cover
Contact Name
Nizwardi Jalinus
Contact Email
nizwardi@ft.unp.ac.id
Phone
+6281266945758
Journal Mail Official
-
Editorial Address
Program Studi Pendidikan Teknologi dan Kejuruan Pascasarjana Universitas Negeri Padang Jln. Prof. Dr. Hamka Air Tawar Padang Sumatera Barat - 25132
Location
Kota padang,
Sumatera barat
INDONESIA
Jurnal Pendidikan Teknologi dan Kejuruan
ISSN : 26213273     EISSN : 26211548     DOI : https://doi.org/10.24036/jptk
Aims and scope: Aims Jurnal Pendidikan Teknologi Kejuruan aims to present high-quality and relevant scientific articles in the form of original research results in the field of Technical and Vocational Education and Training. By showcasing the latest teaching techniques, effective instructional methods, and recent advancements in relevant technologies, this journal provides a significant contribution to the enhancement of superior vocational education and engineering development. The journal strives to become a reliable reference source for researchers, academics, and practitioners worldwide. All articles published undergo a rigorous process of selection and peer review, ensuring that the information presented in this journal maintains a high level of credibility. Scope The scope of research in the field of Technical and Vocational Education and Training (TVET) encompasses a wide range of topics related to the education and training provided for various technical and vocational skills. This field involves the study and improvement of educational programs, training methodologies, and strategies that prepare individuals for specific careers and industries. The scope of TVET research includes, but is not limited to, the following areas: Curriculum Development: Research focuses on designing and updating curricula that align with industry needs, technological advancements, and job market demands. Teaching and Learning Methods: Studies explore effective pedagogical approaches, instructional techniques, and innovative technologies that enhance the teaching and learning experience in vocational settings. Technology Media: Leveraging these technology media resources can enhance the vocational education experience by providing diverse learning materials, facilitating collaboration, and keeping learners informed about the latest developments in their chosen field. (Online Courses and Platforms, YouTube Channels and Tutorials, Podcasts, Tech Blogs and Websites, Interactive Learning Platforms, Educational Apps, Virtual Reality (VR) and Augmented Reality (AR), Webinars and Online Events, Social Media Communities, and E-books and Digital Publications) Workforce Development: Research examines strategies to bridge the gap between education and the workforce, ensuring graduates possess the skills and competencies required by industries. Skill Assessment and Certification: Investigations into valid and reliable methods for assessing vocational skills, as well as the development of certification standards that validate individuals' proficiency. Industry-University Collaboration: Studies analyze partnerships between educational institutions and industries to ensure that educational programs remain up-to-date and relevant. Apprenticeships and Internships: Research into structured on-the-job training experiences that allow students to acquire practical skills and experience real work environments. Lifelong Learning and Continuing Education: Exploration of strategies for ongoing skills development and training for individuals to adapt to changing job market requirements. Gender Equality and Inclusivity: Investigations into promoting gender-balanced participation and inclusivity in traditionally male-dominated vocational fields. Technological Advancements: Research on the integration of emerging technologies, such as digital tools and Industry 4.0 concepts, into vocational training programs. Quality Assurance: Studies on mechanisms to ensure the quality of vocational education and training programs, including accreditation and evaluation processes. Policy and Governance: Examination of policies and regulations that shape TVET systems and their effectiveness in promoting skill development and employability. Socio Economic Impact: Research into the influence of TVET on economic growth, social mobility, and addressing unemployment challenges. Engineering (miscellaneous) encompasses a diverse range of topics that contribute to the advancement and application of engineering principles across various disciplines, providing valuable learning opportunities in vocational education. Overall, research in the field of TVET contributes to improving the quality and relevance of vocational education, addressing skills gaps, and fostering the successful transition of individuals into the workforce, thereby promoting economic development and societal well-being.
Arjuna Subject : Umum - Umum
Articles 168 Documents
NEED ANALYSIS FOR THE DEVELOPMENT OF KOLB AND 4C INTEGRATION LEARNING MODEL-BASEL LESSON PLAN IN PEDAGOGY COURSE Isnawati Isnawati; Nizwardi Jalinus
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Special Issue ICTVET 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (387.679 KB) | DOI: 10.24036/jptk.v3i1.3523

Abstract

This study aims to: 1) Analyze the learning process to obtain information on the needs of lecturers and students as well as expectations in learning pedagogy, 2) analyze the learning styles of students by knowing each learning style of each student, 3) Analysis the learning models such as what was developed that can teach students according to the learning styles of each student. The research method used was a survey method. The data were collected by using questionnaires, interviews and observations. The results of this research obtained the level of mastery of the current pedagogical competence of students and the type of learning style of each student that illustrated the characteristics of their learning style. Then, the model used in the development of learning planning was the learning model of learning that can learn students according to the learning style of students so as creating the activeness of students in learning, critical thinking, creative, communicative and collaborative.
THE CONTRIBUTION OF PRINCIPAL LEADERSHIP STYLE, TEACHERS’ PROFESSIONAL COMPETENCE AND SCHOOL CLIMATE ON THE QUALITY OF LEARNING OUTCOMES AT VOCATIONAL HIGH SCHOOL IN PADANG Putri Purnomo Sari; Ganefri Ganefri; Muhammad Anwar
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Special Issue ICTVET 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (287.578 KB) | DOI: 10.24036/jptk.v3i1.3623

