon bagi anak-anak di Desa Lumindai. Metode yang digunakan dalam pelatihan ini adalah metode presentasi, demontrasi, serta praktik terbimbing. Adapun tahapan dalam pelatihan ini disusun secara sistematis yang dimulai dari tahap persiapan, pelaksanaan, hingga evaluasi. Melalui kegiatan pelatihan ini, diharapkan adanya peningkatan keterampilan menulis dan menjadi trigger munculnya potensi wirausaha di bidang sablon pada gengerasi muda Desa Lumindai.