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Journal : Jurnal Keperawatan Silampari

Kompetensi dan Motivasi dalam Pelaksanaan Proses Keperawatan Masri Masri; Marlina Marlina; Hilman Syarif
Jurnal Keperawatan Silampari Vol 6 No 2 (2023): Jurnal Keperawatan Silampari
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (258.741 KB) | DOI: 10.31539/jks.v6i2.5262

Abstract

This study aims to determine the factors related to implementing the nursing process at the Pidie District General Hospital. This type of research is quantitative research with a cross-sectional study design. The results showed a relationship between the competency factor (α = 0.000) and a factor with no ties, namely motivation (α = 0.545). In conclusion, the competence possessed by nurses simultaneously influences the process of nursing care, and the motivation owned influences nurses in carrying out nursing care. Keywords: Competence, Nurse Motivation, Nursing Process
Kecanduan Game Online dan Identitas Diri, Interaksi Sosial serta Perilaku Agresif Remaja Rahmat Muhazir; Teuku Tahlil; Hilman Syarif
Jurnal Keperawatan Silampari Vol 6 No 2 (2023): Jurnal Keperawatan Silampari
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jks.v6i2.4982

Abstract

This study aims to identify the relationship between online game addiction and adolescents' self-identity, social interaction, and aggressive behavior. This research method is a quantitative study with a cross-sectional survey design. This study's results indicate that most adolescents are male (50.1%) and are in class IX (38.3%). The average age of the respondents was 13.34 years with an SD of 0.900, an allowance of IDR 10,088.47 thousand with an SD of 4020.806, and the length of time playing games in a day was 1.546 with an SD of 1.973. The results of bivariate analysis obtained p-values for adolescent self-identity (p=0.391), social interaction (p=0.000), and adolescent aggressive behavior (p=0.000). In conclusion, there is no relationship between online game addiction and adolescent self-identity; there is a significant relationship between online game addiction and social interaction, which causes aggressive behavior in adolescents. Keywords: Online Games, Self Identity, Social Interaction, Aggressive Behavior, Adolescents
Indeks Massa Tubuh dan Kadar Gula Darah pada Pasien Diabetes Mellitus Tipe 2 Munadia Munadia; Hilman Syarif; Cut Husna
Jurnal Keperawatan Silampari Vol 6 No 2 (2023): Jurnal Keperawatan Silampari
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jks.v6i2.5979

Abstract

This study aims to determine body mass index and blood sugar levels in patients with type 2 diabetes mellitus in Central Aceh. This research method is a quantitative study with a cross-sectional design. The results showed that the average age of the respondents was 57 years, the majority were women (66.7%), 71.9% had an average body mass index, and 55.2% had high blood sugar levels. In conclusion, managing and implementing the four pillars of diabetes mellitus can be used as a routine agenda in health services. Keywords: Diabetes Mellitus, Education, Body Mass Index, Blood Sugar Levels, Obesity