Abstract

Learning outcomes are the results achieved in the form of numbers or scores after being given a test of learning outcomes at the end of each meeting. The quality of learning outcomes itself is influenced by several factors; the principal's leadership style, professional competence and school climate. This research aims to know the contribution of (1) principal’s leadership style, (2) professional competence, and (3) school climate on the quality of learning outcomes at Vocational High School (SMK) in Padang. This research used a quantitative method. The data were collected by using questionnaire. The data were analyzed by using multiple linear regressions using LISREL. The results showed that there was a positive and significant relationship between the principal leadership style and the teachers’ professional competence on the quality of learning outcomes at several vocational schools in Padang. There was a positive and significant relationship between the principal leadership style and professional competence through the school climate on the quality of learning outcomes at several vocational schools in Padang.
Needs Analysis in Learning Media Development Based on Augmented Reality (AR) for Computer Network Installation Courses Akrimullah Mubai; Kasman Rukun; M. Giatman; Edidas Edidas
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Special Issue ICTVET 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (314.57 KB) | DOI: 10.24036/jptk.v3i1.3723

Abstract

This needs analysis research consists of field studies and literature studies. Where the purpose of this research is; 1) description of student achievement values ​​and learning processes, 2) the uses and constraints faced by students in the use of learning media Computer Network Installation, 3) formulation of instructional media needed in learning computer network installation. This research belongs to the type of qualitative descriptive research. The subjects of this study were 29 students of Informatics Engineering Education study programs and 2 lecturers of computer network installation courses. Data obtained using a questionnaire and analysis qualitatively through stages; arranging, tabulating, analyzing qualitative data and making interpretations of the results of the analysis according to the problems and objectives of the study which then makes conclusions. The results showed that; 1) there are still many students who have not reached the score above the minimum criteria and fail in carrying out the practicum process, 2) the biggest obstacle faced by students in implementing Computer Network Installation learning is the limitations of using instructional media that are less effective to support independent learning, 3) the media that need developed for learning Computer Network Installation which is learning media based on Augmented Reality (AR).
NEEDS ANALYSIS: AN INTERACTIVE E-ASSESSMENT FOR BASIC DESIGN GRAPHIC COURSE Sari Azhariyah; Ambiyar Ambiyar
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Special Issue ICTVET 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (352.212 KB) | DOI: 10.24036/jptk.v3i1.3823

Abstract

This research aims to describe the results of the needs analysis in the process of developing e-assessment media on the basic graphic design course. This research was a qualitative descriptive research by using survey methods in identifying the needs of students and teachers in learning assessment. In this research, the needs analysis related to the achievement of the student learning outcomes, the problems faced by the students and the media needed by students in the learning assessment process. This research used a questionnaire given to 32 students of grade X and 2 teachers of the basic graphic design subject. The results showed that: 1) there was still lack of assessment media that can be used as an independent assessment for students; 2) android-based interactive assessment media was needed on the basic graphic design subject. Based on these findings, it can be concluded that students need an interactive assessment media that can be used as an independent assessment media. In addition, these findings will be used in designing interactive e-assessments in basic graphic design subject.
A NEEDS ANALYSIS FOR THE DEVELOPMENT OF E-MODULES PROJECT-BASED LEARNING Ismi Rahayu; Sukardi Sukardi
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Special Issue ICTVET 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (350.722 KB) | DOI: 10.24036/jptk.v3i1.3923

Abstract

This research aims to describe the results of the needs analysis for the development of electronic module project- based learning. This research was a qualitative descriptive study by using survey methods in identifying the needs of students and teachers in learning assessment. In this research, needs analysis refers to the achievement of student learning outcomes, problems faced by students, and the media needed in the learning assessment process. This research used observation and interview methods in collecting the data. Observations and interviews were done for the students of grade X of computers and basic networks subject at SMKN 5 Padang. The results showed that: 1) completeness of student learning 2) Interactive learning media needed on computer and basic networks subject. The results of this research concluded that students need interactive learning media in learning activities. Thus, this research is used in designing electronic module project based learning.
DEVELOPMENT OF COMPUTER LEARNING AND BASIC NETWORK E-MODULES Satria Ami Marta; Suparno Suparno; Usmeldi Usmeldi; Devri Ramdhan Apriyus
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Special Issue ICTVET 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (330.674 KB) | DOI: 10.24036/jptk.v3i1.4023

Abstract

This research is motivated by the limitations of time learning that can be used by students in the class with the characteristics of vocational learning that requires students to know with skills (competencies). The teacher-centred learning process also slows the level of mastery of the material that students should have. The purpose of this research is to produce the appropriate e-modules used in the subjects of computer and basic network students in grade X TKJ at SMK. The type of this research was Research and Development by using ADDIE development model. This type of development research is with analysis (analysis) needs to be developed, design to choose Media, design and make media, development (development) test Practicality, practical done by 1 teacher and 30 students, implementation is done implementation in students by teacher, and Evaluation (evaluation) of data assessment result of multimedia-based learning module deserves to be used in Classroom as a simulation tool learning computer lessons and basic networks. Multimedia-based learning modules are applied because they are quality, easy to use and have a fascination if used in the learning process.
THE DEVELOPMENT OF INTERACTIVE LEARNING MEDIA IN COMPUTER AND BASIC NETWORKS SUBJECT ON COMPUTER AND NETWROKS ENGINEERING OF SMKN 2 LUBUK BASUNG Deni Ferdiansyah Putra; M. Giatman
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Special Issue ICTVET 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (417.544 KB) | DOI: 10.24036/jptk.v3i1.4123

Abstract

The purpose of this research is to develop interactive learning media on computer and basic networks subject that are valid, practical and effective. This reasearch is used the Four-D design model that is applied to develop and test the validity, practicality and effectiveness of interactive learning media in computer and basic networkinglearning. The research is used the Four-D model include defining, designing, developing, and distributing. The results of the validity test on interactive learning media are valid. Based on teachers and students responses about instructional media shows the results of interactive learning media are very practical and learning outcomes from students indicate the learning media has been effectively used for computer and basic networkinglearning. The analysis resultshows that interactive learning media is better in improving student learning processes.
TEACHING MATERIAL DEVELOPMENT ORIENTED ON THE SAINTIFIC APPROACH OF 5M IN LEARNING AUTOMOTIVE BASIC TECHNOLOGY Supriadi Supriadi; Suparno Suparno; M. Giatman; Edidas Edidas
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Special Issue ICTVET 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (313.085 KB) | DOI: 10.24036/jptk.v3i1.4223

Abstract

The purpose of this research is to develop interactive learning media on computer and basic networks subject that are valid, practical and effective. This reasearch is used the Four-D design model that is applied to develop and test the validity, practicality and effectiveness of interactive learning media in computer and basic networking learning. The research is used the Four-D model include defining, designing, developing, and distributing. The results of the validity test on interactive learning media are valid. Based on teachers and students responses about instructional media shows the results of interactive learning media are very practical and learning outcomes from students indicate the learning media has been effectively used for computer and basic networking learning. The analysis resultshows that interactive learning media is better in improving student learning processes
ALTERNATIVE CONCEPTS TO IDENTIFY THE CHARACTERISTICS OF VOCATIONAL TECHNOLOGY EDUCATION CURRICULUM Nadia Utari; Riki Mukhaiyar
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Special Issue ICTVET 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (242.29 KB) | DOI: 10.24036/jptk.v3i1.4323

Abstract

Higher education is expected to produce excellent graduates to meet the needs of educated and skilled personnel in the era of industry 4.0. One way of higher education to adjust the development of Science and Technology in the era of industry 4.0 is by enriching the curriculum. Curriculum enrichment can be done by adding a new course, the Image Processing course. Image Processing is a course in Electrical Engineering which discusses data processing and analyze data in the form of images to be used as important information as requested. Image processing courses are widely used in daily life, implementation of image processing courses are found in smartphones, parking systems, medical, television and many others that utilize image processing subjects. The characteristics of this study compared two different groups: the Non-LPTK University (Lembaga Pendidikan Tenaga Kependidikan/ Educaitonal Institutions of Educatinal Staff) with the LPTK University to looking for characteristics in covering different subjects with the characteristics of vocational education, but it is related to the characteristics of vocational education in considering matching subjects with digital characteristics in the field of vocational education studies. Curriculum enrichment aims to improve the quality of higher education learning which leads to improve the quality of graduates. The researcher used a qualitative research with a comparative method ex post facto. This research is expected to be a pattern for other universities in applying curriculum enrichment methods.
VALIDATION OF MEDIA INTERACTIVE LEARNING IN VOCATIONAL HIGH SCHOOL Devri Ramdhan Apriyus; Kasman Rukun; Asrul Huda; Satria Ami Marta
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Special Issue ICTVET 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (354.795 KB) | DOI: 10.24036/jptk.v3i1.4423

Abstract

This research is motivated by the need for the media to learn that promote interaction and understanding of learning. The purpose of this research was: 1) to produce interactive learning media on Basic Graphic Design subjects at vocational high school. 2) Determining the validity of interactive learning media on Basic Graphic Design subjects at vocational high school. The method used is a Research and Development (R & D). The development Model used is 4-D (Four-D). The 4-D consists of four stages, namely discovering, designing, developing and disseminating. The subjects of research conducted were material experts and media experts. The instrument used to measure the form of validity is the questionnaire responses. The validity of interactive learning media is assessed from two aspects namely media feasibility and feasibility aspects of the matter. The results of this research indicate that interactive learning media on Basic Graphic Design subjects is considered valid as seen from the average value of media validation by 0.87 and the average result of 0.85 material validation. Based on the results of the validation of the interactive learning media on Basic Graphic Design subjects are feasible for use in assisting the learning process.

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